/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_VR_SERVICE_OPENVRSESSION_H #define GFX_VR_SERVICE_OPENVRSESSION_H #include "VRSession.h" #include "openvr.h" #include "mozilla/TimeStamp.h" #include "moz_external_vr.h" #include "OpenVRControllerMapper.h" #if defined(XP_WIN) # include #endif class nsITimer; namespace mozilla { namespace gfx { class VRThread; class OpenVRControllerMapper; static const int kNumOpenVRHaptics = 1; enum OpenVRHand : int8_t { Left = 0, Right = 1, Total = 2, None = -1 }; class OpenVRSession : public VRSession { public: OpenVRSession(); virtual ~OpenVRSession(); bool Initialize(mozilla::gfx::VRSystemState& aSystemState, bool aDetectRuntimesOnly) override; void Shutdown() override; void ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) override; void StartFrame(mozilla::gfx::VRSystemState& aSystemState) override; bool StartPresentation() override; void StopPresentation() override; void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex, float aIntensity, float aDuration) override; void StopVibrateHaptic(uint32_t aControllerIdx) override; void StopAllHaptics() override; protected: #if defined(XP_WIN) bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer, ID3D11Texture2D* aTexture) override; #elif defined(XP_MACOSX) bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer, const VRLayerTextureHandle& aTexture) override; #endif private: // OpenVR State ::vr::IVRSystem* mVRSystem = nullptr; ::vr::IVRChaperone* mVRChaperone = nullptr; ::vr::IVRCompositor* mVRCompositor = nullptr; ::vr::VRActionSetHandle_t mActionsetFirefox = vr::k_ulInvalidActionSetHandle; OpenVRHand mControllerDeviceIndex[kVRControllerMaxCount]; ControllerInfo mControllerHand[OpenVRHand::Total]; float mHapticPulseRemaining[kVRControllerMaxCount][kNumOpenVRHaptics]; float mHapticPulseIntensity[kVRControllerMaxCount][kNumOpenVRHaptics]; bool mIsWindowsMR; TimeStamp mLastHapticUpdate; static void HapticTimerCallback(nsITimer* aTimer, void* aClosure); bool InitState(mozilla::gfx::VRSystemState& aSystemState); void UpdateStageParameters(mozilla::gfx::VRDisplayState& aState); void UpdateEyeParameters(mozilla::gfx::VRSystemState& aState); void UpdateHeadsetPose(mozilla::gfx::VRSystemState& aState); void EnumerateControllers(VRSystemState& aState); void UpdateControllerPoses(VRSystemState& aState); void UpdateControllerButtons(VRSystemState& aState); void UpdateTelemetry(VRSystemState& aSystemState); bool SetupContollerActions(); bool SubmitFrame(const VRLayerTextureHandle& aTextureHandle, ::vr::ETextureType aTextureType, const VRLayerEyeRect& aLeftEyeRect, const VRLayerEyeRect& aRightEyeRect); #if defined(XP_WIN) bool CreateD3DObjects(); #endif void GetControllerDeviceId(::vr::ETrackedDeviceClass aDeviceType, ::vr::TrackedDeviceIndex_t aDeviceIndex, nsCString& aId, mozilla::gfx::VRControllerType& aControllerType); void UpdateHaptics(); void StartHapticThread(); void StopHapticThread(); void StartHapticTimer(); void StopHapticTimer(); RefPtr mHapticTimer; RefPtr mHapticThread; mozilla::Mutex mControllerHapticStateMutex; UniquePtr mControllerMapper; }; } // namespace gfx } // namespace mozilla #endif // GFX_VR_SERVICE_OPENVRSESSION_H