/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TimeoutManager.h" #include "nsGlobalWindow.h" #include "mozilla/Logging.h" #include "mozilla/ThrottledEventQueue.h" #include "mozilla/TimeStamp.h" #include "nsITimeoutHandler.h" #include "mozilla/dom/TabGroup.h" #include "OrderedTimeoutIterator.h" using namespace mozilla; using namespace mozilla::dom; static LazyLogModule gLog("Timeout"); static int32_t gRunningTimeoutDepth = 0; // The default shortest interval/timeout we permit #define DEFAULT_MIN_TIMEOUT_VALUE 4 // 4ms #define DEFAULT_MIN_BACKGROUND_TIMEOUT_VALUE 1000 // 1000ms #define DEFAULT_MIN_TRACKING_TIMEOUT_VALUE 4 // 4ms #define DEFAULT_MIN_TRACKING_BACKGROUND_TIMEOUT_VALUE 1000 // 1000ms static int32_t gMinTimeoutValue = 0; static int32_t gMinBackgroundTimeoutValue = 0; static int32_t gMinTrackingTimeoutValue = 0; static int32_t gMinTrackingBackgroundTimeoutValue = 0; static bool gAnnotateTrackingChannels = false; int32_t TimeoutManager::DOMMinTimeoutValue(bool aIsTracking) const { // First apply any back pressure delay that might be in effect. int32_t value = std::max(mBackPressureDelayMS, 0); // Don't use the background timeout value when there are audio contexts // present, so that background audio can keep running smoothly. (bug 1181073) bool isBackground = !mWindow.AsInner()->HasAudioContexts() && mWindow.IsBackgroundInternal(); auto minValue = aIsTracking ? (isBackground ? gMinTrackingBackgroundTimeoutValue : gMinTrackingTimeoutValue) : (isBackground ? gMinBackgroundTimeoutValue : gMinTimeoutValue); return std::max(minValue, value); } #define TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY 0 // Consider all timeouts coming from tracking scripts as tracking // These strategies are useful for testing. #define ALL_NORMAL_TIMEOUT_BUCKETING_STRATEGY 1 // Consider all timeouts as normal #define ALTERNATE_TIMEOUT_BUCKETING_STRATEGY 2 // Put every other timeout in the list of tracking timeouts #define RANDOM_TIMEOUT_BUCKETING_STRATEGY 3 // Put timeouts into either the normal or tracking timeouts list randomly static int32_t gTimeoutBucketingStrategy = 0; // The number of nested timeouts before we start clamping. HTML5 says 1, WebKit // uses 5. #define DOM_CLAMP_TIMEOUT_NESTING_LEVEL 5 // The longest interval (as PRIntervalTime) we permit, or that our // timer code can handle, really. See DELAY_INTERVAL_LIMIT in // nsTimerImpl.h for details. #define DOM_MAX_TIMEOUT_VALUE DELAY_INTERVAL_LIMIT uint32_t TimeoutManager::sNestingLevel = 0; namespace { // The number of queued runnables within the TabGroup ThrottledEventQueue // at which to begin applying back pressure to the window. #define DEFAULT_THROTTLED_EVENT_QUEUE_BACK_PRESSURE 5000 static uint32_t gThrottledEventQueueBackPressure; // The amount of delay to apply to timers when back pressure is triggered. // As the length of the ThrottledEventQueue grows delay is increased. The // delay is scaled such that every kThrottledEventQueueBackPressure runnables // in the queue equates to an additional kBackPressureDelayMS. #define DEFAULT_BACK_PRESSURE_DELAY_MS 250 static uint32_t gBackPressureDelayMS; // This defines a limit for how much the delay must drop before we actually // reduce back pressure throttle amount. This makes the throttle delay // a bit "sticky" once we enter back pressure. #define DEFAULT_BACK_PRESSURE_DELAY_REDUCTION_THRESHOLD_MS 1000 static uint32_t gBackPressureDelayReductionThresholdMS; // The minimum delay we can reduce back pressure to before we just floor // the value back to zero. This allows us to ensure that we can exit // back pressure event if there are always a small number of runnables // queued up. #define DEFAULT_BACK_PRESSURE_DELAY_MINIMUM_MS 100 static uint32_t gBackPressureDelayMinimumMS; // Convert a ThrottledEventQueue length to a timer delay in milliseconds. // This will return a value between 0 and INT32_MAX. int32_t CalculateNewBackPressureDelayMS(uint32_t aBacklogDepth) { double multiplier = static_cast(aBacklogDepth) / static_cast(gThrottledEventQueueBackPressure); double value = static_cast(gBackPressureDelayMS) * multiplier; // Avoid overflow if (value > INT32_MAX) { value = INT32_MAX; } // Once we get close to an empty queue just floor the delay back to zero. // We want to ensure we don't get stuck in a condition where there is a // small amount of delay remaining due to an active, but reasonable, queue. else if (value < static_cast(gBackPressureDelayMinimumMS)) { value = 0; } return static_cast(value); } } // anonymous namespace TimeoutManager::TimeoutManager(nsGlobalWindow& aWindow) : mWindow(aWindow), mTimeoutIdCounter(1), mTimeoutFiringDepth(0), mRunningTimeout(nullptr), mIdleCallbackTimeoutCounter(1), mBackPressureDelayMS(0) { MOZ_DIAGNOSTIC_ASSERT(aWindow.IsInnerWindow()); MOZ_LOG(gLog, LogLevel::Debug, ("TimeoutManager %p created, tracking bucketing %s\n", this, gAnnotateTrackingChannels ? "enabled" : "disabled")); } TimeoutManager::~TimeoutManager() { MOZ_LOG(gLog, LogLevel::Debug, ("TimeoutManager %p destroyed\n", this)); } /* static */ void TimeoutManager::Initialize() { Preferences::AddIntVarCache(&gMinTimeoutValue, "dom.min_timeout_value", DEFAULT_MIN_TIMEOUT_VALUE); Preferences::AddIntVarCache(&gMinBackgroundTimeoutValue, "dom.min_background_timeout_value", DEFAULT_MIN_BACKGROUND_TIMEOUT_VALUE); Preferences::AddIntVarCache(&gMinTrackingTimeoutValue, "dom.min_tracking_timeout_value", DEFAULT_MIN_TRACKING_TIMEOUT_VALUE); Preferences::AddIntVarCache(&gMinTrackingBackgroundTimeoutValue, "dom.min_tracking_background_timeout_value", DEFAULT_MIN_TRACKING_BACKGROUND_TIMEOUT_VALUE); Preferences::AddIntVarCache(&gTimeoutBucketingStrategy, "dom.timeout_bucketing_strategy", TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY); Preferences::AddBoolVarCache(&gAnnotateTrackingChannels, "privacy.trackingprotection.annotate_channels", false); Preferences::AddUintVarCache(&gThrottledEventQueueBackPressure, "dom.timeout.throttled_event_queue_back_pressure", DEFAULT_THROTTLED_EVENT_QUEUE_BACK_PRESSURE); Preferences::AddUintVarCache(&gBackPressureDelayMS, "dom.timeout.back_pressure_delay_ms", DEFAULT_BACK_PRESSURE_DELAY_MS); Preferences::AddUintVarCache(&gBackPressureDelayReductionThresholdMS, "dom.timeout.back_pressure_delay_reduction_threshold_ms", DEFAULT_BACK_PRESSURE_DELAY_REDUCTION_THRESHOLD_MS); Preferences::AddUintVarCache(&gBackPressureDelayMinimumMS, "dom.timeout.back_pressure_delay_minimum_ms", DEFAULT_BACK_PRESSURE_DELAY_MINIMUM_MS); } uint32_t TimeoutManager::GetTimeoutId(Timeout::Reason aReason) { switch (aReason) { case Timeout::Reason::eIdleCallbackTimeout: return ++mIdleCallbackTimeoutCounter; case Timeout::Reason::eTimeoutOrInterval: default: return ++mTimeoutIdCounter; } } nsresult TimeoutManager::SetTimeout(nsITimeoutHandler* aHandler, int32_t interval, bool aIsInterval, Timeout::Reason aReason, int32_t* aReturn) { // If we don't have a document (we could have been unloaded since // the call to setTimeout was made), do nothing. nsCOMPtr doc = mWindow.GetExtantDoc(); if (!doc) { return NS_OK; } // Disallow negative intervals. If aIsInterval also disallow 0, // because we use that as a "don't repeat" flag. interval = std::max(aIsInterval ? 1 : 0, interval); // Make sure we don't proceed with an interval larger than our timer // code can handle. (Note: we already forced |interval| to be non-negative, // so the uint32_t cast (to avoid compiler warnings) is ok.) uint32_t maxTimeoutMs = PR_IntervalToMilliseconds(DOM_MAX_TIMEOUT_VALUE); if (static_cast(interval) > maxTimeoutMs) { interval = maxTimeoutMs; } RefPtr timeout = new Timeout(); timeout->mIsInterval = aIsInterval; timeout->mInterval = interval; timeout->mScriptHandler = aHandler; timeout->mReason = aReason; switch (gTimeoutBucketingStrategy) { default: case TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY: { const char* filename = nullptr; uint32_t dummyLine = 0, dummyColumn = 0; aHandler->GetLocation(&filename, &dummyLine, &dummyColumn); timeout->mIsTracking = doc->IsScriptTracking(nsDependentCString(filename)); MOZ_LOG(gLog, LogLevel::Debug, ("Classified timeout %p set from %s as %stracking\n", timeout.get(), filename, timeout->mIsTracking ? "" : "non-")); break; } case ALL_NORMAL_TIMEOUT_BUCKETING_STRATEGY: // timeout->mIsTracking is already false! MOZ_DIAGNOSTIC_ASSERT(!timeout->mIsTracking); MOZ_LOG(gLog, LogLevel::Debug, ("Classified timeout %p unconditionally as normal\n", timeout.get())); break; case ALTERNATE_TIMEOUT_BUCKETING_STRATEGY: timeout->mIsTracking = (mTimeoutIdCounter % 2) == 0; MOZ_LOG(gLog, LogLevel::Debug, ("Classified timeout %p as %stracking (alternating mode)\n", timeout.get(), timeout->mIsTracking ? "" : "non-")); break; case RANDOM_TIMEOUT_BUCKETING_STRATEGY: timeout->mIsTracking = (rand() % 2) == 0; MOZ_LOG(gLog, LogLevel::Debug, ("Classified timeout %p as %stracking (random mode)\n", timeout.get(), timeout->mIsTracking ? "" : "non-")); break; } // Now clamp the actual interval we will use for the timer based on uint32_t nestingLevel = sNestingLevel + 1; uint32_t realInterval = interval; if (aIsInterval || nestingLevel >= DOM_CLAMP_TIMEOUT_NESTING_LEVEL || mBackPressureDelayMS > 0 || mWindow.IsBackgroundInternal() || timeout->mIsTracking) { // Don't allow timeouts less than DOMMinTimeoutValue() from // now... realInterval = std::max(realInterval, uint32_t(DOMMinTimeoutValue(timeout->mIsTracking))); } timeout->mWindow = &mWindow; TimeDuration delta = TimeDuration::FromMilliseconds(realInterval); timeout->SetWhenOrTimeRemaining(TimeStamp::Now(), delta); // If we're not suspended, then set the timer. if (!mWindow.IsSuspended()) { MOZ_ASSERT(!timeout->When().IsNull()); nsresult rv; timeout->mTimer = do_CreateInstance("@mozilla.org/timer;1", &rv); if (NS_FAILED(rv)) { return rv; } RefPtr copy = timeout; rv = timeout->InitTimer(mWindow.EventTargetFor(TaskCategory::Timer), realInterval); if (NS_FAILED(rv)) { return rv; } // The timeout is now also held in the timer's closure. Unused << copy.forget(); } if (!aIsInterval) { timeout->mNestingLevel = nestingLevel; } // No popups from timeouts by default timeout->mPopupState = openAbused; if (gRunningTimeoutDepth == 0 && mWindow.GetPopupControlState() < openAbused) { // This timeout is *not* set from another timeout and it's set // while popups are enabled. Propagate the state to the timeout if // its delay (interval) is equal to or less than what // "dom.disable_open_click_delay" is set to (in ms). int32_t delay = Preferences::GetInt("dom.disable_open_click_delay"); // This is checking |interval|, not realInterval, on purpose, // because our lower bound for |realInterval| could be pretty high // in some cases. if (interval <= delay) { timeout->mPopupState = mWindow.GetPopupControlState(); } } Timeouts::SortBy sort(mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining : Timeouts::SortBy::TimeWhen); if (timeout->mIsTracking) { mTrackingTimeouts.Insert(timeout, sort); } else { mNormalTimeouts.Insert(timeout, sort); } timeout->mTimeoutId = GetTimeoutId(aReason); *aReturn = timeout->mTimeoutId; MOZ_LOG(gLog, LogLevel::Debug, ("Set%s(TimeoutManager=%p, timeout=%p, " "delay=%i, minimum=%i, background=%d, realInterval=%i) " "returned %stracking timeout ID %u\n", aIsInterval ? "Interval" : "Timeout", this, timeout.get(), interval, DOMMinTimeoutValue(timeout->mIsTracking), int(mWindow.IsBackgroundInternal()), realInterval, timeout->mIsTracking ? "" : "non-", timeout->mTimeoutId)); return NS_OK; } void TimeoutManager::ClearTimeout(int32_t aTimerId, Timeout::Reason aReason) { uint32_t timerId = (uint32_t)aTimerId; ForEachUnorderedTimeoutAbortable([&](Timeout* aTimeout) { MOZ_LOG(gLog, LogLevel::Debug, ("Clear%s(TimeoutManager=%p, timeout=%p, aTimerId=%u, ID=%u, tracking=%d)\n", aTimeout->mIsInterval ? "Interval" : "Timeout", this, aTimeout, timerId, aTimeout->mTimeoutId, int(aTimeout->mIsTracking))); if (aTimeout->mTimeoutId == timerId && aTimeout->mReason == aReason) { if (aTimeout->mRunning) { /* We're running from inside the aTimeout. Mark this aTimeout for deferred deletion by the code in RunTimeout() */ aTimeout->mIsInterval = false; } else { /* Delete the aTimeout from the pending aTimeout list */ aTimeout->remove(); if (aTimeout->mTimer) { aTimeout->mTimer->Cancel(); aTimeout->mTimer = nullptr; aTimeout->Release(); } aTimeout->Release(); } return true; // abort! } return false; }); } void TimeoutManager::RunTimeout(Timeout* aTimeout) { if (mWindow.IsSuspended()) { return; } NS_ASSERTION(!mWindow.IsFrozen(), "Timeout running on a window in the bfcache!"); Timeout* last_expired_normal_timeout = nullptr; Timeout* last_expired_tracking_timeout = nullptr; bool last_expired_timeout_is_normal = false; Timeout* last_normal_insertion_point = nullptr; Timeout* last_tracking_insertion_point = nullptr; uint32_t firingDepth = mTimeoutFiringDepth + 1; // Make sure that the window and the script context don't go away as // a result of running timeouts nsCOMPtr windowKungFuDeathGrip(&mWindow); // Silence the static analysis error about windowKungFuDeathGrip. Accessing // members of mWindow here is safe, because the lifetime of TimeoutManager is // the same as the lifetime of the containing nsGlobalWindow. Unused << windowKungFuDeathGrip; // A native timer has gone off. See which of our timeouts need // servicing TimeStamp now = TimeStamp::Now(); TimeStamp deadline; if (aTimeout && aTimeout->When() > now) { // The OS timer fired early (which can happen due to the timers // having lower precision than TimeStamp does). Set |deadline| to // be the time when the OS timer *should* have fired so that any // timers that *should* have fired before aTimeout *will* be fired // now. deadline = aTimeout->When(); } else { deadline = now; } // The timeout list is kept in deadline order. Discover the latest timeout // whose deadline has expired. On some platforms, native timeout events fire // "early", but we handled that above by setting deadline to aTimeout->When() // if the timer fired early. So we can stop walking if we get to timeouts // whose When() is greater than deadline, since once that happens we know // nothing past that point is expired. { // Use a nested scope in order to make sure the strong references held by // the iterator are freed after the loop. OrderedTimeoutIterator expiredIter(mNormalTimeouts, mTrackingTimeouts, nullptr, nullptr); while (true) { Timeout* timeout = expiredIter.Next(); if (!timeout || timeout->When() > deadline) { break; } if (timeout->mFiringDepth == 0) { // Mark any timeouts that are on the list to be fired with the // firing depth so that we can reentrantly run timeouts timeout->mFiringDepth = firingDepth; last_expired_timeout_is_normal = expiredIter.PickedNormalIter(); if (last_expired_timeout_is_normal) { last_expired_normal_timeout = timeout; } else { last_expired_tracking_timeout = timeout; } // Run available timers until we see our target timer. After // that, however, stop coalescing timers so we can yield the // main thread. Further timers that are ready will get picked // up by their own nsITimer runnables when they execute. // // For chrome windows, however, we do coalesce all timers and // do not yield the main thread. This is partly because we // trust chrome windows not to misbehave and partly because a // number of browser chrome tests have races that depend on this // coalescing. if (timeout == aTimeout && !mWindow.IsChromeWindow()) { break; } } expiredIter.UpdateIterator(); } } // Maybe the timeout that the event was fired for has been deleted // and there are no others timeouts with deadlines that make them // eligible for execution yet. Go away. if (!last_expired_normal_timeout && !last_expired_tracking_timeout) { return; } // Insert a dummy timeout into the list of timeouts between the // portion of the list that we are about to process now and those // timeouts that will be processed in a future call to // win_run_timeout(). This dummy timeout serves as the head of the // list for any timeouts inserted as a result of running a timeout. RefPtr dummy_normal_timeout = new Timeout(); dummy_normal_timeout->mFiringDepth = firingDepth; dummy_normal_timeout->SetDummyWhen(now); if (last_expired_timeout_is_normal) { last_expired_normal_timeout->setNext(dummy_normal_timeout); } RefPtr dummy_tracking_timeout = new Timeout(); dummy_tracking_timeout->mFiringDepth = firingDepth; dummy_tracking_timeout->SetDummyWhen(now); if (!last_expired_timeout_is_normal) { last_expired_tracking_timeout->setNext(dummy_tracking_timeout); } RefPtr timeoutExtraRef1(dummy_normal_timeout); RefPtr timeoutExtraRef2(dummy_tracking_timeout); // Now we need to search the normal and tracking timer list at the same // time to run the timers in the scheduled order. last_normal_insertion_point = mNormalTimeouts.InsertionPoint(); if (last_expired_timeout_is_normal) { // If we ever start setting insertion point to a non-dummy timeout, the logic // in ResetTimersForThrottleReduction will need to change. mNormalTimeouts.SetInsertionPoint(dummy_normal_timeout); } last_tracking_insertion_point = mTrackingTimeouts.InsertionPoint(); if (!last_expired_timeout_is_normal) { // If we ever start setting mTrackingTimeoutInsertionPoint to a non-dummy timeout, // the logic in ResetTimersForThrottleReduction will need to change. mTrackingTimeouts.SetInsertionPoint(dummy_tracking_timeout); } // We stop iterating each list when we go past the last expired timeout from // that list that we have observed above. That timeout will either be the // dummy timeout for the list that the last expired timeout came from, or it // will be the next item after the last timeout we looked at (or nullptr if // we have exhausted the entire list while looking for the last expired // timeout). { // Use a nested scope in order to make sure the strong references held by // the iterator are freed after the loop. OrderedTimeoutIterator runIter(mNormalTimeouts, mTrackingTimeouts, last_expired_normal_timeout ? last_expired_normal_timeout->getNext() : nullptr, last_expired_tracking_timeout ? last_expired_tracking_timeout->getNext() : nullptr); while (!mWindow.IsFrozen()) { Timeout* timeout = runIter.Next(); MOZ_ASSERT(timeout != dummy_normal_timeout && timeout != dummy_tracking_timeout, "We should have stopped iterating before getting to the dummy timeout"); if (!timeout) { // We have run out of timeouts! break; } runIter.UpdateIterator(); if (timeout->mFiringDepth != firingDepth) { // We skip the timeout since it's on the list to run at another // depth. continue; } if (mWindow.IsSuspended()) { // Some timer did suspend us. Make sure the // rest of the timers get executed later. timeout->mFiringDepth = 0; continue; } // The timeout is on the list to run at this depth, go ahead and // process it. // Get the script context (a strong ref to prevent it going away) // for this timeout and ensure the script language is enabled. nsCOMPtr scx = mWindow.GetContextInternal(); if (!scx) { // No context means this window was closed or never properly // initialized for this language. continue; } // This timeout is good to run bool timeout_was_cleared = mWindow.RunTimeoutHandler(timeout, scx); MOZ_LOG(gLog, LogLevel::Debug, ("Run%s(TimeoutManager=%p, timeout=%p, aTimeout=%p, tracking=%d) returned %d\n", timeout->mIsInterval ? "Interval" : "Timeout", this, timeout, aTimeout, int(aTimeout->mIsTracking), !!timeout_was_cleared)); if (timeout_was_cleared) { // Make sure the iterator isn't holding any Timeout objects alive. runIter.Clear(); // The running timeout's window was cleared, this means that // ClearAllTimeouts() was called from a *nested* call, possibly // through a timeout that fired while a modal (to this window) // dialog was open or