/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: sw=4 ts=4 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef ipc_glue_MessageChannel_h #define ipc_glue_MessageChannel_h 1 #include "base/basictypes.h" #include "base/message_loop.h" #include "mozilla/DebugOnly.h" #include "mozilla/Monitor.h" #include "mozilla/Vector.h" #include "mozilla/WeakPtr.h" #include "mozilla/ipc/Transport.h" #include "MessageLink.h" #include "nsAutoPtr.h" #include #include #include namespace mozilla { namespace ipc { class MessageChannel; class RefCountedMonitor : public Monitor { public: RefCountedMonitor() : Monitor("mozilla.ipc.MessageChannel.mMonitor") {} NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMonitor) private: ~RefCountedMonitor() {} }; class MessageChannel : HasResultCodes { friend class ProcessLink; friend class ThreadLink; friend class AutoEnterRPCTransaction; class CxxStackFrame; class InterruptFrame; typedef mozilla::Monitor Monitor; public: static const int32_t kNoTimeout; typedef IPC::Message Message; typedef mozilla::ipc::Transport Transport; explicit MessageChannel(MessageListener *aListener); ~MessageChannel(); // "Open" from the perspective of the transport layer; the underlying // socketpair/pipe should already be created. // // Returns true if the transport layer was successfully connected, // i.e., mChannelState == ChannelConnected. bool Open(Transport* aTransport, MessageLoop* aIOLoop=0, Side aSide=UnknownSide); // "Open" a connection to another thread in the same process. // // Returns true if the transport layer was successfully connected, // i.e., mChannelState == ChannelConnected. // // For more details on the process of opening a channel between // threads, see the extended comment on this function // in MessageChannel.cpp. bool Open(MessageChannel *aTargetChan, MessageLoop *aTargetLoop, Side aSide); // Close the underlying transport channel. void Close(); // Force the channel to behave as if a channel error occurred. Valid // for process links only, not thread links. void CloseWithError(); void SetAbortOnError(bool abort) { mAbortOnError = true; } // Misc. behavioral traits consumers can request for this channel enum ChannelFlags { REQUIRE_DEFAULT = 0, // Windows: if this channel operates on the UI thread, indicates // WindowsMessageLoop code should enable deferred native message // handling to prevent deadlocks. Should only be used for protocols // that manage child processes which might create native UI, like // plugins. REQUIRE_DEFERRED_MESSAGE_PROTECTION = 1 << 0 }; void SetChannelFlags(ChannelFlags aFlags) { mFlags = aFlags; } ChannelFlags GetChannelFlags() { return mFlags; } void BlockScripts(); bool ShouldBlockScripts() const { return mBlockScripts; } // Asynchronously send a message to the other side of the channel bool Send(Message* aMsg); // Asynchronously deliver a message back to this side of the // channel bool Echo(Message* aMsg); // Synchronously send |msg| (i.e., wait for |reply|) bool Send(Message* aMsg, Message* aReply); // Make an Interrupt call to the other side of the channel bool Call(Message* aMsg, Message* aReply); bool CanSend() const; void SetReplyTimeoutMs(int32_t aTimeoutMs); bool IsOnCxxStack() const { return !mCxxStackFrames.empty(); } void FlushPendingInterruptQueue(); // Unsound_IsClosed and Unsound_NumQueuedMessages are safe to call from any // thread, but they make no guarantees about whether you'll get an // up-to-date value; the values are written on one thread and read without // locking, on potentially different threads. Thus you should only use // them when you don't particularly care about getting a recent value (e.g. // in a memory report). bool Unsound_IsClosed() const { return mLink ? mLink->Unsound_IsClosed() : true; } uint32_t Unsound_NumQueuedMessages() const { return mLink ? mLink->Unsound_NumQueuedMessages() : 0; } static bool IsPumpingMessages() { return sIsPumpingMessages; } static void SetIsPumpingMessages(bool aIsPumping) { sIsPumpingMessages = aIsPumping; } #ifdef OS_WIN struct MOZ_STACK_CLASS SyncStackFrame { SyncStackFrame(MessageChannel* channel, bool interrupt); ~SyncStackFrame(); bool