/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ShadowLayers.h" #include // for _Rb_tree_const_iterator, etc #include // for vector #include "GeckoProfiler.h" // for PROFILER_LABEL #include "ISurfaceAllocator.h" // for IsSurfaceDescriptorValid #include "Layers.h" // for Layer #include "RenderTrace.h" // for RenderTraceScope #include "ShadowLayerChild.h" // for ShadowLayerChild #include "gfx2DGlue.h" // for Moz2D transition helpers #include "gfxPlatform.h" // for gfxImageFormat, gfxPlatform #include "gfxSharedImageSurface.h" // for gfxSharedImageSurface #include "ipc/IPCMessageUtils.h" // for gfxContentType, null_t #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/gfx/Point.h" // for IntSize #include "mozilla/layers/CompositableClient.h" // for CompositableClient, etc #include "mozilla/layers/LayersMessages.h" // for Edit, etc #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc #include "mozilla/layers/LayersTypes.h" // for MOZ_LAYERS_LOG #include "mozilla/layers/LayerTransactionChild.h" #include "ShadowLayerUtils.h" #include "mozilla/layers/TextureClient.h" // for TextureClient #include "mozilla/mozalloc.h" // for operator new, etc #include "nsAutoPtr.h" // for nsRefPtr, getter_AddRefs, etc #include "nsRect.h" // for nsIntRect #include "nsSize.h" // for nsIntSize #include "nsTArray.h" // for nsAutoTArray, nsTArray, etc #include "nsXULAppAPI.h" // for XRE_GetProcessType, etc #include "mozilla/ReentrantMonitor.h" struct nsIntPoint; namespace mozilla { namespace ipc { class Shmem; } namespace layers { using namespace mozilla::ipc; using namespace mozilla::gl; class ClientTiledLayerBuffer; typedef nsTArray BufferArray; typedef std::vector EditVector; typedef std::set ShadowableLayerSet; class Transaction { public: Transaction() : mTargetRotation(ROTATION_0) , mSwapRequired(false) , mOpen(false) , mRotationChanged(false) {} void Begin(const nsIntRect& aTargetBounds, ScreenRotation aRotation, dom::ScreenOrientation aOrientation) { mOpen = true; mTargetBounds = aTargetBounds; if (aRotation != mTargetRotation) { // the first time this is called, mRotationChanged will be false if // aRotation is 0, but we should be OK because for the first transaction // we should only compose if it is non-empty. See the caller(s) of // RotationChanged. mRotationChanged = true; } mTargetRotation = aRotation; mTargetOrientation = aOrientation; } void MarkSyncTransaction() { mSwapRequired = true; } void AddEdit(const Edit& aEdit) { MOZ_ASSERT(!Finished(), "forgot BeginTransaction?"); mCset.push_back(aEdit); } void AddEdit(const CompositableOperation& aEdit) { AddEdit(Edit(aEdit)); } void AddPaint(const Edit& aPaint) { AddNoSwapPaint(aPaint); mSwapRequired = true; } void AddPaint(const CompositableOperation& aPaint) { AddNoSwapPaint(Edit(aPaint)); mSwapRequired = true; } void AddNoSwapPaint(const Edit& aPaint) { MOZ_ASSERT(!Finished(), "forgot BeginTransaction?"); mPaints.push_back(aPaint); } void AddNoSwapPaint(const CompositableOperation& aPaint) { MOZ_ASSERT(!Finished(), "forgot BeginTransaction?"); mPaints.push_back(Edit(aPaint)); } void AddMutant(ShadowableLayer* aLayer) { MOZ_ASSERT(!Finished(), "forgot BeginTransaction?"); mMutants.insert(aLayer); } void End() { mCset.clear(); mPaints.clear(); mMutants.clear(); mOpen = false; mSwapRequired = false; mRotationChanged = false; } bool Empty() const { return mCset.empty() && mPaints.empty() && mMutants.empty(); } bool RotationChanged() const { return mRotationChanged; } bool