/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #ifndef _MsgBg_H_ #define _MsgBg_H_ #include "msgzap.h" class MSG_Pane; class msg_Background : public MSG_ZapIt { public: msg_Background(); virtual ~msg_Background(); /* Begin() kicks things off. Sometime after making this call, calls will be made to DoSomeWork(). This will interrupt any current background operation or URL running on the given MSG_Pane. */ virtual int Begin(MSG_Pane* pane); /* Interrupt() interrupts the running background operation. Just does an InterruptContext on the pane's context. */ virtual void Interrupt(); /* Whether we are currently doing our background operation. */ virtual XP_Bool IsRunning(); // This routine is called from netlib (via msgglue) to cause us to actually // do something. static int ProcessBackground(URL_Struct* urlstruct); protected: static msg_Background* FindBGObj(URL_Struct* urlstruct); static void PreExit_s(URL_Struct* urlstruct, int status, MWContext* context); virtual void PreExit(URL_Struct* urlstruct, int status, MWContext* context); /* The below are the only routines typically redefined by subclasses. */ /* DoSomeWork() keeps getting called. If it returns MK_WAITING_FOR_CONNECTION, that means it hasn't finished its stuff. If it returns MK_CONNECTED, that means it has successfully finished. If it returns a negative value, that means we failed and it's an error condition. */ virtual int DoSomeWork() = 0; /* AllDone() gets called when things are finished. If the given status is negative, then we were interrupted or had an error. This is a good place to kick off another background operation. If it returns TRUE, then this background object will be destroyed. */ virtual XP_Bool AllDone(int status); MSG_Pane* m_pane; URL_Struct* m_urlstruct; }; #endif /* _MsgBg_H_ */