/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/TextureClient.h" #include // for uint8_t, uint32_t, etc #include "Layers.h" // for Layer, etc #include "gfx2DGlue.h" #include "gfxPlatform.h" // for gfxPlatform #include "mozilla/Atomics.h" #include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc #include "mozilla/layers/CompositableForwarder.h" #include "mozilla/layers/ISurfaceAllocator.h" #include "mozilla/layers/ImageDataSerializer.h" #include "mozilla/layers/YCbCrImageDataSerializer.h" #include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc #include "ImageContainer.h" // for PlanarYCbCrData, etc #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Logging.h" // for gfxDebug #include "mozilla/layers/TextureClientOGL.h" #include "mozilla/layers/PTextureChild.h" #include "mozilla/gfx/DataSurfaceHelpers.h" // for CreateDataSourceSurfaceByCloning #include "nsPrintfCString.h" // for nsPrintfCString #include "LayersLogging.h" // for AppendToString #include "gfxUtils.h" // for gfxUtils::GetAsLZ4Base64Str #include "IPDLActor.h" #include "BufferTexture.h" #ifdef XP_WIN #include "mozilla/layers/TextureD3D9.h" #include "mozilla/layers/TextureD3D11.h" #include "mozilla/layers/TextureDIB.h" #include "gfxWindowsPlatform.h" #include "gfx2DGlue.h" #endif #ifdef MOZ_X11 #include "mozilla/layers/TextureClientX11.h" #ifdef GL_PROVIDER_GLX #include "GLXLibrary.h" #endif #endif #ifdef MOZ_WIDGET_GONK #include #include "mozilla/layers/GrallocTextureClient.h" #endif #ifdef MOZ_WIDGET_ANDROID # include "gfxReusableImageSurfaceWrapper.h" #else # include "gfxReusableSharedImageSurfaceWrapper.h" # include "gfxSharedImageSurface.h" #endif #if 0 #define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__) #else #define RECYCLE_LOG(...) do { } while (0) #endif namespace mozilla { namespace layers { using namespace mozilla::ipc; using namespace mozilla::gl; using namespace mozilla::gfx; struct ReleaseKeepAlive : public nsRunnable { NS_IMETHOD Run() { mKeep = nullptr; return NS_OK; } UniquePtr mKeep; }; /** * TextureChild is the content-side incarnation of the PTexture IPDL actor. * * TextureChild is used to synchronize a texture client and its corresponding * TextureHost if needed (a TextureClient that is not shared with the compositor * does not have a TextureChild) * * During the deallocation phase, a TextureChild may hold its recently destroyed * TextureClient's data until the compositor side confirmed that it is safe to * deallocte or recycle the it. */ class TextureChild final : public ChildActor { ~TextureChild() { if (mKeep && mMainThreadOnly && !NS_IsMainThread()) { RefPtr release = new ReleaseKeepAlive(); release->mKeep = Move(mKeep); NS_DispatchToMainThread(release); } } public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild) TextureChild() : mForwarder(nullptr) , mMonitor("TextureChild") , mTextureClient(nullptr) , mDestroyed(false) , mMainThreadOnly(false) , mIPCOpen(false) { } bool Recv__delete__() override; bool RecvCompositorRecycle() override { RECYCLE_LOG("[CLIENT] Receive recycle %p (%p)\n", mTextureClient, mWaitForRecycle.get()); mWaitForRecycle = nullptr; return true; } void WaitForCompositorRecycle() { { MonitorAutoLock mon(mMonitor); mWaitForRecycle = mDestroyed ? nullptr : mTextureClient; } RECYCLE_LOG("[CLIENT] Wait for recycle %p\n", mWaitForRecycle.get()); MOZ_ASSERT(CanSend()); SendClientRecycle(); } CompositableForwarder* GetForwarder() { return mForwarder; } ISurfaceAllocator* GetAllocator() { return mForwarder; } void ActorDestroy(ActorDestroyReason why) override; bool IPCOpen() const { return mIPCOpen; } private: // AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor // and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse. // The purpose of these methods is to be aware of when the IPC system around this // actor goes down: mIPCOpen is then