/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * nsWindowGfx - Painting and aceleration. */ /************************************************************** ************************************************************** ** ** BLOCK: Includes ** ** Include headers. ** ************************************************************** **************************************************************/ #include "mozilla/dom/ContentParent.h" #include "mozilla/plugins/PluginInstanceParent.h" using mozilla::plugins::PluginInstanceParent; #include "nsWindowGfx.h" #include "nsAppRunner.h" #include #include "gfxEnv.h" #include "gfxImageSurface.h" #include "gfxUtils.h" #include "gfxWindowsSurface.h" #include "gfxWindowsPlatform.h" #include "gfxDWriteFonts.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/DataSurfaceHelpers.h" #include "mozilla/gfx/Tools.h" #include "mozilla/RefPtr.h" #include "mozilla/UniquePtrExtensions.h" #include "nsGfxCIID.h" #include "gfxContext.h" #include "WinUtils.h" #include "nsIWidgetListener.h" #include "mozilla/Unused.h" #include "nsDebug.h" #include "mozilla/gfx/GPUProcessManager.h" #include "mozilla/layers/CompositorBridgeParent.h" #include "mozilla/layers/CompositorBridgeChild.h" #include "ClientLayerManager.h" #include "InProcessWinCompositorWidget.h" #include "nsUXThemeData.h" #include "nsUXThemeConstants.h" using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::layers; using namespace mozilla::widget; using namespace mozilla::plugins; /************************************************************** ************************************************************** ** ** BLOCK: Variables ** ** nsWindow Class static initializations and global variables. ** ************************************************************** **************************************************************/ /************************************************************** * * SECTION: nsWindow statics * **************************************************************/ static UniquePtr sSharedSurfaceData; static IntSize sSharedSurfaceSize; struct IconMetrics { int32_t xMetric; int32_t yMetric; int32_t defaultSize; }; // Corresponds 1:1 to the IconSizeType enum static IconMetrics sIconMetrics[] = { {SM_CXSMICON, SM_CYSMICON, 16}, // small icon {SM_CXICON, SM_CYICON, 32} // regular icon }; /************************************************************** ************************************************************** ** ** BLOCK: nsWindow impl. ** ** Paint related nsWindow methods. ** ************************************************************** **************************************************************/ // GetRegionToPaint returns the invalidated region that needs to be painted LayoutDeviceIntRegion nsWindow::GetRegionToPaint(bool aForceFullRepaint, PAINTSTRUCT ps, HDC aDC) { if (aForceFullRepaint) { RECT paintRect; ::GetClientRect(mWnd, &paintRect); return LayoutDeviceIntRegion(WinUtils::ToIntRect(paintRect)); } HRGN paintRgn = ::CreateRectRgn(0, 0, 0, 0); if (paintRgn != nullptr) { int result = GetRandomRgn(aDC, paintRgn, SYSRGN); if (result == 1) { POINT pt = {0, 0}; ::MapWindowPoints(nullptr, mWnd, &pt, 1); ::OffsetRgn(paintRgn, pt.x, pt.y); } LayoutDeviceIntRegion rgn(WinUtils::ConvertHRGNToRegion(paintRgn)); ::DeleteObject(paintRgn); return rgn; } return LayoutDeviceIntRegion(WinUtils::ToIntRect(ps.rcPaint)); } nsIWidgetListener* nsWindow::GetPaintListener() { if (mDestroyCalled) return nullptr; return mAttachedWidgetListener ? mAttachedWidgetListener : mWidgetListener; } void nsWindow::ForcePresent() { if (mResizeState != RESIZING) { if (CompositorBridgeChild* remoteRenderer = GetRemoteRenderer()) { remoteRenderer->SendForcePresent(); } } } bool nsWindow::OnPaint(HDC aDC, uint32_t aNestingLevel) { // We never have reentrant paint events, except when we're running our RPC // windows event spin loop. If we don't trap for this, we'll try to paint, // but view manager will refuse to paint the surface, resulting is black // flashes on the plugin rendering surface. if (mozilla::ipc::MessageChannel::IsSpinLoopActive() && mPainting) return false; DeviceResetReason resetReason = DeviceResetReason::OK; if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset( &resetReason)) { gfxCriticalNote << "(nsWindow) Detected device reset: " << (int)resetReason; gfxWindowsPlatform::GetPlatform()->UpdateRenderMode(); bool guilty; switch (resetReason) { case DeviceResetReason::HUNG: case DeviceResetReason::RESET: case DeviceResetReason::INVALID_CALL: guilty = true; break; default: guilty = false; break; } GPUProcessManager::Get()->OnInProcessDeviceReset(guilty); gfxCriticalNote << "(nsWindow) Finished device reset."; return false; } // After we CallUpdateWindow to the child, occasionally a WM_PAINT message // is posted to the parent event loop with an empty update rect. Do a // dummy paint so that Windows stops dispatching WM_PAINT in an inifinite // loop. See bug 543788. if (IsPlugin()) { RECT updateRect; if (!GetUpdateRect(mWnd, &updateRect, FALSE) || (updateRect.left == updateRect.right && updateRect.top == updateRect.bottom)) { PAINTSTRUCT ps; BeginPaint(mWnd, &ps); EndPaint(mWnd, &ps); return true; } if (mWindowType == eWindowType_plugin_ipc_chrome) { // Fire off an async request to the plugin to paint its window mozilla::dom::ContentParent::SendAsyncUpdate(this); ValidateRect(mWnd, nullptr); return true; } PluginInstanceParent* instance = reinterpret_cast( ::GetPropW(mWnd, L"PluginInstanceParentProperty")); if (instance) { Unused << instance->CallUpdateWindow(); } else { // We should never get here since in-process plugins should have // subclassed our HWND and handled WM_PAINT, but in some cases that // could fail. Return without asserting since it's not our fault. NS_WARNING("Plugin failed to subclass our window"); } ValidateRect(mWnd, nullptr); return true; } PAINTSTRUCT ps; // Avoid starting the GPU process for the initial navigator:blank window. if (mIsEarlyBlankWindow) { // Call BeginPaint/EndPaint or Windows will keep sending us messages. ::BeginPaint(mWnd, &ps); ::EndPaint(mWnd, &ps); return true; } // Clear window by transparent black when compositor window is used in GPU // process and non-client area rendering by DWM is enabled. // It is for showing non-client area rendering. See nsWindow::UpdateGlass(). if (HasGlass() && GetLayerManager()->AsKnowsCompositor() && GetLayerManager()->AsKnowsCompositor()->GetUseCompositorWnd()) { HDC hdc; RECT rect; hdc = ::GetWindowDC(mWnd); ::GetWindowRect(mWnd, &rect); ::MapWindowPoints(nullptr, mWnd, (LPPOINT)&rect, 2); ::FillRect(hdc, &rect, reinterpret_cast(GetStockObject(BLACK_BRUSH))); ReleaseDC(mWnd, hdc); } if (GetLayerManager()->AsKnowsCompositor() && !mBounds.IsEqualEdges(mLastPaintBounds)) { // Do an early async composite so that we at