/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLScreenBuffer.h" #include #include "gfxImageSurface.h" #include "GLContext.h" #include "GLBlitHelper.h" #include "GLReadTexImageHelper.h" #include "SharedSurfaceGL.h" #include "SurfaceStream.h" #ifdef MOZ_WIDGET_GONK #include "SharedSurfaceGralloc.h" #include "nsXULAppAPI.h" #endif #ifdef XP_MACOSX #include "SharedSurfaceIO.h" #endif #include "ScopedGLHelpers.h" #include "gfx2DGlue.h" using namespace mozilla::gfx; namespace mozilla { namespace gl { GLScreenBuffer* GLScreenBuffer::Create(GLContext* gl, const gfx::IntSize& size, const SurfaceCaps& caps) { if (caps.antialias && !gl->IsSupported(GLFeature::framebuffer_multisample)) { return nullptr; } SurfaceFactory_GL* factory = nullptr; #ifdef MOZ_WIDGET_GONK /* On B2G, we want a Gralloc factory, and we want one right at the start */ if (!factory && caps.surfaceAllocator && XRE_GetProcessType() != GeckoProcessType_Default) { factory = new SurfaceFactory_Gralloc(gl, caps); } #endif #ifdef XP_MACOSX /* On OSX, we want an IOSurface factory, and we want one right at the start */ if (!factory) { factory = new SurfaceFactory_IOSurface(gl, caps); } #endif if (!factory) factory = new SurfaceFactory_Basic(gl, caps); SurfaceStream* stream = SurfaceStream::CreateForType( SurfaceStream::ChooseGLStreamType(SurfaceStream::MainThread, caps.preserve), gl, nullptr); return new GLScreenBuffer(gl, caps, factory, stream); } GLScreenBuffer::~GLScreenBuffer() { delete mDraw; delete mRead; // bug 914823: it is crucial to destroy the Factory _after_ we destroy // the SharedSurfaces around here! Reason: the shared surfaces will want // to ask the Allocator (e.g. the ClientLayerManager) to destroy their // buffers, but that Allocator may be kept alive by the Factory, // as it currently the case in SurfaceFactory_Gralloc holding a nsRefPtr // to the Allocator! delete mFactory; } void GLScreenBuffer::BindAsFramebuffer(GLContext* const gl, GLenum target) const { GLuint drawFB = DrawFB(); GLuint readFB = ReadFB(); if (!gl->IsSupported(GLFeature::framebuffer_blit)) { MOZ_ASSERT(drawFB == readFB); gl->raw_fBindFramebuffer(target, readFB); return; } switch (target) { case LOCAL_GL_FRAMEBUFFER: gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB); gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB); break; case LOCAL_GL_DRAW_FRAMEBUFFER_EXT: if (!gl->IsSupported(GLFeature::framebuffer_blit)) NS_WARNING("DRAW_FRAMEBUFFER requested but unavailable."); gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB); break; case LOCAL_GL_READ_FRAMEBUFFER_EXT: if (!gl->IsSupported(GLFeature::framebuffer_blit)) NS_WARNING("READ_FRAMEBUFFER requested but unavailable."); gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB); break; default: MOZ_CRASH("Bad `target` for BindFramebuffer."); } } void GLScreenBuffer::BindFB(GLuint fb) { GLuint drawFB = DrawFB(); GLuint readFB = ReadFB(); mUserDrawFB = fb; mUserReadFB = fb; mInternalDrawFB = (fb == 0) ? drawFB : fb; mInternalReadFB = (fb == 0) ? readFB : fb; if (mInternalDrawFB == mInternalReadFB) { mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB); } else { MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit)); mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); } #ifdef DEBUG mInInternalMode_DrawFB = false; mInInternalMode_ReadFB = false; #endif } void GLScreenBuffer::BindDrawFB(GLuint fb) { if (!mGL->IsSupported(GLFeature::framebuffer_blit)) { NS_WARNING("DRAW_FRAMEBUFFER requested, but unsupported."); mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, fb); } else { GLuint drawFB = DrawFB(); mUserDrawFB = fb; mInternalDrawFB = (fb == 0) ? drawFB : fb; mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); } #ifdef DEBUG mInInternalMode_DrawFB = false; #endif } void GLScreenBuffer::BindReadFB(GLuint fb) { if (!mGL->IsSupported(GLFeature::framebuffer_blit)) { NS_WARNING("READ_FRAMEBUFFER requested, but unsupported."); mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, fb); } else { GLuint readFB = ReadFB(); mUserReadFB = fb; mInternalReadFB = (fb == 0) ? readFB : fb; mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); } #ifdef DEBUG mInInternalMode_ReadFB = false; #endif } void GLScreenBuffer::BindDrawFB_Internal(GLuint fb) { mInternalDrawFB = mUserDrawFB = fb; mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); #ifdef DEBUG mInInternalMode_DrawFB = true; #endif } void GLScreenBuffer::BindReadFB_Internal(GLuint fb) { mInternalReadFB = mUserReadFB = fb; mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); #ifdef DEBUG mInInternalMode_ReadFB = true; #endif } GLuint GLScreenBuffer::GetDrawFB() const { #ifdef DEBUG MOZ_ASSERT(mGL->IsCurrent()); MOZ_ASSERT(!mInInternalMode_DrawFB); // Don't need a branch here, because: // LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT == LOCAL_GL_FRAMEBUFFER_BINDING == 0x8CA6 // We use raw_ here because this is debug code and we need to see what // the driver thinks. GLuint actual = 0; mGL->raw_fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual); GLuint predicted = mInternalDrawFB; if (predicted != actual) { printf_stderr("Misprediction: Bound draw FB predicted: %d. Was: %d.\n", predicted, actual); MOZ_ASSERT(false, "Draw FB binding misprediction!"); } #endif return mUserDrawFB; } GLuint GLScreenBuffer::GetReadFB() const { #ifdef DEBUG MOZ_ASSERT(mGL->IsCurrent()); MOZ_ASSERT(!mInInternalMode_ReadFB); // We use raw_ here because this is debug code and we need to see what // the driver thinks. GLuint actual = 0; if (mGL->IsSupported(GLFeature::framebuffer_blit)) mGL->raw_fGetIntegerv(LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual); else mGL->raw_fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, (GLint*)&actual); GLuint predicted = mInternalReadFB; if (predicted != actual) { printf_stderr("Misprediction: Bound read FB predicted: %d. Was: %d.\n", predicted, actual); MOZ_ASSERT(false, "Read FB binding misprediction!"); } #endif return mUserReadFB; } GLuint GLScreenBuffer::GetFB() const { MOZ_ASSERT(GetDrawFB() == GetReadFB()); return GetDrawFB(); } void GLScreenBuffer::DeletingFB(GLuint fb) { if (fb == mInternalDrawFB) { mInternalDrawFB = 0; mUserDrawFB = 0; } if (fb == mInternalReadFB) { mInternalReadFB = 0; mUserReadFB = 0; } } void GLScreenBuffer::AfterDrawCall() { if (mUserDrawFB != 0) return; RequireBlit(); } void GLScreenBuffer::BeforeReadCall() { if (mUserReadFB != 0) return; AssureBlitted(); } bool GLScreenBuffer::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { // If the currently bound framebuffer is backed by a SharedSurface_GL // then it might want to override how we read pixel data from it. // This is normally only the default framebuffer, but we can also // have SharedSurfaces bound to other framebuffers when doing // readback for BasicLayers. SharedSurface_GL* surf; if (GetReadFB() == 0) { surf = SharedSurf(); } else { surf = mGL->mFBOMapping[GetReadFB()]; } if (surf) { return surf->ReadPixels(x, y, width, height, format, type, pixels); } return false; } void GLScreenBuffer::RequireBlit() { mNeedsBlit = true; } void GLScreenBuffer::AssureBlitted() { if (!mNeedsBlit) return; if (mDraw) { GLuint drawFB = DrawFB(); GLuint readFB = ReadFB(); MOZ_ASSERT(drawFB != 0); MOZ_ASSERT(drawFB != readFB); MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit)); MOZ_ASSERT(mDraw->Size() == mRead->Size()); ScopedBindFramebuffer