/* Copyright 2012 Mozilla Foundation and Mozilla contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "mozilla/DebugOnly.h" #include #include "android/log.h" #include "mozilla/dom/TabParent.h" #include "mozilla/Hal.h" #include "mozilla/Preferences.h" #include "mozilla/ProcessPriorityManager.h" #include "mozilla/Services.h" #include "mozilla/FileUtils.h" #include "mozilla/ClearOnShutdown.h" #include "gfxContext.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "GLContextProvider.h" #include "GLContext.h" #include "nsAutoPtr.h" #include "nsAppShell.h" #include "nsIdleService.h" #include "nsIObserverService.h" #include "nsScreenManagerGonk.h" #include "nsTArray.h" #include "nsWindow.h" #include "nsIWidgetListener.h" #include "cutils/properties.h" #include "ClientLayerManager.h" #include "BasicLayers.h" #include "libdisplay/GonkDisplay.h" #include "pixelflinger/format.h" #include "mozilla/BasicEvents.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Logging.h" #include "mozilla/layers/APZCTreeManager.h" #include "mozilla/layers/APZThreadUtils.h" #include "mozilla/layers/CompositorParent.h" #include "mozilla/layers/InputAPZContext.h" #include "mozilla/MouseEvents.h" #include "mozilla/TouchEvents.h" #include "nsThreadUtils.h" #include "HwcComposer2D.h" #define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args) #define LOGW(args...) __android_log_print(ANDROID_LOG_WARN, "Gonk", ## args) #define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, "Gonk", ## args) #define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog) using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::hal; using namespace mozilla::gfx; using namespace mozilla::gl; using namespace mozilla::layers; using namespace mozilla::widget; nsIntRect gScreenBounds; static uint32_t sScreenRotation; static uint32_t sPhysicalScreenRotation; static nsIntRect sVirtualBounds; static nsTArray sTopWindows; static nsWindow *gFocusedWindow = nullptr; static bool sUsingHwc; static bool sScreenInitialized; namespace { static uint32_t EffectiveScreenRotation() { return (sScreenRotation + sPhysicalScreenRotation) % (360 / 90); } class ScreenOnOffEvent : public nsRunnable { public: ScreenOnOffEvent(bool on) : mIsOn(on) {} NS_IMETHOD Run() { // When the screen is off prevent priority changes. if (mIsOn) { ProcessPriorityManager::Unfreeze(); } else { ProcessPriorityManager::Freeze(); } for (uint32_t i = 0; i < sTopWindows.Length(); i++) { nsWindow *win = sTopWindows[i]; if (nsIWidgetListener* listener = win->GetWidgetListener()) { listener->SizeModeChanged(mIsOn ? nsSizeMode_Fullscreen : nsSizeMode_Minimized); } } // Notify observers that the screen state has just changed. nsCOMPtr observerService = mozilla::services::GetObserverService(); if (observerService) { observerService->NotifyObservers( nullptr, "screen-state-changed", mIsOn ? MOZ_UTF16("on") : MOZ_UTF16("off") ); } return NS_OK; } private: bool mIsOn; }; static StaticRefPtr sScreenOnEvent; static StaticRefPtr sScreenOffEvent; static void displayEnabledCallback(bool enabled) { HwcComposer2D::GetInstance()->EnableVsync(enabled); NS_DispatchToMainThread(enabled ? sScreenOnEvent : sScreenOffEvent); } } // anonymous namespace NS_IMPL_ISUPPORTS_INHERITED0(nsWindow, nsBaseWidget) nsWindow::nsWindow() { mFramebuffer = nullptr; if (sScreenInitialized) return; sScreenOnEvent = new ScreenOnOffEvent(true); ClearOnShutdown(&sScreenOnEvent); sScreenOffEvent = new