/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_SOURCESURFACED2D1_H_ #define MOZILLA_GFX_SOURCESURFACED2D1_H_ #include "2D.h" #include "HelpersD2D.h" #include #include #include namespace mozilla { namespace gfx { class DrawTargetD2D1; class SourceSurfaceD2D1 : public SourceSurface { public: SourceSurfaceD2D1(ID2D1Image* aImage, ID2D1DeviceContext *aDC, SurfaceFormat aFormat, const IntSize &aSize, DrawTargetD2D1 *aDT = nullptr); ~SourceSurfaceD2D1(); virtual SurfaceType GetType() const { return SurfaceType::D2D1_1_IMAGE; } virtual IntSize GetSize() const { return mSize; } virtual SurfaceFormat GetFormat() const { return mFormat; } virtual TemporaryRef GetDataSurface(); ID2D1Image *GetImage() { return mImage; } void EnsureIndependent() { if (!mDrawTarget) return; DrawTargetWillChange(); } private: friend class DrawTargetD2D1; void EnsureRealizedBitmap(); // This function is called by the draw target this texture belongs to when // it is about to be changed. The texture will be required to make a copy // of itself when this happens. void DrawTargetWillChange(); // This will mark the surface as no longer depending on its drawtarget, // this may happen on destruction or copying. void MarkIndependent(); RefPtr mImage; // This may be null if we were created for a non-bitmap image and have not // had a reason yet to realize ourselves. RefPtr mRealizedBitmap; RefPtr mDC; SurfaceFormat mFormat; IntSize mSize; RefPtr mDrawTarget; }; class DataSourceSurfaceD2D1 : public DataSourceSurface { public: DataSourceSurfaceD2D1(ID2D1Bitmap1 *aMappableBitmap, SurfaceFormat aFormat); ~DataSourceSurfaceD2D1(); virtual SurfaceType GetType() const { return SurfaceType::DATA; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const { return mFormat; } virtual uint8_t *GetData(); virtual int32_t Stride(); virtual bool Map(MapType, MappedSurface *aMappedSurface); virtual void Unmap(); private: friend class SourceSurfaceD2DTarget; void EnsureMapped(); mutable RefPtr mBitmap; SurfaceFormat mFormat; D2D1_MAPPED_RECT mMap; bool mMapped; }; } } #endif /* MOZILLA_GFX_SOURCESURFACED2D2TARGET_H_ */