/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "base/task.h" #include "GeckoProfiler.h" #include "RenderThread.h" #include "nsThreadUtils.h" #include "mtransport/runnable_utils.h" #include "mozilla/layers/AsyncImagePipelineManager.h" #include "mozilla/gfx/GPUParent.h" #include "mozilla/layers/CompositorThread.h" #include "mozilla/layers/CompositorBridgeParent.h" #include "mozilla/layers/WebRenderBridgeParent.h" #include "mozilla/layers/SharedSurfacesParent.h" #include "mozilla/StaticPtr.h" #include "mozilla/Telemetry.h" #include "mozilla/webrender/RendererOGL.h" #include "mozilla/webrender/RenderTextureHost.h" #include "mozilla/widget/CompositorWidget.h" #ifdef XP_WIN # include "GLLibraryEGL.h" # include "mozilla/widget/WinCompositorWindowThread.h" #endif #ifdef MOZ_WIDGET_ANDROID # include "GLLibraryEGL.h" #endif using namespace mozilla; static already_AddRefed CreateGLContext(); MOZ_DEFINE_MALLOC_SIZE_OF(WebRenderRendererMallocSizeOf) namespace mozilla { namespace wr { static StaticRefPtr sRenderThread; RenderThread::RenderThread(base::Thread* aThread) : mThread(aThread), mWindowInfos("RenderThread.mWindowInfos"), mRenderTextureMapLock("RenderThread.mRenderTextureMapLock"), mHasShutdown(false), mHandlingDeviceReset(false) {} RenderThread::~RenderThread() { MOZ_ASSERT(mRenderTexturesDeferred.empty()); delete mThread; } // static RenderThread* RenderThread::Get() { return sRenderThread; } // static void RenderThread::Start() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!sRenderThread); base::Thread* thread = new base::Thread("Renderer"); base::Thread::Options options; // TODO(nical): The compositor thread has a bunch of specific options, see // which ones make sense here. if (!thread->StartWithOptions(options)) { delete thread; return; } sRenderThread = new RenderThread(thread); #ifdef XP_WIN widget::WinCompositorWindowThread::Start(); #endif layers::SharedSurfacesParent::Initialize(); RefPtr runnable = WrapRunnable( RefPtr(sRenderThread.get()), &RenderThread::InitDeviceTask); sRenderThread->Loop()->PostTask(runnable.forget()); } // static void RenderThread::ShutDown() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(sRenderThread); { MutexAutoLock lock(sRenderThread->mRenderTextureMapLock); sRenderThread->mHasShutdown = true; } layers::SynchronousTask task("RenderThread"); RefPtr runnable = WrapRunnable(RefPtr(sRenderThread.get()), &RenderThread::ShutDownTask, &task); sRenderThread->Loop()->PostTask(runnable.forget()); task.Wait(); sRenderThread = nullptr; #ifdef XP_WIN widget::WinCompositorWindowThread::ShutDown(); #endif } extern void ClearAllBlobImageResources(); void RenderThread::ShutDownTask(layers::SynchronousTask* aTask) { layers::AutoCompleteTask complete(aTask); MOZ_ASSERT(IsInRenderThread()); // Releasing on the render thread will allow us to avoid dispatching to remove // remaining textures from the texture map. layers::SharedSurfacesParent::Shutdown(); ClearAllBlobImageResources(); ClearSharedGL(); } // static MessageLoop* RenderThread::Loop() { return sRenderThread ? sRenderThread->mThread->message_loop() : nullptr; } // static bool RenderThread::IsInRenderThread() { return sRenderThread && sRenderThread->mThread->thread_id() == PlatformThread::CurrentId(); } void RenderThread::DoAccumulateMemoryReport( MemoryReport aReport, const RefPtr& aPromise) { MOZ_ASSERT(IsInRenderThread()); for (auto& r : mRenderers) { r.second->AccumulateMemoryReport(&aReport); } // Note memory used by the shader cache, which is shared across all WR // instances. MOZ_ASSERT(aReport.shader_cache == 0); if (mProgramCache) { aReport.shader_cache = wr_program_cache_report_memory( mProgramCache->Raw(), &WebRenderRendererMallocSizeOf); } aPromise->Resolve(aReport, __func__); } // static RefPtr RenderThread::AccumulateMemoryReport( MemoryReport aInitial) { RefPtr p = new MemoryReportPromise::Private(__func__); MOZ_ASSERT(!IsInRenderThread()); if (!Get() || !Get()->Loop()) { // This happens when the GPU process fails to start and we fall back to the // basic compositor in the parent process. We could assert against this if // we made the webrender detection code in gfxPlatform.cpp smarter. See bug // 1494430 comment 12. NS_WARNING("No render thread, returning empty memory report"); p->Resolve(aInitial, __func__); return p; } Get()->Loop()->PostTask( NewRunnableMethod>( "wr::RenderThread::DoAccumulateMemoryReport", Get(), &RenderThread::DoAccumulateMemoryReport, aInitial, p)); return p; } void RenderThread::AddRenderer(wr::WindowId aWindowId, UniquePtr aRenderer) { MOZ_ASSERT(IsInRenderThread()); if (mHasShutdown) { return; } mRenderers[aWindowId] = std::move(aRenderer); auto windows = mWindowInfos.Lock(); windows->emplace(AsUint64(aWindowId), new WindowInfo()); } void RenderThread::RemoveRenderer(wr::WindowId aWindowId) { MOZ_ASSERT(IsInRenderThread()); if (mHasShutdown) { return; } mRenderers.erase(aWindowId); if (mRenderers.size() == 0 && mHandlingDeviceReset) { mHandlingDeviceReset = false; } auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); MOZ_ASSERT(it != windows->end()); WindowInfo* toDelete = it->second; windows->erase(it); delete toDelete; } RendererOGL* RenderThread::GetRenderer(wr::WindowId aWindowId) { MOZ_ASSERT(IsInRenderThread()); auto it = mRenderers.find(aWindowId); MOZ_ASSERT(it != mRenderers.end()); if (it == mRenderers.end()) { return nullptr; } return it->second.get(); } size_t RenderThread::RendererCount() { MOZ_ASSERT(IsInRenderThread()); return mRenderers.size(); } void RenderThread::HandleFrame(wr::WindowId aWindowId, bool aRender) { if (mHasShutdown) { return; } if (!IsInRenderThread()) { Loop()->PostTask(NewRunnableMethod( "wr::RenderThread::NewFrameReady", this, &RenderThread::HandleFrame, aWindowId, aRender)); return; } if (IsDestroyed(aWindowId)) { return; } if (mHandlingDeviceReset) { return; } TimeStamp startTime; VsyncId startId; bool hadSlowFrame; { // scope lock auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); MOZ_ASSERT(it != windows->end()); WindowInfo* info = it->second; MOZ_ASSERT(info->mPendingCount > 0); startTime = info->mStartTimes.front(); startId = info->mStartIds.front(); hadSlowFrame = info->mHadSlowFrame; info->mHadSlowFrame = false; } UpdateAndRender(aWindowId, startId, startTime, aRender, /* aReadbackSize */ Nothing(), /* aReadbackBuffer */ Nothing(), hadSlowFrame); FrameRenderingComplete(aWindowId); } void RenderThread::WakeUp(wr::WindowId aWindowId) { if (mHasShutdown) { return; } if (!IsInRenderThread()) { Loop()->PostTask(NewRunnableMethod( "wr::RenderThread::WakeUp", this, &RenderThread::WakeUp, aWindowId)); return; } if (IsDestroyed(aWindowId)) { return; } if (mHandlingDeviceReset) { return; } auto it = mRenderers.find(aWindowId); MOZ_ASSERT(it != mRenderers.end()); if (it != mRenderers.end()) { it->second->Update(); } } void RenderThread::RunEvent(wr::WindowId aWindowId, UniquePtr aEvent) { if (!IsInRenderThread()) { Loop()->PostTask( NewRunnableMethod&&>( "wr::RenderThread::RunEvent", this, &RenderThread::RunEvent, aWindowId, std::move(aEvent))); return; } aEvent->Run(*this, aWindowId); aEvent = nullptr; } static void NotifyDidRender(layers::CompositorBridgeParent* aBridge, RefPtr aInfo, VsyncId aCompositeStartId, TimeStamp aCompositeStart, TimeStamp