/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsProxyRelease_h__ #define nsProxyRelease_h__ #include "nsIEventTarget.h" #include "nsIThread.h" #include "nsCOMPtr.h" #include "nsAutoPtr.h" #include "MainThreadUtils.h" #include "mozilla/Likely.h" #ifdef XPCOM_GLUE_AVOID_NSPR #error NS_ProxyRelease implementation depends on NSPR. #endif /** * Ensure that a nsCOMPtr is released on the target thread. * * @see NS_ProxyRelease(nsIEventTarget*, nsISupports*, bool) */ template inline NS_HIDDEN_(nsresult) NS_ProxyRelease(nsIEventTarget* aTarget, nsCOMPtr& aDoomed, bool aAlwaysProxy = false) { T* raw = nullptr; aDoomed.swap(raw); return NS_ProxyRelease(aTarget, raw, aAlwaysProxy); } /** * Ensure that a nsRefPtr is released on the target thread. * * @see NS_ProxyRelease(nsIEventTarget*, nsISupports*, bool) */ template inline NS_HIDDEN_(nsresult) NS_ProxyRelease(nsIEventTarget* aTarget, nsRefPtr& aDoomed, bool aAlwaysProxy = false) { T* raw = nullptr; aDoomed.swap(raw); return NS_ProxyRelease(aTarget, raw, aAlwaysProxy); } /** * Ensures that the delete of a nsISupports object occurs on the target thread. * * @param aTarget * the target thread where the doomed object should be released. * @param aDoomed * the doomed object; the object to be released on the target thread. * @param aAlwaysProxy * normally, if NS_ProxyRelease is called on the target thread, then the * doomed object will released directly. however, if this parameter is * true, then an event will always be posted to the target thread for * asynchronous release. */ NS_COM_GLUE nsresult NS_ProxyRelease(nsIEventTarget* aTarget, nsISupports* aDoomed, bool aAlwaysProxy = false); /** * Class to safely handle main-thread-only pointers off the main thread. * * Classes like XPCWrappedJS are main-thread-only, which means that it is * forbidden to call methods on instances of these classes off the main thread. * For various reasons (see bug 771074), this restriction recently began to * apply to AddRef/Release as well. * * This presents a problem for consumers that wish to hold a callback alive * on non-main-thread code. A common example of this is the proxy callback * pattern, where non-main-thread code holds a strong-reference to the callback * object, and dispatches new Runnables (also with a strong reference) to the * main thread in order to execute the callback. This involves several AddRef * and Release calls on the other thread, which is (now) verboten. * * The basic idea of this class is to introduce a layer of indirection. * nsMainThreadPtrHolder is a threadsafe reference-counted class that internally * maintains one strong reference to the main-thread-only object. It must be * instantiated on the main thread (so that the AddRef of the underlying object * happens on the main thread), but consumers may subsequently pass references * to the holder anywhere they please. These references are meant to be opaque * when accessed off-main-thread (assertions enforce this). * * The semantics of nsRefPtr > would be cumbersome, so * we also introduce nsMainThreadPtrHandle, which is conceptually identical * to the above (though it includes various convenience methods). The basic * pattern is as follows. * * // On the main thread: * nsCOMPtr callback = ...; * nsMainThreadPtrHandle callbackHandle = * new nsMainThreadPtrHolder(callback); * // Pass callbackHandle to structs/classes that might be accessed on other * // threads. * * All structs and classes that might be accessed on other threads should store * an nsMainThreadPtrHandle rather than an nsCOMPtr. */ template class nsMainThreadPtrHolder MOZ_FINAL { public: // We can only acquire a pointer on the main thread. We to fail fast for // threading bugs, so by default we assert if our pointer is used or acquired // off-main-thread. But some consumers need to use the same pointer for // multiple classes, some of which are main-thread-only and some of which // aren't. So we allow them to explicitly disable this strict checking. nsMainThreadPtrHolder(T* aPtr, bool aStrict = true) : mRawPtr(nullptr) , mStrict(aStrict) { // We can only AddRef our pointer on the main thread, which means that the // holder must be constructed on the main thread. MOZ_ASSERT(!mStrict || NS_IsMainThread()); NS_IF_ADDREF(mRawPtr = aPtr); } private: // We can be released on any thread. ~nsMainThreadPtrHolder() { if (NS_IsMainThread()) { NS_IF_RELEASE(mRawPtr); } else if (mRawPtr) { nsCOMPtr mainThread; NS_GetMainThread(getter_AddRefs(mainThread)); if (!mainThread) { NS_WARNING("Couldn't get main thread! Leaking pointer."); return; } NS_ProxyRelease(mainThread, mRawPtr); } } public: T* get() { // Nobody should be touching the raw pointer off-main-thread. if (mStrict && MOZ_UNLIKELY(!NS_IsMainThread())) { NS_ERROR("Can't dereference nsMainThreadPtrHolder off main thread"); MOZ_CRASH(); } return mRawPtr; } bool operator==(const nsMainThreadPtrHolder& aOther) const { return mRawPtr == aOther.mRawPtr; } NS_INLINE_DECL_THREADSAFE_REFCOUNTING(nsMainThreadPtrHolder) private: // Our wrapped pointer. T* mRawPtr; // Whether to strictly enforce thread invariants in this class. bool mStrict; // Copy constructor and operator= not implemented. Once constructed, the // holder is immutable. T& operator=(nsMainThreadPtrHolder& aOther); nsMainThreadPtrHolder(const nsMainThreadPtrHolder& aOther); }; template class nsMainThreadPtrHandle { nsRefPtr> mPtr; public: nsMainThreadPtrHandle() : mPtr(nullptr) {} nsMainThreadPtrHandle(nsMainThreadPtrHolder* aHolder) : mPtr(aHolder) {} nsMainThreadPtrHandle(const nsMainThreadPtrHandle& aOther) : mPtr(aOther.mPtr) { } nsMainThreadPtrHandle& operator=(const nsMainThreadPtrHandle& aOther) { mPtr = aOther.mPtr; return *this; } // These all call through to nsMainThreadPtrHolder, and thus implicitly // assert that we're on the main thread. Off-main-thread consumers must treat // these handles as opaque. T* get() { if (mPtr) { return mPtr.get()->get(); } return nullptr; } const T* get() const { if (mPtr) { return mPtr.get()->get(); } return nullptr; } operator T*() { return get(); } T* operator->() { return get(); } // These are safe to call on other threads with appropriate external locking. bool operator==(const nsMainThreadPtrHandle& aOther) const { if (!mPtr || !aOther.mPtr) { return mPtr == aOther.mPtr; } return *mPtr == *aOther.mPtr; } bool operator!() { return !mPtr; } }; #endif