through other non-obvious paths. // Note that if the last expired timeout corresponding to each list // is null, then we should expect a refcount of two, since the // dummy timeout for this queue was never injected into it, and the // corresponding timeoutExtraRef variable hasn't been cleared yet. if (last_expired_timeout_is_normal) { MOZ_ASSERT(dummy_normal_timeout->HasRefCnt(1), "dummy_normal_timeout may leak"); MOZ_ASSERT(dummy_tracking_timeout->HasRefCnt(2), "dummy_tracking_timeout may leak"); Unused << timeoutExtraRef1.forget().take(); } else { MOZ_ASSERT(dummy_normal_timeout->HasRefCnt(2), "dummy_normal_timeout may leak"); MOZ_ASSERT(dummy_tracking_timeout->HasRefCnt(1), "dummy_tracking_timeout may leak"); Unused << timeoutExtraRef2.forget().take(); } mNormalTimeouts.SetInsertionPoint(last_normal_insertion_point); mTrackingTimeouts.SetInsertionPoint(last_tracking_insertion_point); return; } // If we have a regular interval timer, we re-schedule the // timeout, accounting for clock drift. bool needsReinsertion = RescheduleTimeout(timeout, now, !aTimeout); // Running a timeout can cause another timeout to be deleted, so // we need to reset the pointer to the following timeout. runIter.UpdateIterator(); timeout->remove(); if (needsReinsertion) { // Insert interval timeout onto the corresponding list sorted in // deadline order. AddRefs timeout. if (runIter.PickedTrackingIter()) { mTrackingTimeouts.Insert(timeout, mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining : Timeouts::SortBy::TimeWhen); } else { mNormalTimeouts.Insert(timeout, mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining : Timeouts::SortBy::TimeWhen); } } // Release the timeout struct since it's possibly out of the list timeout->Release(); } } // Take the dummy timeout off the head of the list if (dummy_normal_timeout->isInList()) { dummy_normal_timeout->remove(); } timeoutExtraRef1 = nullptr; MOZ_ASSERT(dummy_normal_timeout->HasRefCnt(1), "dummy_normal_timeout may leak"); if (dummy_tracking_timeout->isInList()) { dummy_tracking_timeout->remove(); } timeoutExtraRef2 = nullptr; MOZ_ASSERT(dummy_tracking_timeout->HasRefCnt(1), "dummy_tracking_timeout may leak"); mNormalTimeouts.SetInsertionPoint(last_normal_insertion_point); mTrackingTimeouts.SetInsertionPoint(last_tracking_insertion_point); MaybeApplyBackPressure(); } void TimeoutManager::MaybeApplyBackPressure() { MOZ_ASSERT(NS_IsMainThread()); // If we are already in back pressure then we don't need to apply back // pressure again. We also shouldn't need to apply back pressure while // the window is suspended. if (mBackPressureDelayMS > 0 || mWindow.IsSuspended()) { return; } RefPtr queue = do_QueryObject(mWindow.TabGroup()->EventTargetFor(TaskCategory::Timer)); if (!queue) { return; } // Only begin back pressure if the window has greatly fallen behind the main // thread. This is a somewhat arbitrary threshold chosen such that it should // rarely fire under normaly circumstances. Its low enough, though, // that we should have time to slow new runnables from being added before an // OOM occurs. if (queue->Length() < gThrottledEventQueueBackPressure) { return; } // First attempt to dispatch a runnable to update our back pressure state. We // do this first in order to verify we can dispatch successfully before // entering the back pressure state. nsCOMPtr r = NewNonOwningRunnableMethod>(this, &TimeoutManager::CancelOrUpdateBackPressure, &mWindow); nsresult rv = queue->Dispatch(r.forget(), NS_DISPATCH_NORMAL); NS_ENSURE_SUCCESS_VOID(rv); // Since the callback was scheduled successfully we can now persist the // backpressure value. mBackPressureDelayMS = CalculateNewBackPressureDelayMS(queue->Length()); MOZ_LOG(gLog, LogLevel::Debug, ("Applying %dms of back pressure to TimeoutManager %p " "because of a queue length of %u\n", mBackPressureDelayMS, this, queue->Length())); } void TimeoutManager::CancelOrUpdateBackPressure(nsGlobalWindow* aWindow) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(aWindow == &mWindow); MOZ_ASSERT(mBackPressureDelayMS > 0); // First, re-calculate the back pressure delay. RefPtr queue = do_QueryObject(mWindow.TabGroup()->EventTargetFor(TaskCategory::Timer)); auto queueLength = queue ? queue->Length() : 0; int32_t newBackPressureDelayMS = CalculateNewBackPressureDelayMS(queueLength); MOZ_LOG(gLog, LogLevel::Debug, ("Updating back pressure from %d to %dms for TimeoutManager %p " "because of a queue length of %u\n", mBackPressureDelayMS, newBackPressureDelayMS, this, queueLength)); // If the delay has increased, then simply apply it. Increasing the delay // does not risk re-ordering timers with similar parameters. We want to // extra careful not to re-order sequential calls to setTimeout(func, 0), // for example. if (newBackPressureDelayMS > mBackPressureDelayMS) { mBackPressureDelayMS = newBackPressureDelayMS; } // If the delay has decreased, though, we only apply the new value