/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLContextProvider.h" #include "GLContextWGL.h" #include "GLLibraryLoader.h" #include "nsDebug.h" #include "nsIWidget.h" #include "gfxPlatform.h" #include "gfxWindowsSurface.h" #include "gfxCrashReporterUtils.h" #include "prenv.h" #include "mozilla/gfx/gfxVars.h" #include "mozilla/Preferences.h" #include "mozilla/StaticPtr.h" #include "mozilla/widget/CompositorWidget.h" namespace mozilla { namespace gl { using namespace mozilla::gfx; using namespace mozilla::widget; WGLLibrary sWGLLib; HWND WGLLibrary::CreateDummyWindow(HDC* aWindowDC) { WNDCLASSW wc; if (!GetClassInfoW(GetModuleHandle(nullptr), L"GLContextWGLClass", &wc)) { ZeroMemory(&wc, sizeof(WNDCLASSW)); wc.style = CS_OWNDC; wc.hInstance = GetModuleHandle(nullptr); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = L"GLContextWGLClass"; if (!RegisterClassW(&wc)) { NS_WARNING("Failed to register GLContextWGLClass?!"); // er. failed to register our class? return nullptr; } } HWND win = CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0, 0, 0, 16, 16, nullptr, nullptr, GetModuleHandle(nullptr), nullptr); NS_ENSURE_TRUE(win, nullptr); HDC dc = GetDC(win); NS_ENSURE_TRUE(dc, nullptr); if (mWindowPixelFormat == 0) { PIXELFORMATDESCRIPTOR pfd; ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cRedBits = 8; pfd.cGreenBits = 8; pfd.cBlueBits = 8; pfd.cAlphaBits = 8; pfd.cDepthBits = 0; pfd.iLayerType = PFD_MAIN_PLANE; mWindowPixelFormat = ChoosePixelFormat(dc, &pfd); } if (!mWindowPixelFormat || !SetPixelFormat(dc, mWindowPixelFormat, nullptr)) { NS_WARNING("SetPixelFormat failed!"); DestroyWindow(win); return nullptr; } if (aWindowDC) { *aWindowDC = dc; } return win; } static inline bool HasExtension(const char* aExtensions, const char* aRequiredExtension) { return GLContext::ListHasExtension( reinterpret_cast(aExtensions), aRequiredExtension); } bool WGLLibrary::EnsureInitialized() { if (mInitialized) return true; mozilla::ScopedGfxFeatureReporter reporter("WGL"); std::string libGLFilename = "Opengl32.dll"; // SU_SPIES_DIRECTORY is for AMD CodeXL/gDEBugger if (PR_GetEnv("SU_SPIES_DIRECTORY")) { libGLFilename = std::string(PR_GetEnv("SU_SPIES_DIRECTORY")) + "\\opengl32.dll"; } if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary(libGLFilename.c_str()); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL library."); return false; } } const GLLibraryLoader::SymLoadStruct earlySymbols[] = { { (PRFuncPtr*) &fCreateContext, { "wglCreateContext", nullptr } }, { (PRFuncPtr*) &fMakeCurrent, { "wglMakeCurrent", nullptr } }, { (PRFuncPtr*) &fGetProcAddress, { "wglGetProcAddress", nullptr } }, { (PRFuncPtr*) &fDeleteContext, { "wglDeleteContext", nullptr } }, { (PRFuncPtr*) &fGetCurrentContext, { "wglGetCurrentContext", nullptr } }, { (PRFuncPtr*) &fGetCurrentDC, { "wglGetCurrentDC", nullptr } }, { nullptr, { nullptr } } }; if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) { NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)"); return false; } // This is ridiculous -- we have to actually create a context to // get the OpenGL ICD to load. mWindow = CreateDummyWindow(&mWindowDC); NS_ENSURE_TRUE(mWindow, false); // create rendering context mWindowGLContext = fCreateContext(mWindowDC); NS_ENSURE_TRUE(mWindowGLContext, false); if (!fMakeCurrent(mWindowDC, mWindowGLContext)) { NS_WARNING("wglMakeCurrent failed"); return false; } const auto curCtx = fGetCurrentContext(); const auto curDC = fGetCurrentDC(); const auto lookupFunc = (GLLibraryLoader::PlatformLookupFunction)fGetProcAddress; // Now we can grab all the other symbols that we couldn't without having // a context current. const GLLibraryLoader::SymLoadStruct pbufferSymbols[] = { { (PRFuncPtr*) &fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", nullptr } }, { (PRFuncPtr*) &fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", nullptr } }, { (PRFuncPtr*) &fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", nullptr } }, { (PRFuncPtr*) &fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", nullptr } }, { (PRFuncPtr*) &fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", nullptr } }, { nullptr, { nullptr } } }; const GLLibraryLoader::SymLoadStruct pixFmtSymbols[] = { { (PRFuncPtr*) &fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", nullptr } }, { (PRFuncPtr*) &fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", nullptr } }, { nullptr, { nullptr } } }; if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &pbufferSymbols[0], lookupFunc)) { // this isn't an error, just means that pbuffers aren't supported fCreatePbuffer = nullptr; } if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &pixFmtSymbols[0], lookupFunc)) { // this isn't an error, just means that we don't have the pixel format extension fChoosePixelFormat = nullptr; } const GLLibraryLoader::SymLoadStruct extensionsSymbols[] = { { (PRFuncPtr*) &fGetExtensionsString, { "wglGetExtensionsStringARB", nullptr} }, { nullptr, { nullptr } } }; const GLLibraryLoader::SymLoadStruct robustnessSymbols[] = { { (PRFuncPtr*) &fCreateContextAttribs, { "wglCreateContextAttribsARB", nullptr} }, { nullptr, { nullptr } } }; const GLLibraryLoader::SymLoadStruct dxInteropSymbols[] = { { (PRFuncPtr*)&fDXSetResourceShareHandle,{ "wglDXSetResourceShareHandleNV", nullptr } }, { (PRFuncPtr*)&fDXOpenDevice, { "wglDXOpenDeviceNV", nullptr } }, { (PRFuncPtr*)&fDXCloseDevice, { "wglDXCloseDeviceNV", nullptr } }, { (PRFuncPtr*)&fDXRegisterObject, { "wglDXRegisterObjectNV", nullptr } }, { (PRFuncPtr*)&fDXUnregisterObject, { "wglDXUnregisterObjectNV", nullptr } }, { (PRFuncPtr*)&fDXObjectAccess, { "wglDXObjectAccessNV", nullptr } }, { (PRFuncPtr*)&fDXLockObjects, { "wglDXLockObjectsNV", nullptr } }, { (PRFuncPtr*)&fDXUnlockObjects, { "wglDXUnlockObjectsNV", nullptr } }, { nullptr, { nullptr } } }; if (GLLibraryLoader::LoadSymbols(mOGLLibrary, &extensionsSymbols[0], lookupFunc)) { const char* extString = fGetExtensionsString(mWindowDC); MOZ_ASSERT(extString); MOZ_ASSERT(HasExtension(extString, "WGL_ARB_extensions_string")); if (HasExtension(extString, "WGL_ARB_create_context")) { if (GLLibraryLoader::LoadSymbols(mOGLLibrary, &robustnessSymbols[0], lookupFunc)) { if (HasExtension(extString, "WGL_ARB_create_context_robustness")) { mHasRobustness = true; } } else { NS_ERROR("WGL supports ARB_create_context without supplying its functions."); fCreateContextAttribs = nullptr; } } //// mHasDXInterop = HasExtension(extString, "WGL_NV_DX_interop"); mHasDXInterop2 = HasExtension(extString, "WGL_NV_DX_interop2"); if (gfxVars::DXInterop2Blocked() && !gfxPrefs::IgnoreDXInterop2Blacklist()) { mHasDXInterop2 = false; } if (mHasDXInterop || mHasDXInterop2) { if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &dxInteropSymbols[0], lookupFunc)) { NS_ERROR("WGL supports NV_DX_interop(2) without supplying its functions."); fDXSetResourceShareHandle = nullptr; fDXOpenDevice = nullptr; fDXCloseDevice = nullptr; fDXRegisterObject = nullptr; fDXUnregisterObject = nullptr; fDXObjectAccess = nullptr; fDXLockObjects = nullptr; fDXUnlockObjects = nullptr; mHasDXInterop = false; mHasDXInterop2 = false; } } } // reset back to the previous context, just in case fMakeCurrent(curDC, curCtx); if (mHasRobustness) { fDeleteContext(mWindowGLContext); const int attribs[] = { LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, 0 }; mWindowGLContext = fCreateContextAttribs(mWindowDC, nullptr, attribs); if (!mWindowGLContext) { mHasRobustness = false; mWindowGLContext = fCreateContext(mWindowDC); } } mInitialized = true; reporter.SetSuccessful(); return true; } GLContextWGL::GLContextWGL(CreateContextFlags flags, const SurfaceCaps& caps, bool isOffscreen, HDC aDC, HGLRC aContext, HWND