set to false. void AddIPDLReference() { MOZ_ASSERT(mIPCOpen == false); mIPCOpen = true; AddRef(); } void ReleaseIPDLReference() { MOZ_ASSERT(mIPCOpen == true); mIPCOpen = false; Release(); } void SetTextureClient(TextureClient* aTextureClient) { MonitorAutoLock mon(mMonitor); mTextureClient = aTextureClient; } RefPtr mForwarder; RefPtr mWaitForRecycle; // Monitor protecting mTextureClient. Monitor mMonitor; TextureClient* mTextureClient; UniquePtr mKeep; Atomic mDestroyed; bool mMainThreadOnly; bool mIPCOpen; friend class TextureClient; }; bool TextureChild::Recv__delete__() { return true; } void TextureChild::ActorDestroy(ActorDestroyReason why) { if (mTextureClient) { mTextureClient->mActor = nullptr; mTextureClient->mAllocator = nullptr; } mWaitForRecycle = nullptr; mKeep = nullptr; } ClientTexture::ClientTexture(TextureData* aData, TextureFlags aFlags, ISurfaceAllocator* aAllocator) : TextureClient(aAllocator, aFlags) , mData(aData) , mOpenMode(OpenMode::OPEN_NONE) #ifdef DEBUG , mExpectedDtRefs(0) #endif , mIsLocked(false) {} bool ClientTexture::Lock(OpenMode aMode) { MOZ_ASSERT(mValid); MOZ_ASSERT(!mIsLocked); if (mIsLocked) { return mOpenMode == aMode; } mIsLocked = mData->Lock(aMode, mReleaseFenceHandle.IsValid() ? &mReleaseFenceHandle : nullptr); mOpenMode = aMode; return mIsLocked; } void ClientTexture::Unlock() { MOZ_ASSERT(mValid); MOZ_ASSERT(mIsLocked); if (!mIsLocked) { return; } if (mBorrowedDrawTarget) { MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs); if (mOpenMode & OpenMode::OPEN_WRITE) { mBorrowedDrawTarget->Flush(); if (mReadbackSink && !mData->ReadBack(mReadbackSink)) { // Fallback implementation for reading back, because mData does not // have a backend-specific implementation and returned false. RefPtr snapshot = mBorrowedDrawTarget->Snapshot(); RefPtr dataSurf = snapshot->GetDataSurface(); mReadbackSink->ProcessReadback(dataSurf); } } mBorrowedDrawTarget = nullptr; } mData->Unlock(); mIsLocked = false; mOpenMode = OpenMode::OPEN_NONE; } bool ClientTexture::HasInternalBuffer() const { MOZ_ASSERT(mValid); return mData->HasInternalBuffer(); } gfx::IntSize ClientTexture::GetSize() const { MOZ_ASSERT(mValid); return mData->GetSize(); } gfx::SurfaceFormat ClientTexture::GetFormat() const { MOZ_ASSERT(mValid); return mData->GetFormat(); } ClientTexture::~ClientTexture() { if (ShouldDeallocateInDestructor()) { mData->Deallocate(mAllocator); } else { mData->Forget(mAllocator); } delete mData; } void ClientTexture::FinalizeOnIPDLThread() { mData->FinalizeOnIPDLThread(this); } void ClientTexture::UpdateFromSurface(gfx::SourceSurface* aSurface) { MOZ_ASSERT(mValid); MOZ_ASSERT(mIsLocked); MOZ_ASSERT(aSurface); // XXX - It would be better to first try the DrawTarget approach and fallback // to the backend-specific implementation because the latter will usually do // an expensive read-back + cpu-side copy if the texture is on the gpu. // There is a bug with the DrawTarget approach, though specific to reading back // from WebGL (where R and B channel end up inverted) to figure out first. if (mData->UpdateFromSurface(aSurface)) { return; } if (CanExposeDrawTarget() && NS_IsMainThread()) { RefPtr dt = BorrowDrawTarget(); MOZ_ASSERT(dt); if (dt) { dt->CopySurface(aSurface, gfx::IntRect(gfx::IntPoint(0, 0), aSurface->GetSize()), gfx::IntPoint(0, 0)); return; } } NS_WARNING("ClientTexture::UpdateFromSurface failed"); } already_AddRefed ClientTexture::CreateSimilar(TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const { MOZ_ASSERT(mValid); TextureData* data = mData->CreateSimilar(mAllocator, aFlags, aAllocFlags); if (!data) { return nullptr; } return MakeAndAddRef(data, aFlags, mAllocator); } gfx::DrawTarget* ClientTexture::BorrowDrawTarget() { MOZ_ASSERT(mValid); MOZ_ASSERT(mIsLocked); // TODO- We can't really assert that at the moment because there is code that