/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_PLATFORM_H #define GFX_PLATFORM_H #include "mozilla/FontPropertyTypes.h" #include "mozilla/Logging.h" #include "mozilla/gfx/Types.h" #include "nsTArray.h" #include "nsString.h" #include "nsCOMPtr.h" #include "nsUnicodeScriptCodes.h" #include "gfxTypes.h" #include "gfxBlur.h" #include "gfxSkipChars.h" #include "nsRect.h" #include "qcms.h" #include "mozilla/RefPtr.h" #include "GfxInfoCollector.h" #include "mozilla/layers/CompositorTypes.h" #include "mozilla/layers/MemoryPressureObserver.h" class gfxASurface; class gfxFont; class gfxFontGroup; struct gfxFontStyle; class gfxUserFontSet; class gfxFontEntry; class gfxPlatformFontList; class gfxTextRun; class nsIURI; class nsAtom; class nsIObserver; class SRGBOverrideObserver; class gfxTextPerfMetrics; typedef struct FT_LibraryRec_* FT_Library; namespace mozilla { class FontFamilyList; namespace layers { class FrameStats; } namespace gfx { class DrawTarget; class SourceSurface; class DataSourceSurface; class ScaledFont; class DrawEventRecorder; class VsyncSource; class ContentDeviceData; class GPUDeviceData; class FeatureState; inline uint32_t BackendTypeBit(BackendType b) { return 1 << uint8_t(b); } } // namespace gfx namespace dom { class SystemFontListEntry; } } // namespace mozilla #define MOZ_PERFORMANCE_WARNING(module, ...) \ do { \ if (gfxPlatform::PerfWarnings()) { \ printf_stderr("[" module "] " __VA_ARGS__); \ } \ } while (0) enum eCMSMode { eCMSMode_Off = 0, // No color management eCMSMode_All = 1, // Color manage everything eCMSMode_TaggedOnly = 2, // Color manage tagged Images Only eCMSMode_AllCount = 3 }; enum eGfxLog { // all font enumerations, localized names, fullname/psnames, cmap loads eGfxLog_fontlist = 0, // timing info on font initialization eGfxLog_fontinit = 1, // dump text runs, font matching, system fallback for content eGfxLog_textrun = 2, // dump text runs, font matching, system fallback for chrome eGfxLog_textrunui = 3, // dump cmap coverage data as they are loaded eGfxLog_cmapdata = 4, // text perf data eGfxLog_textperf = 5 }; // when searching through pref langs, max number of pref langs const uint32_t kMaxLenPrefLangList = 32; #define UNINITIALIZED_VALUE (-1) inline const char* GetBackendName(mozilla::gfx::BackendType aBackend) { switch (aBackend) { case mozilla::gfx::BackendType::DIRECT2D: return "direct2d"; case mozilla::gfx::BackendType::CAIRO: return "cairo"; case mozilla::gfx::BackendType::SKIA: return "skia"; case mozilla::gfx::BackendType::RECORDING: return "recording"; case mozilla::gfx::BackendType::DIRECT2D1_1: return "direct2d 1.1"; case mozilla::gfx::BackendType::WEBRENDER_TEXT: return "webrender text"; case mozilla::gfx::BackendType::CAPTURE: return "capture"; case mozilla::gfx::BackendType::NONE: return "none"; case mozilla::gfx::BackendType::BACKEND_LAST: return "invalid"; } MOZ_CRASH("Incomplete switch"); } enum class DeviceResetReason { OK = 0, HUNG, REMOVED, RESET, DRIVER_ERROR, INVALID_CALL, OUT_OF_MEMORY, FORCED_RESET, UNKNOWN, D3D9_RESET }; enum class ForcedDeviceResetReason { OPENSHAREDHANDLE = 0, COMPOSITOR_UPDATED, }; struct BackendPrefsData { uint32_t mCanvasBitmask = 0; mozilla::gfx::BackendType mCanvasDefault = mozilla::gfx::BackendType::NONE; uint32_t mContentBitmask = 0; mozilla::gfx::BackendType mContentDefault = mozilla::gfx::BackendType::NONE; }; class gfxPlatform : public mozilla::layers::MemoryPressureListener { friend class SRGBOverrideObserver; public: typedef mozilla::StretchRange StretchRange; typedef mozilla::SlantStyleRange SlantStyleRange; typedef mozilla::WeightRange WeightRange; typedef mozilla::gfx::sRGBColor sRGBColor; typedef mozilla::gfx::DeviceColor DeviceColor; typedef mozilla::gfx::DataSourceSurface DataSourceSurface; typedef mozilla::gfx::DrawTarget DrawTarget; typedef mozilla::gfx::IntSize IntSize; typedef mozilla::gfx::SourceSurface SourceSurface; typedef