/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SMILCompositor.h" #include "nsComputedDOMStyle.h" #include "nsCSSProps.h" #include "nsHashKeys.h" #include "SMILCSSProperty.h" namespace mozilla { // PLDHashEntryHdr methods bool SMILCompositor::KeyEquals(KeyTypePointer aKey) const { return aKey && aKey->Equals(mKey); } /*static*/ PLDHashNumber SMILCompositor::HashKey(KeyTypePointer aKey) { // Combine the 3 values into one numeric value, which will be hashed. // NOTE: We right-shift one of the pointers by 2 to get some randomness in // its 2 lowest-order bits. (Those shifted-off bits will always be 0 since // our pointers will be word-aligned.) return (NS_PTR_TO_UINT32(aKey->mElement.get()) >> 2) + NS_PTR_TO_UINT32(aKey->mAttributeName.get()); } // Cycle-collection support void SMILCompositor::Traverse(nsCycleCollectionTraversalCallback* aCallback) { if (!mKey.mElement) return; NS_CYCLE_COLLECTION_NOTE_EDGE_NAME(*aCallback, "Compositor mKey.mElement"); aCallback->NoteXPCOMChild(mKey.mElement); } // Other methods void SMILCompositor::AddAnimationFunction(SMILAnimationFunction* aFunc) { if (aFunc) { mAnimationFunctions.AppendElement(aFunc); } } void SMILCompositor::ComposeAttribute(bool& aMightHavePendingStyleUpdates) { if (!mKey.mElement) return; // If we might need to resolve base styles, grab a suitable ComputedStyle // for initializing our SMILAttr with. RefPtr baseComputedStyle; if (MightNeedBaseStyle()) { baseComputedStyle = nsComputedDOMStyle::GetUnanimatedComputedStyleNoFlush( mKey.mElement, nullptr); } // FIRST: Get the SMILAttr (to grab base value from, and to eventually // give animated value to) UniquePtr smilAttr = CreateSMILAttr(baseComputedStyle); if (!smilAttr) { // Target attribute not found (or, out of memory) return; } if (mAnimationFunctions.IsEmpty()) { // No active animation functions. (We can still have a SMILCompositor in // that case if an animation function has *just* become inactive) smilAttr->ClearAnimValue(); // Removing the animation effect may require a style update. aMightHavePendingStyleUpdates = true; return; } // SECOND: Sort the animationFunctions, to prepare for compositing. SMILAnimationFunction::Comparator comparator; mAnimationFunctions.Sort(comparator); // THIRD: Step backwards through animation functions to find out // which ones we actually care about. uint32_t firstFuncToCompose = GetFirstFuncToAffectSandwich(); // FOURTH: Get & cache base value SMILValue sandwichResultValue; if (!mAnimationFunctions[firstFuncToCompose]->WillReplace()) { sandwichResultValue = smilAttr->GetBaseValue(); } UpdateCachedBaseValue(sandwichResultValue); if (!mForceCompositing) { return; } // FIFTH: Compose animation functions aMightHavePendingStyleUpdates = true; uint32_t length = mAnimationFunctions.Length(); for (uint32_t i = firstFuncToCompose; i < length; ++i) { mAnimationFunctions[i]->ComposeResult(*smilAttr, sandwichResultValue); } if (sandwichResultValue.IsNull()) { smilAttr->ClearAnimValue(); return; } // SIXTH: Set the animated value to the final composited result. nsresult rv = smilAttr->SetAnimValue(sandwichResultValue); if (NS_FAILED(rv)) { NS_WARNING("SMILAttr::SetAnimValue failed"); } } void SMILCompositor::ClearAnimationEffects() { if (!mKey.mElement || !mKey.mAttributeName) return; UniquePtr smilAttr = CreateSMILAttr(nullptr); if (!smilAttr) { // Target attribute not found (or, out of memory) return; } smilAttr->ClearAnimValue(); } // Protected Helper Functions // -------------------------- UniquePtr SMILCompositor::CreateSMILAttr( ComputedStyle* aBaseComputedStyle) { nsCSSPropertyID propID = GetCSSPropertyToAnimate(); if (propID != eCSSProperty_UNKNOWN) { return MakeUnique(propID, mKey.mElement.get(), aBaseComputedStyle); } return