/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MP3_FRAME_PARSER_H_ #define MP3_FRAME_PARSER_H_ #include #include "mozilla/Maybe.h" #include "mozilla/Result.h" #include "BufferReader.h" namespace mozilla { // ID3 header parser state machine used by FrameParser. // The header contains the following format (one byte per term): // 'I' 'D' '3' MajorVersion MinorVersion Flags Size1 Size2 Size3 Size4 // For more details see https://id3.org/id3v2.4.0-structure class ID3Parser { public: // Holds the ID3 header and its parsing state. class ID3Header { public: // The header size is static, see class comment. static const int SIZE = 10; // Constructor. ID3Header(); // Resets the state to allow for a new parsing session. void Reset(); // The ID3 tags are versioned like this: ID3vMajorVersion.MinorVersion. uint8_t MajorVersion() const; uint8_t MinorVersion() const; // The ID3 flags field. uint8_t Flags() const; // The derived size based on the provided size fields. uint32_t Size() const; // To see whether we have parsed the value of the size from header. bool HasSizeBeenSet() const; // Returns the size of an ID3v2.4 footer if present and zero otherwise. uint8_t FooterSize() const; // The total size of the ID3 tag including header/footer, or zero if // none has been found. uint32_t TotalTagSize() const; // Returns whether the parsed data is a valid ID3 header up to the given // byte position. bool IsValid(int aPos) const; // Returns whether the parsed data is a complete and valid ID3 header. bool IsValid() const; // Parses the next provided byte. // Returns whether the byte creates a valid sequence up to this point. bool ParseNext(uint8_t c); private: // Updates the parser state machine with the provided next byte. // Returns whether the provided byte is a valid next byte in the sequence. bool Update(uint8_t c); // The currently parsed byte sequence. uint8_t mRaw[SIZE]; // The derived size as provided by the size fields. // The header size fields holds a 4 byte sequence with each MSB set to 0, // this bits need to be ignored when deriving the actual size. Maybe mSize; // The current byte position in the parsed sequence. Reset via Reset and // incremented via Update. int mPos; }; // Check if the buffer is starting with ID3v2 tag. static bool IsBufferStartingWithID3Tag(BufferReader* aReader); // Returns the parsed ID3 header. Note: check for validity. const ID3Header& Header() const; // Returns the size of all parsed ID3 headers. uint32_t TotalHeadersSize() const; // Parses contents of given BufferReader for a valid ID3v2 header. // Returns the parsed ID3v2 tag size if successful and zero otherwise. uint32_t Parse(BufferReader* aReader); // Resets the state to allow for a new parsing session. void Reset(); private: uint32_t ParseInternal(BufferReader* aReader); // The currently parsed ID3 header. Reset via Reset, updated via Parse. ID3Header mHeader; // If a file contains multiple ID3 headers, then we would only select the // latest one, but keep the size of former abandoned in order to return the // correct size offset. uint32_t mFormerID3Size = 0; }; // MPEG audio frame parser. // The MPEG frame header has the following format (one bit per character): // 11111111 111VVLLC BBBBSSPR MMEETOHH // { sync } - 11 sync bits // VV - MPEG audio version ID (0->2.5, 1->reserved, 2->2, 3->1) // LL - Layer description (0->reserved, 1->III, 2->II, 3->I) // C - CRC protection bit (0->protected, 1->not protected) // BBBB - Bitrate index (see table in implementation) // SS - Sampling rate index (see table in implementation) // P - Padding bit (0->not padded, 1->padded by 1 slot size) // R - Private bit (ignored) // MM - Channel mode (0->stereo, 1->joint stereo, 2->dual channel, // 3->single channel) // EE - Mode extension for joint stereo (ignored) // T - Copyright (0->disabled, 1->enabled) // O - Original (0->copy, 1->original) // HH - Emphasis (0->none, 1->50/15 ms, 2->reserved, 3->CCIT J.17) class FrameParser { public: // Holds the frame header and its parsing state. class FrameHeader { public: // The header size is static, see class comments. static const int SIZE = 4; // Constructor. FrameHeader(); // Raw field access, see class comments for details. uint8_t Sync1() const; uint8_t Sync2() const; uint8_t RawVersion() const; uint8_t RawLayer() const; uint8_t RawProtection() const; uint8_t RawBitrate() const; uint8_t RawSampleRate() const; uint8_t Padding() const; uint8_t Private() const; uint8_t RawChannelMode() const; // Sampling rate frequency in Hz. int32_t SampleRate() const; // Number of audio channels. int32_t Channels() const; // Samples per frames, static depending on MPEG version and layer. int32_t SamplesPerFrame() const; // Slot size used for padding, static depending on MPEG layer. int32_t SlotSize() const; // Bitrate in kbps, can vary between frames. int32_t Bitrate() const; // MPEG layer (0->invalid, 1->I, 2->II, 3->III). int32_t Layer() const; // Returns whether the parsed data is a valid frame header up to the given // byte position. bool IsValid(const int aPos) const; // Returns whether the parsed data is a complete and valid frame header. bool IsValid() const; // Resets the state to allow for a new parsing session. void Reset(); // Parses the next provided byte. // Returns whether the byte creates a valid sequence up to this point. bool ParseNext(const uint8_t c); private: // Updates the parser state machine with the provided next byte. // Returns whether the provided byte is a valid next byte in the sequence. bool