/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TEXTUREHOST_H #define MOZILLA_GFX_TEXTUREHOST_H #include #include // for size_t #include // for uint64_t, uint32_t, uint8_t #include "gfxTypes.h" #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/Attributes.h" // for override #include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc #include "mozilla/gfx/2D.h" // for DataSourceSurface #include "mozilla/gfx/Point.h" // for IntSize, IntPoint #include "mozilla/gfx/Types.h" // for SurfaceFormat, etc #include "mozilla/layers/Compositor.h" // for Compositor #include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc #include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc #include "mozilla/layers/LayersSurfaces.h" #include "mozilla/mozalloc.h" // for operator delete #include "mozilla/Range.h" #include "mozilla/UniquePtr.h" // for UniquePtr #include "mozilla/webrender/WebRenderTypes.h" #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_RUNTIMEABORT #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc #include "nsRegion.h" // for nsIntRegion #include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc #include "nscore.h" // for nsACString #include "mozilla/layers/AtomicRefCountedWithFinalize.h" #include "mozilla/gfx/Rect.h" class MacIOSurface; namespace mozilla { namespace ipc { class Shmem; } // namespace ipc namespace wr { class DisplayListBuilder; class ResourceUpdateQueue; } namespace layers { class BufferDescriptor; class BufferTextureHost; class Compositor; class CompositableParentManager; class ReadLockDescriptor; class CompositorBridgeParent; class SurfaceDescriptor; class HostIPCAllocator; class ISurfaceAllocator; class MacIOSurfaceTextureHostOGL; class TextureHostOGL; class TextureReadLock; class TextureSourceOGL; class TextureSourceD3D11; class TextureSourceBasic; class DataTextureSource; class PTextureParent; class TextureParent; class WebRenderTextureHost; class WrappingTextureSourceYCbCrBasic; /** * A view on a TextureHost where the texture is internally represented as tiles * (contrast with a tiled buffer, where each texture is a tile). For iteration by * the texture's buffer host. * This is only useful when the underlying surface is too big to fit in one * device texture, which forces us to split it in smaller parts. * Tiled Compositable is a different thing. */ class BigImageIterator { public: virtual void BeginBigImageIteration() = 0; virtual void EndBigImageIteration() {}; virtual gfx::IntRect GetTileRect() = 0; virtual size_t GetTileCount() = 0; virtual bool NextTile() = 0; }; /** * TextureSource is the interface for texture objects that can be composited * by a given compositor backend. Since the drawing APIs are different * between backends, the TextureSource interface is split into different * interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide * access to these interfaces. * * This class is used on the compositor side. */ class TextureSource: public RefCounted { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(TextureSource) TextureSource(); virtual ~TextureSource(); virtual const char* Name() const = 0; /** * Should be overridden in order to deallocate the data that is associated * with the rendering backend, such as GL textures. */ virtual void DeallocateDeviceData() {} /** * Return the size of the texture in texels. * If this is a tile iterator, GetSize must return the size of the current tile. */ virtual gfx::IntSize GetSize() const = 0; /** * Return the pixel format of this texture */ virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::UNKNOWN; } /** * Cast to a TextureSource for for each backend.. */ virtual TextureSourceOGL* AsSourceOGL() { gfxCriticalNote << "Failed to cast " << Name() << " into a TextureSourceOGL"; return nullptr; } virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; } virtual TextureSourceBasic* AsSourceBasic() { return nullptr; } /** * Cast to a DataTextureSurce. */ virtual DataTextureSource* AsDataTextureSource() { return nullptr; } virtual WrappingTextureSourceYCbCrBasic* AsWrappingTextureSourceYCbCrBasic() { return nullptr; } /** * Overload this if the TextureSource supports big textures that don't fit in * one device texture and must be tiled internally. */ virtual BigImageIterator* AsBigImageIterator() { return nullptr; } virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) {} virtual void Unbind() {} void SetNextSibling(TextureSource* aTexture) { mNextSibling = aTexture; } TextureSource* GetNextSibling() const { return mNextSibling; } /** * In some rare cases we currently need to