/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_gamepad_GamepadButton_h #define mozilla_dom_gamepad_GamepadButton_h #include #include "nsCOMPtr.h" #include "nsWrapperCache.h" namespace mozilla { namespace dom { class GamepadButton : public nsISupports, public nsWrapperCache { public: explicit GamepadButton(nsISupports* aParent) : mParent(aParent), mValue(0), mPressed(false), mTouched(false) {} NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton) nsISupports* GetParentObject() const { return mParent; } virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; void SetPressed(bool aPressed) { mPressed = aPressed; } void SetTouched(bool aTouched) { mTouched = aTouched; } void SetValue(double aValue) { mValue = aValue; } bool Pressed() const { return mPressed; } bool Touched() const { return mTouched; } double Value() const { return mValue; } private: virtual ~GamepadButton() = default; protected: nsCOMPtr mParent; double mValue; bool mPressed; bool mTouched; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_gamepad_GamepadButton_h