Borrows // the DrawTarget, just to get a snapshot, which is legit in term of OpenMode // but we should have a way to get a SourceSurface directly instead. //MOZ_ASSERT(mOpenMode & OpenMode::OPEN_WRITE); if (!mIsLocked) { return nullptr; } if (!NS_IsMainThread()) { return nullptr; } if (!mBorrowedDrawTarget) { mBorrowedDrawTarget = mData->BorrowDrawTarget(); #ifdef DEBUG mExpectedDtRefs = mBorrowedDrawTarget ? mBorrowedDrawTarget->refCount() : 0; #endif } return mBorrowedDrawTarget; } bool ClientTexture::BorrowMappedData(MappedTextureData& aMap) { MOZ_ASSERT(mValid); // TODO - SharedRGBImage just accesses the buffer without properly locking // the texture. It's bad. //MOZ_ASSERT(mIsLocked); //if (!mIsLocked) { // return nullptr; //} return mData->BorrowMappedData(aMap); } bool ClientTexture::BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) { MOZ_ASSERT(mValid); return mData->BorrowMappedYCbCrData(aMap); } bool ClientTexture::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) { MOZ_ASSERT(mValid); return mData->Serialize(aOutDescriptor); } void ClientTexture::WaitForBufferOwnership(bool aWaitReleaseFence) { if (mRemoveFromCompositableWaiter) { mRemoveFromCompositableWaiter->WaitComplete(); mRemoveFromCompositableWaiter = nullptr; } if (aWaitReleaseFence && mReleaseFenceHandle.IsValid()) { mData->WaitForFence(&mReleaseFenceHandle); mReleaseFenceHandle = FenceHandle(); } } // static PTextureChild* TextureClient::CreateIPDLActor() { TextureChild* c = new TextureChild(); c->AddIPDLReference(); return c; } // static bool TextureClient::DestroyIPDLActor(PTextureChild* actor) { static_cast(actor)->ReleaseIPDLReference(); return true; } // static TextureClient* TextureClient::AsTextureClient(PTextureChild* actor) { return actor ? static_cast(actor)->mTextureClient : nullptr; } bool TextureClient::IsSharedWithCompositor() const { return mShared && mActor && mActor->IPCOpen(); } void TextureClient::AddFlags(TextureFlags aFlags) { MOZ_ASSERT(!IsSharedWithCompositor() || ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient())); mFlags |= aFlags; if (mValid && mActor && !mActor->mDestroyed && mActor->IPCOpen()) { mActor->SendRecycleTexture(mFlags); } } void TextureClient::RemoveFlags(TextureFlags aFlags) { MOZ_ASSERT(!IsSharedWithCompositor() || ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient())); mFlags &= ~aFlags; if (mValid && mActor && !mActor->mDestroyed && mActor->IPCOpen()) { mActor->SendRecycleTexture(mFlags); } } void TextureClient::RecycleTexture(TextureFlags aFlags) { MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE); mAddedToCompositableClient = false; if (mFlags != aFlags) { mFlags = aFlags; if (mValid && mActor && !mActor->mDestroyed && mActor->IPCOpen()) { mActor->SendRecycleTexture(mFlags); } } } void TextureClient::WaitForCompositorRecycle() { mActor->WaitForCompositorRecycle(); } void TextureClient::SetAddedToCompositableClient() { if (!mAddedToCompositableClient) { mAddedToCompositableClient = true; } } /* static */ void TextureClient::TextureClientRecycleCallback(TextureClient* aClient, void* aClosure) { MOZ_ASSERT(aClient->GetRecycleAllocator()); aClient->GetRecycleAllocator()->RecycleTextureClient(aClient); } void TextureClient::SetRecycleAllocator(TextureClientRecycleAllocator* aAllocator) { mRecycleAllocator = aAllocator; if (aAllocator) { SetRecycleCallback(TextureClientRecycleCallback, nullptr); } else { ClearRecycleCallback(); } } bool TextureClient::InitIPDLActor(CompositableForwarder* aForwarder) { MOZ_ASSERT(aForwarder && aForwarder->GetMessageLoop() == mAllocator->GetMessageLoop()); if (mActor && !mActor->mDestroyed && mActor->GetForwarder() == aForwarder) { return true; } MOZ_ASSERT(!mActor || mActor->mDestroyed, "Cannot use a texture on several IPC channels."); SurfaceDescriptor desc; if (!ToSurfaceDescriptor(desc)) { return