consider a group of textures as one * TextureSource, that can be split in sub-TextureSources. */ TextureSource* GetSubSource(int index) { switch (index) { case 0: return this; case 1: return GetNextSibling(); case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr; } return nullptr; } void AddCompositableRef() { ++mCompositableCount; } void ReleaseCompositableRef() { --mCompositableCount; MOZ_ASSERT(mCompositableCount >= 0); } // When iterating as a BigImage, this creates temporary TextureSources wrapping // individual tiles. virtual RefPtr ExtractCurrentTile() { NS_WARNING("Implementation does not expose tile sources"); return nullptr; } int NumCompositableRefs() const { return mCompositableCount; } protected: RefPtr mNextSibling; int mCompositableCount; }; /// Equivalent of a RefPtr, that calls AddCompositableRef and /// ReleaseCompositableRef in addition to the usual AddRef and Release. /// /// The semantoics of these CompositableTextureRefs are important because they /// are used both as a synchronization/safety mechanism, and as an optimization /// mechanism. They are also tricky and subtle because we use them in a very /// implicit way (assigning to a CompositableTextureRef is less visible than /// explicitly calling a method or whatnot). /// It is Therefore important to be careful about the way we use this tool. /// /// CompositableTextureRef is a mechanism that lets us count how many compositables /// are using a given texture (for TextureSource and TextureHost). /// We use it to run specific code when a texture is not used anymore, and also /// we trigger fast paths on some operations when we can see that the texture's /// CompositableTextureRef counter is equal to 1 (the texture is not shared /// between compositables). /// This means that it is important to observe the following rules: /// * CompositableHosts that receive UseTexture and similar messages *must* store /// all of the TextureHosts they receive in CompositableTextureRef slots for as /// long as they may be using them. /// * CompositableHosts must store each texture in a *single* CompositableTextureRef /// slot to ensure that the counter properly reflects how many compositables are /// using the texture. /// If a compositable needs to hold two references to a given texture (for example /// to have a pointer to the current texture in a list of textures that may be /// used), it can hold its extra references with RefPtr or whichever pointer type /// makes sense. template class CompositableTextureRef { public: CompositableTextureRef() {} explicit CompositableTextureRef(const CompositableTextureRef& aOther) { *this = aOther; } explicit CompositableTextureRef(T* aOther) { *this = aOther; } ~CompositableTextureRef() { if (mRef) { mRef->ReleaseCompositableRef(); } } CompositableTextureRef& operator=(const CompositableTextureRef& aOther) { if (aOther.get()) { aOther->AddCompositableRef(); } if (mRef) { mRef->ReleaseCompositableRef(); } mRef = aOther.get(); return *this; } CompositableTextureRef& operator=(T* aOther) { if (aOther) { aOther->AddCompositableRef(); } if (mRef) { mRef->ReleaseCompositableRef(); } mRef = aOther; return *this; } T* get() const { return mRef; } operator T*() const { return mRef; } T* operator->() const { return mRef; } T& operator*() const { return *mRef; } private: RefPtr mRef; }; typedef CompositableTextureRef CompositableTextureSourceRef; typedef CompositableTextureRef CompositableTextureHostRef; /** * Interface for TextureSources that can be updated from a DataSourceSurface. * * All backend should implement at least one DataTextureSource. */ class DataTextureSource : public TextureSource { public: DataTextureSource() : mOwner(0) , mUpdateSerial(0) {} virtual const char* Name() const override { return "DataTextureSource"; } virtual DataTextureSource* AsDataTextureSource() override { return this; } /** * Upload a (portion of) surface to the TextureSource. * * The DataTextureSource doesn't own aSurface, although it owns and manage * the device texture it uploads to internally. */ virtual bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) = 0; /** * A facility to avoid reuploading when it is not necessary. * The caller of Update can use GetUpdateSerial to see if the number has changed * since last update, and call SetUpdateSerial after each successful update. * The caller is responsible for managing the update serial except when the * texture data is deallocated in which case the TextureSource should always * reset the update serial to zero. */ uint32_t GetUpdateSerial() const { return