/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_EditorUtils_h #define mozilla_EditorUtils_h #include "mozilla/ContentIterator.h" #include "mozilla/dom/Selection.h" #include "mozilla/EditAction.h" #include "mozilla/EditorBase.h" #include "mozilla/EditorDOMPoint.h" #include "mozilla/GuardObjects.h" #include "nsCOMPtr.h" #include "nsDebug.h" #include "nsIEditor.h" #include "nscore.h" class nsAtom; class nsISimpleEnumerator; class nsITransferable; class nsRange; namespace mozilla { template class OwningNonNull; namespace dom { class Element; class Text; } // namespace dom /*************************************************************************** * EditActionResult is useful to return multiple results of an editor * action handler without out params. * Note that when you return an anonymous instance from a method, you should * use EditActionIgnored(), EditActionHandled() or EditActionCanceled() for * easier to read. In other words, EditActionResult should be used when * declaring return type of a method, being an argument or defined as a local * variable. */ class MOZ_STACK_CLASS EditActionResult final { public: bool Succeeded() const { return NS_SUCCEEDED(mRv); } bool Failed() const { return NS_FAILED(mRv); } nsresult Rv() const { return mRv; } bool Canceled() const { return mCanceled; } bool Handled() const { return mHandled; } bool Ignored() const { return !mCanceled && !mHandled; } bool EditorDestroyed() const { return mRv == NS_ERROR_EDITOR_DESTROYED; } EditActionResult SetResult(nsresult aRv) { mRv = aRv; return *this; } EditActionResult MarkAsCanceled() { mCanceled = true; return *this; } EditActionResult MarkAsHandled() { mHandled = true; return *this; } explicit EditActionResult(nsresult aRv) : mRv(aRv), mCanceled(false), mHandled(false) {} EditActionResult& operator|=(const EditActionResult& aOther) { mCanceled |= aOther.mCanceled; mHandled |= aOther.mHandled; // When both result are same, keep the result. if (mRv == aOther.mRv) { return *this; } // If one of the result is NS_ERROR_EDITOR_DESTROYED, use it since it's // the most important error code for editor. if (EditorDestroyed() || aOther.EditorDestroyed()) { mRv = NS_ERROR_EDITOR_DESTROYED; } // If one of the results is error, use NS_ERROR_FAILURE. else if (Failed() || aOther.Failed()) { mRv = NS_ERROR_FAILURE; } else { // Otherwise, use generic success code, NS_OK. mRv = NS_OK; } return *this; } private: nsresult mRv; bool mCanceled; bool mHandled; EditActionResult(nsresult aRv, bool aCanceled, bool aHandled) : mRv(aRv), mCanceled(aCanceled), mHandled(aHandled) {} EditActionResult() : mRv(NS_ERROR_NOT_INITIALIZED), mCanceled(false), mHandled(false) {} friend EditActionResult EditActionIgnored(nsresult aRv); friend EditActionResult EditActionHandled(nsresult aRv); friend EditActionResult EditActionCanceled(nsresult aRv); }; /*************************************************************************** * When an edit action handler (or its helper) does nothing, * EditActionIgnored should be returned. */ inline EditActionResult EditActionIgnored(nsresult aRv = NS_OK) { return EditActionResult(aRv, false, false); } /*************************************************************************** * When an edit action handler (or its helper) handled and not canceled, * EditActionHandled should be returned. */ inline EditActionResult EditActionHandled(nsresult aRv = NS_OK) { return EditActionResult(aRv, false, true); } /*************************************************************************** * When an edit action handler (or its helper) handled and canceled, * EditActionHandled should be returned. */ inline EditActionResult EditActionCanceled(nsresult aRv = NS_OK) { return