if it has // reduced significantly. This hysteresis avoids thrashing the back pressure // value back and forth rapidly. This is important because reducing the // backpressure delay requires calling ResetTimerForThrottleReduction() which // can be quite expensive. We only want to call that method if the back log // is really clearing. else if (newBackPressureDelayMS == 0 || (static_cast(mBackPressureDelayMS) > (newBackPressureDelayMS + gBackPressureDelayReductionThresholdMS))) { int32_t oldBackPressureDelayMS = mBackPressureDelayMS; mBackPressureDelayMS = newBackPressureDelayMS; // If the back pressure delay has gone down we must reset any existing // timers to use the new value. Otherwise we run the risk of executing // timer callbacks out-of-order. ResetTimersForThrottleReduction(oldBackPressureDelayMS); } // If all of the back pressure delay has been removed then we no longer need // to check back pressure updates. We can simply return without scheduling // another update runnable. if (!mBackPressureDelayMS) { return; } // Otherwise, if there is a back pressure delay still in effect we need // queue a runnable to check if it can be reduced in the future. Note // that this runnable is dispatched to the ThrottledEventQueue. This // means we will not check for a new value until the current back log // has been processed. The next update will only keep back pressure if // more runnables continue to be dispatched to the queue. nsCOMPtr r = NewNonOwningRunnableMethod>(this, &TimeoutManager::CancelOrUpdateBackPressure, &mWindow); MOZ_ALWAYS_SUCCEEDS(queue->Dispatch(r.forget(), NS_DISPATCH_NORMAL)); } bool TimeoutManager::RescheduleTimeout(Timeout* aTimeout, const TimeStamp& now, bool aRunningPendingTimeouts) { if (!aTimeout->mIsInterval) { if (aTimeout->mTimer) { // The timeout still has an OS timer, and it's not an interval, // that means that the OS timer could still fire; cancel the OS // timer and release its reference to the timeout. aTimeout->mTimer->Cancel(); aTimeout->mTimer = nullptr; aTimeout->Release(); } return false; } // Compute time to next timeout for interval timer. // Make sure nextInterval is at least DOMMinTimeoutValue(). TimeDuration nextInterval = TimeDuration::FromMilliseconds( std::max(aTimeout->mInterval, uint32_t(DOMMinTimeoutValue(aTimeout->mIsTracking)))); // If we're running pending timeouts, set the next interval to be // relative to "now", and not to when the timeout that was pending // should have fired. TimeStamp firingTime; if (aRunningPendingTimeouts) { firingTime = now + nextInterval; } else { firingTime = aTimeout->When() + nextInterval; } TimeStamp currentNow = TimeStamp::Now(); TimeDuration delay = firingTime - currentNow; // And make sure delay is nonnegative; that might happen if the timer // thread is firing our timers somewhat early or if they're taking a long // time to run the callback. if (delay < TimeDuration(0)) { delay = TimeDuration(0); } aTimeout->SetWhenOrTimeRemaining(currentNow, delay); if (!aTimeout->mTimer) { MOZ_DIAGNOSTIC_ASSERT(mWindow.IsFrozen() || mWindow.IsSuspended()); return true; } // Reschedule the OS timer. Don't bother returning any error codes if // this fails since the callers of this method don't care about them. nsresult rv = aTimeout->InitTimer(mWindow.EventTargetFor(TaskCategory::Timer), delay.ToMilliseconds()); if (NS_FAILED(rv)) { NS_ERROR("Error initializing timer for DOM timeout!"); // We failed to initialize the new OS timer, this timer does // us no good here so we just cancel it (just in case) and // null out the pointer to the OS timer, this will release the // OS timer. As we continue executing the code below we'll end // up deleting the timeout since it's not an interval timeout // any more (since timeout->mTimer == nullptr). aTimeout->mTimer->Cancel(); aTimeout->mTimer = nullptr; // Now that the OS timer no longer has a reference to the // timeout we need to drop that reference. aTimeout->Release(); return false; } return true; } nsresult TimeoutManager::ResetTimersForThrottleReduction() { return ResetTimersForThrottleReduction(gMinBackgroundTimeoutValue); } nsresult TimeoutManager::ResetTimersForThrottleReduction(int32_t aPreviousThrottleDelayMS) { MOZ_ASSERT(aPreviousThrottleDelayMS > 0); if (mWindow.IsFrozen() || mWindow.IsSuspended()) { return NS_OK; } Timeouts::SortBy sortBy = mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining : Timeouts::SortBy::TimeWhen; nsCOMPtr queue = mWindow.EventTargetFor(TaskCategory::Timer); nsresult rv = mNormalTimeouts.ResetTimersForThrottleReduction(aPreviousThrottleDelayMS, *this, sortBy, queue); NS_ENSURE_SUCCESS(rv, rv); rv = mTrackingTimeouts.ResetTimersForThrottleReduction(aPreviousThrottleDelayMS, *this, sortBy, queue); NS_ENSURE_SUCCESS(rv, rv); return NS_OK; } nsresult TimeoutManager::Timeouts::ResetTimersForThrottleReduction(int32_t aPreviousThrottleDelayMS, const TimeoutManager& aTimeoutManager, SortBy