/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_layers_d3d11_mlgshaders_common_hlsl #define mozilla_gfx_layers_d3d11_mlgshaders_common_hlsl bool RectContainsPoint(float4 aRect, float2 aPoint) { return aPoint.x >= aRect.x && aPoint.y >= aRect.y && aPoint.x <= (aRect.x + aRect.z) && aPoint.y <= (aRect.y + aRect.w); } #endif // mozilla_gfx_layers_d3d11_mlgshaders_common_hlsl