/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_LINESEGMENT_H #define GFX_LINESEGMENT_H #include "gfxTypes.h" #include "gfxPoint.h" struct gfxLineSegment { gfxLineSegment() : mStart(gfxPoint()), mEnd(gfxPoint()) {} gfxLineSegment(const gfxPoint& aStart, const gfxPoint& aEnd) : mStart(aStart), mEnd(aEnd) {} bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo) { // Solve the equation // y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) // for both points gfxFloat deltaY = (mEnd.y - mStart.y); gfxFloat deltaX = (mEnd.x - mStart.x); gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x); gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x); // If both results have the same sign, then we're on the correct side of the // line. 0 (on the line) is always considered in. if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0)) return true; return false; } /** * Determines if two line segments intersect, and returns the intersection * point in aIntersection if they do. * * Coincident lines are considered not intersecting as they don't have an * intersection point. */ bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection) { gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x) - (aOther.mEnd.x - aOther.mStart.x) * (mEnd.y - mStart.y); // Parallel or coincident. We treat coincident as not intersecting since // these lines are guaranteed to have corners that intersect instead. if (!denominator) { return false; } gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) - (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x); gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) - (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x); gfxFloat ua = anumerator / denominator; gfxFloat ub = bnumerator / denominator; if (ua <= 0.0 || ua >= 1.0 || ub <= 0.0 || ub >= 1.0) { // Intersection is outside of the segment return false; } aIntersection = mStart + (mEnd - mStart) * ua; return true; } gfxPoint mStart; gfxPoint mEnd; }; #endif /* GFX_LINESEGMENT_H */