false; } mActor = static_cast(aForwarder->CreateTexture(desc, aForwarder->GetCompositorBackendType(), GetFlags())); MOZ_ASSERT(mActor); mActor->mForwarder = aForwarder; mActor->mTextureClient = this; mShared = true; return mActor->IPCOpen(); } PTextureChild* TextureClient::GetIPDLActor() { return mActor; } static inline gfx::BackendType BackendTypeForBackendSelector(LayersBackend aLayersBackend, BackendSelector aSelector) { switch (aSelector) { case BackendSelector::Canvas: return gfxPlatform::GetPlatform()->GetPreferredCanvasBackend(); case BackendSelector::Content: return gfxPlatform::GetPlatform()->GetContentBackendFor(aLayersBackend); default: MOZ_ASSERT_UNREACHABLE("Unknown backend selector"); return gfx::BackendType::NONE; } }; // static already_AddRefed TextureClient::CreateForDrawing(CompositableForwarder* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { MOZ_ASSERT(aAllocator->IPCOpen()); if (!aAllocator || !aAllocator->IPCOpen()) { return nullptr; } if (!gfx::Factory::AllowedSurfaceSize(aSize)) { return nullptr; } LayersBackend parentBackend = aAllocator->GetCompositorBackendType(); gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(parentBackend, aSelector); RefPtr texture; #if defined(XP_WIN) int32_t maxTextureSize = aAllocator->GetMaxTextureSize(); #endif #ifdef XP_WIN if (parentBackend == LayersBackend::LAYERS_D3D11 && (moz2DBackend == gfx::BackendType::DIRECT2D || moz2DBackend == gfx::BackendType::DIRECT2D1_1) && aSize.width <= maxTextureSize && aSize.height <= maxTextureSize) { texture = CreateDXGITextureClient(aSize, aFormat, aTextureFlags, aAllocFlags, aAllocator); if (texture) { return texture.forget(); } } if (parentBackend == LayersBackend::LAYERS_D3D9 && moz2DBackend == gfx::BackendType::CAIRO && aAllocator->IsSameProcess() && aSize.width <= maxTextureSize && aSize.height <= maxTextureSize && NS_IsMainThread()) { if (gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) { TextureData* data = D3D9TextureData::Create(aSize, aFormat, aAllocFlags); if (data) { return MakeAndAddRef(data, aTextureFlags, aAllocator); } } } if (!texture && aFormat == SurfaceFormat::B8G8R8X8 && aAllocator->IsSameProcess() && moz2DBackend == gfx::BackendType::CAIRO && NS_IsMainThread()) { TextureData* data = DIBTextureData::Create(aSize, aFormat, aAllocator); if (data) { return MakeAndAddRef(data, aTextureFlags, aAllocator); } } #endif #ifdef MOZ_X11 gfxSurfaceType type = gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType(); if (parentBackend == LayersBackend::LAYERS_BASIC && moz2DBackend == gfx::BackendType::CAIRO && type == gfxSurfaceType::Xlib) { texture = CreateX11TextureClient(aSize, aFormat, aTextureFlags, aAllocator); if (texture) { return texture.forget(); } } #ifdef GL_PROVIDER_GLX if (parentBackend == LayersBackend::LAYERS_OPENGL && type == gfxSurfaceType::Xlib && aFormat != SurfaceFormat::A8 && gl::sGLXLibrary.UseTextureFromPixmap()) { texture = CreateX11TextureClient(aSize, aFormat, aTextureFlags, aAllocator); if (texture) { return texture.forget(); } } #endif #endif #ifdef MOZ_WIDGET_GONK texture = CreateGrallocTextureClientForDrawing(aSize, aFormat, moz2DBackend, aTextureFlags, aAllocator); if (texture) { return texture.forget(); } #endif MOZ_ASSERT(!texture || texture->CanExposeDrawTarget(), "texture cannot expose a DrawTarget?"); if (texture && texture->AllocateForSurface(aSize, aAllocFlags)) { return texture.forget(); } if (aAllocFlags & ALLOC_DISALLOW_BUFFERTEXTURECLIENT) { return nullptr; } if (texture) { NS_WARNING("Failed to allocate a TextureClient, falling back to BufferTextureClient."); } // Can't do any better than a buffer texture client. return TextureClient::CreateForRawBufferAccess(aAllocator, aFormat, aSize, moz2DBackend, aTextureFlags, aAllocFlags); } // static already_AddRefed TextureClient::CreateForRawBufferAccess(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize, gfx::BackendType