mozilla::unicode::Script Script; /** * Return a pointer to the current active platform. * This is a singleton; it contains mostly convenience * functions to obtain platform-specific objects. */ static gfxPlatform* GetPlatform(); /** * Returns whether or not graphics has been initialized yet. This is * intended for Telemetry where we don't necessarily want to initialize * graphics just to observe its state. */ static bool Initialized(); /** * Shut down Thebes. * Init() arranges for this to be called at an appropriate time. */ static void Shutdown(); /** * Initialize gfxPlatform (if not already done) in a child process, with * the provided ContentDeviceData. */ static void InitChild(const mozilla::gfx::ContentDeviceData& aData); static void InitLayersIPC(); static void ShutdownLayersIPC(); /** * Initialize ScrollMetadata statics. Does not depend on gfxPlatform. */ static void InitNullMetadata(); static int32_t MaxTextureSize(); static int32_t MaxAllocSize(); static void InitMoz2DLogging(); static bool IsHeadless(); static bool UseWebRender(); static bool CanMigrateMacGPUs(); /** * Create an offscreen surface of the given dimensions * and image format. */ virtual already_AddRefed CreateOffscreenSurface( const IntSize& aSize, gfxImageFormat aFormat) = 0; /** * Beware that this method may return DrawTargets which are not fully * supported on the current platform and might fail silently in subtle ways. * This is a massive potential footgun. You should only use these methods for * canvas drawing really. Use extreme caution if you use them for content * where you are not 100% sure we support the DrawTarget we get back. See * SupportsAzureContentForDrawTarget. */ static already_AddRefed CreateDrawTargetForSurface( gfxASurface* aSurface, const mozilla::gfx::IntSize& aSize); /* * Creates a SourceSurface for a gfxASurface. This function does no caching, * so the caller should cache the gfxASurface if it will be used frequently. * The returned surface keeps a reference to aTarget, so it is OK to keep the * surface, even if aTarget changes. * aTarget should not keep a reference to the returned surface because that * will cause a cycle. * * This function is static so that it can be accessed from * PluginInstanceChild (where we can't call gfxPlatform::GetPlatform() * because the prefs service can only be accessed from the main process). * * aIsPlugin is used to tell the backend that they can optimize this surface * specifically because it's used for a plugin. This is mostly for Skia. */ static already_AddRefed GetSourceSurfaceForSurface( RefPtr aTarget, gfxASurface* aSurface, bool aIsPlugin = false); static void ClearSourceSurfaceForSurface(gfxASurface* aSurface); static already_AddRefed GetWrappedDataSourceSurface( gfxASurface* aSurface); already_AddRefed CreateOffscreenContentDrawTarget( const mozilla::gfx::IntSize& aSize, mozilla::gfx::SurfaceFormat aFormat, bool aFallback = false); already_AddRefed CreateOffscreenCanvasDrawTarget( const mozilla::gfx::IntSize& aSize, mozilla::gfx::SurfaceFormat aFormat); already_AddRefed CreateSimilarSoftwareDrawTarget( DrawTarget* aDT, const IntSize& aSize, mozilla::gfx::SurfaceFormat aFormat); static already_AddRefed CreateDrawTargetForData( unsigned char* aData, const mozilla::gfx::IntSize& aSize, int32_t aStride, mozilla::gfx::SurfaceFormat aFormat, bool aUninitialized = false); /** * Returns true if we should use Azure to render content with aTarget. For * example, it is possible that we are using Direct2D for rendering and thus * using Azure. But we want to render to a CairoDrawTarget, in which case * SupportsAzureContent will return true but SupportsAzureContentForDrawTarget * will return false. */ bool SupportsAzureContentForDrawTarget(mozilla::gfx::DrawTarget* aTarget); bool SupportsAzureContentForType(mozilla::gfx::BackendType aType) { return BackendTypeBit(aType) & mContentBackendBitmask; } static