mInterrupt; bool mSpinNestedEvents; bool mListenerNotified; MessageChannel* mChannel; // The previous stack frame for this channel. SyncStackFrame* mPrev; // The previous stack frame on any channel. SyncStackFrame* mStaticPrev; }; friend struct MessageChannel::SyncStackFrame; static bool IsSpinLoopActive() { for (SyncStackFrame* frame = sStaticTopFrame; frame; frame = frame->mPrev) { if (frame->mSpinNestedEvents) return true; } return false; } protected: // The deepest sync stack frame for this channel. SyncStackFrame* mTopFrame; bool mIsSyncWaitingOnNonMainThread; // The deepest sync stack frame on any channel. static SyncStackFrame* sStaticTopFrame; public: void ProcessNativeEventsInInterruptCall(); static void NotifyGeckoEventDispatch(); private: void SpinInternalEventLoop(); #endif private: void CommonThreadOpenInit(MessageChannel *aTargetChan, Side aSide); void OnOpenAsSlave(MessageChannel *aTargetChan, Side aSide); void PostErrorNotifyTask(); void OnNotifyMaybeChannelError(); void ReportConnectionError(const char* aChannelName) const; void ReportMessageRouteError(const char* channelName) const; bool MaybeHandleError(Result code, const Message& aMsg, const char* channelName); void Clear(); // Send OnChannelConnected notification to listeners. void DispatchOnChannelConnected(); // Any protocol that requires blocking until a reply arrives, will send its // outgoing message through this function. Currently, two protocols do this: // // sync, which can only initiate messages from child to parent. // urgent, which can only initiate messages from parent to child. // // SendAndWait() expects that the worker thread owns the monitor, and that // the message has been prepared to be sent over the link. It returns as // soon as a reply has been received, or an error has occurred. // // Note that while the child is blocked waiting for a sync reply, it can wake // up to process urgent calls from the parent. bool SendAndWait(Message* aMsg, Message* aReply); bool RPCCall(Message* aMsg, Message* aReply); bool InterruptCall(Message* aMsg, Message* aReply); bool UrgentCall(Message* aMsg, Message* aReply); bool InterruptEventOccurred(); bool ProcessPendingUrgentRequest(); bool ProcessPendingRPCCall(); void MaybeUndeferIncall(); void EnqueuePendingMessages(); // Executed on the worker thread. Dequeues one pending message. bool OnMaybeDequeueOne(); bool DequeueOne(Message *recvd); // Dispatches an incoming message to its appropriate handler. void DispatchMessage(const Message &aMsg); // DispatchMessage will route to one of these functions depending on the // protocol type of the message. void DispatchSyncMessage(const Message &aMsg); void DispatchUrgentMessage(const Message &aMsg); void DispatchAsyncMessage(const Message &aMsg); void DispatchRPCMessage(const Message &aMsg); void DispatchInterruptMessage(const Message &aMsg, size_t aStackDepth); // Return true if the wait ended because a notification was received. // // Return false if the time elapsed from when we started the process of // waiting until afterwards exceeded the currently allotted timeout. // That *DOES NOT* mean false => "no event" (== timeout); there are many // circumstances that could cause the measured elapsed time to exceed the // timeout EVEN WHEN we were notified. // // So in sum: true is a meaningful return value; false isn't, // necessarily. bool WaitForSyncNotify(); bool WaitForInterruptNotify(); bool WaitResponse(bool aWaitTimedOut); bool ShouldContinueFromTimeout(); // The "remote view of stack depth" can be different than the // actual stack depth when there are out-of-turn replies. When we // receive one, our actual Interrupt stack depth doesn't decrease, but // the other side (that sent the reply) thinks it has. So, the // "view" returned here is |stackDepth| minus the number of // out-of-turn replies. // // Only called from the worker thread. size_t RemoteViewOfStackDepth(size_t stackDepth) const { AssertWorkerThread(); return stackDepth - mOutOfTurnReplies.size(); } int32_t NextSeqno() { AssertWorkerThread(); return (mSide == ChildSide) ? --mNextSeqno : ++mNextSeqno; } // This helper class manages mCxxStackDepth