/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Code to notify things that animate before a refresh, at an appropriate * refresh rate. (Perhaps temporary, until replaced by compositor.) */ #ifndef nsRefreshDriver_h_ #define nsRefreshDriver_h_ #include "mozilla/FlushType.h" #include "mozilla/TimeStamp.h" #include "mozilla/Vector.h" #include "mozilla/WeakPtr.h" #include "nsTObserverArray.h" #include "nsTArray.h" #include "nsTHashtable.h" #include "nsTObserverArray.h" #include "nsClassHashtable.h" #include "nsHashKeys.h" #include "mozilla/Attributes.h" #include "mozilla/Maybe.h" #include "mozilla/layers/TransactionIdAllocator.h" class nsPresContext; class nsIPresShell; class nsIDocument; class imgIRequest; class nsINode; class nsIRunnable; namespace mozilla { class AnimationEventDispatcher; class RefreshDriverTimer; class Runnable; namespace layout { class VsyncChild; } // namespace layout namespace dom { class Event; } // namespace dom } // namespace mozilla /** * An abstract base class to be implemented by callers wanting to be * notified at refresh times. When nothing needs to be painted, callers * may not be notified. */ class nsARefreshObserver { public: // AddRef and Release signatures that match nsISupports. Implementors // must implement reference counting, and those that do implement // nsISupports will already have methods with the correct signature. // // The refresh driver does NOT hold references to refresh observers // except while it is notifying them. NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING virtual void WillRefresh(mozilla::TimeStamp aTime) = 0; }; /** * An abstract base class to be implemented by callers wanting to be notified * that a refresh has occurred. Callers must ensure an observer is removed * before it is destroyed. */ class nsAPostRefreshObserver { public: virtual void DidRefresh() = 0; }; class nsRefreshDriver final : public mozilla::layers::TransactionIdAllocator, public nsARefreshObserver { using TransactionId = mozilla::layers::TransactionId; public: explicit nsRefreshDriver(nsPresContext *aPresContext); ~nsRefreshDriver(); /** * Methods for testing, exposed via nsIDOMWindowUtils. See * nsIDOMWindowUtils.advanceTimeAndRefresh for description. */ void AdvanceTimeAndRefresh(int64_t aMilliseconds); void RestoreNormalRefresh(); void DoTick(); bool IsTestControllingRefreshesEnabled() const { return mTestControllingRefreshes; } /** * Return the time of the most recent refresh. This is intended to be * used by callers who want to start an animation now and want to know * what time to consider the start of the animation. (This helps * ensure that multiple animations started during the same event off * the main event loop have the same start time.) */ mozilla::TimeStamp MostRecentRefresh() const; /** * Same thing, but in microseconds since the epoch. */ int64_t MostRecentRefreshEpochTime() const; /** * Add / remove refresh observers. Returns whether the operation * succeeded. * * The flush type affects: * + the order in which the observers are notified (lowest flush * type to highest, in order registered) * + (in the future) which observers are suppressed when the display * doesn't require current position data or isn't currently * painting, and, correspondingly, which get notified when there * is a flush during such suppression * and it must be FlushType::Style, FlushType::Layout, or FlushType::Display. * * The refresh driver does NOT own a reference to these observers; * they must remove themselves before they are destroyed. * * The observer will be called even if there is no other activity. */ bool AddRefreshObserver(nsARefreshObserver *aObserver, mozilla::FlushType aFlushType); bool RemoveRefreshObserver(nsARefreshObserver *aObserver, mozilla::FlushType aFlushType); void PostScrollEvent(mozilla::Runnable* aScrollEvent); void DispatchScrollEvents(); /** * Add an observer that will be called after each refresh. The caller * must remove the observer before it is deleted. This does not trigger * refresh driver ticks. */ void AddPostRefreshObserver(nsAPostRefreshObserver *aObserver); void