Finished() const { return !mOpen && Empty(); } bool Opened() const { return mOpen; } EditVector mCset; EditVector mPaints; ShadowableLayerSet mMutants; nsIntRect mTargetBounds; ScreenRotation mTargetRotation; dom::ScreenOrientation mTargetOrientation; bool mSwapRequired; private: bool mOpen; bool mRotationChanged; // disabled Transaction(const Transaction&); Transaction& operator=(const Transaction&); }; struct AutoTxnEnd { explicit AutoTxnEnd(Transaction* aTxn) : mTxn(aTxn) {} ~AutoTxnEnd() { mTxn->End(); } Transaction* mTxn; }; void CompositableForwarder::IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier) { mTextureFactoryIdentifier = aIdentifier; mSyncObject = SyncObject::CreateSyncObject(aIdentifier.mSyncHandle); } ShadowLayerForwarder::ShadowLayerForwarder() : mDiagnosticTypes(DiagnosticTypes::NO_DIAGNOSTIC) , mIsFirstPaint(false) , mWindowOverlayChanged(false) { mTxn = new Transaction(); } ShadowLayerForwarder::~ShadowLayerForwarder() { MOZ_ASSERT(mTxn->Finished(), "unfinished transaction?"); delete mTxn; if (mShadowManager) { mShadowManager->SetForwarder(nullptr); mShadowManager->Destroy(); } } void ShadowLayerForwarder::BeginTransaction(const nsIntRect& aTargetBounds, ScreenRotation aRotation, dom::ScreenOrientation aOrientation) { MOZ_ASSERT(HasShadowManager(), "no manager to forward to"); MOZ_ASSERT(mTxn->Finished(), "uncommitted txn?"); mTxn->Begin(aTargetBounds, aRotation, aOrientation); } static PLayerChild* Shadow(ShadowableLayer* aLayer) { return aLayer->GetShadow(); } template static void CreatedLayer(Transaction* aTxn, ShadowableLayer* aLayer) { aTxn->AddEdit(OpCreateT(nullptr, Shadow(aLayer))); } void ShadowLayerForwarder::CreatedPaintedLayer(ShadowableLayer* aThebes) { CreatedLayer(mTxn, aThebes); } void ShadowLayerForwarder::CreatedContainerLayer(ShadowableLayer* aContainer) { CreatedLayer(mTxn, aContainer); } void ShadowLayerForwarder::CreatedImageLayer(ShadowableLayer* aImage) { CreatedLayer(mTxn, aImage); } void ShadowLayerForwarder::CreatedColorLayer(ShadowableLayer* aColor) { CreatedLayer(mTxn, aColor); } void ShadowLayerForwarder::CreatedCanvasLayer(ShadowableLayer* aCanvas) { CreatedLayer(mTxn, aCanvas); } void ShadowLayerForwarder::CreatedRefLayer(ShadowableLayer* aRef) { CreatedLayer(mTxn, aRef); } void ShadowLayerForwarder::Mutated(ShadowableLayer* aMutant) { mTxn->AddMutant(aMutant); } void ShadowLayerForwarder::SetRoot(ShadowableLayer* aRoot) { mTxn->AddEdit(OpSetRoot(nullptr, Shadow(aRoot))); } void ShadowLayerForwarder::InsertAfter(ShadowableLayer* aContainer, ShadowableLayer* aChild, ShadowableLayer* aAfter) { if (!aChild->HasShadow()) { return; } while (aAfter && !aAfter->HasShadow()) { aAfter = aAfter->AsLayer()->GetPrevSibling() ? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer() : nullptr; } if (aAfter) { mTxn->AddEdit(OpInsertAfter(nullptr, Shadow(aContainer), nullptr, Shadow(aChild), nullptr, Shadow(aAfter))); } else { mTxn->AddEdit(OpPrependChild(nullptr, Shadow(aContainer), nullptr, Shadow(aChild))); } } void ShadowLayerForwarder::RemoveChild(ShadowableLayer* aContainer, ShadowableLayer* aChild) { MOZ_LAYERS_LOG(("[LayersForwarder] OpRemoveChild container=%p child=%p\n", aContainer->AsLayer(), aChild->AsLayer())); if (!aChild->HasShadow()) { return; } mTxn->AddEdit(OpRemoveChild(nullptr, Shadow(aContainer), nullptr, Shadow(aChild))); } void ShadowLayerForwarder::RepositionChild(ShadowableLayer* aContainer, ShadowableLayer* aChild, ShadowableLayer* aAfter) { if (!aChild->HasShadow()) { return; } while (aAfter && !aAfter->HasShadow()) { aAfter = aAfter->AsLayer()->GetPrevSibling() ? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer() : nullptr; } if (aAfter) { MOZ_LAYERS_LOG(("[LayersForwarder] OpRepositionChild container=%p child=%p after=%p", aContainer->AsLayer(), aChild->AsLayer(), aAfter->AsLayer())); mTxn->AddEdit(OpRepositionChild(nullptr, Shadow(aContainer), nullptr, Shadow(aChild), nullptr, Shadow(aAfter))); } else { MOZ_LAYERS_LOG(("[LayersForwarder] OpRaiseToTopChild container=%p child=%p", aContainer->AsLayer(), aChild->AsLayer())); mTxn->AddEdit(OpRaiseToTopChild(nullptr, Shadow(aContainer), nullptr, Shadow(aChild))); } } #ifdef DEBUG void ShadowLayerForwarder::CheckSurfaceDescriptor(const SurfaceDescriptor* aDescriptor) const { if (!aDescriptor) { return; } if (aDescriptor->type() == SurfaceDescriptor::TSurfaceDescriptorShmem) { const SurfaceDescriptorShmem& shmem = aDescriptor->get_SurfaceDescriptorShmem(); shmem.data().AssertInvariants(); MOZ_ASSERT(mShadowManager && mShadowManager->IsTrackingSharedMemory(shmem.data().mSegment)); } } #endif void ShadowLayerForwarder::UseTiledLayerBuffer(CompositableClient* aCompositable, const SurfaceDescriptorTiles& aTileLayerDescriptor) { MOZ_ASSERT(aCompositable); MOZ_ASSERT(aCompositable->GetIPDLActor()); mTxn->AddNoSwapPaint(OpUseTiledLayerBuffer(nullptr, aCompositable->GetIPDLActor(), aTileLayerDescriptor)); } void ShadowLayerForwarder::UpdateTextureRegion(CompositableClient* aCompositable, const ThebesBufferData& aThebesBufferData, const nsIntRegion& aUpdatedRegion) { MOZ_ASSERT(aCompositable); MOZ_ASSERT(aCompositable->GetIPDLActor()); mTxn->AddPaint(OpPaintTextureRegion(nullptr, aCompositable->GetIPDLActor(), aThebesBufferData, aUpdatedRegion)); } void ShadowLayerForwarder::UpdatePictureRect(CompositableClient* aCompositable, const nsIntRect& aRect) { MOZ_ASSERT(aCompositable); MOZ_ASSERT(aCompositable->GetIPDLActor()); mTxn->AddNoSwapPaint(OpUpdatePictureRect(nullptr, aCompositable->GetIPDLActor(), aRect)); } void ShadowLayerForwarder::UseTexture(CompositableClient* aCompositable, TextureClient* aTexture) { MOZ_ASSERT(aCompositable); MOZ_ASSERT(aTexture); MOZ_ASSERT(aCompositable->GetIPDLActor()); MOZ_ASSERT(aTexture->GetIPDLActor()); #if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17 FenceHandle handle = aTexture->GetAcquireFenceHandle(); if (handle.IsValid()) { RefPtr tracker = new FenceDeliveryTracker(handle); SendFenceHandle(tracker, aTexture->GetIPDLActor(), handle); } #endif mTxn->AddEdit(OpUseTexture(nullptr, aCompositable->GetIPDLActor(), nullptr, aTexture->GetIPDLActor())); if (aTexture->GetFlags() & TextureFlags::IMMEDIATE_UPLOAD && aTexture->HasInternalBuffer()) { // We use IMMEDIATE_UPLOAD when we want to be sure that the upload cannot // race with updates on the main thread. In this case we want the transaction // to be synchronous. mTxn->MarkSyncTransaction(); } } void ShadowLayerForwarder::UseComponentAlphaTextures(CompositableClient* aCompositable, TextureClient* aTextureOnBlack, TextureClient* aTextureOnWhite) { MOZ_ASSERT(aCompositable); MOZ_ASSERT(aTextureOnWhite); MOZ_ASSERT(aTextureOnBlack); MOZ_ASSERT(aCompositable->GetIPDLActor()); MOZ_ASSERT(aTextureOnBlack->GetIPDLActor()); MOZ_ASSERT(aTextureOnWhite->GetIPDLActor()); MOZ_ASSERT(aTextureOnBlack->GetSize() == aTextureOnWhite->GetSize()); mTxn->AddEdit(OpUseComponentAlphaTextures(nullptr, aCompositable->GetIPDLActor(), nullptr, aTextureOnBlack->GetIPDLActor(), nullptr, aTextureOnWhite->GetIPDLActor())); } #ifdef