aSortBy, nsIEventTarget* aQueue) { TimeStamp now = TimeStamp::Now(); // If insertion point is non-null, we're in the middle of firing timers and // the timers we're planning to fire all come before insertion point; // insertion point itself is a dummy timeout with an When() that may be // semi-bogus. In that case, we don't need to do anything with insertion // point or anything before it, so should start at the timer after insertion // point, if there is one. // Otherwise, start at the beginning of the list. for (Timeout* timeout = InsertionPoint() ? InsertionPoint()->getNext() : GetFirst(); timeout; ) { // It's important that this check be <= so that we guarantee that // taking std::max with |now| won't make a quantity equal to // timeout->When() below. if (timeout->When() <= now) { timeout = timeout->getNext(); continue; } if (timeout->When() - now > TimeDuration::FromMilliseconds(aPreviousThrottleDelayMS)) { // No need to loop further. Timeouts are sorted in When() order // and the ones after this point were all set up for at least // gMinBackgroundTimeoutValue ms and hence were not clamped. break; } // We reduced our throttled delay. Re-init the timer appropriately. // Compute the interval the timer should have had if it had not been set in a // background window TimeDuration interval = TimeDuration::FromMilliseconds( std::max(timeout->mInterval, uint32_t(aTimeoutManager. DOMMinTimeoutValue(timeout->mIsTracking)))); uint32_t oldIntervalMillisecs = 0; timeout->mTimer->GetDelay(&oldIntervalMillisecs); TimeDuration oldInterval = TimeDuration::FromMilliseconds(oldIntervalMillisecs); if (oldInterval > interval) { // unclamp TimeStamp firingTime = std::max(timeout->When() - oldInterval + interval, now); NS_ASSERTION(firingTime < timeout->When(), "Our firing time should strictly decrease!"); TimeDuration delay = firingTime - now; timeout->SetWhenOrTimeRemaining(now, delay); MOZ_DIAGNOSTIC_ASSERT(timeout->When() == firingTime); // Since we reset When() we need to move |timeout| to the right // place in the list so that it remains sorted by When(). // Get the pointer to the next timeout now, before we move the // current timeout in the list. Timeout* nextTimeout = timeout->getNext(); // Since we are only reducing intervals in this method we can // make an optimization here. If the reduction does not cause us // to fall before our previous timeout then we do not have to // remove and re-insert the current timeout. This is important // because re-insertion makes this algorithm O(n^2). Since we // will typically be shifting a lot of timers at once this // optimization saves us a lot of work. Timeout* prevTimeout = timeout->getPrevious(); if (prevTimeout && prevTimeout->When() > timeout->When()) { // It is safe to remove and re-insert because When() is now // strictly smaller than it used to be, so we know we'll insert // |timeout| before nextTimeout. NS_ASSERTION(!nextTimeout || timeout->When() < nextTimeout->When(), "How did that happen?"); timeout->remove(); // Insert() will addref |timeout| and reset mFiringDepth. Make sure to // undo that after calling it. uint32_t firingDepth = timeout->mFiringDepth; Insert(timeout, aSortBy); timeout->mFiringDepth = firingDepth; timeout->Release(); } nsresult rv = timeout->InitTimer(aQueue, delay.ToMilliseconds()); if (NS_FAILED(rv)) { NS_WARNING("Error resetting non background timer for DOM timeout!"); return rv; } timeout = nextTimeout; } else { timeout = timeout->getNext(); } } return NS_OK; } void TimeoutManager::ClearAllTimeouts() { bool seenRunningTimeout = false; MOZ_LOG(gLog, LogLevel::Debug, ("ClearAllTimeouts(TimeoutManager=%p)\n", this)); ForEachUnorderedTimeout([&](Timeout* aTimeout) { /* If RunTimeout() is higher up on the stack for this window, e.g. as a result of document.write from a timeout, then we need to reset the list insertion point for newly-created timeouts in case the user adds a timeout, before we pop the stack back to RunTimeout. */ if (mRunningTimeout == aTimeout) { seenRunningTimeout = true; } if (aTimeout->mTimer) { aTimeout->mTimer->Cancel(); aTimeout->mTimer = nullptr; // Drop the count since the timer isn't going to hold on // anymore. aTimeout->Release(); } // Set timeout->mCleared to true to indicate that the timeout was // cleared and taken out of the list of timeouts aTimeout->mCleared = true; // Drop the count since we're removing it from the list. aTimeout->Release(); }); if (seenRunningTimeout) { mNormalTimeouts.SetInsertionPoint(nullptr); mTrackingTimeouts.SetInsertionPoint(nullptr); } // Clear out our list mNormalTimeouts.Clear(); mTrackingTimeouts.Clear(); } void TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy) { // Start at mLastTimeout and go backwards. Don't go further than insertion // point, though. This optimizes for the common case of insertion at the end. Timeout* prevSibling; for (prevSibling = GetLast(); prevSibling && prevSibling != InsertionPoint() && // This condition needs to match the one in SetTimeoutOrInterval that // determines whether to set When() or TimeRemaining(). (aSortBy == SortBy::TimeRemaining ? prevSibling->TimeRemaining() > aTimeout->TimeRemaining() : prevSibling->When() > aTimeout->When()); prevSibling = prevSibling->getPrevious()) { /* Do nothing; just searching */ } // Now link in aTimeout after prevSibling. if (prevSibling) { prevSibling->setNext(aTimeout); } else { InsertFront(aTimeout); } aTimeout->mFiringDepth = 0; // Increment the timeout's reference count since it's now held on to // by the list aTimeout->AddRef(); } Timeout* TimeoutManager::BeginRunningTimeout(Timeout* aTimeout) { Timeout* currentTimeout = mRunningTimeout; mRunningTimeout = aTimeout; ++gRunningTimeoutDepth; ++mTimeoutFiringDepth; return currentTimeout; } void TimeoutManager::EndRunningTimeout(Timeout* aTimeout) { --mTimeoutFiringDepth; --gRunningTimeoutDepth; mRunningTimeout = aTimeout; } void TimeoutManager::UnmarkGrayTimers() { ForEachUnorderedTimeout([](Timeout* aTimeout) { if (aTimeout->mScriptHandler) { aTimeout->mScriptHandler->MarkForCC(); } }); } void TimeoutManager::Suspend() { MOZ_LOG(gLog, LogLevel::Debug, ("Suspend(TimeoutManager=%p)\n", this)); ForEachUnorderedTimeout([](Timeout* aTimeout) { // Leave the timers with the current time remaining. This will // cause the timers to potentially fire when the window is // Resume()'d. Time effectively passes while suspended. // Drop the XPCOM timer; we'll reschedule when restoring the state. if (aTimeout->mTimer) { aTimeout->mTimer->Cancel(); aTimeout->mTimer = nullptr; // Drop the reference that the timer's closure had on this timeout, we'll // add it back in Resume(). aTimeout->Release(); } }); } void TimeoutManager::Resume() { MOZ_LOG(gLog, LogLevel::Debug, ("Resume(TimeoutManager=%p)\n", this)); TimeStamp now = TimeStamp::Now(); DebugOnly _seenDummyTimeout = false; ForEachUnorderedTimeout([&](Timeout* aTimeout) { // There's a chance we're being called with RunTimeout on the stack in which // case we have a dummy timeout in the list that *must not* be resumed. It // can be identified by a null mWindow. if (!aTimeout->mWindow) { NS_ASSERTION(!_seenDummyTimeout, "More than one dummy timeout?!"); _seenDummyTimeout = true; return; } MOZ_ASSERT(!aTimeout->mTimer); // The timeout When() is set to the absolute time when the timer should // fire. Recalculate the delay from now until that deadline. If the // the deadline has already passed or falls within our minimum delay // deadline, then clamp the resulting value to the minimum delay. The // When() will remain at its absolute time, but we won'aTimeout fire the OS // timer until our calculated delay has passed. int32_t remaining = 0; if (aTimeout->When() > now) { remaining = static_cast((aTimeout->When() - now).ToMilliseconds()); } uint32_t delay = std::max(remaining, DOMMinTimeoutValue(aTimeout->mIsTracking)); aTimeout->mTimer = do_CreateInstance("@mozilla.org/timer;1"); if (!aTimeout->mTimer) { aTimeout->remove(); return; } nsresult rv = aTimeout->InitTimer(mWindow.EventTargetFor(TaskCategory::Timer), delay); if (NS_FAILED(rv)) { aTimeout->mTimer = nullptr; aTimeout->remove(); return; } // Add a reference for the new timer's closure. aTimeout->AddRef(); }); } void TimeoutManager::Freeze() { MOZ_LOG(gLog, LogLevel::Debug, ("Freeze(TimeoutManager=%p)\n", this)); TimeStamp now = TimeStamp::Now(); ForEachUnorderedTimeout([&](Timeout* aTimeout) { // Save the current remaining time for this timeout. We will // re-apply it when the window is Thaw()'d. This effectively // shifts timers to the right as if time does not pass while // the window is frozen. TimeDuration delta(0); if (aTimeout->When() > now) { delta = aTimeout->When() - now; } aTimeout->SetWhenOrTimeRemaining(now, delta); MOZ_DIAGNOSTIC_ASSERT(aTimeout->TimeRemaining() == delta); // Since we are suspended there should be no OS timer set for // this timeout entry. MOZ_ASSERT(!aTimeout->mTimer); }); } void TimeoutManager::Thaw() { MOZ_LOG(gLog, LogLevel::Debug, ("Thaw(TimeoutManager=%p)\n", this)); TimeStamp now = TimeStamp::Now(); DebugOnly _seenDummyTimeout = false; ForEachUnorderedTimeout([&](Timeout* aTimeout) { // There's a chance we're being called with RunTimeout on the stack in which // case we have a dummy timeout in the list that *must not* be resumed. It // can be identified by a null mWindow. if (!aTimeout->mWindow) { NS_ASSERTION(!_seenDummyTimeout, "More than one dummy timeout?!"); _seenDummyTimeout = true; return; } // Set When() back to the time when the timer is supposed to fire. aTimeout->SetWhenOrTimeRemaining(now, aTimeout->TimeRemaining()); MOZ_DIAGNOSTIC_ASSERT(!aTimeout->When().IsNull()); MOZ_ASSERT(!aTimeout->mTimer); }); } bool TimeoutManager::IsTimeoutTracking(uint32_t aTimeoutId) { return mTrackingTimeouts.ForEachAbortable([&](Timeout* aTimeout) { return aTimeout->mTimeoutId == aTimeoutId; }); }