mUpdateSerial; } void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; } // By default at least set the update serial to zero. // overloaded versions should do that too. virtual void DeallocateDeviceData() override { SetUpdateSerial(0); } #ifdef DEBUG /** * Provide read access to the data as a DataSourceSurface. * * This is expected to be very slow and should be used for mostly debugging. * XXX - implement everywhere and make it pure virtual. */ virtual already_AddRefed ReadBack() { return nullptr; }; #endif void SetOwner(TextureHost* aOwner) { auto newOwner = (uintptr_t)aOwner; if (newOwner != mOwner) { mOwner = newOwner; SetUpdateSerial(0); } } bool IsOwnedBy(TextureHost* aOwner) const { return mOwner == (uintptr_t)aOwner; } bool HasOwner() const { return !IsOwnedBy(nullptr); } private: // We store mOwner as an integer rather than as a pointer to make it clear // it is not intended to be dereferenced. uintptr_t mOwner; uint32_t mUpdateSerial; }; /** * TextureHost is a thin abstraction over texture data that need to be shared * between the content process and the compositor process. It is the * compositor-side half of a TextureClient/TextureHost pair. A corresponding * TextureClient lives on the content-side. * * TextureHost only knows how to deserialize or synchronize generic image data * (SurfaceDescriptor) and provide access to one or more TextureSource objects * (these provide the necessary APIs for compositor backends to composite the * image). * * A TextureHost implementation corresponds to one SurfaceDescriptor type, as * opposed to TextureSource that corresponds to device textures. * This means that for YCbCr planes, even though they are represented as * 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3, * because the 3 planes are stored in the same buffer of shared memory, before * they are uploaded separately. * * There is always one and only one TextureHost per TextureClient, and the * TextureClient/Host pair only owns one buffer of image data through its * lifetime. This means that the lifetime of the underlying shared data * matches the lifetime of the TextureClient/Host pair. It also means * TextureClient/Host do not implement double buffering, which is the * reponsibility of the compositable (which would use two Texture pairs). * * The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient. * */ class TextureHost : public AtomicRefCountedWithFinalize { /** * Called once, just before the destructor. * * Here goes the shut-down code that uses virtual methods. * Must only be called by Release(). */ void Finalize(); friend class AtomicRefCountedWithFinalize; public: explicit TextureHost(TextureFlags aFlags); protected: virtual ~TextureHost(); public: /** * Factory method. */ static already_AddRefed Create( const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, LayersBackend aBackend, TextureFlags aFlags, wr::MaybeExternalImageId& aExternalImageId); /** * Lock the texture host for compositing. */ virtual bool Lock() { return true; } /** * Unlock the texture host after compositing. Lock() and Unlock() should be * called in pair. */ virtual void Unlock() {} /** * Lock the texture host for compositing without using compositor. */ virtual bool LockWithoutCompositor() { return true; } /** * Similar to Unlock(), but it should be called with LockWithoutCompositor(). */ virtual void UnlockWithoutCompositor() {} /** * Note that the texture host format can be different from its corresponding * texture source's. For example a ShmemTextureHost can have the ycbcr * format and produce 3 "alpha" textures sources. */ virtual gfx::SurfaceFormat GetFormat() const = 0; /** * Return the format used for reading the texture. * Apple's YCBCR_422 is R8G8B8X8. */ virtual gfx::SurfaceFormat GetReadFormat() const { return GetFormat(); } virtual YUVColorSpace GetYUVColorSpace() const { return YUVColorSpace::UNKNOWN; } /** * Called during the transaction. The TextureSource may or may not be composited. * * Note that this is called outside of lock/unlock. */ virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) {} /** * Called at composition time, just before compositing the TextureSource composited. * * Note that this is called only withing lock/unlock. */ virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) = 0; /** * Called when preparing the rendering pipeline for advanced-layers. This is * a lockless version of BindTextureSource. */ virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) { return false; } /** * Called when another TextureHost will take over. */ virtual void