aMoz2DBackend, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { MOZ_ASSERT(aAllocator->IPCOpen()); if (!aAllocator || !aAllocator->IPCOpen()) { return nullptr; } if (!gfx::Factory::AllowedSurfaceSize(aSize)) { return nullptr; } TextureData* texData = BufferTextureData::Create(aSize, aFormat, aMoz2DBackend, aTextureFlags, aAllocFlags, aAllocator); if (!texData) { return nullptr; } return MakeAndAddRef(texData, aTextureFlags, aAllocator); } // static already_AddRefed TextureClient::CreateForYCbCr(ISurfaceAllocator* aAllocator, gfx::IntSize aYSize, gfx::IntSize aCbCrSize, StereoMode aStereoMode, TextureFlags aTextureFlags) { // The only reason we allow aAllocator to be null is for gtests MOZ_ASSERT(!aAllocator || aAllocator->IPCOpen()); if (aAllocator && !aAllocator->IPCOpen()) { return nullptr; } if (!gfx::Factory::AllowedSurfaceSize(aYSize)) { return nullptr; } TextureData* data = BufferTextureData::CreateForYCbCr(aAllocator, aYSize, aCbCrSize, aStereoMode, aTextureFlags); if (!data) { return nullptr; } return MakeAndAddRef(data, aTextureFlags, aAllocator); } // static already_AddRefed TextureClient::CreateWithBufferSize(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat, size_t aSize, TextureFlags aTextureFlags) { MOZ_ASSERT(aAllocator->IPCOpen()); if (!aAllocator || !aAllocator->IPCOpen()) { return nullptr; } TextureData* data = BufferTextureData::CreateWithBufferSize(aAllocator, aFormat, aSize, aTextureFlags); if (!data) { return nullptr; } return MakeAndAddRef(data, aTextureFlags, aAllocator); } TextureClient::TextureClient(ISurfaceAllocator* aAllocator, TextureFlags aFlags) : mAllocator(aAllocator) , mFlags(aFlags) , mShared(false) , mValid(true) , mAddedToCompositableClient(false) #ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL , mPoolTracker(nullptr) #endif {} TextureClient::~TextureClient() { // All the destruction code that may lead to virtual method calls must // be in Finalize() which is called just before the destructor. } void TextureClient::KeepUntilFullDeallocation(UniquePtr aKeep, bool aMainThreadOnly) { MOZ_ASSERT(mActor); MOZ_ASSERT(!mActor->mKeep); mActor->mKeep = Move(aKeep); mActor->mMainThreadOnly = aMainThreadOnly; } void TextureClient::ForceRemove(bool sync) { if (mActor && mActor->mDestroyed) { mActor = nullptr; } if (mValid && mActor) { FinalizeOnIPDLThread(); if (mActor->CanSend()) { if (sync || GetFlags() & TextureFlags::DEALLOCATE_CLIENT) { mActor->DestroySynchronously(); } else { mActor->Destroy(); } } } MarkInvalid(); } bool TextureClient::CopyToTextureClient(TextureClient* aTarget, const gfx::IntRect* aRect, const gfx::IntPoint* aPoint) { MOZ_ASSERT(IsLocked()); MOZ_ASSERT(aTarget->IsLocked()); if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) { return false; } RefPtr destinationTarget = aTarget->BorrowDrawTarget(); if (!destinationTarget) { gfxWarning() << "TextureClient::CopyToTextureClient (dest) failed in BorrowDrawTarget"; return false; } RefPtr sourceTarget = BorrowDrawTarget(); if (!sourceTarget) { gfxWarning() << "TextureClient::CopyToTextureClient (src) failed in BorrowDrawTarget"; return false; } RefPtr source = sourceTarget->Snapshot(); destinationTarget->CopySurface(source, aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()), aPoint ? *aPoint : gfx::IntPoint(0, 0)); return true; } void TextureClient::Finalize() { MOZ_ASSERT(!IsLocked()); // Always make a temporary strong reference to the actor before we use it, // in case TextureChild::ActorDestroy might null mActor concurrently. RefPtr actor = mActor; if (actor) { if (actor->mDestroyed) { actor = nullptr; return; } // The actor has a raw pointer to us, actor->mTextureClient. // Null it before RemoveTexture calls to avoid invalid actor->mTextureClient // when calling TextureChild::ActorDestroy() actor->SetTextureClient(nullptr); // `actor->mWaitForRecycle` may