/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * An interface for objects which can either store a surface or dynamically * generate one, and various implementations. */ #ifndef mozilla_image_ISurfaceProvider_h #define mozilla_image_ISurfaceProvider_h #include "mozilla/Attributes.h" #include "mozilla/Maybe.h" #include "mozilla/MemoryReporting.h" #include "mozilla/NotNull.h" #include "mozilla/TimeStamp.h" #include "mozilla/Variant.h" #include "mozilla/gfx/2D.h" #include "imgFrame.h" #include "SurfaceCache.h" namespace mozilla { namespace image { class CachedSurface; class DrawableSurface; /** * An interface for objects which can either store a surface or dynamically * generate one. */ class ISurfaceProvider { public: // Subclasses may or may not be XPCOM classes, so we just require that they // implement AddRef and Release. NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING /// @return key data used for identifying which image this ISurfaceProvider is /// associated with in the surface cache. ImageKey GetImageKey() const { return mImageKey; } /// @return key data used to uniquely identify this ISurfaceProvider's cache /// entry in the surface cache. const SurfaceKey& GetSurfaceKey() const { return mSurfaceKey; } /// @return a (potentially lazily computed) drawable reference to a surface. virtual DrawableSurface Surface(); /// @return true if DrawableRef() will return a completely decoded surface. virtual bool IsFinished() const = 0; /// @return true if the underlying decoder is currently fully decoded. For /// animated images, this means that at least every frame has been decoded /// at least once. It does not guarantee that all of the frames are present, /// as the surface provider has the option to discard as it deems necessary. virtual bool IsFullyDecoded() const { return IsFinished(); } /// @return the number of bytes of memory this ISurfaceProvider is expected to /// require. Optimizations may result in lower real memory usage. Trivial /// overhead is ignored. Because this value is used in bookkeeping, it's /// important that it be constant over the lifetime of this object. virtual size_t LogicalSizeInBytes() const = 0; /// @return the actual number of bytes of memory this ISurfaceProvider is /// using. May vary over the lifetime of the ISurfaceProvider. The default /// implementation is appropriate for static ISurfaceProviders. virtual void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf, size_t& aHeapSizeOut, size_t& aNonHeapSizeOut, size_t& aExtHandlesOut) { DrawableFrameRef ref = DrawableRef(/* aFrame = */ 0); if (!ref) { return; } ref->AddSizeOfExcludingThis(aMallocSizeOf, aHeapSizeOut, aNonHeapSizeOut, aExtHandlesOut); } virtual void Reset() { } virtual void Advance(size_t aFrame) { } /// @return the availability state of this ISurfaceProvider, which indicates /// whether DrawableRef() could successfully return a surface. Should only be /// called from SurfaceCache code as it relies on SurfaceCache for /// synchronization. AvailabilityState& Availability() { return mAvailability; } const AvailabilityState& Availability() const { return mAvailability; } protected: ISurfaceProvider(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, AvailabilityState aAvailability) : mImageKey(aImageKey) , mSurfaceKey(aSurfaceKey) , mAvailability(aAvailability) { MOZ_ASSERT(aImageKey, "Must have a valid image key"); } virtual ~ISurfaceProvider() { } /// @return an eagerly computed drawable reference to a surface. For /// dynamically generated animation surfaces, @aFrame specifies the 0-based /// index of the desired frame. virtual DrawableFrameRef DrawableRef(size_t aFrame) = 0; /// @return an eagerly computed raw access reference to a surface. For /// dynamically generated animation surfaces, @aFrame specifies the 0-based /// index of the desired frame. virtual RawAccessFrameRef RawAccessRef(size_t aFrame) { MOZ_ASSERT_UNREACHABLE("Surface provider does not support raw access!"); return RawAccessFrameRef(); } /// @return true if this ISurfaceProvider is locked. (@see SetLocked()) /// Should only be called from SurfaceCache code as it relies on SurfaceCache /// for synchronization. virtual bool IsLocked() const = 0; /// If @aLocked is true, hint that this ISurfaceProvider is in use and it /// should avoid releasing its resources. Should only be called from /// SurfaceCache code as it relies on SurfaceCache for synchronization. virtual void SetLocked(bool aLocked) = 0; private: friend class CachedSurface; friend class DrawableSurface; const ImageKey mImageKey; const SurfaceKey mSurfaceKey; AvailabilityState mAvailability; }; /** * A reference to a surface (stored in an imgFrame) that holds the surface in * memory, guaranteeing that it can be drawn. If you have a DrawableSurface * |surf| and |if (surf)| returns true, then calls to |surf->Draw()| and * |surf->GetSourceSurface()| are guaranteed to succeed. * * Note that the surface may be computed lazily, so a DrawableSurface should not * be dereferenced (i.e., operator->() should not be called) until