/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_CSSAnimation_h #define mozilla_dom_CSSAnimation_h #include "mozilla/dom/Animation.h" #include "mozilla/dom/KeyframeEffect.h" #include "mozilla/dom/MutationObservers.h" #include "mozilla/StyleAnimationValue.h" #include "AnimationCommon.h" namespace mozilla { // Properties of CSS Animations that can be overridden by the Web Animations API // in a manner that means we should ignore subsequent changes to markup for that // property. enum class CSSAnimationProperties { None = 0, Keyframes = 1 << 0, Duration = 1 << 1, IterationCount = 1 << 2, Direction = 1 << 3, Delay = 1 << 4, FillMode = 1 << 5, Effect = Keyframes | Duration | IterationCount | Direction | Delay | FillMode, PlayState = 1 << 6, }; MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(CSSAnimationProperties) namespace dom { class CSSAnimation final : public Animation { public: explicit CSSAnimation(nsIGlobalObject* aGlobal, nsAtom* aAnimationName) : dom::Animation(aGlobal), mAnimationName(aAnimationName), mNeedsNewAnimationIndexWhenRun(false), mPreviousPhase(ComputedTiming::AnimationPhase::Idle), mPreviousIteration(0) { // We might need to drop this assertion once we add a script-accessible // constructor but for animations generated from CSS markup the // animation-name should never be empty. MOZ_ASSERT(mAnimationName != nsGkAtoms::_empty, "animation-name should not be 'none'"); } JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; CSSAnimation* AsCSSAnimation() override { return this; } const CSSAnimation* AsCSSAnimation() const override { return this; } // CSSAnimation interface void GetAnimationName(nsString& aRetVal) const { mAnimationName->ToString(aRetVal); } nsAtom* AnimationName() const { return mAnimationName; } // Animation interface overrides void SetEffect(AnimationEffect* aEffect) override; void SetStartTimeAsDouble(const Nullable& aStartTime) override; Promise* GetReady(ErrorResult& aRv) override; void Reverse(ErrorResult& aRv) override; // NOTE: tabbrowser.xml currently relies on the fact that reading the // currentTime of a CSSAnimation does *not* flush style (whereas reading the // playState does). If CSS Animations 2 specifies that reading currentTime // also flushes style we will need to find another way to detect canceled // animations in tabbrowser.xml. On the other hand, if CSS Animations 2 // specifies that reading playState does *not* flush style (and we drop the // following override), then we should update tabbrowser.xml to check // the playState instead. AnimationPlayState PlayStateFromJS() const override; bool PendingFromJS() const override; void PlayFromJS(ErrorResult& aRv) override; void PauseFromJS(ErrorResult& aRv) override; void PlayFromStyle(); void PauseFromStyle(); void CancelFromStyle(PostRestyleMode aPostRestyle) { // When an animation is disassociated with style it enters an odd state // where its composite order is undefined until it first transitions // out of the idle state. // // Even if the composite order isn't defined we don't want it to be random // in case we need to determine the order to dispatch events associated // with an animation in this state. To solve this we treat the animation as // if it had been added to the end of the global animation list so that // its sort order is defined. We'll update this index again once the // animation leaves the idle state. mAnimationIndex = sNextAnimationIndex++; mNeedsNewAnimationIndexWhenRun = true; Animation::Cancel(aPostRestyle); // We need to do this *after* calling Cancel() since // Cancel() might synchronously trigger a cancel event for which // we need an owning element to target the event at. mOwningElement = OwningElementRef(); } void Tick() override; void QueueEvents( const StickyTimeDuration& aActiveTime = StickyTimeDuration()); bool HasLowerCompositeOrderThan(const CSSAnimation& aOther) const; void SetAnimationIndex(uint64_t aIndex) { MOZ_ASSERT(IsTiedToMarkup()); if (IsRelevant() && mAnimationIndex != aIndex) { MutationObservers::NotifyAnimationChanged(this); PostUpdate(); } mAnimationIndex = aIndex; } // Sets the owning element which is used for determining the composite // order of CSSAnimation objects generated