Update(const uint8_t c); // The currently parsed byte sequence. uint8_t mRaw[SIZE]; // The current byte position in the parsed sequence. Reset via Reset and // incremented via Update. int mPos; }; // VBR frames may contain Xing or VBRI headers for additional info, we use // this class to parse them and access this info. class VBRHeader { public: // Synchronize with vbr_header TYPE_STR on change. enum VBRHeaderType { NONE = 0, XING, VBRI }; // Constructor. VBRHeader(); // Returns the parsed VBR header type, or NONE if no valid header found. VBRHeaderType Type() const; // Returns the total number of audio frames (excluding the VBR header frame) // expected in the stream/file. const Maybe& NumAudioFrames() const; // Returns the expected size of the stream. const Maybe& NumBytes() const; // Returns the VBR scale factor (0: best quality, 100: lowest quality). const Maybe& Scale() const; // Returns true iff Xing/Info TOC (table of contents) is present. bool IsTOCPresent() const; // Returns whether the header is valid (type XING or VBRI). bool IsValid() const; // Returns whether the header is valid and contains reasonable non-zero // field values. bool IsComplete() const; // Returns the byte offset for the given duration percentage as a factor // (0: begin, 1.0: end). int64_t Offset(float aDurationFac) const; // Parses contents of given ByteReader for a valid VBR header. // The offset of the passed ByteReader needs to point to an MPEG frame // begin, as a VBRI-style header is searched at a fixed offset relative to // frame begin. Returns whether a valid VBR header was found in the range. bool Parse(BufferReader* aReader, size_t aFrameSize); uint32_t EncoderDelay() const { return mEncoderDelay; } uint32_t EncoderPadding() const { return mEncoderPadding; } private: // Parses contents of given ByteReader for a valid Xing header. // The initial ByteReader offset will be preserved. // Returns whether a valid Xing header was found in the range. Result ParseXing(BufferReader* aReader, size_t aFrameSize); // Parses contents of given ByteReader for a valid VBRI header. // The initial ByteReader offset will be preserved. It also needs to point // to the beginning of a valid MPEG frame, as VBRI headers are searched // at a fixed offset relative to frame begin. // Returns whether a valid VBRI header was found in the range. Result ParseVBRI(BufferReader* aReader); // The total number of frames expected as parsed from a VBR header. Maybe mNumAudioFrames; // The total number of bytes expected in the stream. Maybe mNumBytes; // The VBR scale factor. Maybe mScale; // The TOC table mapping duration percentage to byte offset. std::vector mTOC; // The detected VBR header type. VBRHeaderType mType; // Delay and padding values found in the LAME header. The encoder delay is a // number of frames that has to be skipped at the beginning of the stream, // encoder padding is a number of frames that needs to be ignored in the // last packet. uint16_t mEncoderDelay = 0; uint16_t mEncoderPadding = 0; }; // Frame meta container used to parse and hold a frame header and side info. class Frame { public: // Returns the length of the frame excluding the header in bytes. int32_t Length() const; // Returns the parsed frame header. const FrameHeader& Header() const; // Resets the frame header and data. void Reset(); // Parses the next provided byte. // Returns whether the byte creates a valid sequence up to this point. bool ParseNext(uint8_t c); private: // The currently parsed frame header. FrameHeader mHeader; }; // Constructor. FrameParser(); // Returns the currently parsed frame. Reset via Reset or EndFrameSession. const Frame& CurrentFrame() const; // Returns the previously parsed frame. Reset via Reset. const Frame& PrevFrame() const; // Returns the first parsed frame. Reset via Reset. const Frame& FirstFrame() const; // Returns the parsed ID3 header. Note: check for validity. const ID3Parser::ID3Header& ID3Header() const; // Returns the size of all parsed ID3 headers. uint32_t TotalID3HeaderSize() const; // Returns the parsed VBR header info. Note: check for validity by type. const VBRHeader& VBRInfo() const; // Resets the parser. void Reset(); // Resets all frame data, but not the ID3Header. // Don't use between frames as first frame data is reset. void ResetFrameData(); // Clear the last parsed frame to allow for next frame parsing, i.e.: // - sets PrevFrame to CurrentFrame // - resets the CurrentFrame // - resets ID3Header if no valid header was parsed yet void EndFrameSession(); // Parses contents of given BufferReader for a valid frame header and returns // true if one was found. After returning, the variable passed to // 'aBytesToSkip' holds the amount of bytes to be skipped (if any) in order to // jump across a large ID3v2 tag spanning multiple buffers. Result Parse(BufferReader* aReader, uint32_t* aBytesToSkip); // Parses contents of given BufferReader for a valid VBR header. // The offset of the passed BufferReader needs to point to an MPEG frame // begin, as a VBRI-style header is searched at a fixed offset relative to // frame begin. Returns whether a valid VBR header was found. bool ParseVBRHeader(BufferReader* aReader); private: // ID3 header parser. ID3Parser mID3Parser; // VBR header parser. VBRHeader mVBRHeader; // We keep the first parsed frame around for static info access, the // previously parsed frame for debugging and the currently parsed frame. Frame mFirstFrame; Frame mFrame; Frame mPrevFrame; }; } // namespace mozilla #endif