DEPTH= ..\.. MODULE=libart_lgpl MAKE_OBJ_TYPE=DLL DLLNAME=moz_art_lgpl DLL=.\$(OBJDIR)\$(DLLNAME).dll REQUIRES = nspr EXPORTS = \ art_affine.h \ art_alphagamma.h \ art_bpath.h \ art_config.h \ art_filterlevel.h \ art_gray_svp.h \ art_misc.h \ art_pathcode.h \ art_pixbuf.h \ art_point.h \ art_rect.h \ art_rect_svp.h \ art_rect_uta.h \ art_render.h \ art_render_gradient.h \ art_render_svp.h \ art_rgb.h \ art_rgb_affine.h \ art_rgb_bitmap_affine.h \ art_rgb_pixbuf_affine.h \ art_rgb_rgba_affine.h \ art_rgb_a_affine.h \ art_rgb_svp.h \ art_rgba.h \ art_svp.h \ art_svp_intersect.h \ art_svp_ops.h \ art_svp_point.h \ art_svp_render_aa.h \ art_svp_vpath.h \ art_svp_vpath_stroke.h \ art_svp_wind.h \ art_uta.h \ art_uta_ops.h \ art_uta_rect.h \ art_uta_svp.h \ art_uta_vpath.h \ art_vpath.h \ art_vpath_bpath.h \ art_vpath_dash.h \ art_vpath_svp.h \ config.h \ libart.h \ libart-features.h \ $(NULL) LCFLAGS = $(LCFLAGS) \ # -Ox -MD \ -DLIBART_COMPILATION -I. LLFLAGS= /def:libart.def OBJS = \ .\$(OBJDIR)\art_affine.obj \ .\$(OBJDIR)\art_alphagamma.obj \ .\$(OBJDIR)\art_bpath.obj \ .\$(OBJDIR)\art_gray_svp.obj \ .\$(OBJDIR)\art_misc.obj \ .\$(OBJDIR)\art_pixbuf.obj \ .\$(OBJDIR)\art_rect.obj \ .\$(OBJDIR)\art_rect_svp.obj \ .\$(OBJDIR)\art_rect_uta.obj \ .\$(OBJDIR)\art_render.obj \ .\$(OBJDIR)\art_render_gradient.obj \ .\$(OBJDIR)\art_render_svp.obj \ .\$(OBJDIR)\art_rgb.obj \ .\$(OBJDIR)\art_rgb_affine.obj \ .\$(OBJDIR)\art_rgb_affine_private.obj \ .\$(OBJDIR)\art_rgb_bitmap_affine.obj \ .\$(OBJDIR)\art_rgb_pixbuf_affine.obj \ .\$(OBJDIR)\art_rgb_rgba_affine.obj \ .\$(OBJDIR)\art_rgb_a_affine.obj \ .\$(OBJDIR)\art_rgb_svp.obj \ .\$(OBJDIR)\art_rgba.obj \ .\$(OBJDIR)\art_svp.obj \ .\$(OBJDIR)\art_svp_intersect.obj \ .\$(OBJDIR)\art_svp_ops.obj \ .\$(OBJDIR)\art_svp_point.obj \ .\$(OBJDIR)\art_svp_render_aa.obj \ .\$(OBJDIR)\art_svp_vpath.obj \ .\$(OBJDIR)\art_svp_vpath_stroke.obj \ .\$(OBJDIR)\art_svp_wind.obj \ .\$(OBJDIR)\art_uta.obj \ .\$(OBJDIR)\art_uta_ops.obj \ .\$(OBJDIR)\art_uta_rect.obj \ .\$(OBJDIR)\art_uta_svp.obj \ .\$(OBJDIR)\art_uta_vpath.obj \ .\$(OBJDIR)\art_vpath.obj \ .\$(OBJDIR)\art_vpath_bpath.obj \ .\$(OBJDIR)\art_vpath_dash.obj \ .\$(OBJDIR)\art_vpath_svp.obj \ .\$(OBJDIR)\libart-features.obj \ $(NULL) include <$(DEPTH)\config\rules.mak> libs:: $(DLL) $(MAKE_INSTALL) .\$(OBJDIR)\$(DLLNAME).dll $(DIST)\bin $(MAKE_INSTALL) .\$(OBJDIR)\$(DLLNAME).lib $(DIST)\lib clobber:: $(RM) $(OBJS)