on behalf of MessageChannel. // When the stack depth is incremented from zero to non-zero, it invokes // a callback, and similarly for when the depth goes from non-zero to zero. void EnteredCxxStack() { mListener->OnEnteredCxxStack(); } void ExitedCxxStack(); void EnteredCall() { mListener->OnEnteredCall(); } void ExitedCall() { mListener->OnExitedCall(); } MessageListener *Listener() const { return mListener.get(); } void DebugAbort(const char* file, int line, const char* cond, const char* why, bool reply=false) const; // This method is only safe to call on the worker thread, or in a // debugger with all threads paused. void DumpInterruptStack(const char* const pfx="") const; private: // Called from both threads size_t InterruptStackDepth() const { mMonitor->AssertCurrentThreadOwns(); return mInterruptStack.size(); } // Returns true if we're blocking waiting for a reply. bool AwaitingSyncReply() const { mMonitor->AssertCurrentThreadOwns(); return mPendingSyncReplies > 0; } bool AwaitingUrgentReply() const { mMonitor->AssertCurrentThreadOwns(); return mPendingUrgentReplies > 0; } bool AwaitingRPCReply() const { mMonitor->AssertCurrentThreadOwns(); return mPendingRPCReplies > 0; } bool AwaitingInterruptReply() const { mMonitor->AssertCurrentThreadOwns(); return !mInterruptStack.empty(); } // Returns true if we're dispatching a sync message's callback. bool DispatchingSyncMessage() const { return mDispatchingSyncMessage; } // Returns true if we're dispatching an urgent message's callback. bool DispatchingUrgentMessage() const { return mDispatchingUrgentMessageCount > 0; } bool Connected() const; private: // Executed on the IO thread. void NotifyWorkerThread(); // Return true if |aMsg| is a special message targeted at the IO // thread, in which case it shouldn't be delivered to the worker. bool MaybeInterceptSpecialIOMessage(const Message& aMsg); void OnChannelConnected(int32_t peer_id); // Tell the IO thread to close the channel and wait for it to ACK. void SynchronouslyClose(); void OnMessageReceivedFromLink(const Message& aMsg); void OnChannelErrorFromLink(); private: // Run on the not current thread. void NotifyChannelClosed(); void NotifyMaybeChannelError(); private: // Can be run on either thread void AssertWorkerThread() const { NS_ABORT_IF_FALSE(mWorkerLoopID == MessageLoop::current()->id(), "not on worker thread!"); } // The "link" thread is either the I/O thread (ProcessLink) or the // other actor's work thread (ThreadLink). In either case, it is // NOT our worker thread. void AssertLinkThread() const { NS_ABORT_IF_FALSE(mWorkerLoopID != MessageLoop::current()->id(), "on worker thread but should not be!"); } private: typedef IPC::Message::msgid_t msgid_t; typedef std::deque MessageQueue; typedef std::map MessageMap; // All dequeuing tasks require a single point of cancellation, // which is handled via a reference-counted task. class RefCountedTask { public: explicit RefCountedTask(CancelableTask* aTask) : mTask(aTask) { } private: ~RefCountedTask() { delete mTask; } public: void Run() { mTask->Run(); } void Cancel() { mTask->Cancel(); } NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedTask) private: CancelableTask* mTask; }; // Wrap an existing task which can be cancelled at any time // without the wrapper's knowledge. class DequeueTask : public Task { public: explicit DequeueTask(RefCountedTask* aTask) : mTask(aTask) { } void Run() { mTask->Run(); } private: nsRefPtr mTask; }; private: mozilla::WeakPtr mListener; ChannelState mChannelState; nsRefPtr mMonitor; Side mSide; MessageLink* mLink; MessageLoop* mWorkerLoop; // thread where work is done CancelableTask* mChannelErrorTask; // NotifyMaybeChannelError runnable // id() of mWorkerLoop. This persists even after mWorkerLoop is cleared // during channel shutdown. int mWorkerLoopID; // A task encapsulating dequeuing one pending message. nsRefPtr mDequeueOneTask; // Timeout periods are broken up in two to prevent system suspension from // triggering an abort. This method (called by WaitForEvent with a 'did // timeout' flag) decides if we should wait again for half of mTimeoutMs // or give up. int32_t mTimeoutMs; bool