/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GeneratedJNIWrappers.h" #include "GeneratedJNINatives.h" #include "nsThreadUtils.h" namespace mozilla { namespace dom { class AndroidGamepadManager final : public java::AndroidGamepadManager::Natives { AndroidGamepadManager() = delete; public: static void OnGamepadChange(int32_t aID, bool aAdded) { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (aAdded) { const int svc_id = service->AddGamepad( "android", GamepadMappingType::Standard, GamepadHand::_empty, kStandardGamepadButtons, kStandardGamepadAxes, 0, 0, 0); // TODO: Bug 680289, implement gamepad haptics for Android. // TODO: Bug 1523355, implement gamepad lighindicator and touch for // Android. java::AndroidGamepadManager::OnGamepadAdded(aID, svc_id); } else { service->RemoveGamepad(aID); } } static void OnButtonChange(int32_t aID, int32_t aButton, bool aPressed, float aValue) { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewButtonEvent(aID, aButton, aPressed, aValue); } static void OnAxisChange(int32_t aID, jni::BooleanArray::Param aValid, jni::FloatArray::Param aValues) { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } const auto& valid = aValid->GetElements(); const auto& values = aValues->GetElements(); MOZ_ASSERT(valid.Length() == values.Length()); for (size_t i = 0; i < values.Length(); i++) { if (valid[i]) { service->NewAxisMoveEvent(aID, i, values[i]); } } } }; void StartGamepadMonitoring() { AndroidGamepadManager::Init(); java::AndroidGamepadManager::Start( java::GeckoAppShell::GetApplicationContext()); } void StopGamepadMonitoring() { java::AndroidGamepadManager::Stop( java::GeckoAppShell::GetApplicationContext()); } void SetGamepadLightIndicatorColor(uint32_t aControllerIdx, uint32_t aLightColorIndex, uint8_t aRed, uint8_t aGreen, uint8_t aBlue) { NS_WARNING("Android doesn't support gamepad light indicator."); } } // namespace dom } // namespace mozilla