/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_SVGANIMATEDNUMBERPAIR_H_ #define DOM_SVG_SVGANIMATEDNUMBERPAIR_H_ #include "DOMSVGAnimatedNumber.h" #include "nsCycleCollectionParticipant.h" #include "nsError.h" #include "nsMathUtils.h" #include "mozilla/Attributes.h" #include "mozilla/FloatingPoint.h" #include "mozilla/SMILAttr.h" #include "mozilla/UniquePtr.h" namespace mozilla { class SMILValue; namespace dom { class SVGAnimationElement; class SVGElement; } // namespace dom class SVGAnimatedNumberPair { public: friend class AutoChangeNumberPairNotifier; using SVGElement = dom::SVGElement; enum PairIndex { eFirst, eSecond }; void Init(uint8_t aAttrEnum = 0xff, float aValue1 = 0, float aValue2 = 0) { mAnimVal[0] = mBaseVal[0] = aValue1; mAnimVal[1] = mBaseVal[1] = aValue2; mAttrEnum = aAttrEnum; mIsAnimated = false; mIsBaseSet = false; } nsresult SetBaseValueString(const nsAString& aValue, SVGElement* aSVGElement); void GetBaseValueString(nsAString& aValue) const; void SetBaseValue(float aValue, PairIndex aPairIndex, SVGElement* aSVGElement); void SetBaseValues(float aValue1, float aValue2, SVGElement* aSVGElement); float GetBaseValue(PairIndex aIndex) const { return mBaseVal[aIndex == eFirst ? 0 : 1]; } void SetAnimValue(const float aValue[2], SVGElement* aSVGElement); float GetAnimValue(PairIndex aIndex) const { return mAnimVal[aIndex == eFirst ? 0 : 1]; } // Returns true if the animated value of this number has been explicitly // set (either by animation, or by taking on the base value which has been // explicitly set by markup or a DOM call), false otherwise. // If this returns false, the animated value is still valid, that is, // usable, and represents the default base value of the attribute. bool IsExplicitlySet() const { return mIsAnimated || mIsBaseSet; } already_AddRefed ToDOMAnimatedNumber( PairIndex aIndex, SVGElement* aSVGElement); UniquePtr ToSMILAttr(SVGElement* aSVGElement); private: float mAnimVal[2]; float mBaseVal[2]; uint8_t mAttrEnum; // element specified tracking for attribute bool mIsAnimated; bool mIsBaseSet; public: // DOM wrapper class for the (DOM)SVGAnimatedNumber interface where the // wrapped class is SVGAnimatedNumberPair. struct DOMAnimatedNumber final : public dom::DOMSVGAnimatedNumber { DOMAnimatedNumber(SVGAnimatedNumberPair* aVal, PairIndex aIndex, SVGElement* aSVGElement) : dom::DOMSVGAnimatedNumber(aSVGElement), mVal(aVal), mIndex(aIndex) {} virtual ~DOMAnimatedNumber(); SVGAnimatedNumberPair* mVal; // kept alive because it belongs to content PairIndex mIndex; // are we the first or second number virtual float BaseVal() override { return mVal->GetBaseValue(mIndex); } virtual void SetBaseVal(float aValue) override { MOZ_ASSERT(IsFinite(aValue)); mVal->SetBaseValue(aValue, mIndex, mSVGElement); } // Script may have modified animation parameters or timeline -- DOM getters // need to flush any resample requests to reflect these modifications. virtual float AnimVal() override { mSVGElement->FlushAnimations(); return mVal->GetAnimValue(mIndex); } }; struct SMILNumberPair : public SMILAttr { public: SMILNumberPair(SVGAnimatedNumberPair* aVal, SVGElement* aSVGElement) : mVal(aVal), mSVGElement(aSVGElement) {} // These will stay alive because a SMILAttr only lives as long // as the Compositing step, and DOM elements don't get a chance to // die during that. SVGAnimatedNumberPair* mVal; SVGElement* mSVGElement; // SMILAttr methods virtual nsresult ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement, SMILValue& aValue, bool& aPreventCachingOfSandwich) const override; virtual SMILValue GetBaseValue() const override; virtual void ClearAnimValue() override; virtual nsresult SetAnimValue(const SMILValue& aValue) override; }; }; } // namespace mozilla #endif // DOM_SVG_SVGANIMATEDNUMBERPAIR_H_