aRenderStart, TimeStamp aEnd, bool aRender, RendererStats aStats) { if (aRender && aBridge->GetWrBridge()) { // We call this here to mimic the behavior in LayerManagerComposite, as to // not change what Talos measures. That is, we do not record an empty frame // as a frame. aBridge->GetWrBridge()->RecordFrame(); } auto info = aInfo->Raw(); for (uintptr_t i = 0; i < info.epochs.length; i++) { aBridge->NotifyPipelineRendered( info.epochs.data[i].pipeline_id, info.epochs.data[i].epoch, aCompositeStartId, aCompositeStart, aRenderStart, aEnd, &aStats); } if (aBridge->GetWrBridge()) { aBridge->GetWrBridge()->CompositeIfNeeded(); } } static void NotifyDidStartRender(layers::CompositorBridgeParent* aBridge) { // Starting a render will change increment mRenderingCount, and potentially // change whether we can allow the bridge to intiate another frame. if (aBridge->GetWrBridge()) { aBridge->GetWrBridge()->CompositeIfNeeded(); } } void RenderThread::UpdateAndRender(wr::WindowId aWindowId, const VsyncId& aStartId, const TimeStamp& aStartTime, bool aRender, const Maybe& aReadbackSize, const Maybe>& aReadbackBuffer, bool aHadSlowFrame) { AUTO_PROFILER_TRACING("Paint", "Composite", GRAPHICS); MOZ_ASSERT(IsInRenderThread()); MOZ_ASSERT(aRender || aReadbackBuffer.isNothing()); auto it = mRenderers.find(aWindowId); MOZ_ASSERT(it != mRenderers.end()); if (it == mRenderers.end()) { return; } TimeStamp start = TimeStamp::Now(); auto& renderer = it->second; layers::CompositorThreadHolder::Loop()->PostTask( NewRunnableFunction("NotifyDidStartRenderRunnable", &NotifyDidStartRender, renderer->GetCompositorBridge())); bool rendered = false; RendererStats stats = {0}; if (aRender) { rendered = renderer->UpdateAndRender(aReadbackSize, aReadbackBuffer, aHadSlowFrame, &stats); } else { renderer->Update(); } // Check graphics reset status even when rendering is skipped. renderer->CheckGraphicsResetStatus(); TimeStamp end = TimeStamp::Now(); auto info = renderer->FlushPipelineInfo(); layers::CompositorThreadHolder::Loop()->PostTask( NewRunnableFunction("NotifyDidRenderRunnable", &NotifyDidRender, renderer->GetCompositorBridge(), info, aStartId, aStartTime, start, end, aRender, stats)); if (rendered) { // Wait for GPU after posting NotifyDidRender, since the wait is not // necessary for the NotifyDidRender. // The wait is necessary for Textures recycling of AsyncImagePipelineManager // and for avoiding GPU queue is filled with too much tasks. // WaitForGPU's implementation is different for each platform. renderer->WaitForGPU(); } RefPtr pipelineMgr = renderer->GetCompositorBridge()->GetAsyncImagePipelineManager(); // pipelineMgr should always be non-null here because it is only nulled out // after the WebRenderAPI instance for the CompositorBridgeParent is // destroyed, and that destruction blocks until the renderer thread has // removed the relevant renderer. And after that happens we should never reach // this code at all; it would bail out at the mRenderers.find check above. MOZ_ASSERT(pipelineMgr); pipelineMgr->NotifyPipelinesUpdated(info, aRender); } void RenderThread::Pause(wr::WindowId aWindowId) { MOZ_ASSERT(IsInRenderThread()); auto it = mRenderers.find(aWindowId); MOZ_ASSERT(it != mRenderers.end()); if (it == mRenderers.end()) { return; } auto& renderer = it->second; renderer->Pause(); } bool RenderThread::Resume(wr::WindowId aWindowId) { MOZ_ASSERT(IsInRenderThread()); auto it = mRenderers.find(aWindowId); MOZ_ASSERT(it != mRenderers.end()); if (it == mRenderers.end()) { return false; } auto& renderer = it->second; return renderer->Resume(); } bool RenderThread::TooManyPendingFrames(wr::WindowId