bool AsyncPanZoomEnabled(); virtual void GetAzureBackendInfo(mozilla::widget::InfoObject& aObj); void GetApzSupportInfo(mozilla::widget::InfoObject& aObj); void GetTilesSupportInfo(mozilla::widget::InfoObject& aObj); void GetFrameStats(mozilla::widget::InfoObject& aObj); void GetCMSSupportInfo(mozilla::widget::InfoObject& aObj); void GetDisplayInfo(mozilla::widget::InfoObject& aObj); // Get the default content backend that will be used with the default // compositor. If the compositor is known when calling this function, // GetContentBackendFor() should be called instead. mozilla::gfx::BackendType GetDefaultContentBackend() const { return mContentBackend; } /// Return the software backend to use by default. mozilla::gfx::BackendType GetSoftwareBackend() { return mSoftwareBackend; } // Return the best content backend available that is compatible with the // given layers backend. virtual mozilla::gfx::BackendType GetContentBackendFor( mozilla::layers::LayersBackend aLayers) { return mContentBackend; } virtual mozilla::gfx::BackendType GetPreferredCanvasBackend() { return mPreferredCanvasBackend; } mozilla::gfx::BackendType GetFallbackCanvasBackend() { return mFallbackCanvasBackend; } /* * Font bits */ /** * Fill aListOfFonts with the results of querying the list of font names * that correspond to the given language group or generic font family * (or both, or neither). */ virtual nsresult GetFontList(nsAtom* aLangGroup, const nsACString& aGenericFamily, nsTArray& aListOfFonts); /** * Fill aFontList with a list of SystemFontListEntry records for the * available fonts on the platform; used to pass the list from chrome to * content process. Currently implemented only on MacOSX and Linux. */ virtual void ReadSystemFontList( nsTArray* aFontList) {} /** * Rebuilds the any cached system font lists */ virtual nsresult UpdateFontList(); /** * Create the platform font-list object (gfxPlatformFontList concrete * subclass). This function is responsible to create the appropriate subclass * of gfxPlatformFontList *and* to call its InitFontList() method. */ virtual gfxPlatformFontList* CreatePlatformFontList() { MOZ_ASSERT_UNREACHABLE( "oops, this platform doesn't have a " "gfxPlatformFontList implementation"); return nullptr; } /** * Resolving a font name to family name. The result MUST be in the result of * GetFontList(). If the name doesn't in the system, aFamilyName will be empty * string, but not failed. */ void GetStandardFamilyName(const nsCString& aFontName, nsACString& aFamilyName); /** * Returns default font name (localized family name) for aLangGroup and * aGenericFamily. The result is typically the first font in * font.name-list... However, if it's not * available in the system, this may return second or later font in the * pref. If there are no available fonts in the pref, returns empty string. */ nsAutoCString GetDefaultFontName(const nsACString& aLangGroup, const nsACString& aGenericFamily); /** * Create a gfxFontGroup based on the given family list and style. */ gfxFontGroup* CreateFontGroup(const mozilla::FontFamilyList& aFontFamilyList, const gfxFontStyle* aStyle, gfxTextPerfMetrics* aTextPerf, gfxUserFontSet* aUserFontSet, gfxFloat aDevToCssSize) const; /** * Look up a local platform font using the full font face name. * (Needed to support @font-face src local().) * Ownership of the returned gfxFontEntry is passed to the caller, * who must either AddRef() or delete. */ gfxFontEntry* LookupLocalFont(const nsACString& aFontName, WeightRange aWeightForEntry, StretchRange aStretchForEntry, SlantStyleRange aStyleForEntry); /** * Activate a platform font. (Needed to support @font-face src url().) * aFontData is a NS_Malloc'ed block that must be freed by this function * (or responsibility passed on) when it is no longer needed; the caller * will NOT free it. * Ownership of the returned gfxFontEntry is passed to the