mInTimeoutSecondHalf; // Worker-thread only; sequence numbers for messages that require // synchronous replies. int32_t mNextSeqno; static bool sIsPumpingMessages; class AutoEnterPendingReply { public: explicit AutoEnterPendingReply(size_t &replyVar) : mReplyVar(replyVar) { mReplyVar++; } ~AutoEnterPendingReply() { mReplyVar--; } private: size_t& mReplyVar; }; // Worker-thread only; type we're expecting for the reply to a sync // out-message. This will never be greater than 1. size_t mPendingSyncReplies; // Worker-thread only; Number of urgent and rpc replies we're waiting on. // These are mutually exclusive since one channel cannot have outcalls of // both kinds. size_t mPendingUrgentReplies; size_t mPendingRPCReplies; // When we send an urgent request from the parent process, we could race // with an RPC message that was issued by the child beforehand. In this // case, if the parent were to wake up while waiting for the urgent reply, // and process the RPC, it could send an additional urgent message. The // child would wake up to process the urgent message (as it always will), // then send a reply, which could be received by the parent out-of-order // with respect to the first urgent reply. // // To address this problem, urgent or RPC requests are associated with a // "transaction". Whenever one side of the channel wishes to start a // chain of RPC/urgent messages, it allocates a new transaction ID. Any // messages the parent receives, not apart of this transaction, are // deferred. When issuing RPC/urgent requests on top of a started // transaction, the initiating transaction ID is used. // // To ensure IDs are unique, we use sequence numbers for transaction IDs, // which grow in opposite directions from child to parent. // The current transaction ID. int32_t mCurrentRPCTransaction; class AutoEnterRPCTransaction { public: explicit AutoEnterRPCTransaction(MessageChannel *aChan) : mChan(aChan), mOldTransaction(mChan->mCurrentRPCTransaction) { mChan->mMonitor->AssertCurrentThreadOwns(); if (mChan->mCurrentRPCTransaction == 0) mChan->mCurrentRPCTransaction = mChan->NextSeqno(); } AutoEnterRPCTransaction(MessageChannel *aChan, Message *message) : mChan(aChan), mOldTransaction(mChan->mCurrentRPCTransaction) { mChan->mMonitor->AssertCurrentThreadOwns(); if (!message->is_rpc() && !message->is_urgent()) return; MOZ_ASSERT_IF(mChan->mSide == ParentSide, !mOldTransaction || mOldTransaction == message->transaction_id()); mChan->mCurrentRPCTransaction = message->transaction_id(); } ~AutoEnterRPCTransaction() { mChan->mMonitor->AssertCurrentThreadOwns(); mChan->mCurrentRPCTransaction = mOldTransaction; } private: MessageChannel *mChan; int32_t mOldTransaction; }; // If waiting for the reply to a sync out-message, it will be saved here // on the I/O thread and then read and cleared by the worker thread. nsAutoPtr mRecvd; // Set while we are dispatching a synchronous message. bool mDispatchingSyncMessage; // Count of the recursion depth of dispatching urgent messages. size_t mDispatchingUrgentMessageCount; // Queue of all incoming messages, except for replies to sync and urgent // messages, which are delivered directly to mRecvd, and any pending urgent // incall, which is stored in mPendingUrgentRequest. // // If both this side and the other side are functioning correctly, the queue // can only be in certain configurations. Let // // |A<| be an async in-message, // |S<| be a sync in-message, // |C<| be an Interrupt in-call, // |R<| be an Interrupt reply. // // The queue can only match this configuration // // A<* (S< | C< | R< (?{mStack.size() == 1} A<* (S< | C<))) // // The other side can send as many async messages |A<*| as it wants before // sending us a blocking message. // // The first case is |S<|, a sync in-msg. The other side must be blocked, // and thus can't send us any more messages until we process the sync // in-msg. // // The second case is |C<|, an Interrupt in-call; the other side must be blocked. // (There's a subtlety here: this in-call might have raced with an // out-call, but we detect that with the mechanism below, // |mRemoteStackDepth|, and races don't matter to the queue.) // // Final case, the other side replied to our most recent out-call |R<|. // If that was the *only* out-call on our stack, |?