/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ // Based on // https://cs.chromium.org/chromium/src/device/gamepad/gamepad_standard_mappings.h // Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "mozilla/dom/GamepadRemapping.h" namespace mozilla { namespace dom { // Follow the canonical ordering recommendation for the "Standard Gamepad" // from https://www.w3.org/TR/gamepad/#remapping. enum CanonicalButtonIndex { BUTTON_INDEX_PRIMARY, BUTTON_INDEX_SECONDARY, BUTTON_INDEX_TERTIARY, BUTTON_INDEX_QUATERNARY, BUTTON_INDEX_LEFT_SHOULDER, BUTTON_INDEX_RIGHT_SHOULDER, BUTTON_INDEX_LEFT_TRIGGER, BUTTON_INDEX_RIGHT_TRIGGER, BUTTON_INDEX_BACK_SELECT, BUTTON_INDEX_START, BUTTON_INDEX_LEFT_THUMBSTICK, BUTTON_INDEX_RIGHT_THUMBSTICK, BUTTON_INDEX_DPAD_UP, BUTTON_INDEX_DPAD_DOWN, BUTTON_INDEX_DPAD_LEFT, BUTTON_INDEX_DPAD_RIGHT, BUTTON_INDEX_META, BUTTON_INDEX_COUNT }; enum CanonicalAxisIndex { AXIS_INDEX_LEFT_STICK_X, AXIS_INDEX_LEFT_STICK_Y, AXIS_INDEX_RIGHT_STICK_X, AXIS_INDEX_RIGHT_STICK_Y, AXIS_INDEX_COUNT }; float NormalizeTouch(long aValue, long aMin, long aMax) { return (2.f * (aValue - aMin) / static_cast(aMax - aMin)) - 1.f; } bool AxisNegativeAsButton(float input) { const float value = (input < -0.5f) ? 1.f : 0.f; return value > 0.1f; } bool AxisPositiveAsButton(float input) { const float value = (input > 0.5f) ? 1.f : 0.f; return value > 0.1f; } void FetchDpadFromAxis(uint32_t aIndex, double dir) { bool up = false; bool right = false; bool down = false; bool left = false; // Dpad is mapped as a direction on one axis, where -1 is up and it // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) // number when nothing is depressed, except on start up, sometimes it's 0.0 // for no data, rather than the large number. if (dir != 0.0f) { up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f); right = dir >= -.75f && dir < -.1f; down = dir >= -.2f && dir < .45f; left = dir >= .4f && dir <= 1.f; } RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, up); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, right); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, down); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, left); } class DefaultRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return numAxes; } virtual uint32_t GetButtonCount() const override { return numButtons; } virtual void SetAxisCount(uint32_t aAxisCount) override { numAxes = aAxisCount; } virtual void SetButtonCount(uint32_t aButtonCount) override { numButtons = aButtonCount; } virtual GamepadMappingType GetMappingType() const override { return GamepadMappingType::_empty; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { if (GetAxisCount() <= aAxis) { NS_WARNING( nsPrintfCString("Axis idx '%d' doesn't support in DefaultRemapper().", aAxis) .get()); return; } RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewAxisMoveEvent(aIndex, aAxis, aValue); } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in DefaultRemapper().", aButton) .get()); return; } RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewButtonEvent(aIndex, aButton, aPressed); } private: uint32_t numAxes; uint32_t numButtons; }; class ADT1Remapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 3: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString("Axis idx '%d' doesn't support in ADT1Remapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString("Button idx '%d' doesn't support in ADT1Remapper().", aButton) .get()); return; } const std::map buttonMapping = { {3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY}, {6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER}, {12, BUTTON_INDEX_META}, {13, BUTTON_INDEX_LEFT_THUMBSTICK}, {14, BUTTON_INDEX_RIGHT_THUMBSTICK}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } }; class TwoAxesEightKeysRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return 0; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT - 1; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, AxisNegativeAsButton(aValue)); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, AxisPositiveAsButton(aValue)); break; case 1: service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, AxisNegativeAsButton(aValue)); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, AxisPositiveAsButton(aValue)); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in TwoAxesEightKeysRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in TwoAxesEightKeysRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {0, BUTTON_INDEX_QUATERNARY}, {2, BUTTON_INDEX_PRIMARY}, {3, BUTTON_INDEX_TERTIARY}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } }; class StadiaControllerRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return STADIA_BUTTON_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 3: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue); break; case 5: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in StadiaControllerRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (STADIA_BUTTON_COUNT <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in StadiaControllerRemapper().", aButton) .get()); return; } service->NewButtonEvent(aIndex, aButton, aPressed); } private: enum STADIAButtons { STADIA_BUTTON_EXTRA1 = BUTTON_INDEX_COUNT, STADIA_BUTTON_EXTRA2, STADIA_BUTTON_COUNT }; }; class Dualshock4Remapper final : public GamepadRemapper { public: Dualshock4Remapper() { mLastTouches.SetLength(TOUCH_EVENT_COUNT); mLastTouchId.SetLength(TOUCH_EVENT_COUNT); } virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return DUALSHOCK_BUTTON_COUNT; } virtual uint32_t GetLightIndicatorCount() const override { return LIGHT_INDICATOR_COUNT; } virtual void GetLightIndicators( nsTArray& aTypes) const override { const uint32_t len = GetLightIndicatorCount(); aTypes.SetLength(len); for (uint32_t i = 0; i < len; ++i) { aTypes[i] = GamepadLightIndicatorType::Rgb; } } virtual uint32_t GetTouchEventCount() const override { return TOUCH_EVENT_COUNT; } virtual void GetLightColorReport( uint8_t aRed, uint8_t aGreen, uint8_t aBlue, std::vector& aReport) const override { const size_t report_length = 32; aReport.resize(report_length); aReport.assign(report_length, 0); aReport[0] = 0x05; // report ID USB only aReport[1] = 0x02; // LED only aReport[6] = aRed; aReport[7] = aGreen; aReport[8] = aBlue; } virtual uint32_t GetMaxInputReportLength() const override { return MAX_INPUT_LEN; } virtual void ProcessTouchData(uint32_t aIndex, void* aInput) override { nsTArray touches(TOUCH_EVENT_COUNT); touches.SetLength(TOUCH_EVENT_COUNT); uint8_t* rawData = (uint8_t*)aInput; const uint32_t kTouchDimensionX = 1920; const uint32_t kTouchDimensionY = 942; bool touch0Pressed = (((rawData[35] & 0xff) >> 7) == 0); bool touch1Pressed = (((rawData[39] & 0xff) >> 7) == 0); if ((touch0Pressed && (rawData[35] & 0xff) < mLastTouchId[0]) || (touch1Pressed && (rawData[39] & 0xff) < mLastTouchId[1])) { mTouchIdBase += 128; } if (touch0Pressed) { touches[0].touchId = mTouchIdBase + (rawData[35] & 0x7f); touches[0].surfaceId = 0; touches[0].position[0] = NormalizeTouch( ((rawData[37] & 0xf) << 8) | rawData[36], 0, (kTouchDimensionX - 1)); touches[0].position[1] = NormalizeTouch(rawData[38] << 4 | ((rawData[37] & 0xf0) >> 4), 0, (kTouchDimensionY - 1)); touches[0].surfaceDimensions[0] = kTouchDimensionX; touches[0].surfaceDimensions[1] = kTouchDimensionY; touches[0].isSurfaceDimensionsValid = true; mLastTouchId[0] = rawData[35] & 0x7f; } if (touch1Pressed) { touches[1].touchId = mTouchIdBase + (rawData[39] & 0x7f); touches[1].surfaceId = 0; touches[1].position[0] = NormalizeTouch((((rawData[41] & 0xf) << 8) | rawData[40]) + 1, 0, (kTouchDimensionX - 1)); touches[1].position[1] = NormalizeTouch(rawData[42] << 4 | ((rawData[41] & 0xf0) >> 4), 0, (kTouchDimensionY - 1)); touches[1].surfaceDimensions[0] = kTouchDimensionX; touches[1].surfaceDimensions[1] = kTouchDimensionY; touches[1].isSurfaceDimensionsValid = true; mLastTouchId[1] = rawData[39] & 0x7f; } RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } // Avoid to send duplicate untouched events to the gamepad service. if ((mLastTouches[0] != touch0Pressed) || touch0Pressed) { service->NewMultiTouchEvent(aIndex, 0, touches[0]); } if ((mLastTouches[1] != touch1Pressed) || touch1Pressed) { service->NewMultiTouchEvent(aIndex, 1, touches[1]); } mLastTouches[0] = touch0Pressed; mLastTouches[1] = touch1Pressed; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 3: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in Dualshock4Remapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } const std::vector buttonMapping = {BUTTON_INDEX_TERTIARY, BUTTON_INDEX_PRIMARY, BUTTON_INDEX_SECONDARY, BUTTON_INDEX_QUATERNARY, BUTTON_INDEX_LEFT_SHOULDER, BUTTON_INDEX_RIGHT_SHOULDER, BUTTON_INDEX_LEFT_TRIGGER, BUTTON_INDEX_RIGHT_TRIGGER, BUTTON_INDEX_BACK_SELECT, BUTTON_INDEX_START, BUTTON_INDEX_LEFT_THUMBSTICK, BUTTON_INDEX_RIGHT_THUMBSTICK, BUTTON_INDEX_META, DUALSHOCK_BUTTON_TOUCHPAD}; if (buttonMapping.size() <= aButton) { NS_WARNING(nsPrintfCString( "Button idx '%d' doesn't support in Dualshock4Remapper().", aButton) .get()); return; } service->NewButtonEvent(aIndex, buttonMapping[aButton], aPressed); } private: enum Dualshock4Buttons { DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, DUALSHOCK_BUTTON_COUNT }; static const uint32_t LIGHT_INDICATOR_COUNT = 1; static const uint32_t TOUCH_EVENT_COUNT = 2; static const uint32_t MAX_INPUT_LEN = 68; nsTArray mLastTouchId; nsTArray mLastTouches; unsigned long mTouchIdBase = 0; }; class LogitechDInputRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { // The Logitech button (BUTTON_INDEX_META) is not accessible through the // device's D-mode. return BUTTON_INDEX_COUNT - 1; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in LogitechDInputRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in LogitechDInputRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {0, BUTTON_INDEX_TERTIARY}, {1, BUTTON_INDEX_PRIMARY}, {2, BUTTON_INDEX_SECONDARY}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } }; class SwitchJoyConRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return 2; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { if (GetAxisCount() <= aAxis) { NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in SwitchJoyConRemapper().", aAxis) .get()); return; } RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewButtonEvent(aIndex, aButton, aPressed); } }; class SwitchProRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { // The Switch Pro controller has a Capture button that has no equivalent in // the Standard Gamepad. return SWITCHPRO_BUTTON_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { if (GetAxisCount() <= aAxis) { NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in SwitchProRemapper().", aAxis) .get()); return; } RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } service->NewButtonEvent(aIndex, aButton, aPressed); } private: enum SwitchProButtons { SWITCHPRO_BUTTON_EXTRA = BUTTON_INDEX_COUNT, SWITCHPRO_BUTTON_COUNT }; }; class NvShieldRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return SHIELD_BUTTON_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 3: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in NvShieldRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in NvShieldRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {2, BUTTON_INDEX_META}, {3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY}, {5, SHIELD_BUTTON_CIRCLE}, {6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER}, {9, BUTTON_INDEX_BACK_SELECT}, {11, BUTTON_INDEX_START}, {13, BUTTON_INDEX_LEFT_THUMBSTICK}, {14, BUTTON_INDEX_RIGHT_THUMBSTICK}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } private: enum ShieldButtons { SHIELD_BUTTON_CIRCLE = BUTTON_INDEX_COUNT, SHIELD_BUTTON_COUNT }; }; class NvShield2017Remapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return SHIELD2017_BUTTON_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 3: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in NvShield2017Remapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in NvShield2017Remapper().", aButton) .get()); return; } const std::map buttonMapping = { {2, BUTTON_INDEX_META}, {3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY}, {5, BUTTON_INDEX_START}, {6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER}, {8, BUTTON_INDEX_BACK_SELECT}, {11, SHIELD2017_BUTTON_PLAYPAUSE}, {13, BUTTON_INDEX_LEFT_THUMBSTICK}, {14, BUTTON_INDEX_RIGHT_THUMBSTICK}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } private: enum Shield2017Buttons { SHIELD2017_BUTTON_PLAYPAUSE = BUTTON_INDEX_COUNT, SHIELD2017_BUTTON_COUNT }; }; class IBuffaloRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return 2; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT - 1; /* no meta */ } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, AxisNegativeAsButton(aValue)); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, AxisPositiveAsButton(aValue)); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, AxisNegativeAsButton(aValue)); service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, AxisPositiveAsButton(aValue)); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in IBuffaloRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in IBuffaloRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {0, BUTTON_INDEX_SECONDARY}, {1, BUTTON_INDEX_PRIMARY}, {2, BUTTON_INDEX_QUATERNARY}, {3, BUTTON_INDEX_TERTIARY}, {5, BUTTON_INDEX_RIGHT_TRIGGER}, {6, BUTTON_INDEX_BACK_SELECT}, {7, BUTTON_INDEX_START}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } }; class XSkillsRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return GAMECUBE_BUTTON_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 3: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in XSkillsRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aIndex) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in XSkillsRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {0, BUTTON_INDEX_PRIMARY}, // A {1, BUTTON_INDEX_TERTIARY}, // B {2, BUTTON_INDEX_SECONDARY}, // X {3, BUTTON_INDEX_QUATERNARY}, // Y {4, GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK}, {5, GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK}, {6, BUTTON_INDEX_RIGHT_SHOULDER}, {7, BUTTON_INDEX_START}, {8, BUTTON_INDEX_DPAD_LEFT}, {9, BUTTON_INDEX_DPAD_RIGHT}, {10, BUTTON_INDEX_DPAD_DOWN}, {11, BUTTON_INDEX_DPAD_UP}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } private: enum GamecubeButtons { GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT, GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK, GAMECUBE_BUTTON_COUNT }; }; class BoomN64PsxRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT - 1; // no meta } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in BoomN64PsxRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } const std::vector buttonMapping = { BUTTON_INDEX_QUATERNARY, BUTTON_INDEX_SECONDARY, BUTTON_INDEX_PRIMARY, BUTTON_INDEX_TERTIARY, BUTTON_INDEX_LEFT_TRIGGER, BUTTON_INDEX_RIGHT_TRIGGER, BUTTON_INDEX_LEFT_SHOULDER, BUTTON_INDEX_RIGHT_SHOULDER, BUTTON_INDEX_BACK_SELECT, BUTTON_INDEX_LEFT_THUMBSTICK, BUTTON_INDEX_RIGHT_THUMBSTICK, BUTTON_INDEX_START, BUTTON_INDEX_DPAD_UP, BUTTON_INDEX_DPAD_RIGHT, BUTTON_INDEX_DPAD_DOWN, BUTTON_INDEX_DPAD_LEFT}; if (buttonMapping.size() <= aButton) { NS_WARNING(nsPrintfCString( "Button idx '%d' doesn't support in BoomN64PsxRemapper().", aButton) .get()); return; } service->NewButtonEvent(aIndex, buttonMapping[aButton], aPressed); } private: enum GamecubeButtons { GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT, GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK, GAMECUBE_BUTTON_COUNT }; }; class AnalogGamepadRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return ANALOG_GAMEPAD_BUTTON_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 3: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in AnalogGamepadRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in AnalogGamepadRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY}, {6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER}, {10, BUTTON_INDEX_BACK_SELECT}, {11, BUTTON_INDEX_META}, {12, BUTTON_INDEX_START}, {13, BUTTON_INDEX_LEFT_THUMBSTICK}, {14, BUTTON_INDEX_RIGHT_THUMBSTICK}, {16, ANALOG_GAMEPAD_BUTTON_EXTRA}, {17, ANALOG_GAMEPAD_BUTTON_EXTRA2}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } private: enum AnalogGamepadButtons { ANALOG_GAMEPAD_BUTTON_EXTRA = BUTTON_INDEX_COUNT, ANALOG_GAMEPAD_BUTTON_EXTRA2, ANALOG_GAMEPAD_BUTTON_COUNT }; }; class RazerServalRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT - 1; /* no meta */ } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 3: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in RazerServalRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in RazerServalRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY}, {6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER}, {10, BUTTON_INDEX_BACK_SELECT}, {11, BUTTON_INDEX_START}, {12, BUTTON_INDEX_START}, {13, BUTTON_INDEX_LEFT_THUMBSTICK}, {14, BUTTON_INDEX_RIGHT_THUMBSTICK}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } }; class MogaProRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT - 1; /* no meta */ } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 3: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 4: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 5: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in MogaProRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in MogaProRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY}, {6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER}, {11, BUTTON_INDEX_START}, {13, BUTTON_INDEX_LEFT_THUMBSTICK}, {14, BUTTON_INDEX_RIGHT_THUMBSTICK}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } }; class OnLiveWirelessRemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 3: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 