UnbindTextureSource(); /** * Is called before compositing if the shared data has changed since last * composition. * This method should be overload in cases like when we need to do a texture * upload for example. * * @param aRegion The region that has been changed, if nil, it means that the * entire surface should be updated. */ void Updated(const nsIntRegion* aRegion = nullptr); /** * Sets this TextureHost's compositor. A TextureHost can change compositor * on certain occasions, in particular if it belongs to an async Compositable. * aCompositor can be null, in which case the TextureHost must cleanup all * of its device textures. * * Setting mProvider from this callback implicitly causes the texture to * be locked for an extra frame after being detached from a compositable. */ virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) {} /** * Should be overridden in order to deallocate the data that is associated * with the rendering backend, such as GL textures. */ virtual void DeallocateDeviceData() {} /** * Should be overridden in order to deallocate the data that is shared with * the content side, such as shared memory. */ virtual void DeallocateSharedData() {} /** * Should be overridden in order to force the TextureHost to drop all references * to it's shared data. * * This is important to ensure the correctness of the deallocation protocol. */ virtual void ForgetSharedData() {} virtual gfx::IntSize GetSize() const = 0; /** * Should be overridden if TextureHost supports crop rect. */ virtual void SetCropRect(nsIntRect aCropRect) {} /** * Debug facility. * XXX - cool kids use Moz2D. See bug 882113. */ virtual already_AddRefed GetAsSurface() = 0; /** * XXX - Flags should only be set at creation time, this will be removed. */ void SetFlags(TextureFlags aFlags) { mFlags = aFlags; } /** * XXX - Flags should only be set at creation time, this will be removed. */ void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; } TextureFlags GetFlags() { return mFlags; } /** * Allocate and deallocate a TextureParent actor. * * TextureParent< is an implementation detail of TextureHost that is not * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor * are for use with the managing IPDL protocols only (so that they can * implement AllocPTextureParent and DeallocPTextureParent). */ static PTextureParent* CreateIPDLActor(HostIPCAllocator* aAllocator, const SurfaceDescriptor& aSharedData, LayersBackend aLayersBackend, TextureFlags aFlags, uint64_t aSerial, const wr::MaybeExternalImageId& aExternalImageId); static bool DestroyIPDLActor(PTextureParent* actor); /** * Destroy the TextureChild/Parent pair. */ static bool SendDeleteIPDLActor(PTextureParent* actor); static void ReceivedDestroy(PTextureParent* actor); /** * Get the TextureHost corresponding to the actor passed in parameter. */ static TextureHost* AsTextureHost(PTextureParent* actor); static uint64_t GetTextureSerial(PTextureParent* actor); /** * Return a pointer to the IPDLActor. * * This is to be used with IPDL messages only. Do not store the returned * pointer. */ PTextureParent* GetIPDLActor(); // If a texture host holds a reference to shmem, it should override this method // to forget about the shmem _without_ releasing it. virtual void OnShutdown() {} // Forget buffer actor. Used only for hacky fix for bug 966446. virtual void ForgetBufferActor() {} virtual const char *Name() { return "TextureHost"; } virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix); /** * Indicates whether the TextureHost implementation is backed by an * in-memory buffer. The consequence of this is that locking the * TextureHost does not contend with locking the texture on the client side. */ virtual bool HasIntermediateBuffer() const { return false; } void AddCompositableRef() { ++mCompositableCount; } void ReleaseCompositableRef() { --mCompositableCount; MOZ_ASSERT(mCompositableCount >= 0); if (mCompositableCount == 0) { UnbindTextureSource(); // Send mFwdTransactionId to client side if necessary. NotifyNotUsed(); } } int NumCompositableRefs() const { return mCompositableCount; } void SetLastFwdTransactionId(uint64_t aTransactionId); void DeserializeReadLock(const ReadLockDescriptor& aDesc, ISurfaceAllocator* aAllocator); void SetReadLock(TextureReadLock* aReadLock); TextureReadLock* GetReadLock() { return mReadLock; } virtual BufferTextureHost* AsBufferTextureHost() { return nullptr; } virtual MacIOSurfaceTextureHostOGL* AsMacIOSurfaceTextureHost() { return nullptr; } virtual WebRenderTextureHost* AsWebRenderTextureHost() { return nullptr; } // Create the corresponding