/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_FILTERS_H_ #define MOZILLA_GFX_FILTERS_H_ #include "Types.h" #include "mozilla/RefPtr.h" #include "Point.h" #include "Matrix.h" #include namespace mozilla { namespace gfx { class SourceSurface; enum FilterBackend { FILTER_BACKEND_SOFTWARE = 0, FILTER_BACKEND_DIRECT2D1_1, FILTER_BACKEND_RECORDING }; enum TransformFilterAtts { ATT_TRANSFORM_MATRIX = 0, // Matrix ATT_TRANSFORM_FILTER // Filter }; enum TransformFilterInputs { IN_TRANSFORM_IN = 0 }; enum BlendFilterAtts { ATT_BLEND_BLENDMODE = 0 // uint32_t }; enum BlendMode { BLEND_MODE_MULTIPLY = 0, BLEND_MODE_SCREEN, BLEND_MODE_DARKEN, BLEND_MODE_LIGHTEN, BLEND_MODE_OVERLAY, BLEND_MODE_COLOR_DODGE, BLEND_MODE_COLOR_BURN, BLEND_MODE_HARD_LIGHT, BLEND_MODE_SOFT_LIGHT, BLEND_MODE_DIFFERENCE, BLEND_MODE_EXCLUSION, BLEND_MODE_HUE, BLEND_MODE_SATURATION, BLEND_MODE_COLOR, BLEND_MODE_LUMINOSITY }; enum BlendFilterInputs { IN_BLEND_IN = 0, IN_BLEND_IN2 }; enum MorphologyFilterAtts { ATT_MORPHOLOGY_RADII = 0, // IntSize ATT_MORPHOLOGY_OPERATOR // MorphologyOperator }; enum MorphologyOperator { MORPHOLOGY_OPERATOR_ERODE = 0, MORPHOLOGY_OPERATOR_DILATE }; enum MorphologyFilterInputs { IN_MORPHOLOGY_IN = 0 }; enum AlphaMode { ALPHA_MODE_PREMULTIPLIED = 0, ALPHA_MODE_STRAIGHT }; enum ColorMatrixFilterAtts { ATT_COLOR_MATRIX_MATRIX = 0, // Matrix5x4 ATT_COLOR_MATRIX_ALPHA_MODE // AlphaMode }; enum ColorMatrixFilterInputs { IN_COLOR_MATRIX_IN = 0 }; enum FloodFilterAtts { ATT_FLOOD_COLOR = 0 // Color }; enum FloodFilterInputs { IN_FLOOD_IN = 0 }; enum TileFilterAtts { ATT_TILE_SOURCE_RECT = 0 // IntRect }; enum TileFilterInputs { IN_TILE_IN = 0 }; enum TransferAtts { ATT_TRANSFER_DISABLE_R = 0, // bool ATT_TRANSFER_DISABLE_G, // bool ATT_TRANSFER_DISABLE_B, // bool ATT_TRANSFER_DISABLE_A // bool }; enum TransferInputs { IN_TRANSFER_IN = 0 }; enum TableTransferAtts { ATT_TABLE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R, ATT_TABLE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G, ATT_TABLE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B, ATT_TABLE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A, ATT_TABLE_TRANSFER_TABLE_R, // Float[] ATT_TABLE_TRANSFER_TABLE_G, // Float[] ATT_TABLE_TRANSFER_TABLE_B, // Float[] ATT_TABLE_TRANSFER_TABLE_A // Float[] }; enum TableTransferInputs { IN_TABLE_TRANSFER_IN = IN_TRANSFER_IN }; enum DiscreteTransferAtts { ATT_DISCRETE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R, ATT_DISCRETE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G, ATT_DISCRETE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B, ATT_DISCRETE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A, ATT_DISCRETE_TRANSFER_TABLE_R, // Float[] ATT_DISCRETE_TRANSFER_TABLE_G, // Float[] ATT_DISCRETE_TRANSFER_TABLE_B, // Float[] ATT_DISCRETE_TRANSFER_TABLE_A // Float[] }; enum DiscreteTransferInputs { IN_DISCRETE_TRANSFER_IN = IN_TRANSFER_IN }; enum LinearTransferAtts { ATT_LINEAR_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R, ATT_LINEAR_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G, ATT_LINEAR_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B, ATT_LINEAR_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A, ATT_LINEAR_TRANSFER_SLOPE_R, // Float ATT_LINEAR_TRANSFER_SLOPE_G, // Float ATT_LINEAR_TRANSFER_SLOPE_B, // Float ATT_LINEAR_TRANSFER_SLOPE_A, // Float ATT_LINEAR_TRANSFER_INTERCEPT_R, // Float ATT_LINEAR_TRANSFER_INTERCEPT_G, // Float ATT_LINEAR_TRANSFER_INTERCEPT_B, // Float ATT_LINEAR_TRANSFER_INTERCEPT_A // Float }; enum LinearTransferInputs { IN_LINEAR_TRANSFER_IN = IN_TRANSFER_IN }; enum GammaTransferAtts { ATT_GAMMA_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R, ATT_GAMMA_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G, ATT_GAMMA_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B, ATT_GAMMA_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A, ATT_GAMMA_TRANSFER_AMPLITUDE_R, // Float