least have something on the // screen in the right place, even if the content is out of date. GetLayerManager()->ScheduleComposite(); } mLastPaintBounds = mBounds; #ifdef MOZ_XUL if (!aDC && (GetLayerManager()->GetBackendType() == LayersBackend::LAYERS_BASIC) && (eTransparencyTransparent == mTransparencyMode)) { // For layered translucent windows all drawing should go to memory DC and no // WM_PAINT messages are normally generated. To support asynchronous // painting we force generation of WM_PAINT messages by invalidating window // areas with RedrawWindow, InvalidateRect or InvalidateRgn function calls. // BeginPaint/EndPaint must be called to make Windows think that invalid // area is painted. Otherwise it will continue sending the same message // endlessly. ::BeginPaint(mWnd, &ps); ::EndPaint(mWnd, &ps); // We're guaranteed to have a widget proxy since we called // GetLayerManager(). aDC = mBasicLayersSurface->GetTransparentDC(); } #endif mPainting = true; #ifdef WIDGET_DEBUG_OUTPUT HRGN debugPaintFlashRegion = nullptr; HDC debugPaintFlashDC = nullptr; if (debug_WantPaintFlashing()) { debugPaintFlashRegion = ::CreateRectRgn(0, 0, 0, 0); ::GetUpdateRgn(mWnd, debugPaintFlashRegion, TRUE); debugPaintFlashDC = ::GetDC(mWnd); } #endif // WIDGET_DEBUG_OUTPUT HDC hDC = aDC ? aDC : (::BeginPaint(mWnd, &ps)); mPaintDC = hDC; #ifdef MOZ_XUL bool forceRepaint = aDC || (eTransparencyTransparent == mTransparencyMode); #else bool forceRepaint = nullptr != aDC; #endif LayoutDeviceIntRegion region = GetRegionToPaint(forceRepaint, ps, hDC); if (GetLayerManager()->AsKnowsCompositor()) { // We need to paint to the screen even if nothing changed, since if we // don't have a compositing window manager, our pixels could be stale. GetLayerManager()->SetNeedsComposite(true); GetLayerManager()->SendInvalidRegion(region.ToUnknownRegion()); } RefPtr strongThis(this); nsIWidgetListener* listener = GetPaintListener(); if (listener) { listener->WillPaintWindow(this); } // Re-get the listener since the will paint notification may have killed it. listener = GetPaintListener(); if (!listener) { return false; } if (GetLayerManager()->AsKnowsCompositor() && GetLayerManager()->NeedsComposite()) { GetLayerManager()->ScheduleComposite(); GetLayerManager()->SetNeedsComposite(false); } bool result = true; if (!region.IsEmpty() && listener) { // Should probably pass in a real region here, using GetRandomRgn // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/clipping_4q0e.asp #ifdef WIDGET_DEBUG_OUTPUT debug_DumpPaintEvent(stdout, this, region.ToUnknownRegion(), "noname", (int32_t)mWnd); #endif // WIDGET_DEBUG_OUTPUT switch (GetLayerManager()->GetBackendType()) { case LayersBackend::LAYERS_BASIC: { RefPtr targetSurface; #if defined(MOZ_XUL) // don't support transparency for non-GDI rendering, for now if (eTransparencyTransparent == mTransparencyMode) { // This mutex needs to be held when EnsureTransparentSurface is // called. MutexAutoLock lock(mBasicLayersSurface->GetTransparentSurfaceLock()); targetSurface = mBasicLayersSurface->EnsureTransparentSurface(); } #endif RefPtr targetSurfaceWin; if (!targetSurface) { uint32_t flags = (mTransparencyMode == eTransparencyOpaque) ? 