EditActionResult(aRv, true, true); } /*************************************************************************** * CreateNodeResultBase is a simple class for CreateSomething() methods * which want to return new node. */ template class CreateNodeResultBase; typedef CreateNodeResultBase CreateElementResult; template class MOZ_STACK_CLASS CreateNodeResultBase final { typedef CreateNodeResultBase SelfType; public: bool Succeeded() const { return NS_SUCCEEDED(mRv); } bool Failed() const { return NS_FAILED(mRv); } nsresult Rv() const { return mRv; } NodeType* GetNewNode() const { return mNode; } CreateNodeResultBase() = delete; explicit CreateNodeResultBase(nsresult aRv) : mRv(aRv) { MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv)); } explicit CreateNodeResultBase(NodeType* aNode) : mNode(aNode), mRv(aNode ? NS_OK : NS_ERROR_FAILURE) {} explicit CreateNodeResultBase(already_AddRefed&& aNode) : mNode(aNode), mRv(mNode.get() ? NS_OK : NS_ERROR_FAILURE) {} CreateNodeResultBase(const SelfType& aOther) = delete; SelfType& operator=(const SelfType& aOther) = delete; CreateNodeResultBase(SelfType&& aOther) = default; SelfType& operator=(SelfType&& aOther) = default; already_AddRefed forget() { mRv = NS_ERROR_NOT_INITIALIZED; return mNode.forget(); } private: RefPtr mNode; nsresult mRv; }; /*************************************************************************** * SplitNodeResult is a simple class for * EditorBase::SplitNodeDeepWithTransaction(). * This makes the callers' code easier to read. */ class MOZ_STACK_CLASS SplitNodeResult final { public: bool Succeeded() const { return NS_SUCCEEDED(mRv); } bool Failed() const { return NS_FAILED(mRv); } nsresult Rv() const { return mRv; } /** * DidSplit() returns true if a node was actually split. */ bool DidSplit() const { return mPreviousNode && mNextNode; } /** * GetLeftNode() simply returns the left node which was created at splitting. * This returns nullptr if the node wasn't split. */ nsIContent* GetLeftNode() const { return mPreviousNode && mNextNode ? mPreviousNode.get() : nullptr; } /** * GetRightNode() simply returns the right node which was split. * This won't return nullptr unless failed to split due to invalid arguments. */ nsIContent* GetRightNode() const { if (mGivenSplitPoint.IsSet()) { return mGivenSplitPoint.GetChild(); } return mPreviousNode && !mNextNode ? mPreviousNode : mNextNode; } /** * GetPreviousNode() returns previous node at the split point. */ nsIContent* GetPreviousNode() const { if (mGivenSplitPoint.IsSet()) { return mGivenSplitPoint.IsEndOfContainer() ? mGivenSplitPoint.GetChild() : nullptr; } return mPreviousNode; } /** * GetNextNode() returns next node at the split point. */ nsIContent* GetNextNode() const { if (mGivenSplitPoint.IsSet()) { return !mGivenSplitPoint.IsEndOfContainer() ? mGivenSplitPoint.GetChild() : nullptr; } return mNextNode; } /** * SplitPoint() returns the split point in the container. * This is useful when callers insert an element at split point with * EditorBase::CreateNodeWithTransaction() or something similar methods. * * Note that the result is EditorRawDOMPoint but the nodes are grabbed * by this instance. Therefore, the life time of both container node * and child node are guaranteed while using the result temporarily. */ EditorRawDOMPoint SplitPoint() const { if (Failed()) { return EditorRawDOMPoint(); } if (mGivenSplitPoint.IsSet()) { return EditorRawDOMPoint(mGivenSplitPoint); } if (!mPreviousNode) { return EditorRawDOMPoint(mNextNode); } EditorRawDOMPoint point(mPreviousNode); DebugOnly advanced = point.AdvanceOffset(); NS_WARNING_ASSERTION(advanced, "Failed to advance offset to after previous node"); return point; } /** * This constructor shouldn't be used by anybody except methods which * use this as result when it succeeds. * * @param aPreviousNodeOfSplitPoint