/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "gfxVR.h" #include "mozilla/dom/GamepadEventTypes.h" #include "mozilla/dom/GamepadBinding.h" #ifndef M_PI # define M_PI 3.14159265358979323846 #endif using namespace mozilla; using namespace mozilla::gfx; Atomic VRSystemManager::sDisplayBase(0); /* static */ uint32_t VRSystemManager::AllocateDisplayID() { return ++sDisplayBase; } Matrix4x4 VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded) const { float upTan = tan(upDegrees * M_PI / 180.0); float downTan = tan(downDegrees * M_PI / 180.0); float leftTan = tan(leftDegrees * M_PI / 180.0); float rightTan = tan(rightDegrees * M_PI / 180.0); float handednessScale = rightHanded ? -1.0 : 1.0; float pxscale = 2.0f / (leftTan + rightTan); float pxoffset = (leftTan - rightTan) * pxscale * 0.5; float pyscale = 2.0f / (upTan + downTan); float pyoffset = (upTan - downTan) * pyscale * 0.5; Matrix4x4 mobj; float *m = &mobj._11; m[0*4+0] = pxscale; m[2*4+0] = pxoffset * handednessScale; m[1*4+1] = pyscale; m[2*4+1] = -pyoffset * handednessScale; m[2*4+2] = zFar / (zNear - zFar) * -handednessScale; m[3*4+2] = (zFar * zNear) / (zNear - zFar); m[2*4+3] = handednessScale; m[3*4+3] = 0.0f; return mobj; } void VRSystemManager::AddGamepad(const VRControllerInfo& controllerInfo) { dom::GamepadAdded a(NS_ConvertUTF8toUTF16(controllerInfo.GetControllerName()), mControllerCount, controllerInfo.GetMappingType(), controllerInfo.GetHand(), dom::GamepadServiceType::VR, controllerInfo.GetNumButtons(), controllerInfo.GetNumAxes(), controllerInfo.GetNumHaptics()); VRManager* vm = VRManager::Get(); MOZ_ASSERT(vm); vm->NotifyGamepadChange(a); } void VRSystemManager::RemoveGamepad(uint32_t aIndex) { dom::GamepadRemoved a(aIndex, dom::GamepadServiceType::VR); VRManager* vm = VRManager::Get(); MOZ_ASSERT(vm); vm->NotifyGamepadChange(a); } void VRSystemManager::NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed, double aValue) { dom::GamepadButtonInformation a(aIndex, dom::GamepadServiceType::VR, aButton, aPressed, aValue); VRManager* vm = VRManager::Get(); MOZ_ASSERT(vm); vm->NotifyGamepadChange(a); } void VRSystemManager::NewAxisMove(uint32_t aIndex, uint32_t aAxis, double aValue) { dom::GamepadAxisInformation a(aIndex, dom::GamepadServiceType::VR, aAxis, aValue); VRManager* vm = VRManager::Get(); MOZ_ASSERT(vm); vm->NotifyGamepadChange(a); } void VRSystemManager::NewPoseState(uint32_t aIndex, const dom::GamepadPoseState& aPose) { dom::GamepadPoseInformation a(aIndex, dom::GamepadServiceType::VR, aPose); VRManager* vm = VRManager::Get(); MOZ_ASSERT(vm); vm->NotifyGamepadChange(a); }