/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "GLContext.h" #include "GLScreenBuffer.h" #include "WebGLFormats.h" #include "WebGLFramebuffer.h" #include "WebGLRenderbuffer.h" #include "WebGLTexture.h" namespace mozilla { void WebGLContext::Clear(GLbitfield mask) { const FuncScope funcScope(*this, "clear"); if (IsContextLost()) return; uint32_t m = mask & (LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT); if (mask != m) return ErrorInvalidValue("Invalid mask bits."); if (mask == 0) { GenerateWarning("Calling gl.clear(0) has no effect."); } else if (mRasterizerDiscardEnabled) { GenerateWarning("Calling gl.clear() with RASTERIZER_DISCARD enabled has no effects."); } if (mask & LOCAL_GL_COLOR_BUFFER_BIT && mBoundDrawFramebuffer) { if (mask & LOCAL_GL_COLOR_BUFFER_BIT) { for (const auto& cur : mBoundDrawFramebuffer->ColorDrawBuffers()) { if (!cur->HasImage()) continue; switch (cur->Format()->format->componentType) { case webgl::ComponentType::Float: case webgl::ComponentType::NormInt: case webgl::ComponentType::NormUInt: break; default: ErrorInvalidOperation("Color draw buffers must be floating-point" " or fixed-point. (normalized (u)ints)"); return; } } } } if (!BindCurFBForDraw()) return; auto driverMask = mask; if (!mBoundDrawFramebuffer) { if (mNeedsFakeNoDepth) { driverMask &= ~LOCAL_GL_DEPTH_BUFFER_BIT; } if (mNeedsFakeNoStencil) { driverMask &= ~LOCAL_GL_STENCIL_BUFFER_BIT; } } const ScopedDrawCallWrapper wrapper(*this); gl->fClear(driverMask); } static GLfloat GLClampFloat(GLfloat val) { if (val < 0.0) return 0.0; if (val > 1.0) return 1.0; return val; } void WebGLContext::ClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { const FuncScope funcScope(*this, "clearColor"); if (IsContextLost()) return; const bool supportsFloatColorBuffers = (IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_float) || IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) || IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float)); if (!supportsFloatColorBuffers) { r = GLClampFloat(r); g = GLClampFloat(g); b = GLClampFloat(b); a = GLClampFloat(a); } gl->fClearColor(r, g, b, a); mColorClearValue[0] = r; mColorClearValue[1] = g; mColorClearValue[2] = b; mColorClearValue[3] = a; } void WebGLContext::ClearDepth(GLclampf v) { const FuncScope funcScope(*this, "clearDepth"); if (IsContextLost()) return; mDepthClearValue = GLClampFloat(v); gl->fClearDepth(mDepthClearValue); } void WebGLContext::ClearStencil(GLint v) { const FuncScope funcScope(*this, "clearStencil"); if (IsContextLost()) return; mStencilClearValue = v; gl->fClearStencil(v); } void WebGLContext::ColorMask(WebGLboolean r, WebGLboolean g, WebGLboolean b, WebGLboolean a) { const FuncScope funcScope(*this, "colorMask"); if (IsContextLost()) return; mColorWriteMask = uint8_t(bool(r)) << 0 | uint8_t(bool(g)) << 1 | uint8_t(bool(b)) << 2 | uint8_t(bool(a)) << 3; } void WebGLContext::DepthMask(WebGLboolean b) { const FuncScope funcScope(*this, "depthMask"); if (IsContextLost()) return; mDepthWriteMask = b; gl->fDepthMask(b); } void WebGLContext::DrawBuffers(const dom::Sequence& buffers) { const FuncScope funcScope(*this, "drawBuffers"); if (IsContextLost()) return; if (mBoundDrawFramebuffer) { mBoundDrawFramebuffer->DrawBuffers(buffers); return; } // GLES 3.0.4 p186: // "If the GL is bound to the default framebuffer, then `n` must be 1 and the // constant must be BACK or NONE. [...] If DrawBuffers is supplied with a // constant other than BACK and NONE, or with a value of `n` other than 1, the // error INVALID_OPERATION is generated." if (buffers.Length() != 1) { ErrorInvalidOperation("For the default framebuffer, `buffers` must have a" " length of 1."); return; } switch (buffers[0]) { case LOCAL_GL_NONE: case LOCAL_GL_BACK: break; default: ErrorInvalidOperation("For the default framebuffer, `buffers[0]` must be" " BACK or NONE."); return; } mDefaultFB_DrawBuffer0 = buffers[0]; // Don't actually set it. } void WebGLContext::StencilMask(GLuint mask) { const FuncScope funcScope(*this, "stencilMask"); if (IsContextLost()) return; mStencilWriteMaskFront = mask; mStencilWriteMaskBack = mask; gl->fStencilMask(mask); } void WebGLContext::StencilMaskSeparate(GLenum face, GLuint mask) { const FuncScope funcScope(*this, "stencilMaskSeparate"); if (IsContextLost()) return; if (!ValidateFaceEnum(face)) return; switch (face) { case LOCAL_GL_FRONT_AND_BACK: mStencilWriteMaskFront = mask; mStencilWriteMaskBack = mask; break; case LOCAL_GL_FRONT: mStencilWriteMaskFront = mask; break; case LOCAL_GL_BACK: mStencilWriteMaskBack = mask; break; } gl->fStencilMaskSeparate(face, mask); } } // namespace mozilla