ScreenOnOffEvent(false); ClearOnShutdown(&sScreenOffEvent); GetGonkDisplay()->OnEnabled(displayEnabledCallback); nsIntSize screenSize; ANativeWindow *win = GetGonkDisplay()->GetNativeWindow(); if (win->query(win, NATIVE_WINDOW_WIDTH, &screenSize.width) || win->query(win, NATIVE_WINDOW_HEIGHT, &screenSize.height)) { NS_RUNTIMEABORT("Failed to get native window size, aborting..."); } gScreenBounds = nsIntRect(nsIntPoint(0, 0), screenSize); char propValue[PROPERTY_VALUE_MAX]; property_get("ro.sf.hwrotation", propValue, "0"); sPhysicalScreenRotation = atoi(propValue) / 90; sVirtualBounds = gScreenBounds; sScreenInitialized = true; nsAppShell::NotifyScreenInitialized(); // This is a hack to force initialization of the compositor // resources, if we're going to use omtc. // // NB: GetPlatform() will create the gfxPlatform, which wants // to know the color depth, which asks our native window. // This has to happen after other init has finished. gfxPlatform::GetPlatform(); if (!ShouldUseOffMainThreadCompositing()) { MOZ_CRASH("How can we render apps, then?"); } // Update sUsingHwc whenever layers.composer2d.enabled changes Preferences::AddBoolVarCache(&sUsingHwc, "layers.composer2d.enabled"); } nsWindow::~nsWindow() { HwcComposer2D::GetInstance()->SetCompositorParent(nullptr); } void nsWindow::DoDraw(void) { if (!hal::GetScreenEnabled()) { gDrawRequest = true; return; } if (sTopWindows.IsEmpty()) { LOG(" no window to draw, bailing"); return; } nsWindow *targetWindow = (nsWindow *)sTopWindows[0]; while (targetWindow->GetLastChild()) targetWindow = (nsWindow *)targetWindow->GetLastChild(); nsIWidgetListener* listener = targetWindow->GetWidgetListener(); if (listener) { listener->WillPaintWindow(targetWindow); } LayerManager* lm = targetWindow->GetLayerManager(); if (mozilla::layers::LayersBackend::LAYERS_CLIENT == lm->GetBackendType()) { // No need to do anything, the compositor will handle drawing } else { NS_RUNTIMEABORT("Unexpected layer manager type"); } listener = targetWindow->GetWidgetListener(); if (listener) { listener->DidPaintWindow(); } } /*static*/ nsEventStatus nsWindow::DispatchInputEvent(WidgetGUIEvent& aEvent) { if (!gFocusedWindow) { return nsEventStatus_eIgnore; } gFocusedWindow->UserActivity(); nsEventStatus status; aEvent.widget = gFocusedWindow; gFocusedWindow->DispatchEvent(&aEvent, status); return status; } /*static*/ void nsWindow::DispatchTouchInput(MultiTouchInput& aInput) { APZThreadUtils::AssertOnControllerThread(); if (!gFocusedWindow) { return; } gFocusedWindow->DispatchTouchInputViaAPZ(aInput); } class DispatchTouchInputOnMainThread : public nsRunnable { public: DispatchTouchInputOnMainThread(const MultiTouchInput& aInput, const ScrollableLayerGuid& aGuid, const uint64_t& aInputBlockId) : mInput(aInput) , mGuid(aGuid) , mInputBlockId(aInputBlockId) {} NS_IMETHOD Run() { if (gFocusedWindow) { gFocusedWindow->DispatchTouchEventForAPZ(mInput, mGuid, mInputBlockId); } return NS_OK; } private: MultiTouchInput mInput; ScrollableLayerGuid mGuid; uint64_t mInputBlockId; }; void nsWindow::DispatchTouchInputViaAPZ(MultiTouchInput& aInput) { APZThreadUtils::AssertOnControllerThread(); if (!mAPZC) { // In general mAPZC should not be null, but during initial setup // it might be, so we handle that case by ignoring touch input there. return; } // First send it through the APZ code mozilla::layers::ScrollableLayerGuid guid; uint64_t inputBlockId; nsEventStatus rv = mAPZC->ReceiveInputEvent(aInput, &guid, &inputBlockId); // If the APZ says to drop it, then we drop it if (rv == nsEventStatus_eConsumeNoDefault) { return; } // Can't use NS_NewRunnableMethod because it only takes up to one arg and // we need more. Also we can't pass in |this| to the task because nsWindow // refcounting is not threadsafe. Instead we just use the gFocusedWindow // static ptr inside the task. NS_DispatchToMainThread(new DispatchTouchInputOnMainThread( aInput, guid, inputBlockId)); } void nsWindow::DispatchTouchEventForAPZ(const MultiTouchInput& aInput, const ScrollableLayerGuid& aGuid, const uint64_t aInputBlockId) { MOZ_ASSERT(NS_IsMainThread()); UserActivity(); // Convert it to an event we can send to Gecko WidgetTouchEvent event = aInput.ToWidgetTouchEvent(this); // Dispatch the event into the gecko root process for "normal" flow. // The event might get sent to a child process, but if it doesn't we need to // notify the APZ of various things. All of that happens in // ProcessUntransformedAPZEvent ProcessUntransformedAPZEvent(&event, aGuid, aInputBlockId); } class DispatchTouchInputOnControllerThread : public Task { public: DispatchTouchInputOnControllerThread(const MultiTouchInput& aInput) : Task() , mInput(aInput) {} virtual void Run() override { if (gFocusedWindow) { gFocusedWindow->DispatchTouchInputViaAPZ(mInput); } } private: MultiTouchInput mInput; }; nsresult nsWindow::SynthesizeNativeTouchPoint(uint32_t aPointerId, TouchPointerState aPointerState, nsIntPoint aPointerScreenPoint, double aPointerPressure, uint32_t aPointerOrientation) { if (aPointerState == TOUCH_HOVER) { return NS_ERROR_UNEXPECTED; } if (!mSynthesizedTouchInput) { mSynthesizedTouchInput = new MultiTouchInput(); } // We can't dispatch mSynthesizedTouchInput directly because (a) dispatching // it might inadvertently modify it and (b) in the case of touchend or // touchcancel events mSynthesizedTouchInput will hold the touches that are // still down whereas the input dispatched needs to hold the removed // touch(es). We use |inputToDispatch| for this purpose. MultiTouchInput inputToDispatch; inputToDispatch.mInputType = MULTITOUCH_INPUT; int32_t index = mSynthesizedTouchInput->IndexOfTouch((int32_t)aPointerId); if (aPointerState == TOUCH_CONTACT) { if (index >= 0) { // found an existing touch point, update it SingleTouchData& point = mSynthesizedTouchInput->mTouches[index]; point.mScreenPoint = ScreenIntPoint::FromUntyped(aPointerScreenPoint); point.mRotationAngle = (float)aPointerOrientation; point.mForce = (float)aPointerPressure; inputToDispatch.mType = MultiTouchInput::MULTITOUCH_MOVE; } else { // new touch point, add it mSynthesizedTouchInput->mTouches.AppendElement(SingleTouchData( (int32_t)aPointerId, ScreenIntPoint::FromUntyped(aPointerScreenPoint), ScreenSize(0, 0), (float)aPointerOrientation, (float)aPointerPressure)); inputToDispatch.mType = MultiTouchInput::MULTITOUCH_START; } inputToDispatch.mTouches = mSynthesizedTouchInput->mTouches; } else { MOZ_ASSERT(aPointerState == TOUCH_REMOVE || aPointerState == TOUCH_CANCEL); // a touch point is being lifted, so remove it from the stored list if (index >= 0) { mSynthesizedTouchInput->mTouches.RemoveElementAt(index); } inputToDispatch.mType = (aPointerState == TOUCH_REMOVE ? MultiTouchInput::MULTITOUCH_END : MultiTouchInput::MULTITOUCH_CANCEL); inputToDispatch.mTouches.AppendElement(SingleTouchData( (int32_t)aPointerId, ScreenIntPoint::FromUntyped(aPointerScreenPoint), ScreenSize(0, 