/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "prlink.h" #include "prenv.h" #include "gfxPrefs.h" #include "nsString.h" #include "mozilla/Preferences.h" #include "mozilla/gfx/Quaternion.h" #ifdef XP_WIN #include "CompositorD3D11.h" #include "TextureD3D11.h" #endif // XP_WIN #include "gfxVROpenVR.h" #include "VRManager.h" #include "nsServiceManagerUtils.h" #include "nsIScreenManager.h" #include "mozilla/layers/CompositorThread.h" #include "mozilla/dom/GamepadEventTypes.h" #include "mozilla/dom/GamepadBinding.h" #ifndef M_PI # define M_PI 3.14159265358979323846 #endif using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::gfx::impl; using namespace mozilla::layers; using namespace mozilla::dom; #define BTN_MASK_FROM_ID(_id) \ ::vr::ButtonMaskFromId(vr::EVRButtonId::_id) static const uint32_t kNumOpenVRHaptcs = 1; VRDisplayOpenVR::VRDisplayOpenVR(::vr::IVRSystem *aVRSystem, ::vr::IVRChaperone *aVRChaperone, ::vr::IVRCompositor *aVRCompositor) : VRDisplayHost(VRDeviceType::OpenVR) , mVRSystem(aVRSystem) , mVRChaperone(aVRChaperone) , mVRCompositor(aVRCompositor) , mIsPresenting(false) { MOZ_COUNT_CTOR_INHERITED(VRDisplayOpenVR, VRDisplayHost); mDisplayInfo.mDisplayName.AssignLiteral("OpenVR HMD"); mDisplayInfo.mIsConnected = true; mDisplayInfo.mIsMounted = false; mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None | VRDisplayCapabilityFlags::Cap_Orientation | VRDisplayCapabilityFlags::Cap_Position | VRDisplayCapabilityFlags::Cap_External | VRDisplayCapabilityFlags::Cap_Present | VRDisplayCapabilityFlags::Cap_StageParameters; ::vr::ETrackedPropertyError err; bool bHasProximitySensor = mVRSystem->GetBoolTrackedDeviceProperty(::vr::k_unTrackedDeviceIndex_Hmd, ::vr::Prop_ContainsProximitySensor_Bool, &err); if (err == ::vr::TrackedProp_Success && bHasProximitySensor) { mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_MountDetection; } mVRCompositor->SetTrackingSpace(::vr::TrackingUniverseSeated); uint32_t w, h; mVRSystem->GetRecommendedRenderTargetSize(&w, &h); mDisplayInfo.mEyeResolution.width = w; mDisplayInfo.mEyeResolution.height = h; // SteamVR gives the application a single FOV to use; it's not configurable as with Oculus for (uint32_t eye = 0; eye < 2; ++eye) { // get l/r/t/b clip plane coordinates float l, r, t, b; mVRSystem->GetProjectionRaw(static_cast<::vr::Hmd_Eye>(eye), &l, &r, &t, &b); mDisplayInfo.mEyeFOV[eye].SetFromTanRadians(-t, r, b, -l); ::vr::HmdMatrix34_t eyeToHead = mVRSystem->GetEyeToHeadTransform(static_cast<::vr::Hmd_Eye>(eye)); mDisplayInfo.mEyeTranslation[eye].x = eyeToHead.m[0][3]; mDisplayInfo.mEyeTranslation[eye].y = eyeToHead.m[1][3]; mDisplayInfo.mEyeTranslation[eye].z = eyeToHead.m[2][3]; } UpdateStageParameters(); } VRDisplayOpenVR::~VRDisplayOpenVR() { Destroy(); MOZ_COUNT_DTOR_INHERITED(VRDisplayOpenVR, VRDisplayHost); } void VRDisplayOpenVR::Destroy() { StopPresentation(); ::vr::VR_Shutdown(); } void VRDisplayOpenVR::UpdateStageParameters() { float sizeX = 0.0f; float sizeZ = 0.0f; if (mVRChaperone->GetPlayAreaSize(&sizeX, &sizeZ)) { ::vr::HmdMatrix34_t t = mVRSystem->GetSeatedZeroPoseToStandingAbsoluteTrackingPose(); mDisplayInfo.mStageSize.width = sizeX; mDisplayInfo.mStageSize.height = sizeZ; mDisplayInfo.mSittingToStandingTransform._11 = t.m[0][0]; mDisplayInfo.mSittingToStandingTransform._12 = t.m[1][0]; mDisplayInfo.mSittingToStandingTransform._13 = t.m[2][0]; mDisplayInfo.mSittingToStandingTransform._14 = 0.0f; mDisplayInfo.mSittingToStandingTransform._21 = t.m[0][1]; mDisplayInfo.mSittingToStandingTransform._22 = t.m[1][1]; mDisplayInfo.mSittingToStandingTransform._23 = t.m[2][1]; mDisplayInfo.mSittingToStandingTransform._24 = 0.0f; mDisplayInfo.mSittingToStandingTransform._31 = t.m[0][2]; mDisplayInfo.mSittingToStandingTransform._32 = t.m[1][2]; mDisplayInfo.mSittingToStandingTransform._33 = t.m[2][2]; mDisplayInfo.mSittingToStandingTransform._34 = 0.0f; mDisplayInfo.mSittingToStandingTransform._41 = t.m[0][3]; mDisplayInfo.mSittingToStandingTransform._42 = t.m[1][3]; mDisplayInfo.mSittingToStandingTransform._43 = t.m[2][3]; mDisplayInfo.mSittingToStandingTransform._44 = 1.0f; } else { // If we fail, fall back to reasonable defaults. // 1m x 1m space, 0.75m high in seated position mDisplayInfo.mStageSize.width = 1.0f; mDisplayInfo.mStageSize.height = 1.0f; mDisplayInfo.mSittingToStandingTransform._11 = 1.0f; mDisplayInfo.mSittingToStandingTransform._12 = 0.0f; mDisplayInfo.mSittingToStandingTransform._13 = 0.0f; mDisplayInfo.mSittingToStandingTransform._14 = 0.0f; mDisplayInfo.mSittingToStandingTransform._21 = 0.0f; mDisplayInfo.mSittingToStandingTransform._22 = 1.0f; mDisplayInfo.mSittingToStandingTransform._23 = 0.0f; mDisplayInfo.mSittingToStandingTransform._24 = 0.0f; mDisplayInfo.mSittingToStandingTransform._31 = 0.0f; mDisplayInfo.mSittingToStandingTransform._32 = 0.0f; mDisplayInfo.mSittingToStandingTransform._33 = 1.0f; mDisplayInfo.mSittingToStandingTransform._34 = 0.0f; mDisplayInfo.mSittingToStandingTransform._41 = 0.0f; mDisplayInfo.mSittingToStandingTransform._42 = 0.75f; mDisplayInfo.mSittingToStandingTransform._43 = 0.0f; mDisplayInfo.mSittingToStandingTransform._44 = 1.0f; } } void VRDisplayOpenVR::ZeroSensor() { mVRSystem->ResetSeatedZeroPose(); UpdateStageParameters(); } void VRDisplayOpenVR::PollEvents() { ::vr::VREvent_t event; while (mVRSystem->PollNextEvent(&event, sizeof(event))) { switch (event.eventType) { case ::vr::VREvent_TrackedDeviceUserInteractionStarted: mDisplayInfo.mIsMounted = true; break; case ::vr::VREvent_TrackedDeviceUserInteractionEnded: mDisplayInfo.mIsMounted = false; break; case ::vr::EVREventType::VREvent_DriverRequestedQuit: case ::vr::EVREventType::VREvent_Quit: case ::vr::EVREventType::VREvent_ProcessQuit: case ::vr::EVREventType::VREvent_QuitAcknowledged: case ::vr::EVREventType::VREvent_QuitAborted_UserPrompt: mDisplayInfo.mIsConnected = false; break; default: // ignore break; } } } VRHMDSensorState VRDisplayOpenVR::GetSensorState() { PollEvents(); ::vr::TrackedDevicePose_t poses[::vr::k_unMaxTrackedDeviceCount]; // Note: We *must* call WaitGetPoses in order for any rendering to happen at all mVRCompositor->WaitGetPoses(poses, ::vr::k_unMaxTrackedDeviceCount, nullptr, 0); VRHMDSensorState result; ::vr::Compositor_FrameTiming timing; timing.m_nSize = sizeof(::vr::Compositor_FrameTiming); if (mVRCompositor->GetFrameTiming(&timing)) { result.timestamp = timing.m_flSystemTimeInSeconds; } else { // This should not happen, but log it just in case NS_WARNING("OpenVR - IVRCompositor::GetFrameTiming failed"); } if (poses[::vr::k_unTrackedDeviceIndex_Hmd].bDeviceIsConnected && poses[::vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid && poses[::vr::k_unTrackedDeviceIndex_Hmd].eTrackingResult == ::vr::TrackingResult_Running_OK) { const ::vr::TrackedDevicePose_t& pose = poses[::vr::k_unTrackedDeviceIndex_Hmd]; gfx::Matrix4x4 m; // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But // because of its arrangement, we can copy the 12 elements in and // then transpose them to the right place. We do this so we can // pull out a Quaternion. memcpy(&m._11, &pose.mDeviceToAbsoluteTracking, sizeof(float) * 12); m.Transpose(); gfx::Quaternion rot; rot.SetFromRotationMatrix(m); rot.Invert(); result.flags |= VRDisplayCapabilityFlags::Cap_Orientation; result.orientation[0] = rot.x; result.orientation[1] = rot.y; result.orientation[2] = rot.z; result.orientation[3] = rot.w; result.angularVelocity[0] = pose.vAngularVelocity.v[0]; result.angularVelocity[1] = pose.vAngularVelocity.v[1]; result.angularVelocity[2] = pose.vAngularVelocity.v[2]; result.flags |= VRDisplayCapabilityFlags::Cap_Position; result.position[0] = m._41; result.position[1] = m._42; result.position[2] = m._43; result.linearVelocity[0] = pose.vVelocity.v[0]; result.linearVelocity[1] = pose.vVelocity.v[1]; result.linearVelocity[2] = pose.vVelocity.v[2]; } result.inputFrameID = mDisplayInfo.mFrameId; return result; } void VRDisplayOpenVR::StartPresentation() { if (mIsPresenting) { return; } mIsPresenting = true; } void VRDisplayOpenVR::StopPresentation() { if (!mIsPresenting) { return; } mVRCompositor->ClearLastSubmittedFrame(); mIsPresenting = false; } #if defined(XP_WIN) bool VRDisplayOpenVR::SubmitFrame(TextureSourceD3D11* aSource, const IntSize& aSize, const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect) { if (!mIsPresenting) { return false; } ::vr::Texture_t tex; tex.handle = (void *)aSource->GetD3D11Texture(); tex.eType = ::vr::ETextureType::TextureType_DirectX; tex.eColorSpace = ::vr::EColorSpace::ColorSpace_Auto; ::vr::VRTextureBounds_t bounds; bounds.uMin = aLeftEyeRect.x; bounds.vMin = 1.0 - aLeftEyeRect.y; bounds.uMax = aLeftEyeRect.x + aLeftEyeRect.width; bounds.vMax = 1.0 - aLeftEyeRect.y - aLeftEyeRect.height; ::vr::EVRCompositorError err; err = mVRCompositor->Submit(::vr::EVREye::Eye_Left, &tex, &bounds); if (err != ::vr::EVRCompositorError::VRCompositorError_None) { printf_stderr("OpenVR Compositor Submit() failed.\n"); } bounds.uMin = aRightEyeRect.x; bounds.vMin = 1.0 - aRightEyeRect.y; bounds.uMax = aRightEyeRect.x + aRightEyeRect.width; bounds.vMax = 1.0 - aRightEyeRect.y - aRightEyeRect.height; err = mVRCompositor->Submit(::vr::EVREye::Eye_Right, &tex, &bounds); if (err != ::vr::EVRCompositorError::VRCompositorError_None) { printf_stderr("OpenVR Compositor Submit() failed.\n"); } mVRCompositor->PostPresentHandoff(); return true; } #endif void VRDisplayOpenVR::NotifyVSync() { // We update mIsConneced once per frame. mDisplayInfo.mIsConnected = ::vr::VR_IsHmdPresent(); // Make sure we respond to OpenVR events even when not presenting PollEvents(); VRDisplayHost::NotifyVSync(); } VRControllerOpenVR::VRControllerOpenVR(dom::GamepadHand aHand, uint32_t aDisplayID, uint32_t aNumButtons, uint32_t aNumAxes, ::vr::ETrackedDeviceClass aDeviceType) : VRControllerHost(VRDeviceType::OpenVR, aHand, aDisplayID) , mTrigger(0) , mAxisMove(aNumAxes) , mVibrateThread(nullptr) , mIsVibrateStopped(false) { MOZ_COUNT_CTOR_INHERITED(VRControllerOpenVR, VRControllerHost); switch (aDeviceType) { case ::vr::TrackedDeviceClass_Controller: mControllerInfo.mControllerName.AssignLiteral("OpenVR Gamepad"); break; case ::vr::TrackedDeviceClass_GenericTracker: mControllerInfo.mControllerName.AssignLiteral("OpenVR Tracker"); break; default: MOZ_ASSERT(false); break; } mAxisMove.SetLengthAndRetainStorage(aNumAxes); mControllerInfo.mNumButtons = aNumButtons; mControllerInfo.mNumAxes = aNumAxes; mControllerInfo.mNumHaptics = kNumOpenVRHaptcs; } VRControllerOpenVR::~VRControllerOpenVR() { if (mVibrateThread) { mVibrateThread->Shutdown(); mVibrateThread = nullptr; } MOZ_COUNT_DTOR_INHERITED(VRControllerOpenVR, VRControllerHost); } void VRControllerOpenVR::SetTrackedIndex(uint32_t aTrackedIndex) { mTrackedIndex = aTrackedIndex; } uint32_t VRControllerOpenVR::GetTrackedIndex() { return mTrackedIndex; } float VRControllerOpenVR::GetAxisMove(uint32_t aAxis) { return mAxisMove[aAxis]; } void VRControllerOpenVR::SetAxisMove(uint32_t aAxis, float aValue) { mAxisMove[aAxis] = aValue; } void VRControllerOpenVR::SetTrigger(float aValue) { mTrigger = aValue; } float VRControllerOpenVR::GetTrigger() { return mTrigger; } void VRControllerOpenVR::SetHand(dom::GamepadHand aHand) { mControllerInfo.mHand = aHand; } void VRControllerOpenVR::UpdateVibrateHaptic(::vr::IVRSystem* aVRSystem, uint32_t aHapticIndex, double aIntensity, double aDuration, uint64_t aVibrateIndex, uint32_t aPromiseID) { // UpdateVibrateHaptic() only can be called by mVibrateThread MOZ_ASSERT(mVibrateThread == NS_GetCurrentThread()); // It has been interrupted by loss focus. if (mIsVibrateStopped) { VibrateHapticComplete(aPromiseID); return; } // Avoid the previous vibrate event to override the new one. if (mVibrateIndex != aVibrateIndex) { VibrateHapticComplete(aPromiseID); return; } const double duration = (aIntensity == 0) ? 0 : aDuration; // We expect OpenVR to vibrate for 5 ms, but we found it only response the // commend ~ 3.9 ms. For duration time longer than 3.9 ms, we separate them // to a loop of 3.9 ms for make users feel that is a continuous events. const uint32_t microSec = (duration < 3.9 ? duration : 3.9) * 1000 * aIntensity; aVRSystem->TriggerHapticPulse(GetTrackedIndex(), aHapticIndex, microSec); // In OpenVR spec, it mentions TriggerHapticPulse() may not trigger another haptic pulse // on this controller and axis combination for 5ms. const double kVibrateRate = 5.0; if (duration >= kVibrateRate) { MOZ_ASSERT(mVibrateThread); RefPtr runnable = NewRunnableMethod<::vr::IVRSystem*, uint32_t, double, double, uint64_t, uint32_t> ("VRControllerOpenVR::UpdateVibrateHaptic", this, &VRControllerOpenVR::UpdateVibrateHaptic, aVRSystem, aHapticIndex, aIntensity, duration - kVibrateRate, aVibrateIndex, aPromiseID); NS_DelayedDispatchToCurrentThread(runnable.forget(), kVibrateRate); } else { // The pulse has completed VibrateHapticComplete(aPromiseID); } } void VRControllerOpenVR::VibrateHapticComplete(uint32_t aPromiseID) { VRManager *vm = VRManager::Get(); CompositorThreadHolder::Loop()->PostTask(NewRunnableMethod ("VRManager::NotifyVibrateHapticCompleted", vm, &VRManager::NotifyVibrateHapticCompleted, aPromiseID)); } void VRControllerOpenVR::VibrateHaptic(::vr::IVRSystem* aVRSystem, uint32_t aHapticIndex, double aIntensity, double aDuration, uint32_t aPromiseID) { // Spinning up the haptics thread at the first haptics call. if (!mVibrateThread) { nsresult rv = NS_NewThread(getter_AddRefs(mVibrateThread)); MOZ_ASSERT(mVibrateThread); if (NS_FAILED(rv)) { MOZ_ASSERT(false, "Failed to create async thread."); } } ++mVibrateIndex; mIsVibrateStopped = false; RefPtr runnable = NewRunnableMethod<::vr::IVRSystem*, uint32_t, double, double, uint64_t, uint32_t> ("VRControllerOpenVR::UpdateVibrateHaptic", this, &VRControllerOpenVR::UpdateVibrateHaptic, aVRSystem, aHapticIndex, aIntensity, aDuration, mVibrateIndex, aPromiseID); mVibrateThread->Dispatch(runnable.forget(), NS_DISPATCH_NORMAL); } void