RemovePostRefreshObserver(nsAPostRefreshObserver *aObserver); /** * Add/Remove imgIRequest versions of observers. * * These are used for hooking into the refresh driver for * controlling animated images. * * @note The refresh driver owns a reference to these listeners. * * @note Technically, imgIRequest objects are not nsARefreshObservers, but * for controlling animated image repaint events, we subscribe the * imgIRequests to the nsRefreshDriver for notification of paint events. * * @returns whether the operation succeeded, or void in the case of removal. */ bool AddImageRequest(imgIRequest* aRequest); void RemoveImageRequest(imgIRequest* aRequest); /** * Add / remove presshells which have pending resize event. */ void AddResizeEventFlushObserver(nsIPresShell* aShell) { MOZ_DIAGNOSTIC_ASSERT(!mResizeEventFlushObservers.Contains(aShell), "Double-adding resize event flush observer"); mResizeEventFlushObservers.AppendElement(aShell); EnsureTimerStarted(); } void RemoveResizeEventFlushObserver(nsIPresShell* aShell) { mResizeEventFlushObservers.RemoveElement(aShell); } /** * Add / remove presshells that we should flush style and layout on */ void AddStyleFlushObserver(nsIPresShell* aShell) { MOZ_DIAGNOSTIC_ASSERT(!mStyleFlushObservers.Contains(aShell), "Double-adding style flush observer"); mStyleFlushObservers.AppendElement(aShell); EnsureTimerStarted(); } void RemoveStyleFlushObserver(nsIPresShell* aShell) { mStyleFlushObservers.RemoveElement(aShell); } void AddLayoutFlushObserver(nsIPresShell* aShell) { MOZ_DIAGNOSTIC_ASSERT(!IsLayoutFlushObserver(aShell), "Double-adding layout flush observer"); mLayoutFlushObservers.AppendElement(aShell); EnsureTimerStarted(); } void RemoveLayoutFlushObserver(nsIPresShell* aShell) { mLayoutFlushObservers.RemoveElement(aShell); } bool IsLayoutFlushObserver(nsIPresShell* aShell) { return mLayoutFlushObservers.Contains(aShell); } /** * "Early Runner" runnables will be called as the first step when refresh * driver tick is triggered. Runners shouldn't keep other objects alive, * since it isn't guaranteed they will ever get called. */ void AddEarlyRunner(nsIRunnable* aRunnable) { mEarlyRunners.AppendElement(aRunnable); EnsureTimerStarted(); } /** * Remember whether our presshell's view manager needs a flush */ void ScheduleViewManagerFlush(); void RevokeViewManagerFlush() { mViewManagerFlushIsPending = false; } bool ViewManagerFlushIsPending() { return mViewManagerFlushIsPending; } bool HasScheduleFlush() { return mHasScheduleFlush; } /** * Add a document for which we have FrameRequestCallbacks */ void ScheduleFrameRequestCallbacks(nsIDocument* aDocument); /** * Remove a document for which we have FrameRequestCallbacks */ void RevokeFrameRequestCallbacks(nsIDocument* aDocument); /** * Queue a new event to dispatch in next tick before the style flush */ void ScheduleEventDispatch(nsINode* aTarget, mozilla::dom::Event* aEvent); /** * Cancel all pending events scheduled by ScheduleEventDispatch which * targets any node in aDocument. */ void CancelPendingEvents(nsIDocument* aDocument); /** * Queue new animation events to dispatch in next tick. */ void ScheduleAnimationEventDispatch( mozilla::AnimationEventDispatcher* aDispatcher) { NS_ASSERTION(!mAnimationEventFlushObservers.Contains(aDispatcher), "Double-adding animation event flush observer"); mAnimationEventFlushObservers.AppendElement(aDispatcher); EnsureTimerStarted(); } /** * Cancel all pending animation events associated with |aDispatcher|. */ void CancelPendingAnimationEvents( mozilla::AnimationEventDispatcher* aDispatcher); /** * Schedule a frame visibility update "soon", subject to the heuristics and * throttling we apply to visibility updates. */ void ScheduleFrameVisibilityUpdate() { mNeedToRecomputeVisibility = true; } /** * Tell the refresh driver that it is done driving refreshes and * should stop its timer and forget about its pres context. This may * be called from within a refresh. */ void Disconnect(); bool IsFrozen() { return mFreezeCount > 0; } /** * Freeze the refresh driver. It should stop delivering future * refreshes until thawed. Note that the number of calls to