0), (float)aPointerOrientation, (float)aPointerPressure)); } // Can't use NewRunnableMethod here because that will pass a const-ref // argument to DispatchTouchInputViaAPZ whereas that function takes a // non-const ref. At this callsite we don't care about the mutations that // the function performs so this is fine. Also we can't pass |this| to the // task because nsWindow refcounting is not threadsafe. Instead we just use // the gFocusedWindow static ptr instead the task. APZThreadUtils::RunOnControllerThread(new DispatchTouchInputOnControllerThread(inputToDispatch)); return NS_OK; } NS_IMETHODIMP nsWindow::Create(nsIWidget *aParent, void *aNativeParent, const nsIntRect &aRect, nsWidgetInitData *aInitData) { BaseCreate(aParent, IS_TOPLEVEL() ? sVirtualBounds : aRect, aInitData); mBounds = aRect; mParent = (nsWindow *)aParent; mVisible = false; if (!aParent) { mBounds = sVirtualBounds; } if (!IS_TOPLEVEL()) return NS_OK; sTopWindows.AppendElement(this); Resize(0, 0, sVirtualBounds.width, sVirtualBounds.height, false); return NS_OK; } NS_IMETHODIMP nsWindow::Destroy(void) { mOnDestroyCalled = true; sTopWindows.RemoveElement(this); if (this == gFocusedWindow) gFocusedWindow = nullptr; nsBaseWidget::OnDestroy(); return NS_OK; } NS_IMETHODIMP nsWindow::Show(bool aState) { if (mWindowType == eWindowType_invisible) return NS_OK; if (mVisible == aState) return NS_OK; mVisible = aState; if (!IS_TOPLEVEL()) return mParent ? mParent->Show(aState) : NS_OK; if (aState) { BringToTop(); } else { for (unsigned int i = 0; i < sTopWindows.Length(); i++) { nsWindow *win = sTopWindows[i]; if (!win->mVisible) continue; win->BringToTop(); break; } } return NS_OK; } bool nsWindow::IsVisible() const { return mVisible; } NS_IMETHODIMP nsWindow::ConstrainPosition(bool aAllowSlop, int32_t *aX, int32_t *aY) { return NS_OK; } NS_IMETHODIMP nsWindow::Move(double aX, double aY) { return NS_OK; } NS_IMETHODIMP nsWindow::Resize(double aWidth, double aHeight, bool aRepaint) { return Resize(0, 0, aWidth, aHeight, aRepaint); } NS_IMETHODIMP nsWindow::Resize(double aX, double aY, double aWidth, double aHeight, bool aRepaint) { mBounds = nsIntRect(NSToIntRound(aX), NSToIntRound(aY), NSToIntRound(aWidth), NSToIntRound(aHeight)); if (mWidgetListener) mWidgetListener->WindowResized(this, mBounds.width, mBounds.height); if (aRepaint) Invalidate(sVirtualBounds); return NS_OK; } NS_IMETHODIMP nsWindow::Enable(bool aState) { return NS_OK; } bool nsWindow::IsEnabled() const { return true; } NS_IMETHODIMP nsWindow::SetFocus(bool aRaise) { if (aRaise) BringToTop(); gFocusedWindow = this; return NS_OK; } NS_IMETHODIMP nsWindow::ConfigureChildren(const nsTArray&) { return NS_OK; } NS_IMETHODIMP nsWindow::Invalidate(const nsIntRect &aRect) { nsWindow *top = mParent; while (top && top->mParent) top = top->mParent; if (top != sTopWindows[0] && this != sTopWindows[0]) return NS_OK; gDrawRequest = true; mozilla::NotifyEvent(); return NS_OK; } LayoutDeviceIntPoint nsWindow::WidgetToScreenOffset() { LayoutDeviceIntPoint p(0, 0); nsWindow *w = this; while (w && w->mParent) { p.x += w->mBounds.x; p.y += w->mBounds.y; w = w->mParent; } return p; } void* nsWindow::GetNativeData(uint32_t aDataType) { switch (aDataType) { case NS_NATIVE_WINDOW: return GetGonkDisplay()->GetNativeWindow(); } return nullptr; } NS_IMETHODIMP nsWindow::DispatchEvent(WidgetGUIEvent* aEvent, nsEventStatus& aStatus) { if (mWidgetListener) aStatus = mWidgetListener->HandleEvent(aEvent, mUseAttachedEvents); return NS_OK; } NS_IMETHODIMP_(void) nsWindow::SetInputContext(const InputContext& aContext, const InputContextAction& aAction) { mInputContext = aContext; } NS_IMETHODIMP_(InputContext) nsWindow::GetInputContext() { // There is only one IME context on Gonk. mInputContext.mNativeIMEContext = nullptr; return mInputContext; } NS_IMETHODIMP nsWindow::ReparentNativeWidget(nsIWidget* aNewParent) { return NS_OK; } NS_IMETHODIMP nsWindow::MakeFullScreen(bool aFullScreen, nsIScreen*) { if (mWindowType != eWindowType_toplevel) { // Ignore fullscreen request for non-toplevel windows. NS_WARNING("MakeFullScreen() on a dialog or child widget?"); return nsBaseWidget::MakeFullScreen(aFullScreen); } if (aFullScreen) { // Fullscreen is "sticky" for toplevel widgets on gonk: we // must paint the entire screen, and should only have one // toplevel widget, so it doesn't make sense to ever "exit" // fullscreen. If we do, we can leave parts of the screen // unpainted. Resize(sVirtualBounds.x, sVirtualBounds.y, sVirtualBounds.width, sVirtualBounds.height, /*repaint*/true); } return NS_OK; } static gralloc_module_t const* gralloc_module() { hw_module_t const *module; if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module)) { return nullptr; } return reinterpret_cast(module); } static SurfaceFormat HalFormatToSurfaceFormat(int aHalFormat, int* bytepp) { switch (aHalFormat) { case HAL_PIXEL_FORMAT_RGBA_8888: *bytepp = 4; return SurfaceFormat::R8G8B8A8; case HAL_PIXEL_FORMAT_RGBX_8888: *bytepp = 4; return SurfaceFormat::R8G8B8X8; case HAL_PIXEL_FORMAT_BGRA_8888: *bytepp = 4; return SurfaceFormat::B8G8R8A8; case HAL_PIXEL_FORMAT_RGB_565: *bytepp = 2; return SurfaceFormat::R5G6B5; default: MOZ_CRASH("Unhandled HAL pixel format"); return SurfaceFormat::UNKNOWN; // not reached } } TemporaryRef nsWindow::StartRemoteDrawing() { GonkDisplay* display = GetGonkDisplay(); mFramebuffer = display->DequeueBuffer(); int width = mFramebuffer->width, height = mFramebuffer->height; void *vaddr; if (gralloc_module()->lock(gralloc_module(), mFramebuffer->handle, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_HW_FB, 0, 0, width, height, &vaddr)) { EndRemoteDrawing(); return nullptr; } int bytepp; SurfaceFormat format = HalFormatToSurfaceFormat(display->surfaceformat, &bytepp); mFramebufferTarget = Factory::CreateDrawTargetForData( BackendType::CAIRO, (uint8_t*)vaddr, IntSize(width, height), mFramebuffer->stride * bytepp, format); if (!mFramebufferTarget) { MOZ_CRASH("nsWindow::StartRemoteDrawing failed in CreateDrawTargetForData"); } if (!mBackBuffer || mBackBuffer->GetSize() != mFramebufferTarget->GetSize() || mBackBuffer->GetFormat() != mFramebufferTarget->GetFormat()) { mBackBuffer = mFramebufferTarget->CreateSimilarDrawTarget( mFramebufferTarget->GetSize(), mFramebufferTarget->GetFormat()); } return mBackBuffer; } void nsWindow::EndRemoteDrawing() { if (mFramebufferTarget) { IntSize size = mFramebufferTarget->GetSize(); Rect rect(0, 0, size.width, size.height); RefPtr source = mBackBuffer->Snapshot(); mFramebufferTarget->DrawSurface(source, rect, rect); gralloc_module()->unlock(gralloc_module(), mFramebuffer->handle); } if (mFramebuffer) { GetGonkDisplay()->QueueBuffer(mFramebuffer); } mFramebuffer = nullptr; mFramebufferTarget = nullptr; } float nsWindow::GetDPI() { return GetGonkDisplay()->xdpi; } double nsWindow::GetDefaultScaleInternal() { float dpi = GetDPI(); // The mean pixel density for mdpi devices is 160dpi, 240dpi for hdpi, // and 320dpi for xhdpi, respectively. // We'll take the mid-value between these three numbers as the boundary. if (dpi < 200.0) { return 1.0; // mdpi devices. } if (dpi < 300.0) { return 1.5; // hdpi devices. } // xhdpi devices and beyond. return floor(dpi / 150.0 + 0.5); } LayerManager * nsWindow::GetLayerManager(PLayerTransactionChild* aShadowManager, LayersBackend aBackendHint, LayerManagerPersistence aPersistence, bool* aAllowRetaining) { if (aAllowRetaining) *aAllowRetaining = true; if (mLayerManager) { // This layer manager might be used for painting outside of DoDraw(), so we need // to set the correct rotation on it. if (mLayerManager->GetBackendType() == LayersBackend::LAYERS_CLIENT) { ClientLayerManager* manager = static_cast(mLayerManager.get()); manager->SetDefaultTargetConfiguration(mozilla::layers::BufferMode::BUFFER_NONE, ScreenRotation(EffectiveScreenRotation())); } return mLayerManager; } // Set mUseLayersAcceleration here to make it consistent with // nsBaseWidget::GetLayerManager mUseLayersAcceleration = ComputeShouldAccelerate(mUseLayersAcceleration); nsWindow *topWindow = sTopWindows[0]; if (!topWindow) { LOGW(" -- no topwindow\n"); return nullptr; } CreateCompositor(); if (mCompositorParent) { HwcComposer2D::GetInstance()->SetCompositorParent(mCompositorParent); } MOZ_ASSERT(mLayerManager); return mLayerManager; } void nsWindow::BringToTop() { if (!sTopWindows.IsEmpty()) { if (nsIWidgetListener* listener = sTopWindows[0]->GetWidgetListener()) listener->WindowDeactivated(); } sTopWindows.RemoveElement(this); sTopWindows.InsertElementAt(0, this); if (mWidgetListener) mWidgetListener->WindowActivated(); Invalidate(sVirtualBounds); } void nsWindow::UserActivity() { if (!mIdleService) { mIdleService = do_GetService("@mozilla.org/widget/idleservice;1"); } if (mIdleService) { mIdleService->ResetIdleTimeOut(0); } } uint32_t nsWindow::GetGLFrameBufferFormat() { if (mLayerManager && mLayerManager->GetBackendType() == mozilla::layers::LayersBackend::LAYERS_OPENGL) { // We directly map the hardware fb on Gonk. The hardware fb // has RGB format. return LOCAL_GL_RGB; } return LOCAL_GL_NONE; } nsIntRect nsWindow::GetNaturalBounds() { return gScreenBounds; } bool nsWindow::NeedsPaint() { if (!mLayerManager) { return false; } return nsIWidget::NeedsPaint(); } Composer2D* nsWindow::GetComposer2D() { if (!sUsingHwc) { return nullptr; } if (HwcComposer2D* hwc = HwcComposer2D::GetInstance()) { return hwc->Initialized() ? hwc : nullptr; } return nullptr; } // nsScreenGonk.cpp nsScreenGonk::nsScreenGonk(void *nativeScreen) { } nsScreenGonk::~nsScreenGonk() { } NS_IMETHODIMP nsScreenGonk::GetId(uint32_t *outId) { *outId = 1; return NS_OK; } NS_IMETHODIMP nsScreenGonk::GetRect(int32_t *outLeft, int32_t *outTop, int32_t *outWidth, int32_t *outHeight) { *outLeft = sVirtualBounds.x; *outTop = sVirtualBounds.y; *outWidth = sVirtualBounds.width; *outHeight = sVirtualBounds.height; return NS_OK; } NS_IMETHODIMP nsScreenGonk::GetAvailRect(int32_t *outLeft, int32_t *outTop, int32_t *outWidth, int32_t *outHeight) { return GetRect(outLeft, outTop, outWidth, outHeight); } static uint32_t ColorDepth() { switch (GetGonkDisplay()->surfaceformat) { case GGL_PIXEL_FORMAT_RGB_565: return 16; case GGL_PIXEL_FORMAT_RGBA_8888: return 32; } return 24; // GGL_PIXEL_FORMAT_RGBX_8888 } NS_IMETHODIMP nsScreenGonk::GetPixelDepth(int32_t *aPixelDepth) { // XXX: this should actually return 32 when we're using 24-bit // color, because we use RGBX. *aPixelDepth = ColorDepth(); return NS_OK; } NS_IMETHODIMP nsScreenGonk::GetColorDepth(int32_t *aColorDepth) { return GetPixelDepth(aColorDepth); } NS_IMETHODIMP nsScreenGonk::GetRotation(uint32_t* aRotation) { *aRotation = sScreenRotation; return NS_OK; } NS_IMETHODIMP nsScreenGonk::SetRotation(uint32_t aRotation) { if (!