0 : gfxWindowsSurface::FLAG_IS_TRANSPARENT; targetSurfaceWin = new gfxWindowsSurface(hDC, flags); targetSurface = targetSurfaceWin; } if (!targetSurface) { NS_ERROR("Invalid RenderMode!"); return false; } RECT paintRect; ::GetClientRect(mWnd, &paintRect); RefPtr dt = gfxPlatform::CreateDrawTargetForSurface( targetSurface, IntSize(paintRect.right - paintRect.left, paintRect.bottom - paintRect.top)); if (!dt || !dt->IsValid()) { gfxWarning() << "nsWindow::OnPaint failed in CreateDrawTargetForSurface"; return false; } // don't need to double buffer with anything but GDI BufferMode doubleBuffering = mozilla::layers::BufferMode::BUFFER_NONE; #ifdef MOZ_XUL switch (mTransparencyMode) { case eTransparencyGlass: case eTransparencyBorderlessGlass: default: // If we're not doing translucency, then double buffer doubleBuffering = mozilla::layers::BufferMode::BUFFERED; break; case eTransparencyTransparent: // If we're rendering with translucency, we're going to be // rendering the whole window; make sure we clear it first dt->ClearRect( Rect(0.f, 0.f, dt->GetSize().width, dt->GetSize().height)); break; } #else doubleBuffering = mozilla::layers::BufferMode::BUFFERED; #endif RefPtr thebesContext = gfxContext::CreateOrNull(dt); MOZ_ASSERT(thebesContext); // already checked draw target above { AutoLayerManagerSetup setupLayerManager(this, thebesContext, doubleBuffering); result = listener->PaintWindow(this, region); } #ifdef MOZ_XUL if (eTransparencyTransparent == mTransparencyMode) { // Data from offscreen drawing surface was copied to memory bitmap of // transparent bitmap. Now it can be read from memory bitmap to apply // alpha channel and after that displayed on the screen. mBasicLayersSurface->RedrawTransparentWindow(); } #endif } break; case LayersBackend::LAYERS_CLIENT: case LayersBackend::LAYERS_WR: { result = listener->PaintWindow(this, region); if (!gfxEnv::DisableForcePresent() && gfxWindowsPlatform::GetPlatform()->DwmCompositionEnabled()) { nsCOMPtr event = NewRunnableMethod( "nsWindow::ForcePresent", this, &nsWindow::ForcePresent); NS_DispatchToMainThread(event); } } break; default: NS_ERROR("Unknown layers backend used!"); break; } } if (!aDC) { ::EndPaint(mWnd, &ps); } mPaintDC = nullptr; mLastPaintEndTime = TimeStamp::Now(); #if defined(WIDGET_DEBUG_OUTPUT) if (debug_WantPaintFlashing()) { // Only flash paint events which have not ignored the paint message. // Those that ignore the paint message aren't painting anything so there // is only the overhead of the dispatching the paint event. if (result) { ::InvertRgn(debugPaintFlashDC, debugPaintFlashRegion); PR_Sleep(PR_MillisecondsToInterval(30)); ::InvertRgn(debugPaintFlashDC, debugPaintFlashRegion); PR_Sleep(PR_MillisecondsToInterval(30)); } ::ReleaseDC(mWnd, debugPaintFlashDC); ::DeleteObject(debugPaintFlashRegion); } #endif // WIDGET_DEBUG_OUTPUT mPainting = false; // Re-get the listener since painting may have killed it. listener = GetPaintListener(); if (listener) listener->DidPaintWindow(); if (aNestingLevel == 0 && ::GetUpdateRect(mWnd, nullptr, false)) { OnPaint(aDC, 1); } return result; } // This override of CreateCompositor is to add support for sending the IPC // call for RequesetFxrOutput as soon as the compositor for this widget is // available. void nsWindow::CreateCompositor() { nsWindowBase::CreateCompositor(); if (mRequestFxrOutputPending) { GetRemoteRenderer()->SendRequestFxrOutput(); } } void nsWindow::RequestFxrOutput() { if (GetRemoteRenderer() != nullptr) { MOZ_CRASH("RequestFxrOutput should happen before Compositor is created."); } else { // The compositor isn't ready, so