/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "XRInputSpace.h" #include "VRDisplayClient.h" #include "mozilla/dom/GamepadPoseState.h" namespace mozilla { namespace dom { XRInputSpace::XRInputSpace(nsIGlobalObject* aParent, XRSession* aSession, XRNativeOrigin* aNativeOrigin, int32_t aControllerIndex) : XRSpace(aParent, aSession, aNativeOrigin), mIndex(aControllerIndex) {} bool XRInputSpace::IsPositionEmulated() const { gfx::VRDisplayClient* display = mSession->GetDisplayClient(); if (!display) { // When there are no sensors, the position is considered emulated. return true; } const gfx::VRDisplayInfo& displayInfo = display->GetDisplayInfo(); const gfx::VRControllerState& controllerState = displayInfo.mControllerState[mIndex]; MOZ_ASSERT(controllerState.controllerName[0] != '\0'); return ( (controllerState.flags & GamepadCapabilityFlags::Cap_PositionEmulated) != GamepadCapabilityFlags::Cap_None); } } // namespace dom } // namespace mozilla