/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */ /* vim: set ts=2 et sw=2 tw=80 filetype=javascript: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; this.EXPORTED_SYMBOLS = [ "Task" ]; /** * This module implements a subset of "Task.js" . * * Paraphrasing from the Task.js site, tasks make sequential, asynchronous * operations simple, using the power of JavaScript's "yield" operator. * * Tasks are built upon generator functions and promises, documented here: * * * * * The "Task.spawn" function takes a generator function and starts running it as * a task. Every time the task yields a promise, it waits until the promise is * fulfilled. "Task.spawn" returns a promise that is resolved when the task * completes successfully, or is rejected if an exception occurs. * * ----------------------------------------------------------------------------- * * Cu.import("resource://gre/modules/Task.jsm"); * * Task.spawn(function* () { * * // This is our task. Let's create a promise object, wait on it and capture * // its resolution value. * let myPromise = getPromiseResolvedOnTimeoutWithValue(1000, "Value"); * let result = yield myPromise; * * // This part is executed only after the promise above is fulfilled (after * // one second, in this imaginary example). We can easily loop while * // calling asynchronous functions, and wait multiple times. * for (let i = 0; i < 3; i++) { * result += yield getPromiseResolvedOnTimeoutWithValue(50, "!"); * } * * return "Resolution result for the task: " + result; * }).then(function (result) { * * // result == "Resolution result for the task: Value!!!" * * // The result is undefined if no value was returned. * * }, function (exception) { * * // Failure! We can inspect or report the exception. * * }); * * ----------------------------------------------------------------------------- * * This module implements only the "Task.js" interfaces described above, with no * additional features to control the task externally, or do custom scheduling. * It also provides the following extensions that simplify task usage in the * most common cases: * * - The "Task.spawn" function also accepts an iterator returned by a generator * function, in addition to a generator function. This way, you can call into * the generator function with the parameters you want, and with "this" bound * to the correct value. Also, "this" is never bound to the task object when * "Task.spawn" calls the generator function. * * - In addition to a promise object, a task can yield the iterator returned by * a generator function. The iterator is turned into a task automatically. * This reduces the syntax overhead of calling "Task.spawn" explicitly when * you want to recurse into other task functions. * * - The "Task.spawn" function also accepts a primitive value, or a function * returning a primitive value, and treats the value as the result of the * task. This makes it possible to call an externally provided function and * spawn a task from it, regardless of whether it is an asynchronous generator * or a synchronous function. This comes in handy when iterating over * function lists where some items have been converted to tasks and some not. */ // Globals const Cc = Components.classes; const Ci = Components.interfaces; const Cu = Components.utils; const Cr = Components.results; // For now, we're worried about add-ons using Tasks with CPOWs, so we'll // permit them in this scope, but this support will go away soon. Cu.permitCPOWsInScope(this); Cu.import("resource://gre/modules/Promise.jsm"); // The following error types are considered programmer errors, which should be // reported (possibly redundantly) so as to let programmers fix their code. const ERRORS_TO_REPORT = ["EvalError", "RangeError", "ReferenceError", "TypeError"]; /** * The Task currently being executed */ var gCurrentTask = null; /** * If `true`, capture stacks whenever entering a Task and rewrite the * stack any exception thrown through a Task. */ var gMaintainStack = false; /** * Iterate through the lines of a string. * * @return Iterator */ function* linesOf(string) { let reLine = /([^\r\n])+/g; let match; while ((match = reLine.exec(string))) { yield [match[0], match.index]; } } /** * Detect whether a value is a generator. * * @param aValue * The value to identify. * @return A boolean indicating whether the value is a generator. */ function isGenerator(aValue) { return Object.prototype.toString.call(aValue) == "[object Generator]"; } // Task /** * This object provides the public module functions. */ this.Task = { /** * Creates and starts a new task. * * @param aTask * - If you specify a generator function, it is called with no * arguments to retrieve the associated iterator. The generator * function is a task, that is can yield promise objects to wait * upon. * - If you specify the iterator returned by a generator function you * called, the generator function is also executed as a task. This * allows you