caller, * who must either AddRef() or delete. */ gfxFontEntry* MakePlatformFont(const nsACString& aFontName, WeightRange aWeightForEntry, StretchRange aStretchForEntry, SlantStyleRange aStyleForEntry, const uint8_t* aFontData, uint32_t aLength); /** * Whether to allow downloadable fonts via @font-face rules */ bool DownloadableFontsEnabled(); /** * True when hinting should be enabled. This setting shouldn't * change per gecko process, while the process is live. If so the * results are not defined. * * NB: this bit is only honored by the FT2 backend, currently. */ virtual bool FontHintingEnabled() { return true; } /** * True when zooming should not require reflow, so glyph metrics and * positioning should not be adjusted for device pixels. * If this is TRUE, then FontHintingEnabled() should be FALSE, * but the converse is not necessarily required; * * Like FontHintingEnabled (above), this setting shouldn't * change per gecko process, while the process is live. If so the * results are not defined. * * NB: this bit is only honored by the FT2 backend, currently. */ virtual bool RequiresLinearZoom() { return false; } /** * Whether the frame->StyleFont().mFont.smoothing field is respected by * text rendering on this platform. */ virtual bool RespectsFontStyleSmoothing() const { return false; } /** * Whether to check all font cmaps during system font fallback */ bool UseCmapsDuringSystemFallback(); /** * Whether to render SVG glyphs within an OpenType font wrapper */ bool OpenTypeSVGEnabled(); /** * Max character length of words in the word cache */ uint32_t WordCacheCharLimit(); /** * Max number of entries in word cache */ uint32_t WordCacheMaxEntries(); /** * Whether to use the SIL Graphite rendering engine * (for fonts that include Graphite tables) */ bool UseGraphiteShaping(); // Check whether format is supported on a platform (if unclear, returns true). // Default implementation checks for "common" formats that we support across // all platforms, but individual platform implementations may override. virtual bool IsFontFormatSupported(uint32_t aFormatFlags); virtual bool DidRenderingDeviceReset( DeviceResetReason* aResetReason = nullptr) { return false; } // returns a list of commonly used fonts for a given character // these are *possible* matches, no cmap-checking is done at this level virtual void GetCommonFallbackFonts(uint32_t /*aCh*/, uint32_t /*aNextCh*/, Script /*aRunScript*/, nsTArray& /*aFontList*/) { // platform-specific override, by default do nothing } // Are we in safe mode? static bool InSafeMode(); static bool OffMainThreadCompositingEnabled(); void UpdateCanUseHardwareVideoDecoding(); // Returns a prioritized list of all available compositor backends. void GetCompositorBackends( bool useAcceleration, nsTArray& aBackends); /** * Is it possible to use buffer rotation. Note that these * check the preference, but also allow for the override to * disable it using DisableBufferRotation. */ static bool BufferRotationEnabled(); static void DisableBufferRotation(); /** * Are we going to try color management? */ static eCMSMode GetCMSMode(); /** * Determines the rendering intent for color management. * * If the value in the pref gfx.color_management.rendering_intent is a * valid rendering intent as defined in gfx/qcms/qcms.h, that * value is returned. Otherwise, -1 is returned and the embedded intent * should be used. * * See bug 444014 for details. */ static int GetRenderingIntent(); /** * Convert a pixel using a cms transform in an endian-aware manner. */ static DeviceColor TransformPixel(const sRGBColor& in, qcms_transform* transform); /** * Return the output device ICC profile. */ static qcms_profile* GetCMSOutputProfile(); /** * Return the sRGB ICC profile. */ static qcms_profile* GetCMSsRGBProfile(); /** * Return sRGB -> output device transform. */ static qcms_transform* GetCMSRGBTransform(); /** * Return output -> sRGB