/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H #define MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H #include "RenderTextureHostOGL.h" #include "GLTypes.h" struct ID3D11Texture2D; struct IDXGIKeyedMutex; namespace mozilla { namespace wr { class RenderDXGITextureHostOGL final : public RenderTextureHostOGL { public: explicit RenderDXGITextureHostOGL(WindowsHandle aHandle, gfx::SurfaceFormat aFormat, gfx::IntSize aSize); wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) override; void Unlock() override; void ClearCachedResources() override; virtual gfx::IntSize GetSize(uint8_t aChannelIndex) const; virtual GLuint GetGLHandle(uint8_t aChannelIndex) const; private: virtual ~RenderDXGITextureHostOGL(); bool EnsureLockable(wr::ImageRendering aRendering); void DeleteTextureHandle(); RefPtr mGL; WindowsHandle mHandle; RefPtr mTexture; RefPtr mKeyedMutex; EGLSurface mSurface; EGLStreamKHR mStream; // We could use NV12 format for this texture. So, we might have 2 gl texture // handles for Y and CbCr data. GLuint mTextureHandle[2]; gfx::SurfaceFormat mFormat; gfx::IntSize mSize; bool mLocked; }; class RenderDXGIYCbCrTextureHostOGL final : public RenderTextureHostOGL { public: explicit RenderDXGIYCbCrTextureHostOGL(WindowsHandle (&aHandles)[3], gfx::IntSize aSize, gfx::IntSize aSizeCbCr); wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) override; virtual void Unlock() override; void ClearCachedResources() override; virtual gfx::IntSize GetSize(uint8_t aChannelIndex) const; virtual GLuint GetGLHandle(uint8_t aChannelIndex) const; private: virtual ~RenderDXGIYCbCrTextureHostOGL(); bool EnsureLockable(wr::ImageRendering aRendering); void DeleteTextureHandle(); RefPtr mGL; WindowsHandle mHandles[3]; RefPtr mTextures[3]; RefPtr mKeyedMutexs[3]; EGLSurface mSurfaces[3]; EGLStreamKHR mStreams[3]; // The gl handles for Y, Cb and Cr data. GLuint mTextureHandles[3]; gfx::IntSize mSize; gfx::IntSize mSizeCbCr; bool mLocked; }; } // namespace wr } // namespace mozilla #endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H