Previous node immediately before * split point. * @param aNextNodeOfSplitPoint Next node immediately after split * point. */ SplitNodeResult(nsIContent* aPreviousNodeOfSplitPoint, nsIContent* aNextNodeOfSplitPoint) : mPreviousNode(aPreviousNodeOfSplitPoint), mNextNode(aNextNodeOfSplitPoint), mRv(NS_OK) { MOZ_DIAGNOSTIC_ASSERT(mPreviousNode || mNextNode); } /** * This constructor should be used when the method didn't split any nodes * but want to return given split point as right point. */ explicit SplitNodeResult(const EditorRawDOMPoint& aGivenSplitPoint) : mGivenSplitPoint(aGivenSplitPoint), mRv(NS_OK) { MOZ_DIAGNOSTIC_ASSERT(mGivenSplitPoint.IsSet()); } /** * This constructor shouldn't be used by anybody except methods which * use this as error result when it fails. */ explicit SplitNodeResult(nsresult aRv) : mRv(aRv) { MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv)); } private: // When methods which return this class split some nodes actually, they // need to set a set of left node and right node to this class. However, // one or both of them may be moved or removed by mutation observer. // In such case, we cannot represent the point with EditorDOMPoint since // it requires current container node. Therefore, we need to use // nsCOMPtr here instead. nsCOMPtr mPreviousNode; nsCOMPtr mNextNode; // Methods which return this class may not split any nodes actually. Then, // they may want to return given split point as is since such behavior makes // their callers simpler. In this case, the point may be in a text node // which cannot be represented as a node. Therefore, we need EditorDOMPoint // for representing the point. EditorDOMPoint mGivenSplitPoint; nsresult mRv; SplitNodeResult() = delete; }; /*************************************************************************** * SplitRangeOffFromNodeResult class is a simple class for methods which split a * node at 2 points for making part of the node split off from the node. */ class MOZ_STACK_CLASS SplitRangeOffFromNodeResult final { public: bool Succeeded() const { return NS_SUCCEEDED(mRv); } bool Failed() const { return NS_FAILED(mRv); } nsresult Rv() const { return mRv; } /** * GetLeftContent() returns new created node before the part of quarried out. * This may return nullptr if the method didn't split at start edge of * the node. */ nsIContent* GetLeftContent() const { return mLeftContent; } dom::Element* GetLeftContentAsElement() const { return Element::FromNodeOrNull(mLeftContent); } /** * GetMiddleContent() returns new created node between left node and right * node. I.e., this is quarried out from the node. This may return nullptr * if the method unwrapped the middle node. */ nsIContent* GetMiddleContent() const { return mMiddleContent; } dom::Element* GetMiddleContentAsElement() const { return Element::FromNodeOrNull(mMiddleContent); } /** * GetRightContent() returns the right node after the part of quarried out. * This may return nullptr it the method didn't split at end edge of the * node. */ nsIContent* GetRightContent() const { return mRightContent; } dom::Element* GetRightContentAsElement() const { return Element::FromNodeOrNull(mRightContent); } SplitRangeOffFromNodeResult(nsIContent* aLeftContent, nsIContent* aMiddleContent, nsIContent* aRightContent) : mLeftContent(aLeftContent), mMiddleContent(aMiddleContent), mRightContent(aRightContent), mRv(NS_OK) {} SplitRangeOffFromNodeResult(SplitNodeResult& aSplitResultAtLeftOfMiddleNode, SplitNodeResult& aSplitResultAtRightOfMiddleNode) : mRv(NS_OK) { if (aSplitResultAtLeftOfMiddleNode.Succeeded()) { mLeftContent = aSplitResultAtLeftOfMiddleNode.GetPreviousNode(); } if (aSplitResultAtRightOfMiddleNode.Succeeded()) { mRightContent = aSplitResultAtRightOfMiddleNode.GetNextNode(); mMiddleContent = aSplitResultAtRightOfMiddleNode.GetPreviousNode(); } if (!mMiddleContent && aSplitResultAtLeftOfMiddleNode.Succeeded()) { mMiddleContent = aSplitResultAtLeftOfMiddleNode.GetNextNode(); } } explicit SplitRangeOffFromNodeResult(nsresult aRv) : mRv(aRv) { MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv)); } SplitRangeOffFromNodeResult(const SplitRangeOffFromNodeResult& aOther) = delete; SplitRangeOffFromNodeResult& operator=( const SplitRangeOffFromNodeResult& aOther) = delete; SplitRangeOffFromNodeResult(SplitRangeOffFromNodeResult&& aOther) = default; SplitRangeOffFromNodeResult& operator=(SplitRangeOffFromNodeResult&& aOther) = default; private: nsCOMPtr mLeftContent; nsCOMPtr mMiddleContent; nsCOMPtr mRightContent; nsresult mRv; SplitRangeOffFromNodeResult() = delete; }; /*************************************************************************** * stack based helper class for calling EditorBase::EndTransaction() after * EditorBase::BeginTransaction(). This shouldn't be used in editor classes * or helper classes while an edit action is being handled. Use * AutoTransactionBatch in such cases since it uses non-virtual internal * methods. ***************************************************************************/ class MOZ_RAII AutoTransactionBatchExternal final { private: OwningNonNull mEditorBase; MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER public: explicit AutoTransactionBatchExternal( EditorBase& aEditorBase MOZ_GUARD_OBJECT_NOTIFIER_PARAM) : mEditorBase(aEditorBase) { MOZ_GUARD_OBJECT_NOTIFIER_INIT; mEditorBase->BeginTransaction(); } ~AutoTransactionBatchExternal() { mEditorBase->EndTransaction(); } }; class MOZ_STACK_CLASS AutoRangeArray final { public: explicit AutoRangeArray(dom::Selection* aSelection) { if (!aSelection) { return; } uint32_t rangeCount = aSelection->RangeCount(); for (uint32_t i = 0; i < rangeCount; i++) { mRanges.AppendElement(*aSelection->GetRangeAt(i)); } } AutoTArray, 8> mRanges; }; /****************************************************************************** * some helper classes for iterating the dom tree *****************************************************************************/ class BoolDomIterFunctor { public: virtual bool operator()(nsINode* aNode) const = 0; }; class MOZ_RAII DOMIterator { public: explicit DOMIterator(MOZ_GUARD_OBJECT_NOTIFIER_ONLY_PARAM); explicit DOMIterator(nsINode& aNode MOZ_GUARD_OBJECT_NOTIFIER_PARAM); virtual ~DOMIterator() = default; nsresult Init(nsRange& aRange); void AppendList( const BoolDomIterFunctor& functor, nsTArray>& arrayOfNodes) const; protected: ContentIteratorBase* mIter; PostContentIterator mPostOrderIter; MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER }; class MOZ_RAII DOMSubtreeIterator final : public DOMIterator { public: explicit DOMSubtreeIterator(MOZ_GUARD_OBJECT_NOTIFIER_ONLY_PARAM); virtual ~DOMSubtreeIterator() = default; nsresult Init(nsRange& aRange); private: ContentSubtreeIterator mSubtreeIter; explicit DOMSubtreeIterator(nsINode& aNode MOZ_GUARD_OBJECT_NOTIFIER_PARAM) = delete; }; class TrivialFunctor final : public BoolDomIterFunctor { public: // Used to build list of all nodes iterator covers virtual bool operator()(nsINode* aNode) const override { return true; } }; class EditorUtils final { public: /** * IsDescendantOf() checks if aNode is a child or a descendant of aParent. * aOutPoint is set to the child of aParent. * * @return true if aNode is a child or a descendant of aParent. */ static bool IsDescendantOf(const nsINode& aNode, const nsINode& aParent, EditorRawDOMPoint* aOutPoint = nullptr); static bool IsDescendantOf(const nsINode& aNode, const nsINode& aParent, EditorDOMPoint* aOutPoint); }; } // namespace mozilla #endif // #ifndef mozilla_EditorUtils_h