ATT_GAMMA_TRANSFER_AMPLITUDE_G, // Float ATT_GAMMA_TRANSFER_AMPLITUDE_B, // Float ATT_GAMMA_TRANSFER_AMPLITUDE_A, // Float ATT_GAMMA_TRANSFER_EXPONENT_R, // Float ATT_GAMMA_TRANSFER_EXPONENT_G, // Float ATT_GAMMA_TRANSFER_EXPONENT_B, // Float ATT_GAMMA_TRANSFER_EXPONENT_A, // Float ATT_GAMMA_TRANSFER_OFFSET_R, // Float ATT_GAMMA_TRANSFER_OFFSET_G, // Float ATT_GAMMA_TRANSFER_OFFSET_B, // Float ATT_GAMMA_TRANSFER_OFFSET_A // Float }; enum GammaTransferInputs { IN_GAMMA_TRANSFER_IN = IN_TRANSFER_IN }; enum ConvolveMatrixAtts { ATT_CONVOLVE_MATRIX_KERNEL_SIZE = 0, // IntSize ATT_CONVOLVE_MATRIX_KERNEL_MATRIX, // Float[] ATT_CONVOLVE_MATRIX_DIVISOR, // Float ATT_CONVOLVE_MATRIX_BIAS, // Float ATT_CONVOLVE_MATRIX_TARGET, // IntPoint ATT_CONVOLVE_MATRIX_SOURCE_RECT, // IntRect ATT_CONVOLVE_MATRIX_EDGE_MODE, // ConvolveMatrixEdgeMode ATT_CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH, // Size ATT_CONVOLVE_MATRIX_PRESERVE_ALPHA, // bool }; enum ConvolveMatrixEdgeMode { EDGE_MODE_DUPLICATE = 0, EDGE_MODE_WRAP, EDGE_MODE_NONE }; enum ConvolveMatrixInputs { IN_CONVOLVE_MATRIX_IN = 0 }; enum DisplacementMapAtts { ATT_DISPLACEMENT_MAP_SCALE = 0, // Float ATT_DISPLACEMENT_MAP_X_CHANNEL, // ColorChannel ATT_DISPLACEMENT_MAP_Y_CHANNEL // ColorChannel }; enum ColorChannel { COLOR_CHANNEL_R = 0, COLOR_CHANNEL_G, COLOR_CHANNEL_B, COLOR_CHANNEL_A }; enum DisplacementMapInputs { IN_DISPLACEMENT_MAP_IN = 0, IN_DISPLACEMENT_MAP_IN2 }; enum TurbulenceAtts { ATT_TURBULENCE_BASE_FREQUENCY = 0, // Size ATT_TURBULENCE_NUM_OCTAVES, // uint32_t ATT_TURBULENCE_SEED, // uint32_t ATT_TURBULENCE_STITCHABLE, // bool ATT_TURBULENCE_TYPE, // TurbulenceType ATT_TURBULENCE_RECT // IntRect }; enum TurbulenceType { TURBULENCE_TYPE_TURBULENCE = 0, TURBULENCE_TYPE_FRACTAL_NOISE }; enum ArithmeticCombineAtts { ATT_ARITHMETIC_COMBINE_COEFFICIENTS = 0 // Float[4] }; enum ArithmeticCombineInputs { IN_ARITHMETIC_COMBINE_IN = 0, IN_ARITHMETIC_COMBINE_IN2 }; enum CompositeAtts { ATT_COMPOSITE_OPERATOR = 0 // CompositeOperator }; enum CompositeOperator { COMPOSITE_OPERATOR_OVER = 0, COMPOSITE_OPERATOR_IN, COMPOSITE_OPERATOR_OUT, COMPOSITE_OPERATOR_ATOP, COMPOSITE_OPERATOR_XOR }; enum CompositeInputs { // arbitrary number of inputs IN_COMPOSITE_IN_START = 0 }; enum GaussianBlurAtts { ATT_GAUSSIAN_BLUR_STD_DEVIATION = 0 // Float }; enum GaussianBlurInputs { IN_GAUSSIAN_BLUR_IN = 0 }; enum DirectionalBlurAtts { ATT_DIRECTIONAL_BLUR_STD_DEVIATION = 0, // Float ATT_DIRECTIONAL_BLUR_DIRECTION // BlurDirection }; enum BlurDirection { BLUR_DIRECTION_X = 0, BLUR_DIRECTION_Y }; enum DirectionalBlurInputs { IN_DIRECTIONAL_BLUR_IN = 0 }; enum LightingAtts { ATT_POINT_LIGHT_POSITION = 0, // Point3D ATT_SPOT_LIGHT_POSITION, // Point3D ATT_SPOT_LIGHT_POINTS_AT, // Point3D ATT_SPOT_LIGHT_FOCUS, // Float ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE, // Float ATT_DISTANT_LIGHT_AZIMUTH, // Float ATT_DISTANT_LIGHT_ELEVATION, // Float ATT_LIGHTING_COLOR, // Color ATT_LIGHTING_SURFACE_SCALE, // Float ATT_LIGHTING_KERNEL_UNIT_LENGTH, // Size ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT, // Float ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, // Float ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT // Float }; enum LightingInputs { IN_LIGHTING_IN = 0 }; enum PointDiffuseAtts { ATT_POINT_DIFFUSE_POSITION = ATT_POINT_LIGHT_POSITION, ATT_POINT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR, ATT_POINT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, ATT_POINT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, ATT_POINT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT }; enum PointDiffuseInputs { IN_POINT_DIFFUSE_IN = IN_LIGHTING_IN }; enum SpotDiffuseAtts { ATT_SPOT_DIFFUSE_POSITION = ATT_SPOT_LIGHT_POSITION, ATT_SPOT_DIFFUSE_POINTS_AT = ATT_SPOT_LIGHT_POINTS_AT, ATT_SPOT_DIFFUSE_FOCUS = ATT_SPOT_LIGHT_FOCUS, ATT_SPOT_DIFFUSE_LIMITING_CONE_ANGLE = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE, ATT_SPOT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR, ATT_SPOT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, ATT_SPOT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, ATT_SPOT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT }; enum SpotDiffuseInputs { IN_SPOT_DIFFUSE_IN = IN_LIGHTING_IN }; enum DistantDiffuseAtts { ATT_DISTANT_DIFFUSE_AZIMUTH = ATT_DISTANT_LIGHT_AZIMUTH, ATT_DISTANT_DIFFUSE_ELEVATION = ATT_DISTANT_LIGHT_ELEVATION, ATT_DISTANT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR, ATT_DISTANT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, ATT_DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, ATT_DISTANT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT }; enum DistantDiffuseInputs { IN_DISTANT_DIFFUSE_IN = IN_LIGHTING_IN }; enum PointSpecularAtts { ATT_POINT_SPECULAR_POSITION = ATT_POINT_LIGHT_POSITION, ATT_POINT_SPECULAR_COLOR = ATT_LIGHTING_COLOR, ATT_POINT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, ATT_POINT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, ATT_POINT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, ATT_POINT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT }; enum PointSpecularInputs { IN_POINT_SPECULAR_IN = IN_LIGHTING_IN }; enum SpotSpecularAtts { ATT_SPOT_SPECULAR_POSITION = ATT_SPOT_LIGHT_POSITION, ATT_SPOT_SPECULAR_POINTS_AT = ATT_SPOT_LIGHT_POINTS_AT, ATT_SPOT_SPECULAR_FOCUS = ATT_SPOT_LIGHT_FOCUS, ATT_SPOT_SPECULAR_LIMITING_CONE_ANGLE = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE, ATT_SPOT_SPECULAR_COLOR = ATT_LIGHTING_COLOR, ATT_SPOT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, ATT_SPOT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, ATT_SPOT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, ATT_SPOT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT }; enum SpotSpecularInputs { IN_SPOT_SPECULAR_IN = IN_LIGHTING_IN }; enum DistantSpecularAtts { ATT_DISTANT_SPECULAR_AZIMUTH = ATT_DISTANT_LIGHT_AZIMUTH, ATT_DISTANT_SPECULAR_ELEVATION = ATT_DISTANT_LIGHT_ELEVATION, ATT_DISTANT_SPECULAR_COLOR = ATT_LIGHTING_COLOR, ATT_DISTANT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE, ATT_DISTANT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH, ATT_DISTANT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, ATT_DISTANT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT }; enum DistantSpecularInputs { IN_DISTANT_SPECULAR_IN = IN_LIGHTING_IN }; enum CropAtts { ATT_CROP_RECT = 0 // Rect }; enum CropInputs { IN_CROP_IN = 0 }; enum PremultiplyInputs { IN_PREMULTIPLY_IN = 0 }; enum UnpremultiplyInputs { IN_UNPREMULTIPLY_IN = 0 }; class FilterNode : public RefCounted { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNode) virtual ~FilterNode() {} virtual FilterBackend GetBackendType() = 0; virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, bool) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, uint32_t) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, Float) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const Size &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const IntSize &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const IntPoint &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const Rect &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const IntRect &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const Point &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const Matrix &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const Point3D &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const Color &) { MOZ_CRASH("GFX: FilterNode"); } virtual void SetAttribute(uint32_t aIndex, const Float* aFloat, uint32_t aSize) { MOZ_CRASH("GFX: FilterNode"); } protected: friend class Factory; FilterNode() {} }; } // namespace gfx } // namespace mozilla #endif