/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * No magic constructor behaviour, as is de rigeur for XPCOM. * If you must perform some initialization, and it could possibly fail (even * due to an out-of-memory condition), you should use an Init method, which * can convey failure appropriately (thrown exception in JS, * NS_FAILED(nsresult) return in C++). * * In JS, you can actually cheat, because a thrown exception will cause the * CreateInstance call to fail in turn, but not all languages are so lucky. * (Though ANSI C++ provides exceptions, they are verboten in Mozilla code * for portability reasons -- and even when you're building completely * platform-specific code, you can't throw across an XPCOM method boundary.) */ function mySample() { /* big comment for no code, eh? */ } /* decorate prototype to provide ``class'' methods and property accessors */ mySample.prototype = { /* * get and set are new Magic in JS1.5, borrowing the intent -- if not * the exact syntax -- from the JS2 design. They define accessors for * properties on the JS object, follow the expected rules for prototype * delegation, and make a mean cup of coffee. */ get value() { return this.val; }, set value(newval) { return this.val = newval; }, writeValue: function (aPrefix) { debug("mySample::writeValue => " + aPrefix + this.val + "\n"); }, poke: function (aValue) { this.val = aValue; }, /* * Note that until bug 14460 is resolved, you need to name the method * QueryInterface, not queryInterface as you might expect given the * interCaps naming convention used in most XPIDL. */ QueryInterface: function (iid) { if (!iid.equals(Components.interfaces.nsISample) && !iid.equals(Components.interfaces.nsISupports)) { throw Components.results.NS_ERROR_NO_INTERFACE; } return this; }, val: "" } var myModule = { firstTime: true, /* * RegisterSelf is called at registration time (component installation * or the only-until-release startup autoregistration) and is responsible * for notifying the component manager of all components implemented in * this module. The fileSpec, location and type parameters are mostly * opaque, and should be passed on to the registerComponent call * unmolested. */ registerSelf: function (compMgr, fileSpec, location, type) { if (this.firstTime) { debug("*** Deferring registration of sample JS components\n"); this.firstTime = false; throw Components.results.NS_ERROR_FACTORY_REGISTER_AGAIN; } debug("*** Registering sample JS components\n"); compMgr = compMgr.QueryInterface(Components.interfaces.nsIComponentRegistrar); compMgr.registerFactoryLocation(this.myCID, "Sample JS Component", this.myProgID, fileSpec, location, type); }, /* * The GetClassObject method is responsible for producing Factory and * SingletonFactory objects (the latter are specialized for services). */ getClassObject: function (compMgr, cid, iid) { if (!cid.equals(this.myCID)) throw Components.results.NS_ERROR_NO_INTERFACE; if (!iid.equals(Components.interfaces.nsIFactory)) throw Components.results.NS_ERROR_NOT_IMPLEMENTED; return this.myFactory; }, /* CID for this class */ myCID: Components.ID("{dea98e50-1dd1-11b2-9344-8902b4805a2e}"), /* ProgID for this class */ myProgID: "@mozilla.org/jssample;1", /* factory object */ myFactory: { /* * Construct an instance of the interface specified by iid, possibly * aggregating it with the provided outer. (If you don't know what * aggregation is all about, you don't need to. It reduces even the * mightiest of XPCOM warriors to snivelling cowards.) */ createInstance: function (outer, iid) { debug("CI: " + iid + "\n"); if (outer != null) throw Components.results.NS_ERROR_NO_AGGREGATION; return (new mySample()).QueryInterface(iid); } }, /* * The canUnload method signals that the component is about to be unloaded. * C++ components can return false to indicate that they don't wish to be * unloaded, but the return value from JS components' canUnload is ignored: * mark-and-sweep will keep everything around until it's no longer in use, * making unconditional ``unload'' safe. * * You still need to provide a (likely useless) canUnload method, though: * it's part of the nsIModule interface contract, and the JS loader _will_ * call it. */ canUnload: function(compMgr) { debug("*** Unloading sample JS components\n"); return true; } }; function NSGetModule(compMgr, fileSpec) { return myModule; }