4: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 5: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; case 9: FetchDpadFromAxis(aIndex, aValue); break; default: NS_WARNING( nsPrintfCString( "Axis idx '%d' doesn't support in OnLiveWirelessRemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString( "Button idx '%d' doesn't support in OnLiveWirelessRemapper().", aButton) .get()); return; } const std::map buttonMapping = { {3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY}, {6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER}, {12, BUTTON_INDEX_META}, {13, BUTTON_INDEX_LEFT_THUMBSTICK}, {14, BUTTON_INDEX_RIGHT_THUMBSTICK}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } }; class OUYARemapper final : public GamepadRemapper { public: virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; } virtual uint32_t GetButtonCount() const override { return BUTTON_INDEX_COUNT; } virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } switch (aAxis) { case 0: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue); break; case 1: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue); break; case 2: service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f); break; case 3: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue); break; case 4: service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue); break; case 5: service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f); break; default: NS_WARNING( nsPrintfCString("Axis idx '%d' doesn't support in OUYARemapper().", aAxis) .get()); break; } } virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed) const override { RefPtr service = GamepadPlatformService::GetParentService(); if (!service) { return; } if (GetButtonCount() <= aButton) { NS_WARNING( nsPrintfCString("Button idx '%d' doesn't support in OUYARemapper().", aButton) .get()); return; } const std::map buttonMapping = { {1, BUTTON_INDEX_TERTIARY}, {2, BUTTON_INDEX_QUATERNARY}, {3, BUTTON_INDEX_SECONDARY}, {6, BUTTON_INDEX_LEFT_THUMBSTICK}, {7, BUTTON_INDEX_RIGHT_THUMBSTICK}, {8, BUTTON_INDEX_DPAD_UP}, {9, BUTTON_INDEX_DPAD_DOWN}, {10, BUTTON_INDEX_DPAD_LEFT}, {11, BUTTON_INDEX_DPAD_RIGHT}, {15, BUTTON_INDEX_META}}; auto find = buttonMapping.find(aButton); if (find != buttonMapping.end()) { service->NewButtonEvent(aIndex, find->second, aPressed); } else { service->NewButtonEvent(aIndex, aButton, aPressed); } } }; already_AddRefed GetGamepadRemapper(const uint16_t aVendorId, const uint16_t aProductId, bool& aUsingDefault) { const std::vector remappingRules = { {GamepadId::kAsusTekProduct4500, new ADT1Remapper()}, {GamepadId::kDragonRiseProduct0011, new TwoAxesEightKeysRemapper()}, {GamepadId::kGoogleProduct2c40, new ADT1Remapper()}, {GamepadId::kGoogleProduct9400, new StadiaControllerRemapper()}, {GamepadId::kLogitechProductc216, new LogitechDInputRemapper()}, {GamepadId::kLogitechProductc218, new LogitechDInputRemapper()}, {GamepadId::kLogitechProductc219, new LogitechDInputRemapper()}, {GamepadId::kNintendoProduct2006, new SwitchJoyConRemapper()}, {GamepadId::kNintendoProduct2007, new SwitchJoyConRemapper()}, {GamepadId::kNintendoProduct2009, new SwitchProRemapper()}, {GamepadId::kNintendoProduct200e, new SwitchProRemapper()}, {GamepadId::kNvidiaProduct7210, new NvShieldRemapper()}, {GamepadId::kNvidiaProduct7214, new NvShield2017Remapper()}, {GamepadId::kPadixProduct2060, new IBuffaloRemapper()}, {GamepadId::kPlayComProduct0005, new XSkillsRemapper()}, {GamepadId::kPrototypeVendorProduct0667, new BoomN64PsxRemapper()}, {GamepadId::kPrototypeVendorProduct9401, new AnalogGamepadRemapper()}, {GamepadId::kRazer1532Product0900, new RazerServalRemapper()}, {GamepadId::kSonyProduct05c4, new Dualshock4Remapper()}, {GamepadId::kSonyProduct09cc, new Dualshock4Remapper()}, {GamepadId::kSonyProduct0ba0, new Dualshock4Remapper()}, {GamepadId::kVendor20d6Product6271, new MogaProRemapper()}, {GamepadId::kVendor2378Product1008, new OnLiveWirelessRemapper()}, {GamepadId::kVendor2378Product100a, new OnLiveWirelessRemapper()}, {GamepadId::kVendor2836Product0001, new OUYARemapper()}}; const GamepadId id = static_cast((aVendorId << 16) | aProductId); for (uint32_t i = 0; i < remappingRules.size(); ++i) { if (id == remappingRules[i].id) { aUsingDefault = false; return do_AddRef(remappingRules[i].remapping.get()); } } static RefPtr defaultRemapper = new DefaultRemapper(); aUsingDefault = true; return do_AddRef(defaultRemapper.get()); } } // namespace dom } // namespace mozilla