device transform. */ static qcms_transform* GetCMSInverseRGBTransform(); /** * Return sRGBA -> output device transform. */ static qcms_transform* GetCMSRGBATransform(); /** * Return sBGRA -> output device transform. */ static qcms_transform* GetCMSBGRATransform(); /** * Return OS RGBA -> output device transform. */ static qcms_transform* GetCMSOSRGBATransform(); /** * Return OS RGBA QCMS type. */ static qcms_data_type GetCMSOSRGBAType(); virtual void FontsPrefsChanged(const char* aPref); int32_t GetBidiNumeralOption(); /** * This is a bit ugly, but useful... force all presContexts to reflow, * by toggling a preference that they observe. This is used when * something about platform settings changes that might have an effect * on layout, such as font rendering settings that influence metrics. */ static void ForceGlobalReflow(); static void FlushFontAndWordCaches(); /** * Returns a 1x1 surface that can be used to create graphics contexts * for measuring text etc as if they will be rendered to the screen */ gfxASurface* ScreenReferenceSurface() { return mScreenReferenceSurface; } /** * Returns a 1x1 DrawTarget that can be used for measuring text etc. as * it would measure if rendered on-screen. Guaranteed to return a * non-null and valid DrawTarget. */ RefPtr ScreenReferenceDrawTarget(); virtual mozilla::gfx::SurfaceFormat Optimal2DFormatForContent( gfxContentType aContent); virtual gfxImageFormat OptimalFormatForContent(gfxContentType aContent); virtual gfxImageFormat GetOffscreenFormat() { return mozilla::gfx::SurfaceFormat::X8R8G8B8_UINT32; } /** * Returns whether the current process should use tiling for layers. */ virtual bool UsesTiling() const; /** * Returns whether the content process will use tiling for layers. This is * only used by about:support. */ virtual bool ContentUsesTiling() const; /** * Returns a logger if one is available and logging is enabled */ static mozilla::LogModule* GetLog(eGfxLog aWhichLog); int GetScreenDepth() const { return mScreenDepth; } mozilla::gfx::IntSize GetScreenSize() const { return mScreenSize; } /** * Return the layer debugging options to use browser-wide. */ mozilla::layers::DiagnosticTypes GetLayerDiagnosticTypes(); static void PurgeSkiaFontCache(); static bool UsesOffMainThreadCompositing(); /** * Get the hardware vsync source for each platform. * Should only exist and be valid on the parent process */ virtual mozilla::gfx::VsyncSource* GetHardwareVsync() { MOZ_ASSERT(mVsyncSource != nullptr); MOZ_ASSERT(XRE_IsParentProcess()); return mVsyncSource; } /** * True if layout rendering should use ASAP mode, which means * the refresh driver and compositor should render ASAP. * Used for talos testing purposes */ static bool IsInLayoutAsapMode(); /** * Returns whether or not a custom vsync rate is set. */ static bool ForceSoftwareVsync(); /** * Returns the software vsync rate to use. */ static int GetSoftwareVsyncRate(); /** * Returns the default frame rate for the refresh driver / software vsync. */ static int GetDefaultFrameRate(); /** * Update the frame rate (called e.g. after pref changes). */ static void ReInitFrameRate(); /** * Update allow sacrificing subpixel AA quality setting (called after pref * changes). */ void UpdateAllowSacrificingSubpixelAA(); /** * Used to test which input types are handled via APZ. */ virtual bool SupportsApzWheelInput() const { return false; } bool SupportsApzTouchInput() const; bool SupportsApzDragInput() const; bool SupportsApzKeyboardInput() const; bool SupportsApzAutoscrolling() const; virtual void FlushContentDrawing() {} // If a device reset has occurred, schedule any necessary paints in the // widget. This should only be used within nsRefreshDriver. virtual void SchedulePaintIfDeviceReset() {} /** * Helper method, creates a draw target for a specific Azure backend. * Used by CreateOffscreenDrawTarget. */ already_AddRefed CreateDrawTargetForBackend( mozilla::gfx::BackendType