/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "GLContext.h" #include "WebGLBuffer.h" #include "WebGLVertexArray.h" #include "WebGLVertexAttribData.h" namespace mozilla { void WebGLContext::BindVertexArray(WebGLVertexArray* array) { const FuncScope funcScope(*this, "bindVertexArray"); if (IsContextLost()) return; if (array && !ValidateObject("array", *array)) return; if (array == nullptr) { array = mDefaultVertexArray; } array->BindVertexArray(); MOZ_ASSERT(mBoundVertexArray == array); if (mBoundVertexArray) { mBoundVertexArray->mHasBeenBound = true; } } already_AddRefed WebGLContext::CreateVertexArray() { const FuncScope funcScope(*this, "createVertexArray"); if (IsContextLost()) return nullptr; RefPtr globj = CreateVertexArrayImpl(); return globj.forget(); } WebGLVertexArray* WebGLContext::CreateVertexArrayImpl() { return WebGLVertexArray::Create(this); } void WebGLContext::DeleteVertexArray(WebGLVertexArray* array) { const FuncScope funcScope(*this, "deleteVertexArray"); if (!ValidateDeleteObject(array)) return; if (mBoundVertexArray == array) BindVertexArray(static_cast(nullptr)); array->RequestDelete(); } } // namespace mozilla