/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_THEBESLAYEROGL_H #define GFX_THEBESLAYEROGL_H #include "mozilla/layers/PLayers.h" #include "mozilla/layers/ShadowLayers.h" #include "Layers.h" #include "LayerManagerOGL.h" #include "gfxImageSurface.h" #include "GLContext.h" #include "base/task.h" namespace mozilla { namespace layers { class ThebesLayerBufferOGL; class BasicBufferOGL; class ShadowBufferOGL; class ThebesLayerOGL : public ThebesLayer, public LayerOGL { typedef ThebesLayerBufferOGL Buffer; public: ThebesLayerOGL(LayerManagerOGL *aManager); virtual ~ThebesLayerOGL(); /** Layer implementation */ void SetVisibleRegion(const nsIntRegion& aRegion); /** ThebesLayer implementation */ void InvalidateRegion(const nsIntRegion& aRegion); /** LayerOGL implementation */ void Destroy(); Layer* GetLayer(); virtual bool IsEmpty(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void CleanupResources(); private: friend class BasicBufferOGL; bool CreateSurface(); nsRefPtr mBuffer; }; class ShadowThebesLayerBufferOGL { public: ShadowThebesLayerBufferOGL() { MOZ_COUNT_CTOR(ShadowThebesLayerBufferOGL); } ~ShadowThebesLayerBufferOGL() { MOZ_COUNT_DTOR(ShadowThebesLayerBufferOGL); } void Swap(const SurfaceDescriptor& aDescriptor, const nsIntRect& aNewRect, const nsIntPoint& aNewRotation, SurfaceDescriptor* aOldDescriptor, nsIntRect* aOldRect, nsIntPoint* aOldRotation) { *aOldDescriptor = mBuffer; *aOldRect = mBufferRect; *aOldRotation = mBufferRotation; mBuffer = aDescriptor; mBufferRect = aNewRect; mBufferRotation = aNewRotation; } nsIntRect Rect() { return mBufferRect; } nsIntPoint Rotation() { return mBufferRotation; } SurfaceDescriptor Buffer() { return mBuffer; } /** * Wipe out all retained contents. Call this when the entire * buffer becomes invalid. */ void Clear() { mBufferRect.SetEmpty(); } protected: SurfaceDescriptor mBuffer; nsIntRect mBufferRect; nsIntPoint mBufferRotation; }; class ShadowThebesLayerOGL : public ShadowThebesLayer, public LayerOGL { public: ShadowThebesLayerOGL(LayerManagerOGL *aManager); virtual ~ShadowThebesLayerOGL(); virtual void Swap(const ThebesBuffer& aNewFront, const nsIntRegion& aUpdatedRegion, OptionalThebesBuffer* aNewBack, nsIntRegion* aNewBackValidRegion, OptionalThebesBuffer* aReadOnlyFront, nsIntRegion* aFrontUpdatedRegion); virtual void DestroyFrontBuffer(); virtual void Disconnect(); virtual void SetValidRegion(const nsIntRegion& aRegion) { ShadowThebesLayer::SetValidRegion(aRegion); } // LayerOGL impl void Destroy(); Layer* GetLayer(); virtual bool IsEmpty(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void CleanupResources(); private: nsRefPtr mBuffer; SurfaceDescriptor mBufferDescriptor; nsIntRegion mValidRegionForNextBackBuffer; }; } /* layers */ } /* mozilla */ #endif /* GFX_THEBESLAYEROGL_H */