aBackend, const mozilla::gfx::IntSize& aSize, mozilla::gfx::SurfaceFormat aFormat); /** * Wrapper around StaticPrefs::gfx_perf_warnings_enabled(). * Extracted into a function to avoid including StaticPrefs_gfx.h from this * file. */ static bool PerfWarnings(); static void NotifyGPUProcessDisabled(); void NotifyCompositorCreated(mozilla::layers::LayersBackend aBackend); mozilla::layers::LayersBackend GetCompositorBackend() const { return mCompositorBackend; } virtual void CompositorUpdated() {} // Plugin async drawing support. virtual bool SupportsPluginDirectBitmapDrawing() { return false; } // Some platforms don't support CompositorOGL in an unaccelerated OpenGL // context. These platforms should return true here. virtual bool RequiresAcceleratedGLContextForCompositorOGL() const { return false; } /** * Check the blocklist for a feature. Returns false if the feature is blocked * with an appropriate message and failure ID. * */ static bool IsGfxInfoStatusOkay(int32_t aFeature, nsCString* aOutMessage, nsCString& aFailureId); const gfxSkipChars& EmptySkipChars() const { return kEmptySkipChars; } /** * Return information on how child processes should initialize graphics * devices. */ virtual void BuildContentDeviceData(mozilla::gfx::ContentDeviceData* aOut); /** * Imports settings from the GPU process. This should only be called through * GPUProcessManager, in the UI process. */ virtual void ImportGPUDeviceData(const mozilla::gfx::GPUDeviceData& aData); bool HasVariationFontSupport() const { return mHasVariationFontSupport; } bool HasNativeColrFontSupport() const { return mHasNativeColrFontSupport; } // you probably want to use gfxVars::UseWebRender() instead of this static bool WebRenderPrefEnabled(); // you probably want to use gfxVars::UseWebRender() instead of this static bool WebRenderEnvvarEnabled(); void NotifyFrameStats(nsTArray&& aFrameStats); virtual void OnMemoryPressure( mozilla::layers::MemoryPressureReason aWhy) override; virtual void EnsureDevicesInitialized(){}; virtual bool DevicesInitialized() { return true; }; static uint32_t TargetFrameRate(); protected: gfxPlatform(); virtual ~gfxPlatform(); virtual void InitAcceleration(); virtual void InitWebRenderConfig(); virtual void InitWebGPUConfig(); /** * Called immediately before deleting the gfxPlatform object. */ virtual void WillShutdown(); /** * Initialized hardware vsync based on each platform. */ virtual already_AddRefed CreateHardwareVsyncSource(); // Returns whether or not layers should be accelerated by default on this // platform. virtual bool AccelerateLayersByDefault(); // Returns a prioritized list of available compositor backends for // acceleration. virtual void GetAcceleratedCompositorBackends( nsTArray& aBackends); // Returns preferences of canvas and content backends. virtual BackendPrefsData GetBackendPrefs() const; /** * Initialise the preferred and fallback canvas backends * aBackendBitmask specifies the backends which are acceptable to the caller. * The backend used is determined by aBackendBitmask and the order specified * by the gfx.canvas.azure.backends pref. */ void InitBackendPrefs(BackendPrefsData&& aPrefsData); /** * Content-process only. Requests device preferences from the parent process * and updates any cached settings. */ void FetchAndImportContentDeviceData(); virtual void ImportContentDeviceData( const mozilla::gfx::ContentDeviceData& aData); /** * Increase the global device counter after a device has been removed/reset. */ void BumpDeviceCounter(); /** * returns the first backend named in the pref gfx.canvas.azure.backends * which is a component of aBackendBitmask, a bitmask of backend types */ static mozilla::gfx::BackendType GetCanvasBackendPref( uint32_t aBackendBitmask); /** * returns the first backend named in the pref gfx.content.azure.backend * which is a component of aBackendBitmask, a bitmask of