(aRotation <= ROTATION_270_DEG)) return NS_ERROR_ILLEGAL_VALUE; if (sScreenRotation == aRotation) return NS_OK; sScreenRotation = aRotation; uint32_t rotation = EffectiveScreenRotation(); if (rotation == nsIScreen::ROTATION_90_DEG || rotation == nsIScreen::ROTATION_270_DEG) { sVirtualBounds = nsIntRect(0, 0, gScreenBounds.height, gScreenBounds.width); } else { sVirtualBounds = gScreenBounds; } nsAppShell::NotifyScreenRotation(); for (unsigned int i = 0; i < sTopWindows.Length(); i++) sTopWindows[i]->Resize(sVirtualBounds.width, sVirtualBounds.height, true); return NS_OK; } // NB: This isn't gonk-specific, but gonk is the only widget backend // that does this calculation itself, currently. static ScreenOrientation ComputeOrientation(uint32_t aRotation, const nsIntSize& aScreenSize) { bool naturallyPortrait = (aScreenSize.height > aScreenSize.width); switch (aRotation) { case nsIScreen::ROTATION_0_DEG: return (naturallyPortrait ? eScreenOrientation_PortraitPrimary : eScreenOrientation_LandscapePrimary); case nsIScreen::ROTATION_90_DEG: // Arbitrarily choosing 90deg to be primary "unnatural" // rotation. return (naturallyPortrait ? eScreenOrientation_LandscapePrimary : eScreenOrientation_PortraitPrimary); case nsIScreen::ROTATION_180_DEG: return (naturallyPortrait ? eScreenOrientation_PortraitSecondary : eScreenOrientation_LandscapeSecondary); case nsIScreen::ROTATION_270_DEG: return (naturallyPortrait ? eScreenOrientation_LandscapeSecondary : eScreenOrientation_PortraitSecondary); default: MOZ_CRASH("Gonk screen must always have a known rotation"); } } /*static*/ uint32_t nsScreenGonk::GetRotation() { return sScreenRotation; } /*static*/ ScreenConfiguration nsScreenGonk::GetConfiguration() { ScreenOrientation orientation = ComputeOrientation(sScreenRotation, gScreenBounds.Size()); uint32_t colorDepth = ColorDepth(); // NB: perpetuating colorDepth == pixelDepth illusion here, for // consistency. return ScreenConfiguration(sVirtualBounds, orientation, colorDepth, colorDepth); } NS_IMPL_ISUPPORTS(nsScreenManagerGonk, nsIScreenManager) nsScreenManagerGonk::nsScreenManagerGonk() { mOneScreen = new nsScreenGonk(nullptr); } nsScreenManagerGonk::~nsScreenManagerGonk() { } NS_IMETHODIMP nsScreenManagerGonk::GetPrimaryScreen(nsIScreen **outScreen) { NS_IF_ADDREF(*outScreen = mOneScreen.get()); return NS_OK; } NS_IMETHODIMP nsScreenManagerGonk::ScreenForId(uint32_t aId, nsIScreen **outScreen) { return GetPrimaryScreen(outScreen); } NS_IMETHODIMP nsScreenManagerGonk::ScreenForRect(int32_t inLeft, int32_t inTop, int32_t inWidth, int32_t inHeight, nsIScreen **outScreen) { return GetPrimaryScreen(outScreen); } NS_IMETHODIMP nsScreenManagerGonk::ScreenForNativeWidget(void *aWidget, nsIScreen **outScreen) { return GetPrimaryScreen(outScreen); } NS_IMETHODIMP nsScreenManagerGonk::GetNumberOfScreens(uint32_t *aNumberOfScreens) { *aNumberOfScreens = 1; return NS_OK; } NS_IMETHODIMP nsScreenManagerGonk::GetSystemDefaultScale(float *aDefaultScale) { *aDefaultScale = 1.0f; return NS_OK; }