aWindowId) { const int64_t maxFrameCount = 1; // Too many pending frames if pending frames exit more than maxFrameCount // or if RenderBackend is still processing a frame. auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); if (it == windows->end()) { MOZ_ASSERT(false); return true; } WindowInfo* info = it->second; if (info->mPendingCount > maxFrameCount) { return true; } MOZ_ASSERT(info->mPendingCount >= info->mRenderingCount); return info->mPendingCount > info->mRenderingCount; } bool RenderThread::IsDestroyed(wr::WindowId aWindowId) { auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); if (it == windows->end()) { return true; } return it->second->mIsDestroyed; } void RenderThread::SetDestroyed(wr::WindowId aWindowId) { auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); if (it == windows->end()) { MOZ_ASSERT(false); return; } it->second->mIsDestroyed = true; } void RenderThread::IncPendingFrameCount(wr::WindowId aWindowId, const VsyncId& aStartId, const TimeStamp& aStartTime, uint8_t aDocFrameCount) { auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); if (it == windows->end()) { MOZ_ASSERT(false); return; } it->second->mPendingCount++; it->second->mStartTimes.push(aStartTime); it->second->mStartIds.push(aStartId); it->second->mDocFrameCounts.push(aDocFrameCount); } void RenderThread::DecPendingFrameCount(wr::WindowId aWindowId) { auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); if (it == windows->end()) { MOZ_ASSERT(false); return; } WindowInfo* info = it->second; MOZ_ASSERT(info->mPendingCount > 0); if (info->mPendingCount <= 0) { return; } info->mPendingCount--; // This function gets called for "nop frames" where nothing was rendered or // composited. But we count this time because the non-WR codepath equivalent // in CompositorBridgeParent::ComposeToTarget also counts such frames. And // anyway this should be relatively infrequent so it shouldn't skew the // numbers much. mozilla::Telemetry::AccumulateTimeDelta(mozilla::Telemetry::COMPOSITE_TIME, info->mStartTimes.front()); info->mStartTimes.pop(); info->mStartIds.pop(); } mozilla::Pair RenderThread::IncRenderingFrameCount( wr::WindowId aWindowId, bool aRender) { auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); if (it == windows->end()) { MOZ_ASSERT(false); return MakePair(false, false); } it->second->mDocFramesSeen++; if (it->second->mDocFramesSeen < it->second->mDocFrameCounts.front()) { it->second->mRender |= aRender; return MakePair(false, it->second->mRender); } else { MOZ_ASSERT(it->second->mDocFramesSeen == it->second->mDocFrameCounts.front()); bool render = it->second->mRender || aRender; it->second->mRender = false; it->second->mRenderingCount++; it->second->mDocFrameCounts.pop(); it->second->mDocFramesSeen = 0; return MakePair(true, render); } } void RenderThread::FrameRenderingComplete(wr::WindowId aWindowId) { auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); if (it == windows->end()) { MOZ_ASSERT(false); return; } WindowInfo* info = it->second; MOZ_ASSERT(info->mPendingCount > 0); MOZ_ASSERT(info->mRenderingCount > 0); if (info->mPendingCount <= 0) { return; } info->mPendingCount--; info->mRenderingCount--; // The start time is from WebRenderBridgeParent::CompositeToTarget. From that // point until now (when the frame is finally pushed to the screen) is // equivalent to the COMPOSITE_TIME metric in the non-WR codepath. mozilla::Telemetry::AccumulateTimeDelta(mozilla::Telemetry::COMPOSITE_TIME, info->mStartTimes.front()); info->mStartTimes.pop(); info->mStartIds.pop(); } void RenderThread::NotifySlowFrame(wr::WindowId