/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AndroidGraphicBuffer_h_ #define AndroidGraphicBuffer_h_ #include "gfxTypes.h" #include "nsRect.h" typedef void* EGLImageKHR; typedef void* EGLClientBuffer; namespace mozilla { /** * This class allows access to Android's direct texturing mechanism. Locking * the buffer gives you a pointer you can read/write to directly. It is fully * threadsafe, but you probably really want to use the AndroidDirectTexture * class which will handle double buffering. * * In order to use the buffer in OpenGL, just call Bind() and it will attach * to whatever texture is bound to GL_TEXTURE_2D. */ class AndroidGraphicBuffer { public: enum { UsageSoftwareRead = 1, UsageSoftwareWrite = 1 << 1, UsageTexture = 1 << 2, UsageTarget = 1 << 3, Usage2D = 1 << 4 }; AndroidGraphicBuffer(uint32_t width, uint32_t height, uint32_t usage, gfxImageFormat format); virtual ~AndroidGraphicBuffer(); int Lock(uint32_t usage, unsigned char** bits); int Lock(uint32_t usage, const nsIntRect& rect, unsigned char** bits); int Unlock(); bool Reallocate(uint32_t aWidth, uint32_t aHeight, gfxImageFormat aFormat); uint32_t Width() { return mWidth; } uint32_t Height() { return mHeight; } bool Bind(); static bool IsBlacklisted(); private: uint32_t mWidth; uint32_t mHeight; uint32_t mUsage; gfxImageFormat mFormat; bool EnsureInitialized(); bool EnsureEGLImage(); void DestroyBuffer(); bool EnsureBufferCreated(); uint32_t GetAndroidUsage(uint32_t aUsage); uint32_t GetAndroidFormat(gfxImageFormat aFormat); void* mHandle; void* mEGLImage; }; } // namespace mozilla #endif /* AndroidGraphicBuffer_h_ */