RenderTextureHost type of this texture, and // register the RenderTextureHost into render thread. virtual void CreateRenderTexture(const wr::ExternalImageId& aExternalImageId) { MOZ_RELEASE_ASSERT(false, "No CreateRenderTexture() implementation for this TextureHost type."); } // Create all necessary image keys for this textureHost rendering. // @param aImageKeys - [out] The set of ImageKeys used for this textureHost // composing. // @param aImageKeyAllocator - [in] The function which is used for creating // the new ImageKey. virtual void GetWRImageKeys(nsTArray& aImageKeys, const std::function& aImageKeyAllocator) { MOZ_ASSERT(aImageKeys.IsEmpty()); MOZ_ASSERT_UNREACHABLE("No GetWRImageKeys() implementation for this TextureHost type."); } // Add all necessary TextureHost informations to the resource update queue. // Then, WR will use this informations to read from the TextureHost. virtual void AddWRImage(wr::ResourceUpdateQueue& aResources, Range& aImageKeys, const wr::ExternalImageId& aExtID) { MOZ_ASSERT_UNREACHABLE("No AddWRImage() implementation for this TextureHost type."); } // Put all necessary WR commands into DisplayListBuilder for this textureHost rendering. virtual void PushExternalImage(wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip, wr::ImageRendering aFilter, Range& aKeys) { MOZ_ASSERT_UNREACHABLE("No PushExternalImage() implementation for this TextureHost type."); } /** * Some API's can use the cross-process IOSurface directly, such as OpenVR */ virtual MacIOSurface* GetMacIOSurface() { return nullptr; } protected: void ReadUnlock(); void RecycleTexture(TextureFlags aFlags); virtual void UpdatedInternal(const nsIntRegion *Region) {} /** * Called when mCompositableCount becomes 0. */ virtual void NotifyNotUsed(); // for Compositor. void CallNotifyNotUsed(); PTextureParent* mActor; RefPtr mProvider; RefPtr mReadLock; TextureFlags mFlags; int mCompositableCount; uint64_t mFwdTransactionId; friend class Compositor; friend class TextureParent; friend class TiledLayerBufferComposite; friend class TextureSourceProvider; }; /** * TextureHost that wraps a random access buffer such as a Shmem or some raw * memory. * * This TextureHost is backend-independent and the backend-specific bits are * in the TextureSource. * This class must be inherited to implement GetBuffer and DeallocSharedData * (see ShmemTextureHost and MemoryTextureHost) * * Uploads happen when Lock is called. * * BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.). */ class BufferTextureHost : public TextureHost { public: BufferTextureHost(const BufferDescriptor& aDescriptor, TextureFlags aFlags); ~BufferTextureHost(); virtual uint8_t* GetBuffer() = 0; virtual size_t GetBufferSize() = 0; virtual bool Lock() override; virtual void Unlock() override; virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) override; virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override; virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) override; virtual void UnbindTextureSource() override; virtual void DeallocateDeviceData() override; virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; /** * Return the format that is exposed to the compositor when calling * BindTextureSource. * * If the shared format is YCbCr and the compositor does not support it, * GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV). */ virtual gfx::SurfaceFormat GetFormat() const override; virtual YUVColorSpace GetYUVColorSpace() const override; virtual gfx::IntSize GetSize() const override { return mSize; } virtual already_AddRefed GetAsSurface() override; virtual bool HasIntermediateBuffer() const override { return mHasIntermediateBuffer; } virtual BufferTextureHost* AsBufferTextureHost() override { return this; } const BufferDescriptor& GetBufferDescriptor() const { return mDescriptor; } virtual void CreateRenderTexture(const wr::ExternalImageId& aExternalImageId) override; virtual void GetWRImageKeys(nsTArray& aImageKeys, const std::function& aImageKeyAllocator) override; virtual void AddWRImage(wr::ResourceUpdateQueue& aResources, Range& aImageKeys, const wr::ExternalImageId& aExtID) override; virtual void PushExternalImage(wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip, wr::ImageRendering aFilter, Range& aImageKeys) override; protected: bool Upload(nsIntRegion *aRegion = nullptr); bool UploadIfNeeded(); bool MaybeUpload(nsIntRegion *aRegion); bool EnsureWrappingTextureSource(); virtual void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override; BufferDescriptor mDescriptor; RefPtr mCompositor; RefPtr