/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_SAMPLER_H_ #define WEBGL_SAMPLER_H_ #include "mozilla/LinkedList.h" #include "nsWrapperCache.h" #include "WebGLObjectModel.h" #include "WebGLStrongTypes.h" #include "WebGLTexture.h" namespace mozilla { class WebGLSampler final : public nsWrapperCache, public WebGLRefCountedObject, public LinkedListElement, public CacheInvalidator { NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler) public: const GLuint mGLName; private: webgl::SamplingState mState; public: explicit WebGLSampler(WebGLContext* webgl); private: ~WebGLSampler(); public: void Delete(); WebGLContext* GetParentObject() const; virtual JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) override; void SamplerParameter(GLenum pname, const FloatOrInt& param); const auto& State() const { return mState; } }; } // namespace mozilla #endif // WEBGL_SAMPLER_H_