/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkUserConfig_DEFINED #define SkUserConfig_DEFINED /* SkTypes.h, the root of the public header files, does the following trick: #include "SkPreConfig.h" #include "SkUserConfig.h" #include "SkPostConfig.h" SkPreConfig.h runs first, and it is responsible for initializing certain skia defines. SkPostConfig.h runs last, and its job is to just check that the final defines are consistent (i.e. that we don't have mutually conflicting defines). SkUserConfig.h (this file) runs in the middle. It gets to change or augment the list of flags initially set in preconfig, and then postconfig checks that everything still makes sense. Below are optional defines that add, subtract, or change default behavior in Skia. Your port can locally edit this file to enable/disable flags as you choose, or these can be delared on your command line (i.e. -Dfoo). By default, this include file will always default to having all of the flags commented out, so including it will have no effect. */ /////////////////////////////////////////////////////////////////////////////// /* Scalars (the fractional value type in skia) can be implemented either as floats or 16.16 integers (fixed). Exactly one of these two symbols must be defined. */ //#define SK_SCALAR_IS_FLOAT //#define SK_SCALAR_IS_FIXED /* For some performance-critical scalar operations, skia will optionally work around the standard float operators if it knows that the CPU does not have native support for floats. If your environment uses software floating point, define this flag. */ //#define SK_SOFTWARE_FLOAT /* Skia has lots of debug-only code. Often this is just null checks or other parameter checking, but sometimes it can be quite intrusive (e.g. check that each 32bit pixel is in premultiplied form). This code can be very useful during development, but will slow things down in a shipping product. By default, these mutually exclusive flags are defined in SkPreConfig.h, based on the presence or absence of NDEBUG, but that decision can be changed here. */ //#define SK_DEBUG //#define SK_RELEASE /* Skia has certain debug-only code that is extremely intensive even for debug builds. This code is useful for diagnosing specific issues, but is not generally applicable, therefore it must be explicitly enabled to avoid the performance impact. By default these flags are undefined, but can be enabled by uncommenting them below. */ //#define SK_DEBUG_GLYPH_CACHE //#define SK_DEBUG_PATH /* To assist debugging, Skia provides an instance counting utility in include/core/SkInstCount.h. This flag turns on and off that utility to allow instance count tracking in either debug or release builds. By default it is enabled in debug but disabled in release. */ //#define SK_ENABLE_INST_COUNT 1 /* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger) it will call SK_CRASH(). If this is not defined it, it is defined in SkPostConfig.h to write to an illegal address */ //#define SK_CRASH() *(int *)(uintptr_t)0 = 0 /* preconfig will have attempted to determine the endianness of the system, but you can change these mutually exclusive flags here. */ //#define SK_CPU_BENDIAN //#define SK_CPU_LENDIAN /* Most compilers use the same bit endianness for bit flags in a byte as the system byte endianness, and this is the default. If for some reason this needs to be overridden, specify which of the mutually exclusive flags to use. For example, some atom processors in certain configurations have big endian byte order but little endian bit orders. */ //#define SK_UINT8_BITFIELD_BENDIAN //#define SK_UINT8_BITFIELD_LENDIAN /* Some compilers don't support long long for 64bit integers. If yours does not, define this to the appropriate type. */ //#define SkLONGLONG int64_t /* To write debug messages to a console, skia will call SkDebugf(...) following printf conventions (e.g. const char* format, ...). If you want to redirect this to something other than printf, define yours here */ //#define SkDebugf(...) MyFunction(__VA_ARGS__) /* * To specify a different default font cache limit, define this. If this is * undefined, skia will use a built-in value. */ //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) /* If defined, use CoreText instead of ATSUI on OS X. */ //#define SK_USE_MAC_CORE_TEXT /* If zlib is available and you want to support the flate compression algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib library specified as "#include ". */ //#define SK_ZLIB_INCLUDE //#define SK_SYSTEM_ZLIB /* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow them, but modern PDF interpreters should handle them just fine. */ //#define SK_ALLOW_LARGE_PDF_SCALARS /* Define this to provide font subsetter in PDF generation. */ //#define SK_SFNTLY_SUBSETTER "sfntly/subsetter/font_subsetter.h" /* Define this to remove dimension checks on bitmaps. Not all blits will be correct yet, so this is mostly for debugging the implementation. */ #define SK_ALLOW_OVER_32K_BITMAPS /** * To revert to int-only srcrect behavior in drawBitmapRect(ToRect), * define this symbol. */ //#define SK_SUPPORT_INT_SRCRECT_DRAWBITMAPRECT /* Define this to set the upper limit for text to support LCD. Values that are very large increase the cost in the font cache and draw slower, without improving readability. If this is undefined, Skia will use its default value (e.g. 48) */ //#define SK_MAX_SIZE_FOR_LCDTEXT 48 /* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST which will run additional self-tests at startup. These can take a long time, so this flag is optional. */ #ifdef SK_DEBUG //#define SK_SUPPORT_UNITTEST #endif /* If your system embeds skia and has complex event logging, define this symbol to name a file that maps the following macros to your system's equivalents: SK_TRACE_EVENT0(event) SK_TRACE_EVENT1(event, name1, value1) SK_TRACE_EVENT2(event, name1, value1, name2, value2) src/utils/SkDebugTrace.h has a trivial implementation that writes to the debug output stream. If SK_USER_TRACE_INCLUDE_FILE is not defined, SkTrace.h will define the above three macros to do nothing. */ //#undef SK_USER_TRACE_INCLUDE_FILE /* Change the ordering to work in X windows. */ #ifdef SK_SAMPLES_FOR_X #define SK_R32_SHIFT 16 #define SK_G32_SHIFT 8 #define SK_B32_SHIFT 0 #define SK_A32_SHIFT 24 #endif /* Determines whether to build code that supports the GPU backend. Some classes that are not GPU-specific, such as SkShader subclasses, have optional code that is used allows them to interact with the GPU backend. If you'd like to omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu directories from your include search path when you're not building the GPU backend. Defaults to 1 (build the GPU code). */ //#define SK_SUPPORT_GPU 1 /* Don't dither 32bit gradients, to match what the canvas test suite expects. */ #define SK_DISABLE_DITHER_32BIT_GRADIENT /* Don't include stdint.h on windows as it conflicts with our build system. */ #ifdef SK_BUILD_FOR_WIN32 #define SK_IGNORE_STDINT_DOT_H #endif #endif