MOZ_WIDGET_GONK void ShadowLayerForwarder::UseOverlaySource(CompositableClient* aCompositable, const OverlaySource& aOverlay) { MOZ_ASSERT(aCompositable); mTxn->AddEdit(OpUseOverlaySource(nullptr, aCompositable->GetIPDLActor(), aOverlay)); } #endif void ShadowLayerForwarder::SendFenceHandle(AsyncTransactionTracker* aTracker, PTextureChild* aTexture, const FenceHandle& aFence) { if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return; } mShadowManager->SendFenceHandle(aTracker, aTexture, aFence); } void ShadowLayerForwarder::RemoveTextureFromCompositable(CompositableClient* aCompositable, TextureClient* aTexture) { MOZ_ASSERT(aCompositable); MOZ_ASSERT(aTexture); MOZ_ASSERT(aCompositable->GetIPDLActor()); MOZ_ASSERT(aTexture->GetIPDLActor()); mTxn->AddEdit(OpRemoveTexture(nullptr, aCompositable->GetIPDLActor(), nullptr, aTexture->GetIPDLActor())); if (aTexture->GetFlags() & TextureFlags::DEALLOCATE_CLIENT) { mTxn->MarkSyncTransaction(); } // Hold texture until transaction complete. HoldUntilTransaction(aTexture); } void ShadowLayerForwarder::RemoveTextureFromCompositableAsync(AsyncTransactionTracker* aAsyncTransactionTracker, CompositableClient* aCompositable, TextureClient* aTexture) { if (mTxn->Opened()) { mTxn->AddEdit(OpRemoveTextureAsync(CompositableClient::GetTrackersHolderId(aCompositable->GetIPDLActor()), aAsyncTransactionTracker->GetId(), nullptr, aCompositable->GetIPDLActor(), nullptr, aTexture->GetIPDLActor())); } else { // If the function is called outside of transaction, // OpRemoveTextureAsync message is stored as pending message. #ifdef MOZ_WIDGET_GONK mPendingAsyncMessages.push_back(OpRemoveTextureAsync(CompositableClient::GetTrackersHolderId(aCompositable->GetIPDLActor()), aAsyncTransactionTracker->GetId(), nullptr, aCompositable->GetIPDLActor(), nullptr, aTexture->GetIPDLActor())); #else NS_RUNTIMEABORT("not reached"); #endif } CompositableClient::HoldUntilComplete(aCompositable->GetIPDLActor(), aAsyncTransactionTracker); } bool ShadowLayerForwarder::InWorkerThread() { return MessageLoop::current() && (GetMessageLoop()->id() == MessageLoop::current()->id()); } static void RemoveTextureWorker(TextureClient* aTexture, ReentrantMonitor* aBarrier, bool* aDone) { aTexture->ForceRemove(); ReentrantMonitorAutoEnter autoMon(*aBarrier); *aDone = true; aBarrier->NotifyAll(); } void ShadowLayerForwarder::RemoveTexture(TextureClient* aTexture) { MOZ_ASSERT(aTexture); if (InWorkerThread()) { aTexture->ForceRemove(); return; } ReentrantMonitor barrier("ShadowLayerForwarder::RemoveTexture Lock"); ReentrantMonitorAutoEnter autoMon(barrier); bool done = false; GetMessageLoop()->PostTask( FROM_HERE, NewRunnableFunction(&RemoveTextureWorker, aTexture, &barrier, &done)); // Wait until the TextureClient has been ForceRemoved on the worker thread while (!done) { barrier.Wait(); } } void ShadowLayerForwarder::StorePluginWidgetConfigurations(const nsTArray& aConfigurations) { // Cache new plugin widget configs here until we call update, at which // point this data will get shipped over to chrome. mPluginWindowData.Clear(); for (uint32_t idx = 0; idx < aConfigurations.Length(); idx++) { const nsIWidget::Configuration& configuration = aConfigurations[idx]; mPluginWindowData.AppendElement(PluginWindowData(configuration.mWindowID, configuration.mClipRegion, configuration.mBounds, configuration.mVisible)); } } bool ShadowLayerForwarder::EndTransaction(InfallibleTArray* aReplies, const