aWindow) : GLContext(flags, caps, nullptr, isOffscreen), mDC(aDC), mContext(aContext), mWnd(aWindow), mPBuffer(nullptr), mPixelFormat(0), mIsDoubleBuffered(false) { // See 899855 SetProfileVersion(ContextProfile::OpenGLCompatibility, 200); } GLContextWGL::GLContextWGL(CreateContextFlags flags, const SurfaceCaps& caps, bool isOffscreen, HANDLE aPbuffer, HDC aDC, HGLRC aContext, int aPixelFormat) : GLContext(flags, caps, nullptr, isOffscreen), mDC(aDC), mContext(aContext), mWnd(nullptr), mPBuffer(aPbuffer), mPixelFormat(aPixelFormat), mIsDoubleBuffered(false) { // See 899855 SetProfileVersion(ContextProfile::OpenGLCompatibility, 200); } GLContextWGL::~GLContextWGL() { MarkDestroyed(); sWGLLib.fDeleteContext(mContext); if (mPBuffer) sWGLLib.fDestroyPbuffer(mPBuffer); if (mWnd) DestroyWindow(mWnd); } bool GLContextWGL::Init() { if (!mDC || !mContext) return false; // see bug 929506 comment 29. wglGetProcAddress requires a current context. if (!sWGLLib.fMakeCurrent(mDC, mContext)) return false; SetupLookupFunction(); if (!InitWithPrefix("gl", true)) return false; return true; } bool GLContextWGL::MakeCurrentImpl(bool aForce) { BOOL succeeded = true; // wglGetCurrentContext seems to just pull the HGLRC out // of its TLS slot, so no need to do our own tls slot. // You would think that wglMakeCurrent would avoid doing // work if mContext was already current, but not so much.. if (aForce || sWGLLib.fGetCurrentContext() != mContext) { succeeded = sWGLLib.fMakeCurrent(mDC, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); } return succeeded; } bool GLContextWGL::IsCurrent() { return sWGLLib.fGetCurrentContext() == mContext; } void GLContextWGL::SetIsDoubleBuffered(bool aIsDB) { mIsDoubleBuffered = aIsDB; } bool GLContextWGL::IsDoubleBuffered() const { return mIsDoubleBuffered; } bool GLContextWGL::SupportsRobustness() const { return sWGLLib.HasRobustness(); } bool GLContextWGL::SwapBuffers() { if (!mIsDoubleBuffered) return false; return ::SwapBuffers(mDC); } bool GLContextWGL::SetupLookupFunction() { // Make sure that we have a ref to the OGL library; // when run under CodeXL, wglGetProcAddress won't return // the right thing for some core functions. MOZ_ASSERT(mLibrary == nullptr); mLibrary = sWGLLib.GetOGLLibrary(); mLookupFunc = (PlatformLookupFunction)sWGLLib.fGetProcAddress; return true; } static bool GetMaxSize(HDC hDC, int format, IntSize& size) { int query[] = {LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB, LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB}; int result[2]; // (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int* piValues) if (!sWGLLib.fGetPixelFormatAttribiv(hDC, format, 0, 2, query, result)) return false; size.width = result[0]; size.height = result[1]; return true; } static bool IsValidSizeForFormat(HDC hDC, int format, const IntSize& requested) { IntSize max; if (!GetMaxSize(hDC, format, max)) return true; if (requested.width > max.width) return false; if (requested.height > max.height) return false; return true; } static GLContextWGL* GetGlobalContextWGL() { return static_cast(GLContextProviderWGL::GetGlobalContext()); } already_AddRefed GLContextProviderWGL::CreateWrappingExisting(void*, void*) { return nullptr; } already_AddRefed GLContextProviderWGL::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated) { return CreateForWindow(aCompositorWidget->RealWidget(), aForceAccelerated); } already_AddRefed GLContextProviderWGL::CreateForWindow(nsIWidget* aWidget, bool aForceAccelerated) { if (!sWGLLib.EnsureInitialized()) { return nullptr; } /** * We need to make sure we call SetPixelFormat -after- calling * EnsureInitialized, otherwise it can load/unload the dll and * wglCreateContext will fail. */ HDC dc = (HDC)aWidget->GetNativeData(NS_NATIVE_GRAPHIC); SetPixelFormat(dc, sWGLLib.GetWindowPixelFormat(), nullptr); HGLRC context; if (sWGLLib.HasRobustness()) { int