VRControllerOpenVR::StopVibrateHaptic() { mIsVibrateStopped = true; } VRSystemManagerOpenVR::VRSystemManagerOpenVR() : mVRSystem(nullptr) { } /*static*/ already_AddRefed VRSystemManagerOpenVR::Create() { MOZ_ASSERT(NS_IsMainThread()); if (!gfxPrefs::VREnabled() || !gfxPrefs::VROpenVREnabled()) { return nullptr; } if (!::vr::VR_IsRuntimeInstalled()) { return nullptr; } RefPtr manager = new VRSystemManagerOpenVR(); return manager.forget(); } void VRSystemManagerOpenVR::Destroy() { Shutdown(); } void VRSystemManagerOpenVR::Shutdown() { if (mOpenVRHMD) { mOpenVRHMD = nullptr; } RemoveControllers(); mVRSystem = nullptr; } bool VRSystemManagerOpenVR::GetHMDs(nsTArray>& aHMDResult) { if (!::vr::VR_IsHmdPresent() || (mOpenVRHMD && !mOpenVRHMD->GetIsConnected())) { // OpenVR runtime could be quit accidentally, // and we make it re-initialize. mOpenVRHMD = nullptr; mVRSystem = nullptr; } else if (mOpenVRHMD == nullptr) { ::vr::HmdError err; ::vr::VR_Init(&err, ::vr::EVRApplicationType::VRApplication_Scene); if (err) { return false; } ::vr::IVRSystem *system = (::vr::IVRSystem *)::vr::VR_GetGenericInterface(::vr::IVRSystem_Version, &err); if (err || !system) { ::vr::VR_Shutdown(); return false; } ::vr::IVRChaperone *chaperone = (::vr::IVRChaperone *)::vr::VR_GetGenericInterface(::vr::IVRChaperone_Version, &err); if (err || !chaperone) { ::vr::VR_Shutdown(); return false; } ::vr::IVRCompositor *compositor = (::vr::IVRCompositor*)::vr::VR_GetGenericInterface(::vr::IVRCompositor_Version, &err); if (err || !compositor) { ::vr::VR_Shutdown(); return false; } mVRSystem = system; mOpenVRHMD = new VRDisplayOpenVR(system, chaperone, compositor); } if (mOpenVRHMD) { aHMDResult.AppendElement(mOpenVRHMD); return true; } return false; } bool VRSystemManagerOpenVR::GetIsPresenting() { if (mOpenVRHMD) { VRDisplayInfo displayInfo(mOpenVRHMD->GetDisplayInfo()); return displayInfo.GetPresentingGroups() != kVRGroupNone; } return false; } void VRSystemManagerOpenVR::HandleInput() { // mVRSystem is available after VRDisplay is created // at GetHMDs(). if (!mVRSystem) { return; } RefPtr controller; ::vr::VRControllerState_t state; ::vr::TrackedDevicePose_t poses[::vr::k_unMaxTrackedDeviceCount]; mVRSystem->GetDeviceToAbsoluteTrackingPose(::vr::TrackingUniverseSeated, 0.0f, poses, ::vr::k_unMaxTrackedDeviceCount); // Process OpenVR controller state for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) { uint32_t axisIdx = 0; uint32_t buttonIdx = 0; controller = mOpenVRController[i]; const uint32_t trackedIndex = controller->GetTrackedIndex(); MOZ_ASSERT(mVRSystem->GetTrackedDeviceClass(trackedIndex) == ::vr::TrackedDeviceClass_Controller || mVRSystem->GetTrackedDeviceClass(trackedIndex) == ::vr::TrackedDeviceClass_GenericTracker); // Sometimes, OpenVR controllers are not located by HMD at the initial time. // That makes us have to update the hand info at runtime although switching controllers // to the other hand does not have new changes at the current OpenVR SDK. But, it makes sense // to detect hand changing at runtime. const ::vr::ETrackedControllerRole role = mVRSystem-> GetControllerRoleForTrackedDeviceIndex( trackedIndex); const dom::GamepadHand hand = GetGamepadHandFromControllerRole(role); if (hand != controller->GetHand()) { controller->SetHand(hand); NewHandChangeEvent(i, hand); } if (mVRSystem->GetControllerState(trackedIndex, &state, sizeof(state))) { for (uint32_t j = 0; j < ::vr::k_unControllerStateAxisCount; ++j) { const uint32_t axisType = mVRSystem->GetInt32TrackedDeviceProperty( trackedIndex, static_cast<::vr::TrackedDeviceProperty>( ::vr::Prop_Axis0Type_Int32 + j)); switch (axisType) { case ::vr::EVRControllerAxisType::k_eControllerAxis_Joystick: case ::vr::EVRControllerAxisType::k_eControllerAxis_TrackPad: HandleAxisMove(i, axisIdx, state.rAxis[j].x); ++axisIdx; HandleAxisMove(i, axisIdx, state.rAxis[j].y); ++axisIdx; HandleButtonPress(i, buttonIdx, ::vr::ButtonMaskFromId( static_cast<::vr::EVRButtonId>(::vr::k_EButton_Axis0 + j)), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; break; case vr::EVRControllerAxisType::k_eControllerAxis_Trigger: HandleTriggerPress(i, buttonIdx, state.rAxis[j].x); ++buttonIdx; break; } } MOZ_ASSERT(axisIdx == controller->GetControllerInfo().GetNumAxes()); const uint64_t supportedButtons = mVRSystem->GetUint64TrackedDeviceProperty( trackedIndex, ::vr::Prop_SupportedButtons_Uint64); if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_A)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_A), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_Grip)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_Grip), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_ApplicationMenu)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_ApplicationMenu), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Left)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Left), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Up)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Up), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Right)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Right), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Down)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Down), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } MOZ_ASSERT(buttonIdx == controller->GetControllerInfo().GetNumButtons()); controller->SetButtonPressed(state.ulButtonPressed); controller->SetButtonTouched(state.ulButtonTouched); // Start to process pose const ::vr::TrackedDevicePose_t& pose = poses[trackedIndex]; GamepadPoseState poseState; if (pose.bDeviceIsConnected) { poseState.flags |= (GamepadCapabilityFlags::Cap_Orientation | GamepadCapabilityFlags::Cap_Position); } if (pose.bPoseIsValid && pose.eTrackingResult == ::vr::TrackingResult_Running_OK) { gfx::Matrix4x4 m; // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But // because of its arrangement, we can copy the 12 elements in and // then transpose them to the right place. We do this so we can // pull out a Quaternion. memcpy(&m.components, &pose.mDeviceToAbsoluteTracking, sizeof(float) * 12); m.Transpose(); gfx::Quaternion rot; rot.SetFromRotationMatrix(m); rot.Invert(); poseState.orientation[0] = rot.x; poseState.orientation[1] = rot.y; poseState.orientation[2] = rot.z; poseState.orientation[3] = rot.w; poseState.angularVelocity[0] = pose.vAngularVelocity.v[0]; poseState.angularVelocity[1] = pose.vAngularVelocity.v[1]; poseState.angularVelocity[2] = pose.vAngularVelocity.v[2]; poseState.isOrientationValid = true; poseState.position[0] = m._41; poseState.position[1] = m._42; poseState.position[2] = m._43; poseState.linearVelocity[0] = pose.vVelocity.v[0]; poseState.linearVelocity[1] = pose.vVelocity.v[1]; poseState.linearVelocity[2] = pose.vVelocity.v[2]; poseState.isPositionValid = true; } HandlePoseTracking(i, poseState, controller); } } } void VRSystemManagerOpenVR::HandleButtonPress(uint32_t aControllerIdx, uint32_t aButton, uint64_t aButtonMask, uint64_t aButtonPressed, uint64_t aButtonTouched) { RefPtr controller(mOpenVRController[aControllerIdx]); MOZ_ASSERT(controller); const uint64_t pressedDiff = (controller->GetButtonPressed() ^ aButtonPressed); const uint64_t touchedDiff = (controller->GetButtonTouched() ^ aButtonTouched); if (!pressedDiff && !touchedDiff) { return; } if (pressedDiff & aButtonMask || touchedDiff & aButtonMask) { // diff & (aButtonPressed, aButtonTouched) would be true while a new button pressed or // touched event, otherwise it is an old event and needs to notify // the button has been released. NewButtonEvent(aControllerIdx, aButton, aButtonMask & aButtonPressed, aButtonMask & aButtonTouched, (aButtonMask & aButtonPressed) ? 1.0L : 0.0L); } } void VRSystemManagerOpenVR::HandleTriggerPress(uint32_t aControllerIdx, uint32_t aButton, float aValue) { RefPtr controller(mOpenVRController[aControllerIdx]); MOZ_ASSERT(controller); const float oldValue = controller->GetTrigger(); // For OpenVR, the threshold value of ButtonPressed and ButtonTouched is 0.55. // We prefer to let developers to set their own threshold for the adjustment. // Therefore, we don't check ButtonPressed and ButtonTouched with ButtonMask here. // we just check the button value is larger than the threshold value or not. const float threshold = gfxPrefs::VRControllerTriggerThreshold(); // Avoid sending duplicated events in IPC channels. if (oldValue != aValue) { NewButtonEvent(aControllerIdx, aButton, aValue > threshold, aValue > threshold, aValue); controller->SetTrigger(aValue); } } void VRSystemManagerOpenVR::HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis, float aValue) { RefPtr controller(mOpenVRController[aControllerIdx]); MOZ_ASSERT(controller); if (controller->GetAxisMove(aAxis) != aValue) { NewAxisMove(aControllerIdx, aAxis, aValue); controller->SetAxisMove(aAxis, aValue); } } void VRSystemManagerOpenVR::HandlePoseTracking(uint32_t aControllerIdx, const GamepadPoseState& aPose, VRControllerHost* aController) { MOZ_ASSERT(aController); if (aPose != aController->GetPose()) { aController->SetPose(aPose); NewPoseState(aControllerIdx, aPose); } } dom::GamepadHand VRSystemManagerOpenVR::GetGamepadHandFromControllerRole( ::vr::ETrackedControllerRole aRole) { dom::GamepadHand hand; switch(aRole) { case ::vr::ETrackedControllerRole::TrackedControllerRole_Invalid: hand = dom::GamepadHand::_empty; break; case ::vr::ETrackedControllerRole::TrackedControllerRole_LeftHand: hand = dom::GamepadHand::Left; break; case ::vr::ETrackedControllerRole::TrackedControllerRole_RightHand: hand = dom::GamepadHand::Right; break; default: MOZ_ASSERT(false); break; } return hand; } void VRSystemManagerOpenVR::VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex, double aIntensity, double aDuration, uint32_t aPromiseID) { // mVRSystem is available after VRDisplay is created // at GetHMDs(). if (!mVRSystem) { return; } RefPtr controller = mOpenVRController[aControllerIdx]; MOZ_ASSERT(controller); controller->VibrateHaptic(mVRSystem, aHapticIndex, aIntensity, aDuration, aPromiseID); } void VRSystemManagerOpenVR::StopVibrateHaptic(uint32_t aControllerIdx) { // mVRSystem is available after VRDisplay is created // at GetHMDs(). if (!mVRSystem) { return; } RefPtr controller = mOpenVRController[aControllerIdx]; MOZ_ASSERT(controller); controller->StopVibrateHaptic(); } void VRSystemManagerOpenVR::GetControllers(nsTArray>& aControllerResult) { aControllerResult.Clear(); for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) { aControllerResult.AppendElement(mOpenVRController[i]); } } void VRSystemManagerOpenVR::ScanForControllers() { // mVRSystem is available after VRDisplay is created // at GetHMDs(). if (!mVRSystem) { return; } ::vr::TrackedDeviceIndex_t trackedIndexArray[::vr::k_unMaxTrackedDeviceCount]; uint32_t newControllerCount = 0; // Basically, we would have HMDs in the tracked devices, // but we are just interested in the controllers. for (::vr::TrackedDeviceIndex_t trackedDevice = ::vr::k_unTrackedDeviceIndex_Hmd + 1; trackedDevice < ::vr::k_unMaxTrackedDeviceCount; ++trackedDevice) { if (!mVRSystem->IsTrackedDeviceConnected(trackedDevice)) { continue; } const ::vr::ETrackedDeviceClass deviceType = mVRSystem-> GetTrackedDeviceClass(trackedDevice); if (deviceType != ::vr::TrackedDeviceClass_Controller && deviceType != ::vr::TrackedDeviceClass_GenericTracker) { continue; } trackedIndexArray[newControllerCount] = trackedDevice; ++newControllerCount; } if (newControllerCount != mControllerCount) { RemoveControllers(); // Re-adding controllers to VRControllerManager. for (::vr::TrackedDeviceIndex_t i = 0; i < newControllerCount; ++i) { const ::vr::TrackedDeviceIndex_t trackedDevice = trackedIndexArray[i]; const ::vr::ETrackedDeviceClass deviceType = mVRSystem-> GetTrackedDeviceClass(trackedDevice); const ::vr::ETrackedControllerRole role = mVRSystem-> GetControllerRoleForTrackedDeviceIndex( trackedDevice); const GamepadHand hand = GetGamepadHandFromControllerRole(role); uint32_t numButtons = 0; uint32_t numAxes = 0; // Scan the axes that the controllers support for (uint32_t j = 0; j < ::vr::k_unControllerStateAxisCount; ++j) { const uint32_t supportAxis = mVRSystem->GetInt32TrackedDeviceProperty(trackedDevice, static_cast( ::vr::Prop_Axis0Type_Int32 + j)); switch (supportAxis) { case ::vr::EVRControllerAxisType::k_eControllerAxis_Joystick: case ::vr::EVRControllerAxisType::k_eControllerAxis_TrackPad: numAxes += 2; // It has x and y axes. ++numButtons; break; case ::vr::k_eControllerAxis_Trigger: ++numButtons; break; } } // Scan the buttons that the controllers support const uint64_t supportButtons = mVRSystem->GetUint64TrackedDeviceProperty( trackedDevice, ::vr::Prop_SupportedButtons_Uint64); if (supportButtons & BTN_MASK_FROM_ID(k_EButton_A)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_Grip)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_ApplicationMenu)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Left)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Up)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Right)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Down)) { ++numButtons; } RefPtr openVRController = new VRControllerOpenVR(hand, mOpenVRHMD->GetDisplayInfo().GetDisplayID(), numButtons, numAxes, deviceType); openVRController->SetTrackedIndex(trackedDevice); mOpenVRController.AppendElement(openVRController); // Not already present, add it. AddGamepad(openVRController->GetControllerInfo()); ++mControllerCount; } } } void VRSystemManagerOpenVR::RemoveControllers() { // The controller count is changed, removing the existing gamepads first. for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) { RemoveGamepad(i); } mOpenVRController.Clear(); mControllerCount = 0; }