indicate to make the IPC call when // it is available. mRequestFxrOutputPending = true; } } LayoutDeviceIntSize nsWindowGfx::GetIconMetrics(IconSizeType aSizeType) { int32_t width = ::GetSystemMetrics(sIconMetrics[aSizeType].xMetric); int32_t height = ::GetSystemMetrics(sIconMetrics[aSizeType].yMetric); if (width == 0 || height == 0) { width = height = sIconMetrics[aSizeType].defaultSize; } return LayoutDeviceIntSize(width, height); } nsresult nsWindowGfx::CreateIcon(imgIContainer* aContainer, bool aIsCursor, LayoutDeviceIntPoint aHotspot, LayoutDeviceIntSize aScaledSize, HICON* aIcon) { MOZ_ASSERT(aHotspot.x >= 0 && aHotspot.y >= 0); MOZ_ASSERT((aScaledSize.width > 0 && aScaledSize.height > 0) || (aScaledSize.width == 0 && aScaledSize.height == 0)); // Get the image data RefPtr surface = aContainer->GetFrame( imgIContainer::FRAME_CURRENT, imgIContainer::FLAG_SYNC_DECODE | imgIContainer::FLAG_ASYNC_NOTIFY); NS_ENSURE_TRUE(surface, NS_ERROR_NOT_AVAILABLE); IntSize frameSize = surface->GetSize(); if (frameSize.IsEmpty()) { return NS_ERROR_FAILURE; } IntSize iconSize(aScaledSize.width, aScaledSize.height); if (iconSize == IntSize(0, 0)) { // use frame's intrinsic size iconSize = frameSize; } RefPtr dataSurface; bool mappedOK; DataSourceSurface::MappedSurface map; if (iconSize != frameSize) { // Scale the surface dataSurface = Factory::CreateDataSourceSurface(iconSize, SurfaceFormat::B8G8R8A8); NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE); mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ_WRITE, &map); NS_ENSURE_TRUE(mappedOK, NS_ERROR_FAILURE); RefPtr dt = Factory::CreateDrawTargetForData( BackendType::CAIRO, map.mData, dataSurface->GetSize(), map.mStride, SurfaceFormat::B8G8R8A8); if (!dt) { gfxWarning() << "nsWindowGfx::CreatesIcon failed in CreateDrawTargetForData"; return NS_ERROR_OUT_OF_MEMORY; } dt->DrawSurface(surface, Rect(0, 0, iconSize.width, iconSize.height), Rect(0, 0, frameSize.width, frameSize.height), DrawSurfaceOptions(), DrawOptions(1.0f, CompositionOp::OP_SOURCE)); } else if (surface->GetFormat() != SurfaceFormat::B8G8R8A8) { // Convert format to SurfaceFormat::B8G8R8A8 dataSurface = gfxUtils::CopySurfaceToDataSourceSurfaceWithFormat( surface, SurfaceFormat::B8G8R8A8); NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE); mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map); } else { dataSurface = surface->GetDataSurface(); NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE); mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map); } NS_ENSURE_TRUE(dataSurface && mappedOK, NS_ERROR_FAILURE); MOZ_ASSERT(dataSurface->GetFormat() == SurfaceFormat::B8G8R8A8); uint8_t* data = nullptr; UniquePtr autoDeleteArray; if (map.mStride == BytesPerPixel(dataSurface->GetFormat()) * iconSize.width) { // Mapped data is already packed data = map.mData; } else { // We can't use map.mData since the pixels are not packed (as required by // CreateDIBitmap, which is called under the DataToBitmap call below). // // We must unmap before calling SurfaceToPackedBGRA because it needs access // to the pixel data. dataSurface->Unmap(); map.mData = nullptr; autoDeleteArray = SurfaceToPackedBGRA(dataSurface); data = autoDeleteArray.get(); NS_ENSURE_TRUE(data, NS_ERROR_FAILURE); } HBITMAP bmp = DataToBitmap(data, iconSize.width, -iconSize.height, 32); uint8_t* a1data = Data32BitTo1Bit(data, iconSize.width, iconSize.height); if (map.mData) { dataSurface->Unmap(); } if (!a1data) { return NS_ERROR_FAILURE; } HBITMAP mbmp = DataToBitmap(a1data, iconSize.width, -iconSize.height, 1); free(a1data); ICONINFO info = {0}; info.fIcon = !aIsCursor; info.xHotspot = aHotspot.x; info.yHotspot = aHotspot.y; info.hbmMask = mbmp; info.hbmColor = bmp; HCURSOR icon = ::CreateIconIndirect(&info); ::DeleteObject(mbmp); ::DeleteObject(bmp); if (!icon) return NS_ERROR_FAILURE; *aIcon = icon; return NS_OK; } // Adjust cursor image data uint8_t* nsWindowGfx::Data32BitTo1Bit(uint8_t* aImageData, uint32_t aWidth, uint32_t aHeight) { // We need (aWidth + 7) / 8 bytes plus zero-padding up to a multiple of // 4 bytes for each row (HBITMAP requirement). Bug 353553. uint32_t outBpr = ((aWidth + 31) / 8) & ~3; // Allocate and clear mask buffer uint8_t* outData = (uint8_t*)calloc(outBpr, aHeight); if (!outData) return nullptr; int32_t* imageRow = (int32_t*)aImageData; for (uint32_t curRow = 0; curRow < aHeight; curRow++) { uint8_t* outRow = outData + curRow * outBpr; uint8_t mask = 0x80; for (uint32_t curCol = 0; curCol < aWidth; curCol++) { // Use sign bit to test for transparency, as alpha byte is highest byte if (*imageRow++ < 0) *outRow |= mask; mask >>= 1; if (!mask) { outRow++; mask = 0x80; } } } return outData; } /** * Convert the given image data to a HBITMAP. If the requested depth is * 32 bit, a bitmap with an alpha channel will be returned. * * @param aImageData The image data to convert. Must use the format accepted * by CreateDIBitmap. * @param aWidth With of the bitmap, in pixels. * @param aHeight Height of the image, in pixels. * @param aDepth Image depth, in bits. Should be one of 1, 24 and 32. * * @return The HBITMAP representing the image. Caller should call * DeleteObject when done with the bitmap. * On failure, nullptr will be returned. */ HBITMAP nsWindowGfx::DataToBitmap(uint8_t* aImageData, uint32_t aWidth, uint32_t aHeight, uint32_t aDepth) { HDC dc = ::GetDC(nullptr); if (aDepth == 32) { // Alpha channel. We need the new header. BITMAPV4HEADER head = {0}; head.bV4Size = sizeof(head); head.bV4Width = aWidth; head.bV4Height = aHeight; head.bV4Planes = 1; head.bV4BitCount = aDepth; head.bV4V4Compression = BI_BITFIELDS; head.bV4SizeImage = 0; // Uncompressed head.bV4XPelsPerMeter = 0; head.bV4YPelsPerMeter = 0; head.bV4ClrUsed = 0; head.bV4ClrImportant = 0; head.bV4RedMask = 0x00FF0000; head.bV4GreenMask = 0x0000FF00; head.bV4BlueMask = 0x000000FF; head.bV4AlphaMask = 0xFF000000; HBITMAP bmp = ::CreateDIBitmap( dc, reinterpret_cast(&head), CBM_INIT, aImageData, reinterpret_cast(&head), DIB_RGB_COLORS); ::ReleaseDC(nullptr, dc); return bmp; } char reserved_space[sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 2]; BITMAPINFOHEADER& head = *(BITMAPINFOHEADER*)reserved_space; head.biSize = sizeof(BITMAPINFOHEADER); head.biWidth = aWidth; head.biHeight = aHeight; head.biPlanes = 1; head.biBitCount = (WORD)aDepth; head.biCompression = BI_RGB; head.biSizeImage = 0; // Uncompressed head.biXPelsPerMeter = 0; head.biYPelsPerMeter = 0; head.biClrUsed = 0; head.biClrImportant = 0; BITMAPINFO& bi = *(BITMAPINFO*)reserved_space; if (aDepth == 1) { RGBQUAD black = {0, 0, 0, 0}; RGBQUAD white = {255, 255, 255, 0}; bi.bmiColors[0] = white; bi.bmiColors[1] = black; } HBITMAP bmp = ::CreateDIBitmap(dc, &head, CBM_INIT, aImageData, &bi, DIB_RGB_COLORS); ::ReleaseDC(nullptr, dc); return bmp; }