attribs[] = { LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, 0 }; context = sWGLLib.fCreateContextAttribs(dc, nullptr, attribs); } else { context = sWGLLib.fCreateContext(dc); } if (!context) { return nullptr; } SurfaceCaps caps = SurfaceCaps::ForRGBA(); RefPtr glContext = new GLContextWGL(CreateContextFlags::NONE, caps, false, dc, context); if (!glContext->Init()) { return nullptr; } glContext->SetIsDoubleBuffered(true); return glContext.forget(); } static already_AddRefed CreatePBufferOffscreenContext(CreateContextFlags flags, const IntSize& aSize) { WGLLibrary& wgl = sWGLLib; const int pfAttribs[] = { LOCAL_WGL_SUPPORT_OPENGL_ARB, LOCAL_GL_TRUE, LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB, LOCAL_WGL_DRAW_TO_PBUFFER_ARB, LOCAL_GL_TRUE, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE, LOCAL_WGL_STEREO_ARB, LOCAL_GL_FALSE, 0 }; // We only need one! static const uint32_t kMaxFormats = 1024; int formats[kMaxFormats]; uint32_t foundFormats; HDC windowDC = wgl.GetWindowDC(); if (!wgl.fChoosePixelFormat(windowDC, pfAttribs, nullptr, kMaxFormats, formats, &foundFormats) || foundFormats == 0) { return nullptr; } // We don't care; just pick the first one. int chosenFormat = formats[0]; if (!IsValidSizeForFormat(windowDC, chosenFormat, aSize)) return nullptr; const int pbAttribs[] = { 0 }; HANDLE pbuffer = wgl.fCreatePbuffer(windowDC, chosenFormat, aSize.width, aSize.height, pbAttribs); if (!pbuffer) { return nullptr; } HDC pbdc = wgl.fGetPbufferDC(pbuffer); NS_ASSERTION(pbdc, "expected a dc"); HGLRC context; if (wgl.HasRobustness()) { const int attribs[] = { LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, 0 }; context = wgl.fCreateContextAttribs(pbdc, nullptr, attribs); } else { context = wgl.fCreateContext(pbdc); } if (!context) { wgl.fDestroyPbuffer(pbuffer); return nullptr; } SurfaceCaps dummyCaps = SurfaceCaps::Any(); RefPtr glContext = new GLContextWGL(flags, dummyCaps, true, pbuffer, pbdc, context, chosenFormat); return glContext.forget(); } static already_AddRefed CreateWindowOffscreenContext() { HDC dc; HWND win = sWGLLib.CreateDummyWindow(&dc); if (!win) { return nullptr; } HGLRC context = sWGLLib.fCreateContext(dc); if (sWGLLib.HasRobustness()) { int attribs[] = { LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, 0 }; context = sWGLLib.fCreateContextAttribs(dc, nullptr, attribs); } else { context = sWGLLib.fCreateContext(dc); } if (!context) { return nullptr; } SurfaceCaps caps = SurfaceCaps::ForRGBA(); RefPtr glContext = new GLContextWGL(CreateContextFlags::NONE, caps, true, dc, context, win); return glContext.forget(); } /*static*/ already_AddRefed GLContextProviderWGL::CreateHeadless(CreateContextFlags flags, nsACString* const out_failureId) { if (!sWGLLib.EnsureInitialized()) { return nullptr; } RefPtr glContext; // Always try to create a pbuffer context first, because we // want the context isolation. if (sWGLLib.fCreatePbuffer && sWGLLib.fChoosePixelFormat) { IntSize dummySize = IntSize(16, 16); glContext = CreatePBufferOffscreenContext(flags, dummySize); } // If it failed, then create a window context and use a FBO. if (!glContext) { glContext = CreateWindowOffscreenContext(); } if (!glContext || !glContext->Init()) { return nullptr; } RefPtr retGL = glContext.get(); return retGL.forget(); } /*static*/ already_AddRefed GLContextProviderWGL::CreateOffscreen(const IntSize& size, const SurfaceCaps& minCaps, CreateContextFlags flags, nsACString* const out_failureId) { RefPtr gl = CreateHeadless(flags, out_failureId); if (!gl) return nullptr; if (!gl->InitOffscreen(size, minCaps)) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WGL_INIT"); return nullptr; } return gl.forget(); } /*static*/ GLContext* GLContextProviderWGL::GetGlobalContext() { return nullptr; } /*static*/ void GLContextProviderWGL::Shutdown() { } } /* namespace gl */ } /* namespace mozilla */