boundFB(mGL); ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false); BindReadFB_Internal(drawFB); BindDrawFB_Internal(readFB); const gfx::IntSize& srcSize = mDraw->Size(); const gfx::IntSize& destSize = mRead->Size(); mGL->raw_fBlitFramebuffer(0, 0, srcSize.width, srcSize.height, 0, 0, destSize.width, destSize.height, LOCAL_GL_COLOR_BUFFER_BIT, LOCAL_GL_NEAREST); // Done! } mNeedsBlit = false; } void GLScreenBuffer::Morph(SurfaceFactory_GL* newFactory, SurfaceStreamType streamType) { MOZ_ASSERT(mStream); if (newFactory) { delete mFactory; mFactory = newFactory; } if (mStream->mType == streamType) return; SurfaceStream* newStream = SurfaceStream::CreateForType(streamType, mGL, mStream); MOZ_ASSERT(newStream); mStream = newStream; } void GLScreenBuffer::Attach(SharedSurface* surface, const gfx::IntSize& size) { ScopedBindFramebuffer autoFB(mGL); SharedSurface_GL* surf = SharedSurface_GL::Cast(surface); if (mRead && SharedSurf()) SharedSurf()->UnlockProd(); surf->LockProd(); if (mRead && surf->AttachType() == SharedSurf()->AttachType() && size == Size()) { // Same size, same type, ready for reuse! mRead->Attach(surf); } else { // Else something changed, so resize: DrawBuffer* draw = CreateDraw(size); // Can be null. ReadBuffer* read = CreateRead(surf); MOZ_ASSERT(read); // Should never fail if SwapProd succeeded. delete mDraw; delete mRead; mDraw = draw; mRead = read; } // Check that we're all set up. MOZ_ASSERT(SharedSurf() == surf); if (!PreserveBuffer()) { // DiscardFramebuffer here could help perf on some mobile platforms. } } bool GLScreenBuffer::Swap(const gfx::IntSize& size) { SharedSurface* nextSurf = mStream->SwapProducer(mFactory, size); if (!nextSurf) { SurfaceFactory_Basic basicFactory(mGL, mFactory->Caps()); nextSurf = mStream->SwapProducer(&basicFactory, size); if (!nextSurf) return false; NS_WARNING("SwapProd failed for sophisticated Factory type, fell back to Basic."); } MOZ_ASSERT(nextSurf); Attach(nextSurf, size); return true; } bool GLScreenBuffer::PublishFrame(const gfx::IntSize& size) { AssureBlitted(); bool good = Swap(size); return good; } bool GLScreenBuffer::Resize(const gfx::IntSize& size) { SharedSurface* surface = mStream->Resize(mFactory, size); if (!surface) return false; Attach(surface, size); return true; } DrawBuffer* GLScreenBuffer::CreateDraw(const gfx::IntSize& size) { GLContext* gl = mFactory->GL(); const GLFormats& formats = mFactory->Formats(); const SurfaceCaps& caps = mFactory->DrawCaps(); return DrawBuffer::Create(gl, caps, formats, size); } ReadBuffer* GLScreenBuffer::CreateRead(SharedSurface_GL* surf) { GLContext* gl = mFactory->GL(); const GLFormats& formats = mFactory->Formats(); const SurfaceCaps& caps = mFactory->ReadCaps(); return ReadBuffer::Create(gl, caps, formats, surf); } void GLScreenBuffer::Readback(SharedSurface_GL* src, DataSourceSurface* dest) { MOZ_ASSERT(src && dest); DataSourceSurface::MappedSurface ms; dest->Map(DataSourceSurface::MapType::READ, &ms); nsRefPtr wrappedDest = new gfxImageSurface(ms.mData, ThebesIntSize(dest->GetSize()), ms.mStride, SurfaceFormatToImageFormat(dest->GetFormat())); DeprecatedReadback(src, wrappedDest); dest->Unmap(); } void GLScreenBuffer::DeprecatedReadback(SharedSurface_GL* src, gfxImageSurface* dest) { MOZ_ASSERT(src && dest); MOZ_ASSERT(ToIntSize(dest->GetSize()) == src->Size()); MOZ_ASSERT(dest->Format() == (src->HasAlpha() ? gfxImageFormat::ARGB32 : gfxImageFormat::RGB24)); mGL->MakeCurrent(); bool needsSwap = src != SharedSurf(); if (needsSwap) { SharedSurf()->UnlockProd(); src->LockProd(); } ReadBuffer* buffer = CreateRead(src); MOZ_ASSERT(buffer); ScopedBindFramebuffer