/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_RENDERCOMPOSITOR_NATIVE_H #define MOZILLA_GFX_RENDERCOMPOSITOR_NATIVE_H #include "GLTypes.h" #include "mozilla/webrender/RenderCompositor.h" #include "mozilla/TimeStamp.h" namespace mozilla { namespace layers { class NativeLayerRootSnapshotter; class NativeLayerRoot; class NativeLayer; class SurfacePoolHandle; } // namespace layers namespace wr { // RenderCompositorNative is a skeleton class for implementing compositors // backed by NativeLayer surfaces and tiles. This is not meant to be directly // instantiated and is instead derived for various use-cases such as OpenGL or // SWGL. class RenderCompositorNative : public RenderCompositor { public: virtual ~RenderCompositorNative(); bool BeginFrame() override; RenderedFrameId EndFrame(const nsTArray& aDirtyRects) final; void Pause() override; bool Resume() override; LayoutDeviceIntSize GetBufferSize() override; bool ShouldUseNativeCompositor() override; uint32_t GetMaxUpdateRects() override; // Does the readback for the ShouldUseNativeCompositor() case. bool MaybeReadback(const gfx::IntSize& aReadbackSize, const wr::ImageFormat& aReadbackFormat, const Range& aReadbackBuffer) override; // Interface for wr::Compositor void CompositorBeginFrame() override; void CompositorEndFrame() override; void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aVirtualOffset, wr::DeviceIntSize aTileSize, bool aIsOpaque) override; void DestroySurface(NativeSurfaceId aId) override; void CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override; void DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override; void AddSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aPosition, wr::DeviceIntRect aClipRect) override; CompositorCapabilities GetCompositorCapabilities() override; struct TileKey { TileKey(int32_t aX, int32_t aY) : mX(aX), mY(aY) {} int32_t mX; int32_t mY; }; protected: explicit RenderCompositorNative(RefPtr&& aWidget, gl::GLContext* aGL = nullptr); virtual bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) = 0; virtual void DoSwap() = 0; virtual void DoFlush() {} void BindNativeLayer(wr::NativeTileId aId, const gfx::IntRect& aDirtyRect); void UnbindNativeLayer(); // Can be null. RefPtr mNativeLayerRoot; UniquePtr mNativeLayerRootSnapshotter; RefPtr mNativeLayerForEntireWindow; RefPtr mSurfacePoolHandle; struct TileKeyHashFn { std::size_t operator()(const TileKey& aId) const { return HashGeneric(aId.mX, aId.mY); } }; struct Surface { explicit Surface(wr::DeviceIntSize aTileSize, bool aIsOpaque) : mTileSize(aTileSize), mIsOpaque(aIsOpaque) {} gfx::IntSize TileSize() { return gfx::IntSize(mTileSize.width, mTileSize.height); } wr::DeviceIntSize mTileSize; bool mIsOpaque; std::unordered_map, TileKeyHashFn> mNativeLayers; }; struct SurfaceIdHashFn { std::size_t operator()(const wr::NativeSurfaceId& aId) const { return HashGeneric(wr::AsUint64(aId)); } }; // Used in native compositor mode: RefPtr mCurrentlyBoundNativeLayer; nsTArray> mAddedLayers; uint64_t mTotalPixelCount = 0; uint64_t mAddedPixelCount = 0; uint64_t mAddedClippedPixelCount = 0; uint64_t mDrawnPixelCount = 0; gfx::IntRect mVisibleBounds; std::unordered_map mSurfaces; TimeStamp mBeginFrameTimeStamp; }; static inline bool operator==(const RenderCompositorNative::TileKey& a0, const RenderCompositorNative::TileKey& a1) { return a0.mX == a1.mX && a0.mY == a1.mY; } // RenderCompositorNativeOGL is a NativeLayer compositor that exposes an // OpenGL framebuffer for the respective NativeLayer bound to each tile. class RenderCompositorNativeOGL : public RenderCompositorNative { public: static UniquePtr Create( RefPtr&& aWidget); RenderCompositorNativeOGL(RefPtr&& aWidget, RefPtr&& aGL); virtual ~RenderCompositorNativeOGL(); bool WaitForGPU() override; gl::GLContext* gl() const override { return mGL; } void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId, wr::DeviceIntRect aDirtyRect, wr::DeviceIntRect aValidRect) override; void Unbind() override; protected: void InsertFrameDoneSync(); bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) override; void DoSwap() override; void DoFlush() override; RefPtr mGL; // Used to apply back-pressure in WaitForGPU(). GLsync mPreviousFrameDoneSync = nullptr; GLsync mThisFrameDoneSync = nullptr; }; // RenderCompositorNativeSWGL is a NativeLayer compositor that only // deals with mapping the underlying buffer for SWGL usage of a tile. class RenderCompositorNativeSWGL : public RenderCompositorNative { public: static UniquePtr Create( RefPtr&& aWidget); RenderCompositorNativeSWGL(RefPtr&& aWidget, void* aContext); virtual ~RenderCompositorNativeSWGL(); void* swgl() const override { return mContext; } bool MakeCurrent() override; void CancelFrame() override; bool MapTile(wr::NativeTileId aId, wr::DeviceIntRect aDirtyRect, wr::DeviceIntRect aValidRect, void** aData, int32_t* aStride) override; void UnmapTile() override; protected: bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) override; void DoSwap() override; bool MapNativeLayer(layers::NativeLayer* aLayer, const gfx::IntRect& aDirtyRect, const gfx::IntRect& aValidRect); void UnmapNativeLayer(); void* mContext = nullptr; RefPtr mLayerTarget; uint8_t* mLayerData = nullptr; int32_t mLayerStride = 0; }; } // namespace wr } // namespace mozilla #endif