/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_audiochannelservicechild_h__ #define mozilla_dom_audiochannelservicechild_h__ #include "nsAutoPtr.h" #include "nsISupports.h" #include "AudioChannelService.h" #include "AudioChannelCommon.h" namespace mozilla { namespace dom { class AudioChannelServiceChild : public AudioChannelService { public: /** * Returns the AudioChannelServce singleton or null if the process havn't create it before. * Only to be called from main thread. */ static AudioChannelService* GetAudioChannelService(); /** * Returns the AudioChannelServce singleton. * If AudioChannelServce is not exist, create and return new one. * Only to be called from main thread. */ static AudioChannelService* GetOrCreateAudioChannelService(); static void Shutdown(); virtual void RegisterAudioChannelAgent(AudioChannelAgent* aAgent, AudioChannel aChannel, bool aWithVideo); virtual void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent); /** * Return the state to indicate this agent should keep playing/ * fading volume/muted. */ virtual AudioChannelState GetState(AudioChannelAgent* aAgent, bool aElementHidden); virtual void SetDefaultVolumeControlChannel(int32_t aChannel, bool aHidden); protected: AudioChannelServiceChild(); virtual ~AudioChannelServiceChild(); }; } // namespace dom } // namespace mozilla #endif