autoFB(mGL, buffer->FB()); ReadPixelsIntoImageSurface(mGL, dest); delete buffer; if (needsSwap) { src->UnlockProd(); SharedSurf()->LockProd(); } } DrawBuffer* DrawBuffer::Create(GLContext* const gl, const SurfaceCaps& caps, const GLFormats& formats, const gfx::IntSize& size) { if (!caps.color) { MOZ_ASSERT(!caps.alpha && !caps.depth && !caps.stencil); // Nothing is needed. return nullptr; } GLuint colorMSRB = 0; GLuint depthRB = 0; GLuint stencilRB = 0; GLuint* pColorMSRB = caps.antialias ? &colorMSRB : nullptr; GLuint* pDepthRB = caps.depth ? &depthRB : nullptr; GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr; if (!formats.color_rbFormat) pColorMSRB = nullptr; if (pDepthRB && pStencilRB) { if (!formats.depth && !formats.depthStencil) pDepthRB = nullptr; if (!formats.stencil && !formats.depthStencil) pStencilRB = nullptr; } else { if (!formats.depth) pDepthRB = nullptr; if (!formats.stencil) pStencilRB = nullptr; } CreateRenderbuffersForOffscreen(gl, formats, size, caps.antialias, pColorMSRB, pDepthRB, pStencilRB); GLuint fb = 0; gl->fGenFramebuffers(1, &fb); gl->AttachBuffersToFB(0, colorMSRB, depthRB, stencilRB, fb); MOZ_ASSERT(gl->IsFramebufferComplete(fb)); return new DrawBuffer(gl, size, fb, colorMSRB, depthRB, stencilRB); } DrawBuffer::~DrawBuffer() { mGL->MakeCurrent(); GLuint fb = mFB; GLuint rbs[] = { mColorMSRB, mDepthRB, mStencilRB }; mGL->fDeleteFramebuffers(1, &fb); mGL->fDeleteRenderbuffers(3, rbs); } ReadBuffer* ReadBuffer::Create(GLContext* gl, const SurfaceCaps& caps, const GLFormats& formats, SharedSurface_GL* surf) { MOZ_ASSERT(surf); if (surf->AttachType() == AttachmentType::Screen) { // Don't need anything. Our read buffer will be the 'screen'. return new ReadBuffer(gl, 0, 0, 0, surf); } GLuint depthRB = 0; GLuint stencilRB = 0; GLuint* pDepthRB = caps.depth ? &depthRB : nullptr; GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr; CreateRenderbuffersForOffscreen(gl, formats, surf->Size(), caps.antialias, nullptr, pDepthRB, pStencilRB); GLuint colorTex = 0; GLuint colorRB = 0; GLenum target = 0; switch (surf->AttachType()) { case AttachmentType::GLTexture: colorTex = surf->ProdTexture(); target = surf->ProdTextureTarget(); break; case AttachmentType::GLRenderbuffer: colorRB = surf->ProdRenderbuffer(); break; default: MOZ_CRASH("Unknown attachment type?"); } MOZ_ASSERT(colorTex || colorRB); GLuint fb = 0; gl->fGenFramebuffers(1, &fb); gl->AttachBuffersToFB(colorTex, colorRB, depthRB, stencilRB, fb, target); gl->mFBOMapping[fb] = surf; MOZ_ASSERT(gl->IsFramebufferComplete(fb)); return new ReadBuffer(gl, fb, depthRB, stencilRB, surf); } ReadBuffer::~ReadBuffer() { mGL->MakeCurrent(); GLuint fb = mFB; GLuint rbs[] = { mDepthRB, mStencilRB }; mGL->fDeleteFramebuffers(1, &fb); mGL->fDeleteRenderbuffers(2, rbs); mGL->mFBOMapping.erase(mFB); } void ReadBuffer::Attach(SharedSurface_GL* surf) { MOZ_ASSERT(surf && mSurf); MOZ_ASSERT(surf->AttachType() == mSurf->AttachType()); MOZ_ASSERT(surf->Size() == mSurf->Size()); // Nothing else is needed for AttachType Screen. if (surf->AttachType() != AttachmentType::Screen) { GLuint colorTex = 0; GLuint colorRB = 0; GLenum target = 0; switch (surf->AttachType()) { case AttachmentType::GLTexture: colorTex = surf->ProdTexture(); target = surf->ProdTextureTarget(); break; case AttachmentType::GLRenderbuffer: colorRB = surf->ProdRenderbuffer(); break; default: MOZ_CRASH("Unknown attachment type?"); } mGL->AttachBuffersToFB(colorTex, colorRB, 0, 0, mFB, target); mGL->mFBOMapping[mFB] = surf; MOZ_ASSERT(mGL->IsFramebufferComplete(mFB)); } mSurf = surf; } const gfx::IntSize& ReadBuffer::Size() const { return mSurf->Size(); } } /* namespace gl */ } /* namespace mozilla */