from CSS markup. // // @see mOwningElement void SetOwningElement(const OwningElementRef& aElement) { mOwningElement = aElement; } // True for animations that are generated from CSS markup and continue to // reflect changes to that markup. bool IsTiedToMarkup() const { return mOwningElement.IsSet(); } void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override { QueueEvents(aActiveTime); } CSSAnimationProperties GetOverriddenProperties() const { return mOverriddenProperties; } void AddOverriddenProperties(CSSAnimationProperties aProperties) { mOverriddenProperties |= aProperties; } protected: virtual ~CSSAnimation() { MOZ_ASSERT(!mOwningElement.IsSet(), "Owning element should be cleared " "before a CSS animation is destroyed"); } // Animation overrides void UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag) override; // Returns the duration from the start of the animation's source effect's // active interval to the point where the animation actually begins playback. // This is zero unless the animation's source effect has a negative delay in // which case it is the absolute value of that delay. // This is used for setting the elapsedTime member of CSS AnimationEvents. TimeDuration InitialAdvance() const { return mEffect ? std::max(TimeDuration(), mEffect->SpecifiedTiming().Delay() * -1) : TimeDuration(); } RefPtr mAnimationName; // The (pseudo-)element whose computed animation-name refers to this // animation (if any). // // This is used for determining the relative composite order of animations // generated from CSS markup. // // Typically this will be the same as the target element of the keyframe // effect associated with this animation. However, it can differ in the // following circumstances: // // a) If script removes or replaces the effect of this animation, // b) If this animation is cancelled (e.g. by updating the // animation-name property or removing the owning element from the // document), // c) If this object is generated from script using the CSSAnimation // constructor. // // For (b) and (c) the owning element will return !IsSet(). OwningElementRef mOwningElement; // When true, indicates that when this animation next leaves the idle state, // its animation index should be updated. bool mNeedsNewAnimationIndexWhenRun; // Phase and current iteration from the previous time we queued events. // This is used to determine what new events to dispatch. ComputedTiming::AnimationPhase mPreviousPhase; uint64_t mPreviousIteration; // Properties that would normally be defined by the cascade but which have // since been explicitly set via the Web Animations API. CSSAnimationProperties mOverriddenProperties = CSSAnimationProperties::None; }; // A subclass of KeyframeEffect that reports when specific properties have been // overridden via the Web Animations API. class CSSAnimationKeyframeEffect : public KeyframeEffect { public: CSSAnimationKeyframeEffect(Document* aDocument, OwningAnimationTarget&& aTarget, TimingParams&& aTiming, const KeyframeEffectParams& aOptions) : KeyframeEffect(aDocument, std::move(aTarget), std::move(aTiming), aOptions) {} void GetTiming(EffectTiming& aRetVal) const override; void GetComputedTimingAsDict(ComputedEffectTiming& aRetVal) const override; void UpdateTiming(const OptionalEffectTiming& aTiming, ErrorResult& aRv) override; void SetKeyframes(JSContext* aContext, JS::Handle aKeyframes, ErrorResult& aRv) override; private: CSSAnimation* GetOwningCSSAnimation() { return mAnimation ? mAnimation->AsCSSAnimation() : nullptr; } const CSSAnimation* GetOwningCSSAnimation() const { return mAnimation ? mAnimation->AsCSSAnimation() : nullptr; } // Flushes styles if our owning animation is a CSSAnimation void MaybeFlushUnanimatedStyle() const; }; } // namespace dom template <> struct AnimationTypeTraits { static nsAtom* ElementPropertyAtom() { return nsGkAtoms::animationsProperty; } static nsAtom* BeforePropertyAtom() { return nsGkAtoms::animationsOfBeforeProperty; } static nsAtom* AfterPropertyAtom() { return nsGkAtoms::animationsOfAfterProperty; } static nsAtom* MarkerPropertyAtom() { return nsGkAtoms::animationsOfMarkerProperty; } }; } // namespace mozilla #endif // mozilla_dom_CSSAnimation_h