backend types */ static mozilla::gfx::BackendType GetContentBackendPref( uint32_t& aBackendBitmask); /** * Will return the first backend named in aBackendPrefName * allowed by aBackendBitmask, a bitmask of backend types. * It also modifies aBackendBitmask to only include backends that are * allowed given the prefs. */ static mozilla::gfx::BackendType GetBackendPref(const char* aBackendPrefName, uint32_t& aBackendBitmask); /** * Decode the backend enumberation from a string. */ static mozilla::gfx::BackendType BackendTypeForName(const nsCString& aName); virtual bool CanUseHardwareVideoDecoding(); virtual bool CheckVariationFontSupport() = 0; int8_t mAllowDownloadableFonts; int8_t mGraphiteShapingEnabled; int8_t mOpenTypeSVGEnabled; int8_t mBidiNumeralOption; // whether to always search font cmaps globally // when doing system font fallback int8_t mFallbackUsesCmaps; // Whether the platform supports rendering OpenType font variations bool mHasVariationFontSupport; // Whether the platform font APIs have native support for COLR fonts. // Set to true during initialization on platforms that implement this. bool mHasNativeColrFontSupport = false; // max character limit for words in word cache int32_t mWordCacheCharLimit; // max number of entries in word cache int32_t mWordCacheMaxEntries; uint64_t mTotalSystemMemory; // Hardware vsync source. Only valid on parent process RefPtr mVsyncSource; RefPtr mScreenReferenceDrawTarget; private: /** * Start up Thebes. */ static void Init(); static void InitOpenGLConfig(); static void CreateCMSOutputProfile(); static nsTArray GetCMSOutputProfileData(); friend void RecordingPrefChanged(const char* aPrefName, void* aClosure); virtual nsTArray GetPlatformCMSOutputProfileData(); /** * Calling this function will compute and set the ideal tile size for the * platform. This will only have an effect in the parent process; child * processes should be updated via SetTileSize to match the value computed in * the parent. */ void ComputeTileSize(); /** * This uses nsIScreenManager to determine the screen size and color depth */ void PopulateScreenInfo(); void InitCompositorAccelerationPrefs(); void InitGPUProcessPrefs(); virtual void InitPlatformGPUProcessPrefs() {} void InitOMTPConfig(); // Gather telemetry data about the Gfx Platform and send it static void ReportTelemetry(); static bool IsDXInterop2Blocked(); static bool IsDXNV12Blocked(); static bool IsDXP010Blocked(); static bool IsDXP016Blocked(); RefPtr mScreenReferenceSurface; nsCOMPtr mSRGBOverrideObserver; RefPtr mMemoryPressureObserver; // The preferred draw target backend to use for canvas mozilla::gfx::BackendType mPreferredCanvasBackend; // The fallback draw target backend to use for canvas, if the preferred // backend fails mozilla::gfx::BackendType mFallbackCanvasBackend; // The backend to use for content mozilla::gfx::BackendType mContentBackend; // The backend to use when we need it not to be accelerated. mozilla::gfx::BackendType mSoftwareBackend; // Bitmask of backend types we can use to render content uint32_t mContentBackendBitmask; mozilla::widget::GfxInfoCollector mAzureCanvasBackendCollector; mozilla::widget::GfxInfoCollector mApzSupportCollector; mozilla::widget::GfxInfoCollector mTilesInfoCollector; mozilla::widget::GfxInfoCollector mFrameStatsCollector; mozilla::widget::GfxInfoCollector mCMSInfoCollector; mozilla::widget::GfxInfoCollector mDisplayInfoCollector; nsTArray mFrameStats; RefPtr mRecorder; // Backend that we are compositing with. NONE, if no compositor has been // created yet. mozilla::layers::LayersBackend mCompositorBackend; int32_t mScreenDepth; mozilla::gfx::IntSize mScreenSize; // Total number of screen pixels across all monitors. int64_t mScreenPixels; // An instance of gfxSkipChars which is empty. It is used as the // basis for error-case iterators. const gfxSkipChars kEmptySkipChars; }; #endif /* GFX_PLATFORM_H */