/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_SVGANIMATEDTRANSFORMLIST_H_ #define DOM_SVG_SVGANIMATEDTRANSFORMLIST_H_ #include "mozilla/Attributes.h" #include "mozilla/SMILAttr.h" #include "mozilla/UniquePtr.h" #include "SVGTransformList.h" class nsAtom; namespace mozilla { class SMILValue; namespace dom { class SVGAnimationElement; class SVGElement; class DOMSVGTransform; } // namespace dom /** * Class SVGAnimatedTransformList * * This class is very different to the SVG DOM interface of the same name found * in the SVG specification. This is a lightweight internal class - see * DOMSVGAnimatedTransformList for the heavier DOM class that wraps instances of * this class and implements the SVG specification's SVGAnimatedTransformList * DOM interface. * * Except where noted otherwise, this class' methods take care of keeping the * appropriate DOM wrappers in sync (see the comment in * DOMSVGAnimatedTransformList::InternalBaseValListWillChangeTo) so that their * consumers don't need to concern themselves with that. */ class SVGAnimatedTransformList { // friends so that they can get write access to mBaseVal friend class dom::DOMSVGTransform; friend class dom::DOMSVGTransformList; public: SVGAnimatedTransformList() : mIsAttrSet(false), mCreatedOrRemovedOnLastChange(true) {} /** * Because it's so important that mBaseVal and its DOMSVGTransformList wrapper * (if any) be kept in sync (see the comment in * DOMSVGAnimatedTransformList::InternalBaseValListWillChangeTo), this method * returns a const reference. Only our friend classes may get mutable * references to mBaseVal. */ const SVGTransformList& GetBaseValue() const { return mBaseVal; } nsresult SetBaseValue(const SVGTransformList& aValue, dom::SVGElement* aSVGElement); nsresult SetBaseValueString(const nsAString& aValue, dom::SVGElement* aSVGElement); void ClearBaseValue(); const SVGTransformList& GetAnimValue() const { return mAnimVal ? *mAnimVal : mBaseVal; } nsresult SetAnimValue(const SVGTransformList& aValue, dom::SVGElement* aElement); void ClearAnimValue(dom::SVGElement* aElement); /** * Returns true if the corresponding transform attribute is set (or animated) * to a valid value. Unlike HasTransform it will return true for an empty * transform. */ bool IsExplicitlySet() const; /** * Returns true if the corresponding transform attribute is set (or animated) * to a valid value, such that we have at least one transform in our list. * Returns false otherwise (e.g. if the transform attribute is missing or * empty or invalid). */ bool HasTransform() const { return (mAnimVal && !mAnimVal->IsEmpty()) || !mBaseVal.IsEmpty(); } bool IsAnimating() const { return !!mAnimVal; } /** * Returns true if the last change of this transform went from having to not * having a transform or vice versa. * * (This is used as part of an optimization in * SVGTransformableElement::GetAttributeChangeHint. That function reports an * inexpensive nsChangeHint when a transform has just modified -- but this * accessor lets it detect cases where the "modification" is actually creating * a transform where we previously had none. These cases require a more * thorough nsChangeHint.) */ bool CreatedOrRemovedOnLastChange() const { return mCreatedOrRemovedOnLastChange; } UniquePtr ToSMILAttr(dom::SVGElement* aSVGElement); private: // mAnimVal is a pointer to allow us to determine if we're being animated or // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check // if we're animating is not an option, since that would break animation *to* // the empty string (). SVGTransformList mBaseVal; UniquePtr mAnimVal; bool mIsAttrSet; // See documentation for accessor. bool mCreatedOrRemovedOnLastChange; struct SMILAnimatedTransformList : public SMILAttr { public: SMILAnimatedTransformList(SVGAnimatedTransformList* aVal, dom::SVGElement* aSVGElement) : mVal(aVal), mElement(aSVGElement) {} // SMILAttr methods virtual nsresult ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement, SMILValue& aValue, bool& aPreventCachingOfSandwich) const override; virtual SMILValue GetBaseValue() const override; virtual void ClearAnimValue() override; virtual nsresult SetAnimValue(const SMILValue& aNewAnimValue) override; protected: static void ParseValue(const nsAString& aSpec, const nsAtom* aTransformType, SMILValue& aResult); static int32_t ParseParameterList(const nsAString& aSpec, float* aVars, int32_t aNVars); // These will stay alive because a SMILAttr only lives as long // as the Compositing step, and DOM elements don't get a chance to // die during that. SVGAnimatedTransformList* mVal; dom::SVGElement* mElement; }; }; } // namespace mozilla #endif // DOM_SVG_SVGANIMATEDTRANSFORMLIST_H_