/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "IPCStreamSource.h" #include "mozilla/webrender/WebRenderTypes.h" #include "nsIAsyncInputStream.h" #include "nsICancelableRunnable.h" #include "nsIRunnable.h" #include "nsISerialEventTarget.h" #include "nsStreamUtils.h" #include "nsThreadUtils.h" using mozilla::dom::workers::Canceling; using mozilla::dom::workers::GetCurrentThreadWorkerPrivate; using mozilla::dom::workers::Status; using mozilla::dom::workers::WorkerPrivate; using mozilla::wr::ByteBuffer; namespace mozilla { namespace ipc { class IPCStreamSource::Callback final : public nsIInputStreamCallback , public nsIRunnable , public nsICancelableRunnable { public: explicit Callback(IPCStreamSource* aSource) : mSource(aSource) , mOwningEventTarget(GetCurrentThreadSerialEventTarget()) { MOZ_ASSERT(mSource); } NS_IMETHOD OnInputStreamReady(nsIAsyncInputStream* aStream) override { // any thread if (mOwningEventTarget->IsOnCurrentThread()) { return Run(); } // If this fails, then it means the owning thread is a Worker that has // been shutdown. Its ok to lose the event in this case because the // IPCStreamChild listens for this event through the WorkerHolder. nsresult rv = mOwningEventTarget->Dispatch(this, nsIThread::DISPATCH_NORMAL); if (NS_FAILED(rv)) { NS_WARNING("Failed to dispatch stream readable event to owning thread"); } return NS_OK; } NS_IMETHOD Run() override { MOZ_ASSERT(mOwningEventTarget->IsOnCurrentThread()); if (mSource) { mSource->OnStreamReady(this); } return NS_OK; } nsresult Cancel() override { // Cancel() gets called when the Worker thread is being shutdown. We have // nothing to do here because IPCStreamChild handles this case via // the WorkerHolder. return NS_OK; } void ClearSource() { MOZ_ASSERT(mOwningEventTarget->IsOnCurrentThread()); MOZ_ASSERT(mSource); mSource = nullptr; } private: ~Callback() { // called on any thread // ClearSource() should be called before the Callback is destroyed MOZ_ASSERT(!mSource); } // This is a raw pointer because the source keeps alive the callback and, // before beeing destroyed, it nullifies this pointer (this happens when // ActorDestroyed() is called). IPCStreamSource* mSource; nsCOMPtr mOwningEventTarget; NS_DECL_THREADSAFE_ISUPPORTS }; NS_IMPL_ISUPPORTS(IPCStreamSource::Callback, nsIInputStreamCallback, nsIRunnable, nsICancelableRunnable); IPCStreamSource::IPCStreamSource(nsIAsyncInputStream* aInputStream) : WorkerHolder("IPCStreamSource") , mStream(aInputStream) , mWorkerPrivate(nullptr) , mState(ePending) { MOZ_ASSERT(aInputStream); } IPCStreamSource::~IPCStreamSource() { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); MOZ_ASSERT(mState == eClosed); MOZ_ASSERT(!mCallback); MOZ_ASSERT(!mWorkerPrivate); } bool IPCStreamSource::Initialize() { bool nonBlocking = false; MOZ_ALWAYS_TRUE(NS_SUCCEEDED(mStream->IsNonBlocking(&nonBlocking))); // IPCStreamChild reads in the current thread, so it is only supported on // non-blocking, async channels if (!nonBlocking) { return false; } // A source can be used on any thread, but we only support IPCStream on // main thread, Workers and PBackground thread right now. This is due // to the requirement that the thread be guaranteed to live long enough to // receive messages. We can enforce this guarantee with a WorkerHolder on // worker threads, but not other threads. Main-thread and PBackground thread // do not need anything special in order to be kept alive. WorkerPrivate* workerPrivate = nullptr; if (!NS_IsMainThread()) { workerPrivate = GetCurrentThreadWorkerPrivate(); if (workerPrivate) { bool result = HoldWorker(workerPrivate, Canceling); if (!result) { return false; } mWorkerPrivate = workerPrivate; } else { AssertIsOnBackgroundThread(); } } return true; } void IPCStreamSource::ActorConstructed() { MOZ_ASSERT(mState == ePending); mState = eActorConstructed; } bool IPCStreamSource::Notify(Status aStatus) { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); // Keep the worker thread alive until the stream is finished. return true; } void IPCStreamSource::ActorDestroyed() { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); mState = eClosed; if (mCallback) { mCallback->ClearSource(); mCallback = nullptr; } if (mWorkerPrivate) { ReleaseWorker(); mWorkerPrivate = nullptr; } } void IPCStreamSource::Start() { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); DoRead(); } void IPCStreamSource::StartDestroy() { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); OnEnd(NS_ERROR_ABORT); } void IPCStreamSource::DoRead() { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); MOZ_ASSERT(mState == eActorConstructed); MOZ_ASSERT(!mCallback); // The input stream (likely a pipe) probably uses a segment size of // 4kb. If there is data already buffered it would be nice to aggregate // multiple segments into a single IPC call. Conversely, don't send too // too large of a buffer in a single call to avoid spiking memory. static const uint64_t kMaxBytesPerMessage = 32 * 1024; static_assert(kMaxBytesPerMessage <= static_cast(UINT32_MAX), "kMaxBytesPerMessage must cleanly cast to uint32_t"); char buffer[kMaxBytesPerMessage]; while (true) { // It should not be possible to transition to closed state without // this loop terminating via a return. MOZ_ASSERT(mState == eActorConstructed); // See if the stream is closed by checking the return of Available. uint64_t dummy; nsresult rv = mStream->Available(&dummy); if (NS_FAILED(rv)) { OnEnd(rv); return; } uint32_t bytesRead = 0; rv = mStream->Read(buffer, kMaxBytesPerMessage, &bytesRead); if (rv == NS_BASE_STREAM_WOULD_BLOCK) { MOZ_ASSERT(bytesRead == 0); Wait(); return; } if (NS_FAILED(rv)) { MOZ_ASSERT(bytesRead == 0); OnEnd(rv); return; } // Zero-byte read indicates end-of-stream. if (bytesRead == 0) { OnEnd(NS_BASE_STREAM_CLOSED); return; } // We read some data from the stream, send it across. SendData(ByteBuffer(bytesRead, reinterpret_cast(buffer))); } } void IPCStreamSource::Wait() { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); MOZ_ASSERT(mState == eActorConstructed); MOZ_ASSERT(!mCallback); // Set mCallback immediately instead of waiting for success. Its possible // AsyncWait() will callback synchronously. mCallback = new Callback(this); nsresult rv = mStream->AsyncWait(mCallback, 0, 0, nullptr); if (NS_FAILED(rv)) { OnEnd(rv); return; } } void IPCStreamSource::OnStreamReady(Callback* aCallback) { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); MOZ_ASSERT(mCallback); MOZ_ASSERT(aCallback == mCallback); mCallback->ClearSource(); mCallback = nullptr; DoRead(); } void IPCStreamSource::OnEnd(nsresult aRv) { NS_ASSERT_OWNINGTHREAD(IPCStreamSource); MOZ_ASSERT(aRv != NS_BASE_STREAM_WOULD_BLOCK); if (mState == eClosed) { return; } mState = eClosed; mStream->CloseWithStatus(aRv); if (aRv == NS_BASE_STREAM_CLOSED) { aRv = NS_OK; } // This will trigger an ActorDestroy() from the other side Close(aRv); } } // namespace ipc } // namespace mozilla