{mStack.size() == 1}|, // then other side "finished with us," and went back to its own business. // That business might have included sending any number of async message // |A<*| until sending a blocking message |(S< | C<)|. If we had more than // one Interrupt call on our stack, the other side *better* not have sent us // another blocking message, because it's blocked on a reply from us. // MessageQueue mPending; // Note that these two pointers are mutually exclusive. One channel cannot // send both urgent requests (parent -> child) and RPC calls (child->parent). // Also note that since initiating either requires blocking, they cannot // queue up on the other side. One message slot is enough. // // Normally, all other message types are deferred into into mPending, and // only these two types have special treatment (since they wake up blocked // requests). However, when an RPC in-call races with an urgent out-call, // the RPC message will be put into mPending instead of its slot below. nsAutoPtr mPendingUrgentRequest; nsAutoPtr mPendingRPCCall; // Stack of all the out-calls on which this channel is awaiting responses. // Each stack refers to a different protocol and the stacks are mutually // exclusive: multiple outcalls of the same kind cannot be initiated while // another is active. std::stack mInterruptStack; // This is what we think the Interrupt stack depth is on the "other side" of this // Interrupt channel. We maintain this variable so that we can detect racy Interrupt // calls. With each Interrupt out-call sent, we send along what *we* think the // stack depth of the remote side is *before* it will receive the Interrupt call. // // After sending the out-call, our stack depth is "incremented" by pushing // that pending message onto mPending. // // Then when processing an in-call |c|, it must be true that // // mStack.size() == c.remoteDepth // // I.e., my depth is actually the same as what the other side thought it // was when it sent in-call |c|. If this fails to hold, we have detected // racy Interrupt calls. // // We then increment mRemoteStackDepth *just before* processing the // in-call, since we know the other side is waiting on it, and decrement // it *just after* finishing processing that in-call, since our response // will pop the top of the other side's |mPending|. // // One nice aspect of this race detection is that it is symmetric; if one // side detects a race, then the other side must also detect the same race. size_t mRemoteStackDepthGuess; // Approximation of code frames on the C++ stack. It can only be // interpreted as the implication: // // !mCxxStackFrames.empty() => MessageChannel code on C++ stack // // This member is only accessed on the worker thread, and so is not // protected by mMonitor. It is managed exclusively by the helper // |class CxxStackFrame|. mozilla::Vector mCxxStackFrames; // Did we process an Interrupt out-call during this stack? Only meaningful in // ExitedCxxStack(), from which this variable is reset. bool mSawInterruptOutMsg; // Map of replies received "out of turn", because of Interrupt // in-calls racing with replies to outstanding in-calls. See // https://bugzilla.mozilla.org/show_bug.cgi?id=521929. MessageMap mOutOfTurnReplies; // Stack of Interrupt in-calls that were deferred because of race // conditions. std::stack mDeferred; #ifdef OS_WIN HANDLE mEvent; #endif // Should the channel abort the process from the I/O thread when // a channel error occurs? bool mAbortOnError; // Should we prevent scripts from running while dispatching urgent messages? bool mBlockScripts; // See SetChannelFlags ChannelFlags mFlags; // Task and state used to asynchronously notify channel has been connected // safely. This is necessary to be able to cancel notification if we are // closed at the same time. nsRefPtr mOnChannelConnectedTask; DebugOnly mPeerPidSet; int32_t mPeerPid; }; bool ProcessingUrgentMessages(); } // namespace ipc } // namespace mozilla #endif // ifndef ipc_glue_MessageChannel_h