/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ include GraphicsMessages; include MemoryReportTypes; include HangTypes; include PrefsTypes; include protocol PAPZInputBridge; include protocol PCompositorManager; include protocol PImageBridge; include protocol PProfiler; include protocol PVRGPU; include protocol PVRManager; include protocol PVideoBridge; include protocol PVsyncBridge; include protocol PUiCompositorController; include protocol PRemoteDecoderManager; #if defined(MOZ_SANDBOX) && defined(MOZ_DEBUG) && defined(ENABLE_TESTS) include protocol PSandboxTesting; #endif include "mozilla/layers/LayersMessageUtils.h"; using base::ProcessId from "base/process.h"; using mozilla::dom::NativeThreadId from "mozilla/dom/NativeThreadId.h"; using mozilla::Telemetry::HistogramAccumulation from "mozilla/TelemetryComms.h"; using mozilla::Telemetry::KeyedHistogramAccumulation from "mozilla/TelemetryComms.h"; using mozilla::Telemetry::ScalarAction from "mozilla/TelemetryComms.h"; using mozilla::Telemetry::KeyedScalarAction from "mozilla/TelemetryComms.h"; using mozilla::Telemetry::ChildEventData from "mozilla/TelemetryComms.h"; using mozilla::Telemetry::DiscardedData from "mozilla/TelemetryComms.h"; using mozilla::gfx::Feature from "gfxFeature.h"; using mozilla::gfx::Fallback from "gfxFallback.h"; using mozilla::layers::LayersId from "mozilla/layers/LayersTypes.h"; using mozilla::PDMFactory::MediaCodecsSupported from "PDMFactory.h"; namespace mozilla { namespace gfx { struct LayerTreeIdMapping { LayersId layersId; ProcessId ownerId; }; // This protocol allows the UI process to talk to the GPU process. There is one // instance of this protocol, with the GPUParent living on the main thread of // the GPU process and the GPUChild living on the main thread of the UI process. sync protocol PGPU { manages PAPZInputBridge; parent: // Sent from the UI process to initialize a new APZ input bridge when a new // top-level compositor is created. async PAPZInputBridge(LayersId aLayersId); // Sent by the UI process to initiate core settings. async Init(GfxVarUpdate[] vars, DevicePrefs devicePrefs, LayerTreeIdMapping[] mapping, GfxInfoFeatureStatus[] features); async InitCompositorManager(Endpoint endpoint); async InitVsyncBridge(Endpoint endpoint); async InitImageBridge(Endpoint endpoint); async InitVideoBridge(Endpoint endpoint); async InitVRManager(Endpoint endpoint); async InitUiCompositorController(LayersId rootLayerTreeId, Endpoint endpoint); async InitProfiler(Endpoint endpoint); // Forward GPU process its endpoints to the VR process. async InitVR(Endpoint endpoint); // Called to update a gfx variable. async UpdateVar(GfxVarUpdate var); async PreferenceUpdate(Pref pref); // Create a new content-process compositor bridge. async NewContentCompositorManager(Endpoint endpoint); async NewContentImageBridge(Endpoint endpoint); async NewContentVRManager(Endpoint endpoint); async NewContentRemoteDecoderManager(Endpoint endpoint); // Called to notify the GPU process of who owns a layersId. sync AddLayerTreeIdMapping(LayerTreeIdMapping mapping); async RemoveLayerTreeIdMapping(LayerTreeIdMapping mapping); // Request the current DeviceStatus from the GPU process. This blocks until // one is available (i.e., Init has completed). sync GetDeviceStatus() returns (GPUDeviceData status); // Request to simulate device reset and to get the updated DeviceStatus from // the GPU process. This blocks until one is available (i.e., Init has completed). sync SimulateDeviceReset() returns (GPUDeviceData status); // Have a message be broadcasted to the GPU process by the GPU process // observer service. async NotifyGpuObservers(nsCString aTopic); async RequestMemoryReport(uint32_t generation, bool anonymize, bool minimizeMemoryUsage, FileDescriptor? DMDFile) returns (uint32_t aGeneration); async ShutdownVR(); // Functions supporting PerfStats data collection. async UpdatePerfStatsCollectionMask(uint64_t aMask); async CollectPerfStatsJSON() returns (nsCString aStats); #if defined(MOZ_SANDBOX) && defined(MOZ_DEBUG) && defined(ENABLE_TESTS) async InitSandboxTesting(Endpoint aEndpoint); #endif child: // Sent when the GPU process has initialized devices. This occurs once, after // Init(). async InitComplete(GPUDeviceData data); // Sent when APZ detects checkerboarding and apz checkerboard reporting is enabled. async ReportCheckerboard(uint32_t severity, nsCString log); // Graphics errors, analogous to PContent::GraphicsError async GraphicsError(nsCString aError); async InitCrashReporter(NativeThreadId threadId); async CreateVRProcess(); async ShutdownVRProcess(); // Have a message be broadcasted to the UI process by the UI process // observer service. async NotifyUiObservers(nsCString aTopic); // Messages for reporting telemetry to the UI process. async AccumulateChildHistograms(HistogramAccumulation[] accumulations); async AccumulateChildKeyedHistograms(KeyedHistogramAccumulation[] accumulations); async UpdateChildScalars(ScalarAction[] actions); async UpdateChildKeyedScalars(KeyedScalarAction[] actions); async RecordChildEvents(ChildEventData[] events); async RecordDiscardedData(DiscardedData data); async DeclareStable(); async NotifyDeviceReset(GPUDeviceData status); async FlushMemory(nsString reason); async AddMemoryReport(MemoryReport aReport); // Update the UI process after a feature's status has changed. This is used // outside of the normal startup flow. async UpdateFeature(Feature aFeature, FeatureFailure aChange); // Notify about:support/Telemetry that a fallback occurred. async UsedFallback(Fallback aFallback, nsCString message); async BHRThreadHang(HangDetails aDetails); // Update the cached list of codec supported following a check in the // GPU parent. async UpdateMediaCodecsSupported(MediaCodecsSupported aSupported); }; } // namespace gfx } // namespace mozilla