aWindowId) { auto windows = mWindowInfos.Lock(); auto it = windows->find(AsUint64(aWindowId)); if (it == windows->end()) { MOZ_ASSERT(false); return; } WindowInfo* info = it->second; info->mHadSlowFrame = true; } void RenderThread::RegisterExternalImage( uint64_t aExternalImageId, already_AddRefed aTexture) { MutexAutoLock lock(mRenderTextureMapLock); if (mHasShutdown) { return; } MOZ_ASSERT(mRenderTextures.find(aExternalImageId) == mRenderTextures.end()); mRenderTextures.emplace(aExternalImageId, std::move(aTexture)); } void RenderThread::UnregisterExternalImage(uint64_t aExternalImageId) { MutexAutoLock lock(mRenderTextureMapLock); if (mHasShutdown) { return; } auto it = mRenderTextures.find(aExternalImageId); MOZ_ASSERT(it != mRenderTextures.end()); if (it == mRenderTextures.end()) { return; } if (!IsInRenderThread()) { // The RenderTextureHost should be released in render thread. So, post the // deletion task here. // The shmem and raw buffer are owned by compositor ipc channel. It's // possible that RenderTextureHost is still exist after the shmem/raw buffer // deletion. Then the buffer in RenderTextureHost becomes invalid. It's fine // for this situation. Gecko will only release the buffer if WR doesn't need // it. So, no one will access the invalid buffer in RenderTextureHost. RefPtr texture = it->second; mRenderTextures.erase(it); mRenderTexturesDeferred.emplace_back(std::move(texture)); Loop()->PostTask(NewRunnableMethod( "RenderThread::DeferredRenderTextureHostDestroy", this, &RenderThread::DeferredRenderTextureHostDestroy)); } else { mRenderTextures.erase(it); } } void RenderThread::PrepareForUse(uint64_t aExternalImageId) { if (!IsInRenderThread()) { Loop()->PostTask(NewRunnableMethod( "RenderThread::PrepareForUse", this, &RenderThread::PrepareForUse, aExternalImageId)); return; } MutexAutoLock lock(mRenderTextureMapLock); if (mHasShutdown) { return; } auto it = mRenderTextures.find(aExternalImageId); MOZ_ASSERT(it != mRenderTextures.end()); if (it == mRenderTextures.end()) { return; } RefPtr texture = it->second; texture->PrepareForUse(); } void RenderThread::NotifyNotUsed(uint64_t aExternalImageId) { if (!IsInRenderThread()) { Loop()->PostTask(NewRunnableMethod( "RenderThread::NotifyNotUsed", this, &RenderThread::NotifyNotUsed, aExternalImageId)); return; } MutexAutoLock lock(mRenderTextureMapLock); if (mHasShutdown) { return; } auto it = mRenderTextures.find(aExternalImageId); MOZ_ASSERT(it != mRenderTextures.end()); if (it == mRenderTextures.end()) { return; } RefPtr texture = it->second; texture->NotifyNotUsed(); } void RenderThread::UpdateRenderTextureHost(uint64_t aSrcExternalImageId, uint64_t aWrappedExternalImageId) { MOZ_ASSERT(aSrcExternalImageId != aWrappedExternalImageId); MOZ_ASSERT(RenderThread::IsInRenderThread()); MutexAutoLock lock(mRenderTextureMapLock); if (mHasShutdown) { return; } auto src = mRenderTextures.find(aSrcExternalImageId); auto wrapped = mRenderTextures.find(aWrappedExternalImageId); if (src == mRenderTextures.end() || wrapped == mRenderTextures.end()) { return; } MOZ_ASSERT(src->second->AsRenderTextureHostWrapper()); MOZ_ASSERT(!wrapped->second->AsRenderTextureHostWrapper()); RenderTextureHostWrapper* wrapper = src->second->AsRenderTextureHostWrapper(); if (!wrapper) { MOZ_ASSERT_UNREACHABLE("unexpected to happen"); return; } wrapper->UpdateRenderTextureHost(wrapped->second); } void RenderThread::UnregisterExternalImageDuringShutdown( uint64_t aExternalImageId) { MOZ_ASSERT(IsInRenderThread()); MutexAutoLock lock(mRenderTextureMapLock); MOZ_ASSERT(mHasShutdown); MOZ_ASSERT(mRenderTextures.find(aExternalImageId) != mRenderTextures.end()); mRenderTextures.erase(aExternalImageId); } void