you're * sure that you want to draw it. */ class MOZ_STACK_CLASS DrawableSurface final { public: DrawableSurface() : mHaveSurface(false) { } explicit DrawableSurface(DrawableFrameRef&& aDrawableRef) : mDrawableRef(std::move(aDrawableRef)) , mHaveSurface(bool(mDrawableRef)) { } explicit DrawableSurface(NotNull aProvider) : mProvider(aProvider) , mHaveSurface(true) { } DrawableSurface(DrawableSurface&& aOther) : mDrawableRef(std::move(aOther.mDrawableRef)) , mProvider(std::move(aOther.mProvider)) , mHaveSurface(aOther.mHaveSurface) { aOther.mHaveSurface = false; } DrawableSurface& operator=(DrawableSurface&& aOther) { MOZ_ASSERT(this != &aOther, "Self-moves are prohibited"); mDrawableRef = std::move(aOther.mDrawableRef); mProvider = std::move(aOther.mProvider); mHaveSurface = aOther.mHaveSurface; aOther.mHaveSurface = false; return *this; } /** * If this DrawableSurface is dynamically generated from an animation, attempt * to seek to frame @aFrame, where @aFrame is a 0-based index into the frames * of the animation. Otherwise, nothing will blow up at runtime, but we assert * in debug builds, since calling this in an unexpected situation probably * indicates a bug. * * @return a successful result if we could obtain frame @aFrame. Note that * |mHaveSurface| being true means that we're guaranteed to have *some* frame, * so the caller can dereference this DrawableSurface even if Seek() fails, * but while nothing will blow up, the frame won't be the one they expect. */ nsresult Seek(size_t aFrame) { MOZ_ASSERT(mHaveSurface, "Trying to seek an empty DrawableSurface?"); if (!mProvider) { MOZ_ASSERT_UNREACHABLE("Trying to seek a static DrawableSurface?"); return NS_ERROR_FAILURE; } mDrawableRef = mProvider->DrawableRef(aFrame); return mDrawableRef ? NS_OK : NS_ERROR_FAILURE; } RawAccessFrameRef RawAccessRef(size_t aFrame) { MOZ_ASSERT(mHaveSurface, "Trying to get on an empty DrawableSurface?"); if (!mProvider) { MOZ_ASSERT_UNREACHABLE("Trying to get on a static DrawableSurface?"); return RawAccessFrameRef(); } return mProvider->RawAccessRef(aFrame); } void Reset() { if (!mProvider) { MOZ_ASSERT_UNREACHABLE("Trying to reset a static DrawableSurface?"); return; } mProvider->Reset(); } void Advance(size_t aFrame) { if (!mProvider) { MOZ_ASSERT_UNREACHABLE("Trying to advance a static DrawableSurface?"); return; } mProvider->Advance(aFrame); } bool IsFullyDecoded() const { if (!mProvider) { MOZ_ASSERT_UNREACHABLE("Trying to check decoding state of a static DrawableSurface?"); return false; } return mProvider->IsFullyDecoded(); } explicit operator bool() const { return mHaveSurface; } imgFrame* operator->() { return DrawableRef().get(); } private: DrawableSurface(const DrawableSurface& aOther) = delete; DrawableSurface& operator=(const DrawableSurface& aOther) = delete; DrawableFrameRef& DrawableRef() { MOZ_ASSERT(mHaveSurface); // If we weren't created with a DrawableFrameRef directly, we should've been // created with an ISurfaceProvider which can give us one. Note that if // Seek() has been called, we'll already have a DrawableFrameRef, so we // won't need to get one here. if (!mDrawableRef) { MOZ_ASSERT(mProvider); mDrawableRef = mProvider->DrawableRef(/* aFrame = */ 0); } MOZ_ASSERT(mDrawableRef); return mDrawableRef; } DrawableFrameRef mDrawableRef; RefPtr mProvider; bool mHaveSurface; }; // Surface() is implemented here so that DrawableSurface's definition is // visible. This default implementation eagerly obtains a DrawableFrameRef for // the first frame and is intended for static ISurfaceProviders. inline DrawableSurface ISurfaceProvider::Surface() { return DrawableSurface(DrawableRef(/* aFrame = */ 0)); } /** * An ISurfaceProvider that stores a single surface. */ class SimpleSurfaceProvider final : public ISurfaceProvider { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SimpleSurfaceProvider, override) SimpleSurfaceProvider(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, NotNull aSurface) : ISurfaceProvider(aImageKey, aSurfaceKey, AvailabilityState::StartAvailable()) , mSurface(aSurface) { MOZ_ASSERT(aSurfaceKey.Size() == mSurface->GetSize()); } bool IsFinished() const override { return mSurface->IsFinished(); } size_t LogicalSizeInBytes() const override { gfx::IntSize size = mSurface->GetSize(); return size.width * size.height * mSurface->GetBytesPerPixel(); } protected: DrawableFrameRef DrawableRef(size_t aFrame) override { MOZ_ASSERT(aFrame == 0, "Requesting an animation frame from a SimpleSurfaceProvider?"); return mSurface->DrawableRef(); } bool IsLocked() const override { return bool(mLockRef); } void SetLocked(bool aLocked) override { if (aLocked == IsLocked()) { return; // Nothing changed. } // If we're locked, hold a DrawableFrameRef to |mSurface|, which will keep // any volatile buffer it owns in memory. mLockRef = aLocked ? mSurface->DrawableRef() : DrawableFrameRef(); } private: virtual ~SimpleSurfaceProvider() { } NotNull> mSurface; DrawableFrameRef mLockRef; }; } // namespace image } // namespace mozilla #endif // mozilla_image_ISurfaceProvider_h