Freeze() must * match the number of calls to Thaw() in order for the refresh driver to * be un-frozen. */ void Freeze(); /** * Thaw the refresh driver. If the number of calls to Freeze() matches the * number of calls to this function, the refresh driver should start * delivering refreshes again. */ void Thaw(); /** * Throttle or unthrottle the refresh driver. This is done if the * corresponding presshell is hidden or shown. */ void SetThrottled(bool aThrottled); /** * Return the prescontext we were initialized with */ nsPresContext* GetPresContext() const { return mPresContext; } /** * PBackgroundChild actor is created asynchronously in content process. * We can't create vsync-based timers during PBackground startup. This * function will be called when PBackgroundChild actor is created. Then we can * do the pending vsync-based timer creation. */ static void PVsyncActorCreated(mozilla::layout::VsyncChild* aVsyncChild); #ifdef DEBUG /** * Check whether the given observer is an observer for the given flush type */ bool IsRefreshObserver(nsARefreshObserver *aObserver, mozilla::FlushType aFlushType); #endif /** * Default interval the refresh driver uses, in ms. */ static int32_t DefaultInterval(); bool IsInRefresh() { return mInRefresh; } void SetIsResizeSuppressed() { mResizeSuppressed = true; } bool IsResizeSuppressed() const { return mResizeSuppressed; } /** * The latest value of process-wide jank levels. * * For each i, sJankLevels[i] counts the number of times delivery of * vsync to the main thread has been delayed by at least 2^i * ms. This data structure has been designed to make it easy to * determine how much jank has taken place between two instants in * time. * * Return `false` if `aJank` needs to be grown to accomodate the * data but we didn't have enough memory. */ static bool GetJankLevels(mozilla::Vector& aJank); // mozilla::layers::TransactionIdAllocator TransactionId GetTransactionId(bool aThrottle) override; TransactionId LastTransactionId() const override; void NotifyTransactionCompleted(TransactionId aTransactionId) override; void RevokeTransactionId(TransactionId aTransactionId) override; void ClearPendingTransactions() override; void ResetInitialTransactionId(TransactionId aTransactionId) override; mozilla::TimeStamp GetTransactionStart() override; bool IsWaitingForPaint(mozilla::TimeStamp aTime); // nsARefreshObserver NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override { return TransactionIdAllocator::AddRef(); } NS_IMETHOD_(MozExternalRefCountType) Release(void) override { return TransactionIdAllocator::Release(); } virtual void WillRefresh(mozilla::TimeStamp aTime) override; /** * Compute the time when the currently active refresh driver timer * will start its next tick. * * Expects a non-null default value that is the upper bound of the * expected deadline. If the next expected deadline is later than * the default value, the default value is returned. * * If we're animating and we have skipped paints a time in the past * is returned. */ static mozilla::TimeStamp GetIdleDeadlineHint(mozilla::TimeStamp aDefault); /** * It returns the expected timestamp of the next tick or nothing if the next * tick is missed. */ static mozilla::Maybe GetNextTickHint(); static void DispatchIdleRunnableAfterTick(nsIRunnable* aRunnable, uint32_t aDelay); static void CancelIdleRunnable(nsIRunnable* aRunnable); bool SkippedPaints() const { return mSkippedPaints; } void NotifyDOMContentLoaded(); private: typedef nsTObserverArray ObserverArray; typedef nsTArray> ScrollEventArray; typedef nsTHashtable RequestTable; struct ImageStartData { ImageStartData() { } mozilla::Maybe mStartTime; RequestTable mEntries; }; typedef nsClassHashtable ImageStartTable; void DispatchPendingEvents(); void DispatchAnimationEvents(); void RunFrameRequestCallbacks(mozilla::TimeStamp aNowTime); void UpdateIntersectionObservations(); void Tick(int64_t aNowEpoch, mozilla::TimeStamp aNowTime); enum EnsureTimerStartedFlags { eNone = 0, eForceAdjustTimer = 1 << 0, eAllowTimeToGoBackwards = 1 << 1, eNeverAdjustTimer = 1 << 2, }; void EnsureTimerStarted(EnsureTimerStartedFlags