to call the function with arguments. * - If you specify a function that is not a generator, it is called * with no arguments, and its return value is used to resolve the * returned promise. * - If you specify anything else, you get a promise that is already * resolved with the specified value. * * @return A promise object where you can register completion callbacks to be * called when the task terminates. */ spawn: function Task_spawn(aTask) { return createAsyncFunction(aTask)(); }, /** * Create and return an 'async function' that starts a new task. * * This is similar to 'spawn' except that it doesn't immediately start * the task, it binds the task to the async function's 'this' object and * arguments, and it requires the task to be a function. * * It simplifies the common pattern of implementing a method via a task, * like this simple object with a 'greet' method that has a 'name' parameter * and spawns a task to send a greeting and return its reply: * * let greeter = { * message: "Hello, NAME!", * greet: function(name) { * return Task.spawn((function* () { * return yield sendGreeting(this.message.replace(/NAME/, name)); * }).bind(this); * }) * }; * * With Task.async, the method can be declared succinctly: * * let greeter = { * message: "Hello, NAME!", * greet: Task.async(function* (name) { * return yield sendGreeting(this.message.replace(/NAME/, name)); * }) * }; * * While maintaining identical semantics: * * greeter.greet("Mitchell").then((reply) => { ... }); // behaves the same * * @param aTask * The task function to start. * * @return A function that starts the task function and returns its promise. */ async: function Task_async(aTask) { if (typeof(aTask) != "function") { throw new TypeError("aTask argument must be a function"); } return createAsyncFunction(aTask); }, /** * Constructs a special exception that, when thrown inside a legacy generator * function (non-star generator), allows the associated task to be resolved * with a specific value. * * Example: throw new Task.Result("Value"); */ Result: function Task_Result(aValue) { this.value = aValue; } }; function createAsyncFunction(aTask) { let asyncFunction = function() { let result = aTask; if (aTask && typeof(aTask) == "function") { if (aTask.isAsyncFunction) { throw new TypeError( "Cannot use an async function in place of a promise. " + "You should either invoke the async function first " + "or use 'Task.spawn' instead of 'Task.async' to start " + "the Task and return its promise."); } try { // Let's call into the function ourselves. result = aTask.apply(this, arguments); } catch (ex) { if (ex instanceof Task.Result) { return Promise.resolve(ex.value); } return Promise.reject(ex); } } if (isGenerator(result)) { // This is an iterator resulting from calling a generator function. return new TaskImpl(result).deferred.promise; } // Just propagate the given value to the caller as a resolved promise. return Promise.resolve(result); }; asyncFunction.isAsyncFunction = true; return asyncFunction; } // TaskImpl /** * Executes the specified iterator as a task, and gives access to the promise * that is fulfilled when the task terminates. */ function TaskImpl(iterator) { if (gMaintainStack) { this._stack = (new Error()).stack; } this.deferred = Promise.defer(); this._iterator = iterator; this._isStarGenerator = !("send" in iterator); this._run(true); } TaskImpl.prototype = { /** * Includes the promise object where task completion callbacks are registered, * and methods to resolve or reject the promise at task completion. */ deferred: null, /** * The iterator returned by the generator function associated with this task. */ _iterator: null, /** * Whether this Task is using a star generator. */ _isStarGenerator: false, /** * Main execution routine, that calls into the generator function. * * @param aSendResolved * If true, indicates that we should continue into the generator * function regularly (if we were waiting on a promise, it was * resolved). If false, indicates that we should cause an exception to * be thrown into the generator function (if we were waiting on a * promise, it was rejected). * @param aSendValue * Resolution result or rejection exception, if any. */ _run: function TaskImpl_run(aSendResolved, aSendValue) { try { gCurrentTask = this; if (this._isStarGenerator) { if (Cu.isDeadWrapper(this._iterator)) { this.deferred.resolve(undefined); } else { try { let result = aSendResolved ? this._iterator.next(aSendValue) : this._iterator.throw(aSendValue); if (result.done) { // The generator function returned. this.deferred.resolve(result.value); } else { // The generator function yielded. this._handleResultValue(result.value); } } catch (ex) { // The generator function failed with an uncaught exception. this._handleException(ex); } } } else { try { let yielded = aSendResolved ? this._iterator.send(aSendValue) : this._iterator.throw(aSendValue); this._handleResultValue(yielded); } catch (ex) { if (ex