/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "common.hlsl" #include "mask-combiner-common.hlsl" sampler sSampler; Texture2D tMaskTexture : register(ps, t0); float4 MaskCombinerPS(VS_MASKOUTPUT aInput) : SV_Target { float4 value = tMaskTexture.Sample(sSampler, aInput.vTexCoords); return float4(value.r, 0, 0, value.r); }