/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLCONTEXTCGL_H_ #define GLCONTEXTCGL_H_ #include "GLContext.h" #include "OpenGL/OpenGL.h" #ifdef __OBJC__ #include #else typedef void NSOpenGLContext; #endif namespace mozilla { namespace gl { class GLContextCGL : public GLContext { friend class GLContextProviderCGL; NSOpenGLContext *mContext; public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextCGL, MOZ_OVERRIDE) GLContextCGL(const SurfaceCaps& caps, NSOpenGLContext* context, bool isOffscreen, ContextProfile profile); ~GLContextCGL(); virtual GLContextType GetContextType() const MOZ_OVERRIDE { return GLContextType::CGL; } static GLContextCGL* Cast(GLContext* gl) { MOZ_ASSERT(gl->GetContextType() == GLContextType::CGL); return static_cast(gl); } bool Init() MOZ_OVERRIDE; NSOpenGLContext* GetNSOpenGLContext() const { return mContext; } CGLContextObj GetCGLContext() const; virtual bool MakeCurrentImpl(bool aForce) MOZ_OVERRIDE; virtual bool IsCurrent() MOZ_OVERRIDE; virtual GLenum GetPreferredARGB32Format() const MOZ_OVERRIDE; virtual bool SetupLookupFunction() MOZ_OVERRIDE; virtual bool IsDoubleBuffered() const MOZ_OVERRIDE; virtual bool SupportsRobustness() const MOZ_OVERRIDE; virtual bool SwapBuffers() MOZ_OVERRIDE; }; } } #endif // GLCONTEXTCGL_H_