instanceof Task.Result) { // The generator function threw the special exception that allows it to // return a specific value on resolution. this.deferred.resolve(ex.value); } else if (ex instanceof StopIteration) { // The generator function terminated with no specific result. this.deferred.resolve(undefined); } else { // The generator function failed with an uncaught exception. this._handleException(ex); } } } } finally { // // At this stage, the Task may have finished executing, or have // walked through a `yield` or passed control to a sub-Task. // Regardless, if we still own `gCurrentTask`, reset it. If we // have not finished execution of this Task, re-entering `_run` // will set `gCurrentTask` to `this` as needed. // // We just need to be careful here in case we hit the following // pattern: // // Task.spawn(foo); // Task.spawn(bar); // // Here, `foo` and `bar` may be interleaved, so when we finish // executing `foo`, `gCurrentTask` may actually either `foo` or // `bar`. If `gCurrentTask` has already been set to `bar`, leave // it be and it will be reset to `null` once `bar` is complete. // if (gCurrentTask == this) { gCurrentTask = null; } } }, /** * Handle a value yielded by a generator. * * @param aValue * The yielded value to handle. */ _handleResultValue: function TaskImpl_handleResultValue(aValue) { // If our task yielded an iterator resulting from calling another // generator function, automatically spawn a task from it, effectively // turning it into a promise that is fulfilled on task completion. if (isGenerator(aValue)) { aValue = Task.spawn(aValue); } if (aValue && typeof(aValue.then) == "function") { // We have a promise object now. When fulfilled, call again into this // function to continue the task, with either a resolution or rejection // condition. aValue.then(this._run.bind(this, true), this._run.bind(this, false)); } else { // If our task yielded a value that is not a promise, just continue and // pass it directly as the result of the yield statement. this._run(true, aValue); } }, /** * Handle an uncaught exception thrown from a generator. * * @param aException * The uncaught exception to handle. */ _handleException: function TaskImpl_handleException(aException) { gCurrentTask = this; if (aException && typeof aException == "object" && "stack" in aException) { let stack = aException.stack; if (gMaintainStack && aException._capturedTaskStack != this._stack && typeof stack == "string") { // Rewrite the stack for more readability. let bottomStack = this._stack; stack = Task.Debugging.generateReadableStack(stack); aException.stack = stack; // If aException is reinjected in the same task and rethrown, // we don't want to perform the rewrite again. aException._capturedTaskStack = bottomStack; } else if (!stack) { stack = "Not available"; } if ("name" in aException && ERRORS_TO_REPORT.indexOf(aException.name) != -1) { // We suspect that the exception is a programmer error, so we now // display it using dump(). Note that we do not use Cu.reportError as // we assume that this is a programming error, so we do not want end // users to see it. Also, if the programmer handles errors correctly, // they will either treat the error or log them somewhere. dump("*************************\n"); dump("A coding exception was thrown and uncaught in a Task.\n\n"); dump("Full message: " + aException + "\n"); dump("Full stack: " + aException.stack + "\n"); dump("*************************\n"); } } this.deferred.reject(aException); }, get callerStack() { // Cut `this._stack` at the last line of the first block that // contains Task.jsm, keep the tail. for (let [line, index] of linesOf(this._stack || "")) { if (line.indexOf("/Task.jsm:") == -1) { return this._stack.substring(index); } } return ""; } }; Task.Debugging = { /** * Control stack rewriting. * * If `true`, any exception thrown from a Task will be rewritten to * provide a human-readable stack trace. Otherwise, stack traces will * be left unchanged. * * There is a (small but existing) runtime cost associated to stack * rewriting, so you should probably not activate this in production * code. * * @type {bool} */ get maintainStack() { return gMaintainStack; }, set maintainStack(x) { if (!x) { gCurrentTask = null; } return gMaintainStack = x; }, /** * Generate a human-readable stack for an error raised in * a Task. * * @param {string} topStack The stack provided by the error. * @param {string=} prefix Optionally, a prefix for each line. */ generateReadableStack(topStack, prefix = "") { if (!gCurrentTask) { return topStack; } // Cut `topStack` at the first line that contains Task.jsm, keep the head. let lines = []; for (let [line] of linesOf(topStack)) { if (line.indexOf("/Task.jsm:") != -1) { break; } lines.push(prefix + line); } if (!prefix) { lines.push(gCurrentTask.callerStack); } else { for (let [line] of linesOf(gCurrentTask.callerStack)) { lines.push(prefix + line); } } return lines.join("\n"); } };