aFlags = eNone); void StopTimer(); bool HasObservers() const; uint32_t ObserverCount() const; bool HasImageRequests() const; ObserverArray& ArrayFor(mozilla::FlushType aFlushType); // Trigger a refresh immediately, if haven't been disconnected or frozen. void DoRefresh(); double GetRefreshTimerInterval() const; double GetRegularTimerInterval(bool *outIsDefault = nullptr) const; static double GetThrottledTimerInterval(); static mozilla::TimeDuration GetMinRecomputeVisibilityInterval(); bool HaveFrameRequestCallbacks() const { return mFrameRequestCallbackDocs.Length() != 0; } void FinishedWaitingForTransaction(); mozilla::RefreshDriverTimer* ChooseTimer() const; mozilla::RefreshDriverTimer* mActiveTimer; // nsPresContext passed in constructor and unset in Disconnect. mozilla::WeakPtr mPresContext; RefPtr mRootRefresh; // The most recently allocated transaction id. TransactionId mPendingTransaction; // The most recently completed transaction id. TransactionId mCompletedTransaction; uint32_t mFreezeCount; // How long we wait between ticks for throttled (which generally means // non-visible) documents registered with a non-throttled refresh driver. const mozilla::TimeDuration mThrottledFrameRequestInterval; // How long we wait, at a minimum, before recomputing approximate frame // visibility information. This is a minimum because, regardless of this // interval, we only recompute visibility when we've seen a layout or style // flush since the last time we did it. const mozilla::TimeDuration mMinRecomputeVisibilityInterval; bool mThrottled; bool mNeedToRecomputeVisibility; bool mTestControllingRefreshes; bool mViewManagerFlushIsPending; // True if the view manager needs a flush. Layers-free mode uses this value // to know when to notify invalidation. bool mHasScheduleFlush; bool mInRefresh; // True if the refresh driver is suspended waiting for transaction // id's to be returned and shouldn't do any work during Tick(). bool mWaitingForTransaction; // True if Tick() was skipped because of mWaitingForTransaction and // we should schedule a new Tick immediately when resumed instead // of waiting until the next interval. bool mSkippedPaints; // True if view managers should delay any resize request until the // next tick by the refresh driver. This flag will be reset at the // start of every tick. bool mResizeSuppressed; // True if the next tick should notify DOMContentFlushed. bool mNotifyDOMContentFlushed; int64_t mMostRecentRefreshEpochTime; // Number of seconds that the refresh driver is blocked waiting for a compositor // transaction to be completed before we append a note to the gfx critical log. // The number is doubled every time the threshold is hit. uint64_t mWarningThreshold; mozilla::TimeStamp mMostRecentRefresh; mozilla::TimeStamp mMostRecentTick; mozilla::TimeStamp mTickStart; mozilla::TimeStamp mNextThrottledFrameRequestTick; mozilla::TimeStamp mNextRecomputeVisibilityTick; // separate arrays for each flush type we support ObserverArray mObservers[4]; RequestTable mRequests; ImageStartTable mStartTable; AutoTArray, 16> mEarlyRunners; ScrollEventArray mScrollEvents; struct PendingEvent { nsCOMPtr mTarget; RefPtr mEvent; }; AutoTArray mResizeEventFlushObservers; AutoTArray mStyleFlushObservers; AutoTArray mLayoutFlushObservers; // nsTArray on purpose, because we want to be able to swap. nsTArray mFrameRequestCallbackDocs; nsTArray mThrottledFrameRequestCallbackDocs; nsTObserverArray mPostRefreshObservers; nsTArray mPendingEvents; AutoTArray mAnimationEventFlushObservers; void BeginRefreshingImages(RequestTable& aEntries, mozilla::TimeStamp aDesired); friend class mozilla::RefreshDriverTimer; static void Shutdown(); // `true` if we are currently in jank-critical mode. // // In jank-critical mode, any iteration of the event loop that takes // more than 16ms to compute will cause an ongoing animation to miss // frames. // // For simplicity, the current implementation assumes that we are // in jank-critical mode if and only if the vsync driver has at least // one observer. static bool IsJankCritical(); }; #endif /* !defined(nsRefreshDriver_h_) */