nsIntRegion& aRegionToClear, uint64_t aId, bool aScheduleComposite, uint32_t aPaintSequenceNumber, bool aIsRepeatTransaction, const mozilla::TimeStamp& aTransactionStart, bool* aSent) { *aSent = false; MOZ_ASSERT(aId); PROFILER_LABEL("ShadowLayerForwarder", "EndTransaction", js::ProfileEntry::Category::GRAPHICS); RenderTraceScope rendertrace("Foward Transaction", "000091"); MOZ_ASSERT(HasShadowManager(), "no manager to forward to"); MOZ_ASSERT(!mTxn->Finished(), "forgot BeginTransaction?"); DiagnosticTypes diagnostics = gfxPlatform::GetPlatform()->GetLayerDiagnosticTypes(); if (mDiagnosticTypes != diagnostics) { mDiagnosticTypes = diagnostics; mTxn->AddEdit(OpSetDiagnosticTypes(diagnostics)); } AutoTxnEnd _(mTxn); if (mTxn->Empty() && !mTxn->RotationChanged() && !mWindowOverlayChanged) { MOZ_LAYERS_LOG(("[LayersForwarder] 0-length cset (?) and no rotation event, skipping Update()")); return true; } MOZ_LAYERS_LOG(("[LayersForwarder] destroying buffers...")); MOZ_LAYERS_LOG(("[LayersForwarder] building transaction...")); // We purposely add attribute-change ops to the final changeset // before we add paint ops. This allows layers to record the // attribute changes before new pixels arrive, which can be useful // for setting up back/front buffers. RenderTraceScope rendertrace2("Foward Transaction", "000092"); for (ShadowableLayerSet::const_iterator it = mTxn->mMutants.begin(); it != mTxn->mMutants.end(); ++it) { ShadowableLayer* shadow = *it; if (!shadow->HasShadow()) { continue; } Layer* mutant = shadow->AsLayer(); MOZ_ASSERT(!!mutant, "unshadowable layer?"); LayerAttributes attrs; CommonLayerAttributes& common = attrs.common(); common.layerBounds() = mutant->GetLayerBounds(); common.visibleRegion() = mutant->GetVisibleRegion(); common.eventRegions() = mutant->GetEventRegions(); common.postXScale() = mutant->GetPostXScale(); common.postYScale() = mutant->GetPostYScale(); common.transform() = mutant->GetBaseTransform(); common.contentFlags() = mutant->GetContentFlags(); common.opacity() = mutant->GetOpacity(); common.useClipRect() = !!mutant->GetClipRect(); common.clipRect() = (common.useClipRect() ? *mutant->GetClipRect() : nsIntRect()); common.isFixedPosition() = mutant->GetIsFixedPosition(); common.fixedPositionAnchor() = mutant->GetFixedPositionAnchor(); common.fixedPositionMargin() = mutant->GetFixedPositionMargins(); common.isStickyPosition() = mutant->GetIsStickyPosition(); if (mutant->GetIsStickyPosition()) { common.stickyScrollContainerId() = mutant->GetStickyScrollContainerId(); common.stickyScrollRangeOuter() = mutant->GetStickyScrollRangeOuter(); common.stickyScrollRangeInner() = mutant->GetStickyScrollRangeInner(); } else { #ifdef MOZ_VALGRIND // Initialize these so that Valgrind doesn't complain when we send them // to another process. common.stickyScrollContainerId() = 0; common.stickyScrollRangeOuter() = LayerRect(); common.stickyScrollRangeInner() = LayerRect(); #endif } common.scrollbarTargetContainerId() = mutant->GetScrollbarTargetContainerId(); common.scrollbarDirection() = mutant->GetScrollbarDirection(); common.mixBlendMode() = (int8_t)mutant->GetMixBlendMode(); common.forceIsolatedGroup() = mutant->GetForceIsolatedGroup(); if (Layer* maskLayer = mutant->GetMaskLayer()) { common.maskLayerChild() = Shadow(maskLayer->AsShadowableLayer()); } else { common.maskLayerChild() = nullptr; } common.maskLayerParent() = nullptr; common.animations() = mutant->GetAnimations(); common.invalidRegion() = mutant->GetInvalidRegion(); common.metrics() = mutant->GetAllFrameMetrics(); attrs.specific() = null_t(); mutant->FillSpecificAttributes(attrs.specific()); MOZ_LAYERS_LOG(("[LayersForwarder] OpSetLayerAttributes(%p)\n", mutant)); mTxn->AddEdit(OpSetLayerAttributes(nullptr, Shadow(shadow), attrs)); } AutoInfallibleTArray cset; size_t nCsets = mTxn->mCset.size() + mTxn->mPaints.size(); MOZ_ASSERT(nCsets > 0 || mWindowOverlayChanged || mTxn->RotationChanged(), "should have bailed by now"); cset.SetCapacity(nCsets); if (!mTxn->mCset.empty()) { cset.AppendElements(&mTxn->mCset.front(), mTxn->mCset.size()); } // Paints after non-paint ops, including attribute changes. See // above. if (!mTxn->mPaints.empty()) { cset.AppendElements(&mTxn->mPaints.front(), mTxn->mPaints.size()); } mWindowOverlayChanged = false; TargetConfig targetConfig(mTxn->mTargetBounds, mTxn->mTargetRotation, mTxn->mTargetOrientation, aRegionToClear); if (!IsSameProcess()) { MOZ_LAYERS_LOG(("[LayersForwarder] syncing before send...")); PlatformSyncBeforeUpdate(); } profiler_tracing("Paint", "Rasterize", TRACING_INTERVAL_END); if (mTxn->mSwapRequired) { MOZ_LAYERS_LOG(("[LayersForwarder] sending transaction...")); RenderTraceScope rendertrace3("Forward Transaction", "000093"); if (!HasShadowManager() || !mShadowManager->IPCOpen() || !mShadowManager->SendUpdate(cset, aId, targetConfig, mPluginWindowData, mIsFirstPaint, aScheduleComposite, aPaintSequenceNumber, aIsRepeatTransaction, aTransactionStart, aReplies)) { MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!")); return false; } } else { // If we don't require a swap we can call SendUpdateNoSwap which // assumes that aReplies is empty (DEBUG assertion) MOZ_LAYERS_LOG(("[LayersForwarder] sending no swap transaction...")); RenderTraceScope rendertrace3("Forward NoSwap Transaction", "000093"); if (!HasShadowManager() || !mShadowManager->IPCOpen() || !mShadowManager->SendUpdateNoSwap(cset, aId, targetConfig, mPluginWindowData, mIsFirstPaint, aScheduleComposite, aPaintSequenceNumber, aIsRepeatTransaction, aTransactionStart)) { MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!")); return false; } } // Clear any cached plugin data we might have, now that the // transaction is complete. mPluginWindowData.Clear(); *aSent = true; mIsFirstPaint = false; MOZ_LAYERS_LOG(("[LayersForwarder] ... done")); return true; } bool ShadowLayerForwarder::AllocShmem(size_t aSize, ipc::SharedMemory::SharedMemoryType aType, ipc::Shmem* aShmem) { MOZ_ASSERT(HasShadowManager(), "no shadow manager"); if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return false; } return mShadowManager->AllocShmem(aSize, aType, aShmem); } bool ShadowLayerForwarder::AllocUnsafeShmem(size_t aSize, ipc::SharedMemory::SharedMemoryType aType, ipc::Shmem* aShmem) { MOZ_ASSERT(HasShadowManager(), "no shadow manager"); if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return false; } return mShadowManager->AllocUnsafeShmem(aSize, aType, aShmem); } void ShadowLayerForwarder::DeallocShmem(ipc::Shmem& aShmem) { MOZ_ASSERT(HasShadowManager(), "no shadow manager"); if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return; } mShadowManager->DeallocShmem(aShmem); } bool ShadowLayerForwarder::IPCOpen() const { return HasShadowManager() && mShadowManager->IPCOpen(); } bool ShadowLayerForwarder::IsSameProcess() const { if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return false; } return mShadowManager->OtherPid() == base::GetCurrentProcId(); } /** * We bail out when we have no shadow manager. That can happen when the * layer manager is created by the preallocated process. * See bug 914843 for details. */ PLayerChild* ShadowLayerForwarder::ConstructShadowFor(ShadowableLayer* aLayer) { MOZ_ASSERT(HasShadowManager(), "no manager to forward to"); if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return nullptr; } return mShadowManager->SendPLayerConstructor(new ShadowLayerChild(aLayer)); } #if !