mFirstSource; nsIntRegion mMaybeUpdatedRegion; gfx::IntSize mSize; gfx::SurfaceFormat mFormat; uint32_t mUpdateSerial; bool mLocked; bool mNeedsFullUpdate; bool mHasIntermediateBuffer; class DataTextureSourceYCbCrBasic; }; /** * TextureHost that wraps shared memory. * the corresponding texture on the client side is ShmemTextureClient. * This TextureHost is backend-independent. */ class ShmemTextureHost : public BufferTextureHost { public: ShmemTextureHost(const mozilla::ipc::Shmem& aShmem, const BufferDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); protected: ~ShmemTextureHost(); public: virtual void DeallocateSharedData() override; virtual void ForgetSharedData() override; virtual uint8_t* GetBuffer() override; virtual size_t GetBufferSize() override; virtual const char *Name() override { return "ShmemTextureHost"; } virtual void OnShutdown() override; protected: UniquePtr mShmem; RefPtr mDeallocator; }; /** * TextureHost that wraps raw memory. * The corresponding texture on the client side is MemoryTextureClient. * Can obviously not be used in a cross process setup. * This TextureHost is backend-independent. */ class MemoryTextureHost : public BufferTextureHost { public: MemoryTextureHost(uint8_t* aBuffer, const BufferDescriptor& aDesc, TextureFlags aFlags); protected: ~MemoryTextureHost(); public: virtual void DeallocateSharedData() override; virtual void ForgetSharedData() override; virtual uint8_t* GetBuffer() override; virtual size_t GetBufferSize() override; virtual const char *Name() override { return "MemoryTextureHost"; } protected: uint8_t* mBuffer; }; class MOZ_STACK_CLASS AutoLockTextureHost { public: explicit AutoLockTextureHost(TextureHost* aTexture) : mTexture(aTexture) { mLocked = mTexture ? mTexture->Lock() : false; } ~AutoLockTextureHost() { if (mTexture && mLocked) { mTexture->Unlock(); } } bool Failed() { return mTexture && !mLocked; } private: RefPtr mTexture; bool mLocked; }; class MOZ_STACK_CLASS AutoLockTextureHostWithoutCompositor { public: explicit AutoLockTextureHostWithoutCompositor(TextureHost* aTexture) : mTexture(aTexture) { mLocked = mTexture ? mTexture->LockWithoutCompositor() : false; } ~AutoLockTextureHostWithoutCompositor() { if (mTexture && mLocked) { mTexture->UnlockWithoutCompositor(); } } bool Failed() { return mTexture && !mLocked; } private: RefPtr mTexture; bool mLocked; }; /** * This can be used as an offscreen rendering target by the compositor, and * subsequently can be used as a source by the compositor. */ class CompositingRenderTarget: public TextureSource { public: explicit CompositingRenderTarget(const gfx::IntPoint& aOrigin) : mClearOnBind(false) , mOrigin(aOrigin) , mHasComplexProjection(false) {} virtual ~CompositingRenderTarget() {} virtual const char* Name() const override { return "CompositingRenderTarget"; } #ifdef MOZ_DUMP_PAINTING virtual already_AddRefed Dump(Compositor* aCompositor) { return nullptr; } #endif /** * Perform a clear when recycling a non opaque surface. * The clear is deferred to when the render target is bound. */ void ClearOnBind() { mClearOnBind = true; } const gfx::IntPoint& GetOrigin() const { return mOrigin; } gfx::IntRect GetRect() { return gfx::IntRect(GetOrigin(), GetSize()); } /** * If a Projection matrix is set, then it is used for rendering to * this render target instead of generating one. If no explicit * projection is set, Compositors are expected to generate an * orthogonal maaping that maps 0..1 to the full size of the render * target. */ bool HasComplexProjection() const { return mHasComplexProjection; } void ClearProjection() { mHasComplexProjection = false; } void SetProjection(const gfx::Matrix4x4& aNewMatrix, bool aEnableDepthBuffer, float aZNear, float aZFar) { mProjectionMatrix = aNewMatrix; mEnableDepthBuffer = aEnableDepthBuffer; mZNear = aZNear; mZFar = aZFar; mHasComplexProjection = true; } void GetProjection(gfx::Matrix4x4& aMatrix, bool& aEnableDepth, float& aZNear, float& aZFar) { MOZ_ASSERT(mHasComplexProjection); aMatrix = mProjectionMatrix; aEnableDepth = mEnableDepthBuffer; aZNear = mZNear; aZFar = mZFar; } protected: bool mClearOnBind; private: gfx::IntPoint mOrigin; gfx::Matrix4x4 mProjectionMatrix; float mZNear, mZFar; bool mHasComplexProjection; bool mEnableDepthBuffer; }; /** * Creates a TextureHost that can be used with any of the existing backends * Not all SurfaceDescriptor types are supported */ already_AddRefed CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, LayersBackend aBackend, TextureFlags aFlags); } // namespace layers } // namespace mozilla #endif