/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_EffectSet_h #define mozilla_EffectSet_h #include "mozilla/AnimValuesStyleRule.h" #include "mozilla/DebugOnly.h" #include "mozilla/EffectCompositor.h" #include "mozilla/EnumeratedArray.h" #include "mozilla/TimeStamp.h" #include "nsHashKeys.h" // For nsPtrHashKey #include "nsTHashtable.h" // For nsTHashtable class nsPresContext; namespace mozilla { namespace dom { class Element; class KeyframeEffectReadOnly; } // namespace dom enum class CSSPseudoElementType : uint8_t; // A wrapper around a hashset of AnimationEffect objects to handle // storing the set as a property of an element. class EffectSet { public: EffectSet() : mCascadeNeedsUpdate(false) , mAnimationGeneration(0) #ifdef DEBUG , mActiveIterators(0) , mCalledPropertyDtor(false) #endif { MOZ_COUNT_CTOR(EffectSet); } ~EffectSet() { MOZ_ASSERT(mCalledPropertyDtor, "must call destructor through element property dtor"); MOZ_ASSERT(mActiveIterators == 0, "Effect set should not be destroyed while it is being " "enumerated"); MOZ_COUNT_DTOR(EffectSet); } static void PropertyDtor(void* aObject, nsIAtom* aPropertyName, void* aPropertyValue, void* aData); // Methods for supporting cycle-collection void Traverse(nsCycleCollectionTraversalCallback& aCallback); static EffectSet* GetEffectSet(dom::Element* aElement, CSSPseudoElementType aPseudoType); static EffectSet* GetEffectSet(const nsIFrame* aFrame); static EffectSet* GetOrCreateEffectSet(dom::Element* aElement, CSSPseudoElementType aPseudoType); static void DestroyEffectSet(dom::Element* aElement, CSSPseudoElementType aPseudoType); void AddEffect(dom::KeyframeEffectReadOnly& aEffect); void RemoveEffect(dom::KeyframeEffectReadOnly& aEffect); private: typedef nsTHashtable> OwningEffectSet; public: // A simple iterator to support iterating over the effects in this object in // range-based for loops. // // This allows us to avoid exposing mEffects directly and saves the // caller from having to dereference hashtable iterators using // the rather complicated: iter.Get()->GetKey(). class Iterator { public: explicit Iterator(EffectSet& aEffectSet) : mEffectSet(aEffectSet) , mHashIterator(mozilla::Move(aEffectSet.mEffects.Iter())) , mIsEndIterator(false) { #ifdef DEBUG mEffectSet.mActiveIterators++; #endif } Iterator(Iterator&& aOther) : mEffectSet(aOther.mEffectSet) , mHashIterator(mozilla::Move(aOther.mHashIterator)) , mIsEndIterator(aOther.mIsEndIterator) { #ifdef DEBUG mEffectSet.mActiveIterators++; #endif } static Iterator EndIterator(EffectSet& aEffectSet) { Iterator result(aEffectSet); result.mIsEndIterator = true; return result; } ~Iterator() { #ifdef DEBUG MOZ_ASSERT(mEffectSet.mActiveIterators > 0); mEffectSet.mActiveIterators--; #endif } bool operator!=(const Iterator& aOther) const { if (Done() || aOther.Done()) { return Done() != aOther.Done(); } return mHashIterator.Get() != aOther.mHashIterator.Get(); } Iterator& operator++() { MOZ_ASSERT(!Done()); mHashIterator.Next(); return *this; } dom::KeyframeEffectReadOnly* operator* () { MOZ_ASSERT(!Done()); return mHashIterator.Get()->GetKey(); } private: Iterator() = delete; Iterator(const Iterator&) = delete; Iterator& operator=(const Iterator&) = delete; Iterator& operator=(const Iterator&&) = delete; bool Done() const { return mIsEndIterator || mHashIterator.Done(); } EffectSet& mEffectSet; OwningEffectSet::Iterator mHashIterator; bool mIsEndIterator; }; friend class Iterator; Iterator begin() { return Iterator(*this); } Iterator end() { return Iterator::EndIterator(*this); } #ifdef DEBUG bool IsBeingEnumerated() const { return mActiveIterators != 0; } #endif bool IsEmpty() const { return mEffects.IsEmpty(); } RefPtr& AnimationRule(EffectCompositor::CascadeLevel aCascadeLevel) { return mAnimationRule[aCascadeLevel]; } const TimeStamp& AnimationRuleRefreshTime(EffectCompositor::CascadeLevel aCascadeLevel) const { return mAnimationRuleRefreshTime[aCascadeLevel]; } void UpdateAnimationRuleRefreshTime(EffectCompositor::CascadeLevel aCascadeLevel, const TimeStamp& aRefreshTime) { mAnimationRuleRefreshTime[aCascadeLevel] = aRefreshTime; } bool CascadeNeedsUpdate() const { return mCascadeNeedsUpdate; } void MarkCascadeNeedsUpdate() { mCascadeNeedsUpdate = true; } void MarkCascadeUpdated() { mCascadeNeedsUpdate = false; } void UpdateAnimationGeneration(nsPresContext* aPresContext); uint64_t GetAnimationGeneration() const { return mAnimationGeneration; } static nsIAtom** GetEffectSetPropertyAtoms(); private: static nsIAtom* GetEffectSetPropertyAtom(CSSPseudoElementType aPseudoType); OwningEffectSet mEffects; // These style rules contain the style data for currently animating // values. They only match when styling with animation. When we // style without animation, we need to not use them so that we can // detect any new changes; if necessary we restyle immediately // afterwards with animation. EnumeratedArray> mAnimationRule; // A parallel array to mAnimationRule that records the refresh driver // timestamp when the rule was last updated. This is used for certain // animations which are updated only periodically (e.g. transform animations // running on the compositor that affect the scrollable overflow region). EnumeratedArray mAnimationRuleRefreshTime; // Dirty flag to represent when the mWinsInCascade flag on effects in // this set might need to be updated. // // Set to true any time the set of effects is changed or when // one the effects goes in or out of the "in effect" state. bool mCascadeNeedsUpdate; // RestyleManager keeps track of the number of animation restyles. // 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()). // mAnimationGeneration is the sequence number of the last flush where a // transition/animation changed. We keep a similar count on the // corresponding layer so we can check that the layer is up to date with // the animation manager. uint64_t mAnimationGeneration; #ifdef DEBUG // Track how many iterators are referencing this effect set when we are // destroyed, we can assert that nothing is still pointing to us. uint64_t mActiveIterators; bool mCalledPropertyDtor; #endif }; } // namespace mozilla #endif // mozilla_EffectSet_h