mKey.mElement->GetAnimatedAttr(mKey.mAttributeNamespaceID, mKey.mAttributeName); } nsCSSPropertyID SMILCompositor::GetCSSPropertyToAnimate() const { if (mKey.mAttributeNamespaceID != kNameSpaceID_None) { return eCSSProperty_UNKNOWN; } nsCSSPropertyID propID = nsCSSProps::LookupProperty(nsDependentAtomString(mKey.mAttributeName)); if (!SMILCSSProperty::IsPropertyAnimatable(propID)) { return eCSSProperty_UNKNOWN; } // If we are animating the 'width' or 'height' of an outer SVG // element we should animate it as a CSS property, but for other elements // (e.g. ) we should animate it as a length attribute. // The easiest way to test for an outer SVG element, is to see if it is an // SVG-namespace element mapping its width/height attribute to style. // // If we have animation of 'width' or 'height' on an SVG element that is // NOT mapping that attributes to style then it must not be an outermost SVG // element so we should return eCSSProperty_UNKNOWN to indicate that we // should animate as an attribute instead. if ((mKey.mAttributeName == nsGkAtoms::width || mKey.mAttributeName == nsGkAtoms::height) && mKey.mElement->GetNameSpaceID() == kNameSpaceID_SVG && !mKey.mElement->IsAttributeMapped(mKey.mAttributeName)) { return eCSSProperty_UNKNOWN; } return propID; } bool SMILCompositor::MightNeedBaseStyle() const { if (GetCSSPropertyToAnimate() == eCSSProperty_UNKNOWN) { return false; } // We should return true if at least one animation function might build on // the base value. for (const SMILAnimationFunction* func : mAnimationFunctions) { if (!func->WillReplace()) { return true; } } return false; } uint32_t SMILCompositor::GetFirstFuncToAffectSandwich() { // For performance reasons, we throttle most animations on elements in // display:none subtrees. (We can't throttle animations that target the // "display" property itself, though -- if we did, display:none elements // could never be dynamically displayed via animations.) // To determine whether we're in a display:none subtree, we will check the // element's primary frame since element in display:none subtree doesn't have // a primary frame. Before this process, we will construct frame when we // append an element to subtree. So we will not need to worry about pending // frame construction in this step. bool canThrottle = mKey.mAttributeName != nsGkAtoms::display && !mKey.mElement->GetPrimaryFrame(); uint32_t i; for (i = mAnimationFunctions.Length(); i > 0; --i) { SMILAnimationFunction* curAnimFunc = mAnimationFunctions[i - 1]; // In the following, the lack of short-circuit behavior of |= means that we // will ALWAYS run UpdateCachedTarget (even if mForceCompositing is true) // but only call HasChanged and WasSkippedInPrevSample if necessary. This // is important since we need UpdateCachedTarget to run in order to detect // changes to the target in subsequent samples. mForceCompositing |= curAnimFunc->UpdateCachedTarget(mKey) || (curAnimFunc->HasChanged() && !canThrottle) || curAnimFunc->WasSkippedInPrevSample(); if (curAnimFunc->WillReplace()) { --i; break; } } // Mark remaining animation functions as having been skipped so if we later // use them we'll know to force compositing. // Note that we only really need to do this if something has changed // (otherwise we would have set the flag on a previous sample) and if // something has changed mForceCompositing will be true. if (mForceCompositing) { for (uint32_t j = i; j > 0; --j) { mAnimationFunctions[j - 1]->SetWasSkipped(); } } return i; } void SMILCompositor::UpdateCachedBaseValue(const SMILValue& aBaseValue) { if (mCachedBaseValue != aBaseValue) { // Base value has changed since last sample. mCachedBaseValue = aBaseValue; mForceCompositing = true; } } } // namespace mozilla