not be null, as we may be being called from setting // this RefPtr to null! Clearing it here will double-Release() it. // this will call ForceRemove in the right thread, using a sync proxy if needed if (actor->GetForwarder()) { actor->GetForwarder()->RemoveTexture(this); } } } bool TextureClient::ShouldDeallocateInDestructor() const { if (!IsAllocated()) { return false; } // If we're meant to be deallocated by the host, // but we haven't been shared yet or // TextureFlags::DEALLOCATE_CLIENT is set, then we should // deallocate on the client instead. return !mShared || (GetFlags() & TextureFlags::DEALLOCATE_CLIENT); } void TextureClient::SetRemoveFromCompositableWaiter(AsyncTransactionWaiter* aWaiter) { mRemoveFromCompositableWaiter = aWaiter; } void TextureClient::PrintInfo(std::stringstream& aStream, const char* aPrefix) { aStream << aPrefix; aStream << nsPrintfCString("TextureClient (0x%p)", this).get(); AppendToString(aStream, GetSize(), " [size=", "]"); AppendToString(aStream, GetFormat(), " [format=", "]"); AppendToString(aStream, mFlags, " [flags=", "]"); #ifdef MOZ_DUMP_PAINTING if (gfxPrefs::LayersDumpTexture() || profiler_feature_active("layersdump")) { nsAutoCString pfx(aPrefix); pfx += " "; aStream << "\n" << pfx.get() << "Surface: "; RefPtr dSurf = GetAsSurface(); if (dSurf) { aStream << gfxUtils::GetAsLZ4Base64Str(dSurf).get(); } } #endif } bool UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData) { MOZ_ASSERT(aTexture); MOZ_ASSERT(aTexture->IsLocked()); MOZ_ASSERT(aTexture->GetFormat() == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data"); MOZ_ASSERT(!aTexture->IsImmutable()); MOZ_ASSERT(aTexture->IsValid()); MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip); MappedYCbCrTextureData mapped; if (!aTexture->BorrowMappedYCbCrData(mapped)) { NS_WARNING("Failed to extract YCbCr info!"); return false; } MappedYCbCrTextureData srcData; srcData.y.data = aData.mYChannel; srcData.y.size = aData.mYSize; srcData.y.stride = aData.mYStride; srcData.y.skip = aData.mYSkip; srcData.cb.data = aData.mCbChannel; srcData.cb.size = aData.mCbCrSize; srcData.cb.stride = aData.mCbCrStride; srcData.cb.skip = aData.mCbSkip; srcData.cr.data = aData.mCrChannel; srcData.cr.size = aData.mCbCrSize; srcData.cr.stride = aData.mCbCrStride; srcData.cr.skip = aData.mCrSkip; srcData.metadata = nullptr; if (!srcData.CopyInto(mapped)) { NS_WARNING("Failed to copy image data!"); return false; } if (TextureRequiresLocking(aTexture->GetFlags())) { // We don't have support for proper locking yet, so we'll // have to be immutable instead. aTexture->MarkImmutable(); } return true; } already_AddRefed SyncObject::CreateSyncObject(SyncHandle aHandle) { if (!aHandle) { return nullptr; } #ifdef XP_WIN return MakeAndAddRef(aHandle); #else MOZ_ASSERT_UNREACHABLE(); return nullptr; #endif } already_AddRefed TextureClient::CreateWithData(TextureData* aData, TextureFlags aFlags, ISurfaceAllocator* aAllocator) { if (!aData) { return nullptr; } return MakeAndAddRef(aData, aFlags, aAllocator); } bool MappedYCbCrChannelData::CopyInto(MappedYCbCrChannelData& aDst) { if (!data || !aDst.data || size != aDst.size) { return false; } if (stride == aDst.stride) { // fast path! // We assume that the padding in the destination is there for alignment // purposes and doesn't contain useful data. memcpy(aDst.data, data, stride * size.height); return true; } for (int32_t i = 0; i < size.height; ++i) { if (aDst.skip == 0 && skip == 0) { // fast-ish path memcpy(aDst.data + i * aDst.stride, data + i * stride, size.width); } else { // slow path uint8_t* src = data + i * stride; uint8_t* dst = aDst.data + i * aDst.stride; for (int32_t j = 0; j < size.width; ++j) { *dst = *src; src += 1 + skip; dst += 1 + aDst.skip; } } } return true; } } // namespace layers } // namespace mozilla