/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_MEDIA_MEDIACONTROL_MEDIAPLAYBACKSTATUS_H_ #define DOM_MEDIA_MEDIACONTROL_MEDIAPLAYBACKSTATUS_H_ #include "mozilla/Maybe.h" #include "mozilla/RefPtr.h" #include "nsISupportsImpl.h" #include "nsTArray.h" #include "nsTHashMap.h" namespace mozilla { namespace dom { /** * This enum is used to update controlled media state to the media controller in * the chrome process. * `eStarted`: media has successfully registered to the content media controller * `ePlayed` : media has started playing * `ePaused` : media has paused playing, but still can be resumed by content * media controller * `eStopped`: media has unregistered from the content media controller, we can * not control it anymore */ enum class MediaPlaybackState : uint32_t { eStarted, ePlayed, ePaused, eStopped, }; /** * This enum is used to update controlled media audible audible state to the * media controller in the chrome process. */ enum class MediaAudibleState : bool { eInaudible = false, eAudible = true, }; /** * MediaPlaybackStatus is an internal module for the media controller, it * represents a tab's media related status, such like "does the tab contain any * controlled media? is the tab playing? is the tab audible?". * * The reason we need this class is that we would like to encapsulate the * details of determining the tab's media status. A tab can contains multiple * browsing contexts, and each browsing context can have different media status. * The final media status would be decided by checking all those context status. * * Use `UpdateMediaXXXState()` to update controlled media status, and use * `IsXXX()` methods to acquire the playback status of the tab. * * As we know each context's audible state, we can decide which context should * owns the audio focus when multiple contexts are all playing audible media at * the same time. In that cases, the latest context that plays media would own * the audio focus. When the context owning the audio focus is destroyed, we * would see if there is another other context still playing audible media, and * switch the audio focus to another context. */ class MediaPlaybackStatus final { public: void UpdateMediaPlaybackState(uint64_t aContextId, MediaPlaybackState aState); void UpdateMediaAudibleState(uint64_t aContextId, MediaAudibleState aState); bool IsPlaying() const; bool IsAudible() const; bool IsAnyMediaBeingControlled() const; Maybe GetAudioFocusOwnerContextId() const; private: /** * This internal class stores detailed media status of controlled media for * a browsing context. */ class ContextMediaInfo final { public: explicit ContextMediaInfo(uint64_t aContextId) : mContextId(aContextId) {} ~ContextMediaInfo() = default; void IncreaseControlledMediaNum() { MOZ_DIAGNOSTIC_ASSERT(mControlledMediaNum < UINT_MAX); mControlledMediaNum++; } void DecreaseControlledMediaNum() { MOZ_DIAGNOSTIC_ASSERT(mControlledMediaNum > 0); mControlledMediaNum--; } void IncreasePlayingMediaNum() { MOZ_DIAGNOSTIC_ASSERT(mPlayingMediaNum < mControlledMediaNum); mPlayingMediaNum++; } void DecreasePlayingMediaNum() { MOZ_DIAGNOSTIC_ASSERT(mPlayingMediaNum > 0); mPlayingMediaNum--; } void IncreaseAudibleMediaNum() { MOZ_DIAGNOSTIC_ASSERT(mAudibleMediaNum < mPlayingMediaNum); mAudibleMediaNum++; } void DecreaseAudibleMediaNum() { MOZ_DIAGNOSTIC_ASSERT(mAudibleMediaNum > 0); mAudibleMediaNum--; } bool IsPlaying() const { return mPlayingMediaNum > 0; } bool IsAudible() const { return mAudibleMediaNum > 0; } bool IsAnyMediaBeingControlled() const { return mControlledMediaNum > 0; } uint64_t Id() const { return mContextId; } private: /** * The possible value for those three numbers should follow this rule, * mControlledMediaNum >= mPlayingMediaNum >= mAudibleMediaNum */ uint32_t mControlledMediaNum = 0; uint32_t mAudibleMediaNum = 0; uint32_t mPlayingMediaNum = 0; uint64_t mContextId = 0; }; ContextMediaInfo& GetNotNullContextInfo(uint64_t aContextId); void DestroyContextInfo(uint64_t aContextId); void ChooseNewContextToOwnAudioFocus(); void SetOwningAudioFocusContextId(Maybe&& aContextId); bool IsContextOwningAudioFocus(uint64_t aContextId) const; bool ShouldRequestAudioFocusForInfo(const ContextMediaInfo& aInfo) const; bool ShouldAbandonAudioFocusForInfo(const ContextMediaInfo& aInfo) const; // This contains all the media status of browsing contexts within a tab. nsTHashMap> mContextInfoMap; Maybe mOwningAudioFocusContextId; }; } // namespace dom } // namespace mozilla #endif // DOM_MEDIA_MEDIACONTROL_MEDIAPLAYBACKSTATUS_H_