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS) /*static*/ void ShadowLayerForwarder::PlatformSyncBeforeUpdate() { } #endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS) void ShadowLayerForwarder::Connect(CompositableClient* aCompositable) { #ifdef GFX_COMPOSITOR_LOGGING printf("ShadowLayerForwarder::Connect(Compositable)\n"); #endif MOZ_ASSERT(aCompositable); MOZ_ASSERT(mShadowManager); if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return; } PCompositableChild* actor = mShadowManager->SendPCompositableConstructor(aCompositable->GetTextureInfo()); MOZ_ASSERT(actor); aCompositable->InitIPDLActor(actor); } void ShadowLayerForwarder::Attach(CompositableClient* aCompositable, ShadowableLayer* aLayer) { MOZ_ASSERT(aLayer); MOZ_ASSERT(aCompositable); MOZ_ASSERT(aCompositable->GetIPDLActor()); mTxn->AddEdit(OpAttachCompositable(nullptr, Shadow(aLayer), nullptr, aCompositable->GetIPDLActor())); } void ShadowLayerForwarder::AttachAsyncCompositable(uint64_t aCompositableID, ShadowableLayer* aLayer) { MOZ_ASSERT(aLayer); MOZ_ASSERT(aCompositableID != 0); // zero is always an invalid compositable id. mTxn->AddEdit(OpAttachAsyncCompositable(nullptr, Shadow(aLayer), aCompositableID)); } PTextureChild* ShadowLayerForwarder::CreateTexture(const SurfaceDescriptor& aSharedData, TextureFlags aFlags) { if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return nullptr; } return mShadowManager->SendPTextureConstructor(aSharedData, aFlags); } void ShadowLayerForwarder::SetShadowManager(PLayerTransactionChild* aShadowManager) { mShadowManager = static_cast(aShadowManager); mShadowManager->SetForwarder(this); } void ShadowLayerForwarder::StopReceiveAsyncParentMessge() { if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return; } SendPendingAsyncMessges(); mShadowManager->SetForwarder(nullptr); } void ShadowLayerForwarder::ClearCachedResources() { if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return; } SendPendingAsyncMessges(); mShadowManager->SendClearCachedResources(); } void ShadowLayerForwarder::Composite() { if (!HasShadowManager() || !mShadowManager->IPCOpen()) { return; } mShadowManager->SendForceComposite(); } void ShadowLayerForwarder::SendPendingAsyncMessges() { if (!HasShadowManager() || !mShadowManager->IPCOpen()) { mTransactionsToRespond.clear(); mPendingAsyncMessages.clear(); return; } if (mTransactionsToRespond.empty() && mPendingAsyncMessages.empty()) { return; } InfallibleTArray replies; replies.SetCapacity(mTransactionsToRespond.size()); // Prepare OpReplyDeliverFence messages. for (size_t i = 0; i < mTransactionsToRespond.size(); i++) { replies.AppendElement(OpReplyDeliverFence(mTransactionsToRespond[i])); } mTransactionsToRespond.clear(); // Prepare pending messages. for (size_t i = 0; i < mPendingAsyncMessages.size(); i++) { replies.AppendElement(mPendingAsyncMessages[i]); } mPendingAsyncMessages.clear(); mShadowManager->SendChildAsyncMessages(replies); } } // namespace layers } // namespace mozilla