RenderThread::DeferredRenderTextureHostDestroy() { MutexAutoLock lock(mRenderTextureMapLock); mRenderTexturesDeferred.clear(); } RenderTextureHost* RenderThread::GetRenderTexture( wr::WrExternalImageId aExternalImageId) { MOZ_ASSERT(IsInRenderThread()); MutexAutoLock lock(mRenderTextureMapLock); auto it = mRenderTextures.find(aExternalImageId.mHandle); MOZ_ASSERT(it != mRenderTextures.end()); if (it == mRenderTextures.end()) { return nullptr; } return it->second; } void RenderThread::InitDeviceTask() { MOZ_ASSERT(IsInRenderThread()); MOZ_ASSERT(!mSharedGL); mSharedGL = CreateGLContext(); if (gfx::gfxVars::UseWebRenderProgramBinaryDisk()) { mProgramCache = MakeUnique(ThreadPool().Raw()); } // Query the shared GL context to force the // lazy initialization to happen now. SharedGL(); } void RenderThread::HandleDeviceReset(const char* aWhere, bool aNotify) { MOZ_ASSERT(IsInRenderThread()); if (mHandlingDeviceReset) { return; } if (aNotify) { gfxCriticalNote << "GFX: RenderThread detected a device reset in " << aWhere; if (XRE_IsGPUProcess()) { gfx::GPUParent::GetSingleton()->NotifyDeviceReset(); } } { MutexAutoLock lock(mRenderTextureMapLock); mRenderTexturesDeferred.clear(); for (const auto& entry : mRenderTextures) { entry.second->ClearCachedResources(); } } mHandlingDeviceReset = true; // All RenderCompositors will be destroyed by // GPUChild::RecvNotifyDeviceReset() } bool RenderThread::IsHandlingDeviceReset() { MOZ_ASSERT(IsInRenderThread()); return mHandlingDeviceReset; } void RenderThread::SimulateDeviceReset() { if (!IsInRenderThread()) { Loop()->PostTask(NewRunnableMethod("RenderThread::SimulateDeviceReset", this, &RenderThread::SimulateDeviceReset)); } else { // When this function is called GPUProcessManager::SimulateDeviceReset() // already triggers destroying all CompositorSessions before re-creating // them. HandleDeviceReset("SimulateDeviceReset", /* aNotify */ false); } } gl::GLContext* RenderThread::SharedGL() { MOZ_ASSERT(IsInRenderThread()); if (!mSharedGL) { mSharedGL = CreateGLContext(); mShaders = nullptr; } if (mSharedGL && !mShaders) { mShaders = MakeUnique(mSharedGL, mProgramCache.get()); } return mSharedGL.get(); } void RenderThread::ClearSharedGL() { MOZ_ASSERT(IsInRenderThread()); mShaders = nullptr; mSharedGL = nullptr; } WebRenderShaders::WebRenderShaders(gl::GLContext* gl, WebRenderProgramCache* programCache) { mGL = gl; mShaders = wr_shaders_new(gl, programCache ? programCache->Raw() : nullptr); } WebRenderShaders::~WebRenderShaders() { wr_shaders_delete(mShaders, mGL.get()); } WebRenderPipelineInfo::WebRenderPipelineInfo(wr::WrPipelineInfo aPipelineInfo) : mPipelineInfo(aPipelineInfo) {} WebRenderPipelineInfo::~WebRenderPipelineInfo() { wr_pipeline_info_delete(mPipelineInfo); } WebRenderThreadPool::WebRenderThreadPool() { mThreadPool = wr_thread_pool_new(); } WebRenderThreadPool::~WebRenderThreadPool() { wr_thread_pool_delete(mThreadPool); } WebRenderProgramCache::WebRenderProgramCache(wr::WrThreadPool* aThreadPool) { MOZ_ASSERT(aThreadPool); nsAutoString path; if (gfxVars::UseWebRenderProgramBinaryDisk()) { path.Append(gfx::gfxVars::ProfDirectory()); } mProgramCache = wr_program_cache_new(&path, aThreadPool); if (gfxVars::UseWebRenderProgramBinaryDisk()) { wr_try_load_shader_from_disk(mProgramCache); } } WebRenderProgramCache::~WebRenderProgramCache() { wr_program_cache_delete(mProgramCache); } } // namespace wr } // namespace mozilla #ifdef XP_WIN static already_AddRefed CreateGLContextANGLE() { nsCString discardFailureId; if (!gl::GLLibraryEGL::EnsureInitialized(/* forceAccel */ true, &discardFailureId)) { gfxCriticalNote << "Failed to load EGL library: " << discardFailureId.get(); return nullptr; } auto* egl = gl::GLLibraryEGL::Get(); auto flags = gl::CreateContextFlags::PREFER_ES3; if (egl->IsExtensionSupported( gl::GLLibraryEGL::MOZ_create_context_provoking_vertex_dont_care)) { flags |= gl::CreateContextFlags::PROVOKING_VERTEX_DONT_CARE; } // Create GLContext with dummy EGLSurface, the EGLSurface is not used. // Instread we override it with EGLSurface of SwapChain's back buffer. RefPtr gl = gl::GLContextProviderEGL::CreateHeadless(flags, &discardFailureId); if (!gl || !gl->IsANGLE()) { gfxCriticalNote << "Failed ANGLE GL context creation for WebRender: " << gfx::hexa(gl.get()); return nullptr; } if (!gl->MakeCurrent()) { gfxCriticalNote << "Failed GL context creation for WebRender: " << gfx::hexa(gl.get()); return nullptr; } return gl.forget(); } #endif #ifdef MOZ_WIDGET_ANDROID static already_AddRefed CreateGLContextEGL() { nsCString discardFailureId; if (!gl::GLLibraryEGL::EnsureInitialized(/* forceAccel */ true, &discardFailureId)) { gfxCriticalNote << "Failed to load EGL library: " << discardFailureId.get(); return nullptr; } // Create GLContext with dummy EGLSurface. RefPtr gl = gl::GLContextProviderEGL::CreateForCompositorWidget( nullptr, /* aWebRender */ true, /* aForceAccelerated */ true); if (!gl || !gl->MakeCurrent()) { gfxCriticalNote << "Failed GL context creation for WebRender: " << gfx::hexa(gl.get()); return nullptr; } return gl.forget(); } #endif static already_AddRefed CreateGLContext() { #ifdef XP_WIN if (gfx::gfxVars::UseWebRenderANGLE()) { return CreateGLContextANGLE(); } #endif #ifdef MOZ_WIDGET_ANDROID return CreateGLContextEGL(); #endif // We currently only support a shared GLContext // with ANGLE. return nullptr; } extern "C" { static void HandleFrame(mozilla::wr::WrWindowId aWindowId, bool aRender) { auto incResult = mozilla::wr::RenderThread::Get()->IncRenderingFrameCount( aWindowId, aRender); if (incResult.first()) { mozilla::wr::RenderThread::Get()->HandleFrame(aWindowId, incResult.second()); } } void wr_notifier_wake_up(mozilla::wr::WrWindowId aWindowId) { mozilla::wr::RenderThread::Get()->WakeUp(aWindowId); } void wr_notifier_new_frame_ready(mozilla::wr::WrWindowId aWindowId) { HandleFrame(aWindowId, /* aRender */ true); } void wr_notifier_nop_frame_done(mozilla::wr::WrWindowId aWindowId) { HandleFrame(aWindowId, /* aRender */ false); } void wr_notifier_external_event(mozilla::wr::WrWindowId aWindowId, size_t aRawEvent) { mozilla::UniquePtr evt( reinterpret_cast(aRawEvent)); mozilla::wr::RenderThread::Get()->RunEvent(mozilla::wr::WindowId(aWindowId), std::move(evt)); } void wr_schedule_render(mozilla::wr::WrWindowId aWindowId, mozilla::wr::WrDocumentId aDocumentId) { RefPtr cbp = mozilla::layers:: CompositorBridgeParent::GetCompositorBridgeParentFromWindowId(aWindowId); if (cbp) { cbp->ScheduleRenderOnCompositorThread( Some(wr::RenderRootFromId(aDocumentId))); } } static void NotifyDidSceneBuild(RefPtr aBridge, wr::DocumentId aRenderRootId, RefPtr aInfo) { aBridge->NotifyDidSceneBuild(wr::RenderRootFromId(aRenderRootId), aInfo); } void wr_finished_scene_build(mozilla::wr::WrWindowId aWindowId, mozilla::wr::WrDocumentId aDocumentId, mozilla::wr::WrPipelineInfo aInfo) { RefPtr cbp = mozilla::layers:: CompositorBridgeParent::GetCompositorBridgeParentFromWindowId(aWindowId); RefPtr info = new wr::WebRenderPipelineInfo(aInfo); if (cbp) { layers::CompositorThreadHolder::Loop()->PostTask(NewRunnableFunction( "NotifyDidSceneBuild", &NotifyDidSceneBuild, cbp, aDocumentId, info)); } } } // extern C